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BlackRabies

BlackRabies

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BlackRabies
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  • @Balrog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073138#Comment_4073138

    Yes, I was just here to clarify and certainly wasn't dismissing any concern about how players feel regarding action taken. <3 That's something I can take as feedback to the team!

    I had to uninstall the game as from my experience DBD has the most toxic players i have ever seen from any game for just playing my role and I'm trying not to play scummy either. Reporting them feels like it's doing nothing when it's so rampant and so common to have players to go end yourself irl or other horrible slurs. Other games take this issue seriously with quick punishment ban or restrictions on chatting or playing the game and notifying the players that action was taken some games like league of legends have a honor system to help encourage better behavior. DBD though? Absolutely nothing…

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4055223#Comment_4055223

    was medic touched at all? in last 2v8s, 2 medics could just passively heal all 8 survivors. mending is super fast too so the whole "mending simulator" is just parroted talking points from 1v4 dislike of legion

    if we can't have legion we need Ghoul to come asap.

    Nope, zero changes made to Medic for this version of 2v8. Honestly don't care for this version of 2v8.

    Playing HellDivers 2 instead. BIG update there. 300K Hell Divers taking the fight to the clankers home world of CyberStan! WAY more fun imo.

  • Wished they brought Legion back into 2v8 mode since healing feels out of control now with 3 survivors being allowed to heal the same target.

  • I admit. What i really like to do if given the opportunity is leave the gates at 80% just after the last light turns on. Most certainly get someone killed for it. Doesn't make any different outcome for me if I escape with others or leave them all to die. It might be a team game but at the same time it's not. the objective is to escape doesn't matter how even your own "team mates" are expandable resources.

    User name in game been primarily 'Uragirimono' meaning traitor in Japanese. It's fun.

  • The devs really need to do something to deal with the toxic community this game has. Start punishing players for being toxic in chat and more harsh penalties for rage quitting. Like having to deal with a bunch of 2nd graders that throw a fit the moment the game doesn't go their way. Either play the game out that you agreed to que up or don't play at all since you're being a sore loser.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053985#Comment_4053985

    There's an awful lot of people who seem to think they know exactly why everyone DCs. BHVR can send out surveys on it and get real info and try to address it if they think it's truly an issue. But just upping punishments against people who are already unhappy isn't going to solve a single problem. It's just going to make people quit completely. And I know that's something people also like to say they want, but if people who play regularly are burnt out and aggravated to the extent they regularly DC it would be smarter from a business perspective to find out the actual whys and try to address them if they're consistent.

    That is, if this really is a big issue. We seem to need one of these posts evey 3-7 days here but I personally see little to no DCs in my matches, and when I do, I don't really care. As killer, I couldn't care less if the whole team becomes bots. It's just one match out of however many with no DCs. As survivor, bots are more efficient than half the people in soloq.

    It also doesn't help that every attempt to address survivor complaints has been shot down, creating even more resentment and discontent.

    I honestly don't think the devs can do anything about it. Just too many players with a toxic mindset in this game. It's the equivalent of a class of 2nd graders that starts throwing a fit the moment the game doesn't go their way. If they're just gonne be sore losers about it, then don't even bother to play the game at all.

  • Sounds like a skill issue if your getting tunneled out so fast. Got all the pallets on the map use them.

  • @Mandy said:

    Please do not share survey links as they are linked to your in-game account and your ID is visible in the link!

    But can the survey still be accessed via console or is it PC/Steam only? Would be a nightmare typing in the survey when only have a game controller.

    Edit: rephrase that. Can it be accessed outside of console?

  • @Dinadin said:

    Only if they fix their gameplay. Lets be honest, playing survivor is as painful as stepping on Lego right now.

    @cogsturning said:

    Or maybe we can address the issues that make everyone so unhappy? Punishing people doesn't help player retention.

    I've seen that come up so many times but never how. There's nothing to devs can do to fix the players mentality without destroying the games balance when players will D/C for any reason you can think of.

  • @exDbd said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052322#Comment_4052322

    let’s punish killers… lol that’s funny. You all have perks to block gen rushers, aka corrupt, deadlock, all the gen regression perks etc. you all tunnel then tell us to use perks well why aren’t yall using such perks as well. Maybe survivors wouldn’t have to gen rush if we weren’t being tunneled out every single game.

    Killer only has 4 perks while survivors have 16 perks across them. Survivors have a lot more freedom to pick whatever perks they like. They've also been getting handheld too much lately with a lot of free basekit mechanics. Free 15 seconds of BT, anti-face camp mechanics, gen kick limit, healing and mending is faster, +10 seconds on hook, abandon features let you out the moment you go down while Killer has to stay to clean up the mess. Past streams and a poll even showed the devs were baised towards survivors. PTB massive base kit buffs for survivors to respect their time while punishing the evil killer players, massive pallet density increase for 2-3 months until it got changed. Just got 2 more perks this chapter to help gen rush more.

    Has Killer ever gotten anything basekit to help slow down gens or any changes at all?! Not a dam thing, 10+ to gens years ago and basekit regression was only shifted around. Don't be batching about Killer players resorting to tunneling or playing only the best killers just to keep up with gens. Go complain to the devs.

  • There's also that survivor item if they find it gives them 7% haste for a few seconds which could be a factor.

  • I don't really play DBD much anymore and never played Arc Raiders. HellDiver 2 been my primary multi-player game the community there so well together and cooperative. The community is the biggest factor why I play HD2 and nearly quit DBD.

    The DBDZ survivor player base the most entitled toxic dicks I've seen even worse than League of Legends. They'll throw every slur at the killer for just playing their role or how they played. Sometimes it's the survivors own fault that the situation happened. Unhooked when the killer is too close, touched a gen in the killer's face or ran to the killer? Better blame killer i guess. Positive that most of these toxic survivors don't even play killer past the baby MMR or understand how killer is needed to be played or how things work. The killer is not suppose to play nice.

  • We've made that suggestion long ago when the perk first came out and it's still one of the most worthless killer perks.

  • Hard tunneling always been a thing in the highest level of play since it's a coordinated 4 man SWF team. It's really the only viable means to slow the game down so that killers have a chance to win when survivors are free to gen rush with no built in game penalties. Even got 2 more perks to make gens go even faster completing a gen in 20-30 seconds with the right load out. That should never be allowed to happened.

    But sure let's punish the killer's for rushing their objective while survivors are encouraged to rush theres for free.

    Maybe add something new to the game to force survivors to do something else other than gens. Idk finding parts for a gen before it can be repaired.

  • Oh about the anti tunnel/slug. The only way I could see it being fair for both sides is by tying it to number of gens that are done. 5/4 gens survivors get the extra protections but after 2 or 3 gens are repaired they lose it so killers can have a chance to secure kills. Having that protection for the entire duration of the match was what made it so bad to go against. He'll just look at the free 15 BT during EGC. If the gate is opened it's a free escape that more than 90% of killers can't do a thing to stop it unless its a very specific set up.

    Could 99% the gens but that's too risky with randoms and gen regression perks. Only really possible with a coordinated SWF team and a oblivious killer.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051456#Comment_4051456

    Are we ignoring that killers would have gotten additional basekit regression in the PTB? The system wasn't perfect but it would have been tweaked if it had been allowed further testing.

    Killers might have gotten base kit buffs to gen regression but at the cost of nearly all gen regression perks getting nerfed. Not really a net buff for killers but a shift in power so they're not so reliant on those perks.

  • If you want anti tunneling and anti slugging in the game to punish killers for playing their role then there better be something to punish survivors for "gen rushing".

  • Goes to show just how weak the survivor mind set is when they refuse to play the moment the game doesn't go there way. No balancing changes can fix the players behavior.

  • perfect perk for those survivors that complain about killers having too many wall hack perks.

    With those 4 perks you can have your own insane wall hacks against the killer as survivor.

  • Nothing on survivor side but killer stresses me out. As survivor there's 3 others to pick up the slack and I could care less about dying probably cause I enjoy Hell Divers where death happens all the time in the most unexpected ways.

    Killer its mostly due to just too many survivors being toxic over anything you can think of and the smallest mistake can cost you the game. Land the M1 on the survivor right in front of you? LOL aim-dressing says NO go hit the wall instead and the survivor escapes because of it. Game formula hasn't really changed at all you feel forced to use certain characters, perks, or a play style to even have a chance or risk having the game be a one sided stomp and it feels like there's absolutely nothing I can do unless the other side decides to throw.

  • This kind of game is really unforgiving for new players. There best chances might be too lean into hard stealth and do gens until they're comfortable enough for chases.

  • I haven't encountered any of the 4 DBD characters yet but I've seen other well known characters. I've seen Dave(?) from Plants vs Zombies, DansGaming a twitch streamer and one unusual character i don't recognize. Had a bag over his head, wore a hoddie and had skeleton hands instead.

  • Yes please bring it back and change it to make it better for everyone. Xenomorph was the best killer in the roster for that mode. Being black makes her hard to see and survivors had the flame turrets as their only warning the killer was near. It was peak it had that thrill that horror games are suppose to have.

    I would make a few changes to it.

    • Ghostface, Myers and Dredge BANNED from that mode as their power highlights survivors at a far distance ruining the mode for everyone with an unfair advantage.
    • Survivors get the proximity turrets. An exact copy of the flame turrets except without the flamethrower.
    • Killers get to see footsteps just like how Xeno can see footsteps when she's in the tunnel. Only difference is killers on the surface cannot see them while in a chase.

    Doctor and Legion. Eh, doctor can still work but won't have access to his large AoE blast and may as well disable Legion since their power can't even work without a TR.

  • Lights Out mode was my favorite. Really wished they bring it back again instead of the non stop back and forth between 2v8 and Chaos Shuffle.

    Lights Out really had that thrill and vibe that horror games are suppose to have and Xenomorph was the best killer in the roster to face. Being completely black made her really hard to see but survivors have the flame turrets as their only warning the killer is nearby. If they do bring it back I would highly recommend at least banning Ghostface, Myers and Dredge from that mode as they can highlight survivors completely ignoring what the game mode suppose to give.

  • @TheGoon224 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4045830#Comment_4045830

    I have only ever played the remake of dead space but I would 100% love to see Isaac Clark as a survivor

    Really recommend playing the other 2 if you can if you enjoyed the first have. DS2 is just as good if not better than the first game and DS3 while not as amazing as the first 2 it's still quite good. First 2 games your escaping hell the 3rd your taking the fight to it's orgin world.

  • The mimic from FNAF: Power could be similar to Dracula but instead of transforming into different forms it teleports into animatronic suits around the map like Unknown.

    The Predator: Power could be that it uses multiple weapons and idk how it's invisibility can be balanced for DBD.

    Dead Space: Isaac as a survivor map can be the Ishamaru ship where it all started and the killer can be the Ubermorph that shows up at the end of DS2. It doesn't have a power from DS that could be transferred into DBD so likely be an original power. Maybe a unique mori/power that that killer survivors becomes necromorphs that behave like zombies?

  • Long as it's not hacking or holding the game hostage forcing the other player to D/C to get out. Any in game action isn't really punishable simply walking back and forth over a slug trampling, humping w/e you want to call it is not more worse than 4 survivors tea bagging the killer. If you're over sensitive over such a thing I really don't recommend playing DBD as it has one of the most toxic communities I've ever seen.

    Your also very lucky to have no game chat at all since consoles don't have it. End game chat either goes 1 of 3 ways. Gg which is rare, nothing and everyone just insta leaves or every slur is throw out in chat because one side didn't like how the other side played.

  • But isn't this everyone's favorite game mode? No complaining now.

  • Has there ever been anything else other than Chaos Shuffle and 2v8? It's always been these two on non stop back to back i don't enjoy either of them.

    We gotten the Lights out mode and My little Oni only once. I've enjoyed the Lights Out mode the most. As it has that suspense that playing a horror game is suppose to have. Really wished they bring it back Xeno was the most thrilling killer to see that mode. Thought if they do bring it back they should ban Myers and Ghostface since their powers can highlight survivors even through the darkness and maybe Dredge as well.

  • They really need to change something for gen regression so don't feel forced to use 1 or 2 gen regression/stall perks.

    Survivors on the other hand getting more gen speed perks so with the right set up and to boxes just 2 survivors can complete a gen from zero within 20-30 seconds. That shouldn't even be allowed killers can't even end a chase and never notice any progress on that gen before it suddenly pops.

    And they complain why so many killers are tunneling. 🙄

  • There's a short that shows just 2 survivors both having the 2 new gen perks, tool boxes and some other gen speed perks.

    2 survivors fully completed a gen from 0 in 28 seconds. With a full cracked out build brand new parts thrown in and the invocation perk a gen was done in 20 seconds. Really shouldn't be allowed to happened and you all wonder why killers are tunneling.

  • Devs really need to implement stronger punishment against toxic players. Shouldn't be forced to disable the chat to avoid everything. Since survivors are more likely to be toxic in end game chat there's no reason to play 'nice'. Pick whatever killer and play as scummy as you want that's within the games rules.

  • Dead Space with Isaac as a survivor the Isamaru ship as a map and if a killer the Ubermorph that appears at the end of DS2.

  • Having Isaac and the Isamaru ship being a map would be amazing. Either a survivor only chapter or if a killer to be included the only enemy that i could see being a DBD killer would be the Uber morph that appears at the end of DS2.

  • @Nazzzak said:

    Think they've forgotten about us

    Happens every single patch i primarily use the mobile version and can never find them anywhere in the DBD site unless they make a post on YouTube where I can easily find it.

  • Looks miserable to play as killer now. I'm definitely skipping this and play only survivor.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4042763#Comment_4042763

    No, he's definitely not the same thing.

    It'd be like if we got the DND Demogorgon vs the ST Demogorgon. One is an animal and the other is a Prince of Hell, iirc.

    I know nothing of these 2 characters they clearly don't look alike but aren't they both suppose to represent the same DnD character?

    Kinda feels like HillBilly and Leather Face. Both characters share a lot of similarities but are still clearly different.

  • I don't have Netflix so I've only seen a recap of season 1 and saw the final was full of plot holes. Fills so weird we're gonna have 2 Vecna now it feels like 2 different versionsof the same character. Isn't the ST Vecna just their version of DnD Vecna? Feels like ST Vecna could've just passed as a skin for DnD Vecna.

    For other content the only thing I have left that interest me is other FNAF content (Where's Foxy?) and the Predator.

  • I lost my passion for this game. I've completed all the tomes so there's nothing left but grinding BPs to level up the characters which I'm not going to bother with since there's nothing to gain from it.

    Have time for just a few games a week. If anything it's SpringTrap for the killer side and for survivor I'm just fooling around and the chases.

  • SpringTrap i have at 50. Don't exactly remember the others for a couple that are about 20-25 Xeno, Skull Merchant, Pig.

    Really misread the title at first something else came to mind. Truth or Myth tunneling and gen rushing really toxic?

  • Can't be as bad as getting trapped on the other side of a God pallet for 5 seconds reaping all that free distance the survivor is getting.

  • SpringTrap chapter, the extra HUD stuff that both sides have gotten and graphic option changes such as Gamma settings, scratch mark color changes.

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041896#Comment_4041896

    exactly this. if tunneling gets nerfed so must gen speeds. how they both get nerfed is another matter but you cant have 1 without the other. maybe keep the old ptb anti tunnel and put a block on gens for a certain time frame or at certain intervals like a basekit dead mans switch sort of thing? increase gen speeds? increase regress on gens? no idea, but only working on tunneling without addressing the speeds that caused the tunneling just wont work. slow the gens down, slow the kills down, slow the game down as a whole.

    Best thing I've seen is tie the anti tunnel/slug to how many gens there are left. 5 and 4 gen survivors get their protection after 2 or 3 gens are repaired they lose it. Shouldn't impact weaker killers that much while it'll slow down the cracked mobility killers like Ghoul and Blight.

    If they try to hold gens at 99 to keep the protection it'll be too much risk with all the gen regression have to use and it'll really only be possible with highly coordinated SWF teams.

  • Far as I'm aware there isn't an option to change the key binding for that yet. Something the devs screwed up and need to fix in another update.

  • @vol4r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039888#Comment_4039888

    Killers should learn to pressure all the surviviors. This works both ways too.

    Pressuring all the survivors is not possible as killer especially in the early game can only pressure 1 or 2 survivors at most. You chase 1 or lets say a 2nd that's very close by. The others are free to do gens so most of the time 1 or 2 gens is done by the time the killer gets their first hook. Killers with no mobility has it worse off while the crack heads or teleports like HillBilly, Ghoul, or Xeno can start another chase very quickly.

  • We could still get Foxy as a killer skin since he's the only animatronic of the cast that's no where to be found in the game.

  • We even know exactly which ones will be the default survivors and which 2 are gonna be just skins?

  • I've heard it's the amazon servers acting up again. So it's not just DBD a lot of other games are having connection issues.

  • @mecca said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040294#Comment_4040294

    That's a very silly question. What does asymmetrical mean in allowing one player to have the ability to deny others from playing or enjoying a game? This is a game. You are not playing against 4 bots, they are human players. Get that straight please.

    That's the entire role of the killer player. One players role is to kill the other 4 with any tools that allowed at the players disposal even if it means tunneling and slugging. This is a PvP game not a PvE game survivor players are meant to be the victims to be killed not have their hands hold and have an easy pass to the gates. If you can't accept loses then i don't recommend playing any PvP game go stick with single player games.

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