BlightedDolphin
BlightedDolphin
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Comments
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@JoaoVanBlizzard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695820#Comment_3695820
Yes, we have different opinions, perhaps because we play on different sides, I have already thought of other ideas to improve the perk in a less aggressive way towards stealth killers, but it seems that any idea I have will disagree with you.
No I won’t disagree with every idea of yours, just ones that unnecessarily hurt stealth killers.
Your idea about being alerted when your aura is shown is great.
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@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695899#Comment_3695899
As someone who has been driving for over a decade, your description of how someone uses a satnav is very strange to me. You make it sound like people don't use their brains when they drive as long as they have a satnav to hand. You still learn the route, learn landmarks. You're still processing information, still learning the environment. WoO is no different.
As far as people reaching their highest potential in this game… does it matter? I'd rather new players have all the tools they needed to have enough fun that they actually stick around, even if they never reach the skill level of someone like Ayrun.
Depends on the person honestly. I use GPS to get everywhere and it hasn't helped me learn the routes in the slightest haha.
I don't agree that WoO needs a nerf though, but I can see their point.
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I think I would take off Xeno and Pyramid Head for Huntress and Plague, but otherwise I agree with your list.
@JeanGreyarea said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695348#Comment_3695348
how is chucky a weak killer😭😭
But yes unknown is good
Funnily enough there was a post on the DbD subreddit recently about how in Japan he is regarded as close to bottom tier.
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@JoaoVanBlizzard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3688984#Comment_3688984
the way you say it, it seems like my idea will make the perk end the world, whereas the devs do much worse things, just test the idea on a PTB, OP, remove the idea, simple as that, PTB has to be used for testing, but there are people who take it too seriously, look at the people complaining about the Twins, of course they need to complain, but they certainly won't leave all the changes as definitive
I think you are reading too much into what I said. I simply said I disagree with this buff idea.
There is nothing more to it. I don't think it would be the end of the world, disagreeing with you doesn't make me a 'stressed and conscious person', I simply disagree with your suggestion and gave you a reason why. I said to agree to disagree because we were just repeating the same points and it was clear we wouldn't agree.
Don't read too much into what I said, I simply just disagree with this idea. I think Spine Chill needs a buff but this isn't the way to go in my opinion.
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Did you end up finding them?
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As survivor, running Kindred makes it so much more enjoyable. I would seriously suggest running it to anyone who isn’t already.
If you aren’t enjoying the game anymore though, then there’s nothing wrong with taking a break. Don’t force yourself to continue playing if it’s not enjoyable anymore. Even something as short as a week or two can help.
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It’s still annoying and unfun to deal with. It’s healthier and I don’t think it needs any more adjustment right now, but I can understand people not liking it, especially when in some scenarios it’s still uncounterable.
Also the fact it is still very common and brings out PTSD from previous versions.
Personally I would change it again just because I still hate playing against it, but that’s mostly bias haha. It doesn’t need any changes right now and there’s more important things to adjust.
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Heavily disagree with your opinion on Unknown. Those changes you suggested would just kill him.
Direct hits don’t apply the Weakened effect, only the splash does. You aren’t supposed to go for direct hits. If you had to go for direct hits then you are just a Huntress with no range at all. I think Unknown is one of the most balanced killers they’ve released recently.
”people who play Killer are some of the biggest complainers about how they're underpowered, when it's clearly a skill issue that they refuse to admit they have.”
This goes both ways. I see it equally on both sides.
Your opinion about survivors only asking for unfun things to be fixed and killers asking to be stronger is also biased. Most of the things killers ask to be nerfed are also uncounterable, unfun mechanics - MFT, Buckle Up, Dead Hard, etc. And a lot of survivors ask to be buffed and become stronger as well. Saying they only ask for unfun mechanics to be nerfed and nothing else is disingenuous.
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@Hexling said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3693026#Comment_3693026
You get more blood points the longer you stay in the match for survivor.
That isn’t true. The length of the trial has no impact on blood points.
The only thing the length of the trial affects is MMR changes but that is capped at 10 minutes and is for both sides.
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No they can’t see your aura.
You can still see them but Undetectable blocks them from seeing you.
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@RFSa09 said:
dead by daylight players in their way to ignore the fact that the survivor takes 2 second of the animation floating in the air like a weirdo and the killer stun animation takes 1 second to start (it´s clearly bugged but let´s just ignore it and say that it´s not buffed)
Hopefully you are right and it is bugged. An extra second would be enough I think. If it is they should make an announcement about to stop people stressing about it.
Right now it’s not really that big of difference and 1 extra second would be great.
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@C3Tooth said:
The drawing above was 2 years ago. Just let you know that they’re engaged now!
https://us.v-cdn.net/6030815/uploads/BUDQGQRO6ZKQ/img-2679.jpeg
https://us.v-cdn.net/6030815/uploads/1UW5Z43J6UMG/img-2678.png
Next patch:
“When playing as Spirit there is a 1 in 3 chance of a Yui cheering you on from the end of the map”
“Replaced the whooshing sound while phasing with the Spirit freaking out about the flower arrangement”
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I just don't like how she can infect someone who is hooked. If I manage to avoid getting infected the entire chase and force her to M1 me twice, I don't think it's fair that she is able to infect me for free after all of that.
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Best state the game has been in balance wise but there's still a lot to be addressed.
- Tunnelling needs something that isn't locked behind a pay wall.
- 4 slow down stacking should be addressed as well as the need for killers to run slow down in the first place.
- FTP/Buckle Up and Background Player are overtuned.
- Nurse still needs to be looked at
- Low tier killers like Freddy and Myers desperately need something
- The amount of survivors giving up mid game is insane
- Map design
Overall though, I'm happy with the state of the game for the most part right now.
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Take a break. You aren't enjoying it anymore so why force yourself? If you don't touch the game for 2-3 years then maybe the break was a good idea. You can still watch streamers and stuff of the game if you don't want to completely forget about it, but don't make yourself continue playing something that makes you unhappy.
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@jamally093 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3693026#Comment_3693026
I know usually when I know there aren't any pallets I just turn the volume on my TV down and watch videos to pass the two minutes or do basic things around my mainly straighten the place up a little.
That's a good way to handle it. I do the same. Usually I have a youtube video that I watch during the lobby so I just continue with that while waiting haha.
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I’ve often asked teammates who do this why they do it because I’m curious.
The most common answers I get are:
- ”I can do what I want, I don’t listen to other people’s advice”
- “To waste their time” (this is the most common one)
- “I’m giving them blood points” (usually the guy leaves before the killer can hit them so this is just a lie)
- “I dunno”
- “Who cares?”
- “######### off I bet you smell like #########”
- “Because EZ”
- “It’s not toxic lmao.”
- “But they are playing [insert killer] or using [insert perk] so it’s fine”
Basically there is no real reason why they do it aside from just being a pathetic #########. Don’t take it personally, they would do this to any killer that doesn’t destroy them. If it does bother you, take a few minutes to rest before starting your next game to clear your head. And there is nothing wrong if it does bother you, just remember that it’s because they are the pathetic one, not you.
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Unfortunately they’ve been able to do this for a long time. I’ve seen it happen a few times where they try to make someone else appear to be the hacker.
Disconnecting was probably your best choice, and the hacker most likely continued to hack so the killer could tell it wasn’t you.
@GolbezGarlandGabrant said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692963#Comment_3692963
I'm like super worried the killer is going to think I'm the one cheating and had reported me.
In my experience, it’s usually pretty obvious which one is hacking. They usually start to make it much more obvious once the guy they are framing starts to give up and they can’t make them look as suspicious anymore. Usually they also make it obvious from the start they are hacking and just super speed or fly around and then start to do this when you don’t bother chasing them anymore. I doubt you’ll get banned or anything since there isn’t enough proof to show you were the hacker and the actual hacker was probably more obvious from th killers perspective.
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@ExcelSword said:
I find very strange how everyone is forgiving of the fact this killer can hit through walls, when it's clearly not intentional.
Could you imagine if they decreased the size of huntress Hatchets to a 10th of the size, but could hit survivors through solid walls as well? Even if it is very difficult it still would not be balanced.
They should make it more difficult to remove the weakened status effect and fix the are going through completely solid walls or ceilings. Splash damage against Half walls or where you can visibly see the survivor I would be fine getting hit through though. A killer shouldn't need to rely on bugs just because their power at base is not very dangerous needing to hit 3 times.
It is intentional though? If it wasn’t it would have been removed in the PTB.
We already have Pyramid Head who can hit through walls more consistently and easily than this guy can so I don’t see the problem.
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Anyone know if they said anything new in the Discord thing? Or was that also delayed?
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I haven’t really experienced that many toxic Chucky’s if I’m honest.
Usually the toxic killers I see are Skull Merchant and Huntress with the occasional Nurse or Blight. -
Wow congrats on the world record!
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691645#Comment_3691645
I already pre-empted bodyblocks by removing collision (during anti-tunnel effects being active). So that is already (mostly) solved. (found in parenthetical at end of first paragraph)
Understandable with sunk-cost fallacy and commit on chase. Arguably DS should give speed or stealth post stab, that way you can Background Player level sprint away, or Shadow Step+Iron Will hide in a corner safely. I think it is better to take a DS and plan on using that to your advantage later, or simply not tunnel at all to bypass those perks, but not everyone thinks ahead as Killer. I autopilot as Bubba to be fair and chase the first I see.110 Killers (and 115) still have to make the active choice to tunnel and risk the consequences. Covered under the 'self-victimization' portion (found in 2nd paragraph). Also 110 isn't as debilitating in terms of macro as people would have you believe. Over 25s (or tunneling at 5 gens under the proposal), 4.6 gets you 115m, and 4.4 gets you 110m. Over 5s (or tunneling at 1 gen under the proposal), 4.6 gets you 23m and 4.4 gets you 22m. That basically means 1m per gen remaining of lost distance from 110 to 115.
I do think at the minimum every Killer that can move/attack faster than 8m/s should be impacted (Blight/Oni/Wesker/Demo/Billy/Huntress/Slinger/etc.), but keeping it universal as 'Killer Incapacitation' fits better imo. It can be the Entity removing the powers it gave to the Killers, being more thematically appropriate, and universally applied keeps it fair across the board.
The only aspect that could be unfair is abusing the game's poor autoaim with the bodyblock point, and trying to run in another Survivor's model to disable the Killer's power. I don't know how autoaim could be fixed, or if it can be, so this is the largest flaw I see. At the same time, if I am running 2 Survivors for the OTR duration, I am getting 33% effective gen slowdown as the Survivor could have been pumping gens instead. I'll take a free 10% boosted Pentimento any day.No collision can still be abused as you already pointed out. Not to mention that often you try to go for the unhooker after the get the rescue but because of auto aim it locks onto the unhooked and you hit them by mistake. You don't even need to run with the survivor, you could be inside the killers hit box and auto aim will hit them and the killer would have no way of knowing you were there. It would be way too abusable and way too punishing for something that could happen by mistake.
You could go the route of making no collision also mean you can't get hit. This should only affect the base kit endurance and not OtR because 80 seconds of intangibility could also be massively abusable (trigger every single Hag trap, solve Pinhead's box and he can't stop it, follow Ghost Face around and completely nullify his power). No collision and no damage for 15 seconds though wouldn't be much of an issue because you can't really do anything in that time but 80 seconds is too much.
Running 2 survivors for 80 seconds is also very bad for you. Yes only 2 survivors are on gens, but they are making progress and you aren't. That's almost 2 gens worth and you've made no progress at all. On paper it is the same amount of slow down as Pentimento, but Pentimento doesn't stop you from progressing your objective.
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@WolfyWood said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691659#Comment_3691659
I didn't say it was unfair, its just annoying that it wastes the pallet too.
Yeah I can understand it being annoying to deal with, especially when it happened so fast you couldn't really see what happened. Unfortunately there isn't any other way for this to work due to how pallet stuns work. If you watch it in slow motion it all makes sense why it played out like that.
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Watch it on 0.5 speed. He grabs you well before the pallet would stun him and crosses over before it's even halfway down.
This is when you got grabbed and the pallet is barely even down.
Pallet isn't even halfway when he crosses over. This was a completely fair hit.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691400#Comment_3691400
Plus anywhere from 5 - 20 seconds to get to a locker on certain maps, so I would say Iron Maiden doesn't justify the perk slot anymore. Definitely needs haste after reloads.
I don't think she needs the Haste or any more buffs really. She's in a good place right now and anything more might push her over the edge.
If anything they should just improve lockers spawns so that there aren't as many dead zones. This would help make her and Trickster less map dependant AND help Dredge who needs buffs way more than Huntress and Trickster do.
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691296#Comment_3691296
To be fair the 'disable power' could just disable the buttons associated with powers (not only RMB, but Control and any other power associated buttons like spacebar for power pickup (but not vaulting of course)). Disabling Hag's teleport would mean you could trip her web of traps (by running) with no problem. It is mainly the strongest Killers that this would impact, as I don't see that many people complaining about Trapper tunneling. Cenobite couldn't teleport to a box solve or use power to interrupt it, even if the normal chain hunt could still be active. I wouldn't even limit this to DS, and include it in hitting anti-tunnel Endurance as well (along with disabling collision until a CA post-hook).
The issue is this type of Killer 'incapacitation' can only be self-inflicted. You never need to tunnel (outside of Deliverance in endgame as the final Surv leaves, but if it lasted 5s/gen remaining as a general rule, then this wouldn't happen), so the Killer would know they are only victimizing themself.
For sake of argument disabling each Killer's buttons (including on Anti-Tunnel Endurance) would do the following. If not mentioned, tokens/CD still recovers.- Trapper - Set/pickup and rearm disabled, previously set traps remain
- Wraith - Can't re-enter power
- Billy - Can't Saw
- Nurse - Can't Blink
- Myers - Can't Stalk, existing T3 would remain
- Hag - Can't Trap/TP, existing traps remain
- Doctor - Can't Shock/Blast, illusions popping up on Madness Survivors remain
- Huntress - Cant Throw (Depending on how it is coded, searching lockers might also disable reloading, fine either way)
- Bubba - Can't Saw
- Freddy - Can't place Dream items or TP, Dream world unchanged
- Pig - Can't place headtrap or crouch (which in turn disables rush)
- Clown - Can't reload, swap, or throw bottles, existing clouds remain
- Spirit - Can't Phase
- Legion - Can't enter Frenzy, if already in Frenzy, can't end early except by hitting/double hitting a Survivor or running out of time (also similar with Huntress, might still allow or disable Frenzied vaults over pallets)
- Plague - Can't Puke or grab from pools
- Ghosty - Can't enter power (swinging/stuns ends power, so you can't be in power after a tunnel Endurance hit/DS pickup)
- Demo - Can't Shred or Portal (place or enter)
- Oni - Can't absorb orbs, or enter power, if in power, can't Dash, might still be able to charge M1 or fully disable M1 in power
- Slinger - Can't reload or aim
- Pyramid Head - Can't shadow realm or use power, existing barbwire remains
- Blight - Can't rush
- Twins - Not sure how the remake is going to work - TBD (Assuming current version, can't swap to or recall Victor, if hitting as Victor against Endurance, can't swap back or ready Pounce, probably hurts the most to tunnel (as Victor), might be able to search lockers or not as Victor)
- Trickster - Can't Throw Knives (RMB, or enter Final Event), existing Final Event continues
- Nemmy - Can't raise tentacle
- Pinhead - Can't use power, TP, or pick up box, existing chain hunt remains, pickup box on down likely would still occur, but might not
- Artist - Can't release existing or set crows, existing swarms continue (both on map, and on Survs)
- Onion Ring - Can't Phase, which also means can't TP
- Dredge - Can't Leave shell, which also means can't TP back to shell or to locker, Nightfall works as normal
- Wesker - Can't Dash, existing Infection continues as normal
- Knight - Can't set new guards, existing guards remain
- SM - Can't check radar, set new Drones, or Recall existing, existing Drones remain (arguably remains the strongest post tunnel)
- Singularity - Can't TP, set new Biopods, or check Cams, existing infections remain
- Xeno - Can't Tail or enter tunnels, can still be burnt out of power
- Chucky - Can't enter or exit Hidey-Ho, and can't use Slice and Dice. M1s during Hidey-Ho to hit Endurance would leave you in power with the remaining time (minus the swing's reduction), Scamper may or may not work like Legion and Huntress, depends on coding.
- Unknown - Can't TP or RPG, existing clones and normal clone spawning remains.
So disabling the power button works largely as one would expect with 5 exceptions. Legion/Huntress/Chucky/Victor might still be able to spacebar to vault/scamper/reload/Victor search, or not, depending on how they are coded, but are fine regardless. Oni might be able to charge M1, or disable M1 entirely in power, but since you would have to hit Endurance to remain in power, it still disables the major threat of dashing. Twins with current Victor would be the major 'feels bad' if you hit anti-tunnel Endurance. This would fully disable your ability to play the game beyond where Victor is. Given that the Killer would know this risk, they could simply not risk Victor pouncing/Oni Dashing into charged M1 late near hooks (and 'shoulder checking' for collision before pouncing a questionable target). 2 exceptions can (potentially) fully disable a Killer's lethality (for the proposed 5s/gen remaining), but since it was a choice they made, it can only be done through self-victimization.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691415#Comment_3691415
If MMR is required, that means we only have Ranked. Customs are customs so you could claim they are Unranked, but matchmade gameplay isn't Ranked/Unranked, it's exclusively Ranked.
Endurance hits should not be a part of this since survivors could abuse it by body blocking.
This also has the downside that after triggering DS, your best option now is to continue tunnelling. Since you can no longer teleport with killer like Dredge or Freddy and you can no longer stop all those people triggering your traps as Hag, you can't go looking for someone else as easily and your best bet is to just keep tunnelling. I think that kind of defeats the purpose a bit.
Also 110 killers like Slinger and Hag are hurt by this way worse than anyone else (except Nurse).
The only killer who's power should be lost is Nurse, everyone else doesn't need this. DS is fine after that and then make some other base kit form of anti-tunnelling.
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690726#Comment_3690726
Losing all tokens still effectively removes the power.
Yes but this wouldn’t be as punishing as completely disabling your power and would only affect a few killers rather than everyone.
Her recharge time is only 3 seconds per token, you would be able to use your power again after 3 seconds and both blinks after 6. Nurse would still have an easier time catching up then the other killers but the distance gained would be much closer to the other killers than it is now.
But that’s assuming you don’t recover until after the stun though. If you recover during it then there is pretty much no penalty because you’ll be 1 second off having all tokens after the stun. -
No because someone could throw themselves at the killer to protect the unhooked survivor and now they’ve just lost DS. You can slug and just go for the other person now and there’s nothing they could do about it.
If you want to stop flashlight saves working with DS then maybe instead of downs it deactivates when causing someone to escape the killers grasp. Or just deactivate when the killer picks someone else up maybe.
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I’m so glad that they released this as a hot fix and didn’t wait until the next mid chapter to add this. BHVR takes a long time to update anything so I hope we can get more small balance changes this regularly.
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690616#Comment_3690616
Ah seems the OP has corrected it to 10-20 seconds, but even then that's still way too much for any perk to do.
That's still not even what Otz said. He never said to disable killer powers for X amount of seconds. All he said was to make killers like Nurse lose their tokens when stunned. The disable every killers power is OPs suggestion.
There is a fair amount of misinformation being spread about this video so I'm going to summarise the main points:
- He thinks this change will pretty much only benefit the average survivor. New survivors won't be able to use it and the killer will be more inclined to tunnel survivor they believe are new or don't own the DLC. High MMR survivors already ran DS and knew how to get good value from it so this change won't have too much impact for them as they already could use it pretty well. The average player who isn't skilled enough to do so will benefit though as it makes it easy to make distance but he thinks it's unfair that the tunnelling experience won't be improved for everyone.
- The change impacts slower killers more than the higher tier ones. Killers such as Nurse and Blight won't be bothered as much by an extra 2 seconds because they can make distance easily but killer like Ghostface and Pig will be hurt even more.
- He thinks the change will back fire as it's a short term bandaid fix for only a portion of the player base and in the long term it will have negative effects - they have stuck themselves in a corner where now the only way to combat tunnelling is a pay walled perk
- Both sides have just gone back to their original metas
His suggestions:
- Either give the effect to a generic perk like 'This Is Not Happening' and rework DS into something else, or nerf DS and make a better generic anti-tunnelling perk so that everyone can benefit from it.
- Have the perk put high tier killers power on cool down (his main suggestion was for Nurse to lose her tokens when stunned) so that all killers are affected fairly.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690313#Comment_3690313
DS condition is not disabled when you hook someone. DS condition is hooking same person within 60 seconds. In other words, if your progressing your objective too quickly as killer, you get punished.
that is another problem with DS, it is not anti-tunnel, it is anti-momentum. comparable to something like deadlock for killer where you get punished for completing gens too quickly with gen-blocks.
Which is why a 30 second silence or instant loss is too much. You shouldn’t lose the game just because you are winning too fast.
If DS exclusively affected tunnellers and couldn’t be abused then this idea might work, but currently it would be too much because it can occasionally affect those who aren’t tunnelling. -
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690296#Comment_3690296
Perhaps you should not accidentally get ds'd by not tunneling and take the L.
Yes you are never forced into taking the DS but survivors can still abuse it. You are basically invincible for 60 seconds and can just harass the killer and prevent them from chasing anyone else.
Body blocking killer means that survivor is not on a generator, as a result, the game is 3vs1. They're not invincible. you can slug. one of my dislikes about the game is how survivor do not get punished for "throwing" themselves at you and forcing you to slug. survivor that throw themselves at you should be at risk of bleeding out. Being slugged shouldn't be rewarding action for survivor. I do agree that in that sense, DS has no counter-play because the counter-play dynamic for killer slugging you is weak and pathetic. More of an issue of poor slugging balance then DS.
It’s not tunnelling if you hook someone else in between.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690282#Comment_3690282
no one can force you to take DS. your taking DS at your own discretion. taking a DS should be an instant loss for killer. If it is not an instant loss then i am incentived to power-through DS and tunnel anyway.
That is what DS buff is going to do. it is going make tunneling more popular at the start of the game because if i take early 5 second DS at 3-4 gens, it is not as bad. If i take DS at 1 gen, it is game over. So I am better off tunneling right away to power-through the DS.
No perk should be an instant loss that’s insane. Sometimes even when you aren’t tunnelling you accidentally get DS’d. I’ve been DS’d after hooking a completely different survivor simply because they run into me. It would be really unfair to punish someone so harshly for that.
Yes you are never forced into taking the DS but survivors can still abuse it. You are basically invincible for 60 seconds and can just harass the killer and prevent them from chasing anyone else. -
@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690276#Comment_3690276
The complaints about BGP and pallet saves are overblown. Survivors can work the same strategy with Power Struggle. It may even be more efficient since it’s one survivor off a gen versus two.
Except they will have to dedicate half their build to do that because you need Flip Flop to do that with Power Struggle. And that still has counter play as the killer can just pick the survivor up instantly and avoid it. The only way Power Struggle/Flip Flop works is if someone else comes to distract them, in which case it is similar to BGP but requires 2 perks instead of 1 and I can still just chase the distraction instead of picking up, unlike BGP where I can’t as the survivor isn’t nearby.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690264#Comment_3690264
the whole point of DS is to punish killer for tunneling and disincentive killer to take DS. 30 second of no nurse power, no blight power will disincentive said killer from taking DS.
It would also encourage survivors to force the killer to eat the DS. 30 seconds is an instant loss at that point. It’s way too long.
5-10 seconds is more than enough.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690161#Comment_3690161
Thank you so much, my friend, you don't know how happy I am to read this.
You know that getting Old Freddy back is the very reason why I joined the Forums in the first place, and if my actions give hope to my fellow players who loved that killer, then I know I am on the right track.
You have indeed given hope. Even if we don’t get the old Freddy, I’m sure one day he’ll be fun again and it will be because of your dedication that we did!
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690153#Comment_3690153
nurse used to be double-stunned by fatique & stun but nurses complained that stunning was too effective so they nerfed it. i don't think it is that stuns are ineffective rather then the killer null effectiveness of distance gain which the stun is suppose to give distance. This makes all in-chase mobility killers be excellent tunnelers.
Plague for example has a power where when you get corrupted purge, you lose your ability when you are stunned. perhaps OP is suggesting that all killer have their power silenced for 30 seconds when they are stunned.
Silenced == cannot use power.
30 seconds is way too long I feel. I don’t think any killer really needs this draw back aside from Nurse and maybe Blight.
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They're fine on their own it's only when they are used together or with Grim Embrace that they become problematic.
I don't even know how you would go about fixing that. They are pretty healthy on their own but can become oppressive together, but if you nerf them then they will only be used together because they'll be less impactful alone. It's a tough situation.
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It's so RED
Congrats dude! I really hope that after all your hard work and dedication you can finally get the Freddy changes you deserve! You give us old Freddy mains hope that one day we won't be forgotten!
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Nurse is already hard to stun so making her lose her tokens when stunned could give some more counter play to good survivors (and have the bonus off making Decisive Strike more punishing for her). I'm all for that change.
I don't think the other killers need it though, especially not Wesker. Maybe Blight could lose some tokens, but I would rather wait and see how his collision changes affect him before nerfing him further.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689177#Comment_3689177
If I run that, I'll get turbo-tunneled or I can't play my main.
The fact of the matter is, if you're trying to " cover you Solo Q bases" like OP said, you need more than four perk slots.
I never have much issue with being turbo-tunnelled when I use this build.
But if that is an issue for you then you could easily replace the exhaustion perk or the free slot with some anti-tunnel perk (I might do that when the DS buff goes live)
I don’t think OP was trying to say you need to run ALL of these perks to cover yourself, just the ones that help with your biggest problems. For me, Kindred, Deja Vu, and Sprint Burst cover the vast majority of my issues but for you that might be something different. Experiment a bit until you find something that works for you.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689178#Comment_3689178
The Pallet Trap perk does apply hindered (even though the tooltip does not state this). So you can also use that perk. Though both are from licensed chapters.
Oh yes I completely forgot about that! That’s another way to go about it.
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The only way to do this is with Champion of Light.
It’s a tough challenge because it’s basically “blind the killer 3 times but there’s a cool down”. Bring a flashlight and try to blind them at as many pallets as possible.
Alternatively you could bring Flashbang and Background Player and just speed up to the killer and drop one every time they pick someone up. Even if you mess up the save you’ll still get the Hinder. -
@Pulsar said:
If I had twenty perk slots, that might work.
You don’t need 20.
Deja Vu, Kindred, an exhaustion perk and then any perk of your choice is more than enough to make most solo queue games bearable.
I usually run those 2 and then Sprint Burst and Vigil or Chem Trap and my games are honestly much more fun.
While I wish Kindred was base kit so I didn’t have to use a slot on it, it absolutely makes solo queue feel like a different game.
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One side thinks the perk is now going to be game breaking and proves the game is survivor sided, the other seems to think the perk is useless and proves the game is killer sided.
I guess that means the perk is balanced now then right?
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As long as they aren’t stacking 4 slow downs or double iri, I love playing against Blight.
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Aside from the last few seconds, he wasn’t really camping.
Your teammates had so many opportunities to save you but they all decided to instead one at a time run to the hook when he hasn’t had time to leave yet. He left the area multiple times and then returned because he saw someone heading to you.
Rebecca made an MASSIVE misplay and he saw an opportunity to capitalise off it. Unfortunate for you, but it was the best play and even if be hadn’t been in the area earlier you still wouldn’t have gotten to unhook yourself because he wasn’t face camping that long.And even if he wasn’t face camping at the end you still would have died unfortunately because your team wouldn’t have made it in time
This is a case of bad teammates not a the anti-face camp not working.
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My only issue with it is that it’s called “Windows of Opportunity” despite it being permanent and thus not a “window” of opportunity.
Change the name to “Opportunity” and it will be perfect.
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He’s above average and towards the higher end of the tier list but I don’t think I’d say he’s one of the best. I wouldn’t even put him in the top 5 right now.

