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BlackRabies

BlackRabies

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BlackRabies
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  • Was there any changes at all to the blood rush on unique hook? Something i didn't hear get mentioned and went be surprised it was dropped. It's mostly useless and made Beast of Prey a bit too good

  • @MashedBroccoli said:

    well looks like i’m done with this game. Had some high hopes but bhvr just doesn’t care about the survivor experience. They cave to content creators time and time again screw everyone else.

    Then try to answer this why should killer players be punished for rushing or just doing their objective, but when survivors rush their objective it's completely fine?

    If your getting hard tunneled then it's something you just have to accept since your never meant to run for 5 gens. It's up to your skill how much of the killer's time you can waste and hope they drop chase.

  • In a way yes the PTB version with the alarm was more fitting, but it's really not worth the splitting headache people would get hearing that loud alarm non stop. Maybe it could work if the volume on the alarm was more on the quite side as if your hearing it from a distance and not in your face.

  • My expectations are already very low with how bad there previous streams were. Least hope this stream isn't another disaster.

  • No, last time they turned off the DC penalty players were disconnecting every single game.

  • That's the so called QoL update that survivors got about 1 or 2 months ago. It's a straight up buff for survivors since some maps were given a lot more pallets and it's been miserable for most of the M1 killer roster.

  • Yes, it's terrible to put up with when the survivor player doesn't even try. They shouldn't be allowed to voice their opinion when they D/C all the time. This is a PvP game either accept your mistakes and losses when they happen or don't play at all. One free D/C per day maybe then it very quickly ramps up after that with a penalty.

  • I've done that before with Xenomorph. Just stay in my tunnels the entire time looking for all the bodies that's down there.

  • @terumisan said:

    terrible idea what happens if the killer gets reworked or nerfed into oblivion? also twins (while having low mobility) is an a to s tier killer depending on who you ask. people just never see her since she's buggy

    i'd rather killers just have blanket buffs

    Can always just move them to another group with different rules if a killer is ever reworked or if they're too problematic. This is just one idea for one group of killers there could be many others in just throwing the idea out there. I don't expect it to ever come in game given the past work that the devs have shown everything either breaks or doesn't work.

  • @Drunkenmunky said:

    You want insta kills cuz you spent money? Entitled much?
    Nobody pays attention to these types of posts.
    Change your play style and perks.

    Could say the same thing to the entitled survivors that wants easy wins and bully the killer player. Instead of D/C over every little thing, crying out for nerfs, getting all these hand holding buffs.

    Maybe change your own play style and try to improve at looping and knowing how to deal with each killer power?

    Cause I'll gladly be tunneled every game toas it'll force me to improve my own skills as a survivor player to maximize how much of the killers time I could waste before I go down.

  • Entitled survivors will never be happy until the power role that the killer needs to keep hold of is completely destroyed.

    Can't ever have fun anymore as a killer player when survivors don't even try to play or improve and instead they'll just D/C and/or throw every slur at you for just playing your role.

  • The only thing i really hate about the 2v8 is the sprint burst on command. It makes the entire M1 killer roster feel horrible to play as since any M1 attack you make on them very easily denied.

  • Weskers infection has to recharge back to full before you get the hinder and he has to aim his power to get you.

    Krause can just slap you with a M1 hit with her head form which has way more mobility than Wesker does.

    Can't even compare the 2. May as well complain about Nemesis or Plagues infections as well while you're at it.

  • I hated every survey they put out. With most of the players having to be survivors 80-20 the surveys answers are gonna be heavily biased towards survivors opinions and any killer opinions likely get drowned and lost in the same pile.

  • Survivors won't be happy and keep claiming its boring until they get absurd buffs that makes them stronger than the killer in chase. Pyramid Head barely got anything a small range increase and trails last a bit longer does nothing for him and having to go up against sprint burst on demand is the worst thing.

  • Killer anxiety is a real thing and your not alone.

    Sad that BHVR hasn't done anything to help players with it. Since there's so much more pressure, stress and toxicity on the killer compared to the survivor.

    • Entitled survivors toxic as hell.
      • Doesn't matter what you do or how you play they can and will complain over anything and everything you can think of.
      • Too many i see refuse to try to improve instead they just give up and complain.
        • I'll gladly be tunneled myself every game as it WILL improve my looping and running skills. If i die? Don't care next game.
    • Too many pallets making the weaker M1 killer roster feel horrible
    • Gens fly and sometimes there's nothing i can do to prevent it.
      • Giving all these hand holding buffs for survivors when killer want to rush their objective for a kill, but killers get nothing to help them out when survivors are rushing their objective.
    • Some killers are left bugged for so long making them feel miserable to play as.
    • I have to put in far more effort as killer than what survivors have to. Making the killer role a lot more stressful since they put up with a lot more pressure.
      • Playing survivor is way more chill than killer.
    • Skull Merchant being butchered and intentionally left in a horrible state for almost a year only because of the mass bitching from survivors instead of improving when she was in a healthier state. (2.0)
  • I would rather have to mend over and over than getting downed then hooked.

  • @JohnNemesisMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4027113#Comment_4027113

    Making survivors exhausted forever or revealing their auras is far too strong, but I can get behind permanent Death Hook bonuses without needing endgame to trigger it. Maybe replace it with something more passive to the killer role like faster Bloodlust gain or quicker pallet breaking speed, even a minor haste boost like 2-3% too.

    At the very least, the bonuses should be disabled if the death hooked survivor is downed to not encourage slugging.

    The bonuses that killer can have during the end game can be anything really long as it encourages players to have a full match and it at least give the killer a chance to secure a kill or 2.

  • Huge killer buffs for each survivor that is still alive AND on death hook after all gens are repaired.

    • 1 survivor on death hook and alive killer gets %5 haste
    • 2, survivors are exhausted for rest of game
    • 3, survivors have their aura revealed to the killer for rest of game
    • 4, survivors that are downed are immediately killed and sacrificed by the Entity. Same animation as if EGC time expired and lockers at blocked by the Entity for survivors.
    • However if 2 survivors are already dead by then. Then nothing happens no bonuses for killer.

    Everyone gets to play out the full match and it fits the lore of DBD. Entity wants drawn out matches not games that end in like 3 minutes. Killer becomes most dangerous during end game, survivors will panic the most and still have that bit of hope escaping. Though perks that work during the end game will have to have number changes or be reworked.

    Edit: ok so instead of aura read and exhaustion for remainder of match just 30 seconds worth. Bonuses for killer needs to be big enough to encourage them to let survivors last until end game at least.

  • Not until survivors learn to quit D/C every single match themselves when something doesn't go there way.

  • I've seen this same idea shared around during last PTB. Let the survivors have the anti X Y protection at 4 and 5 gens but once some gens are done they should lose that protection so killers can have a chance to make a comeback and a soft means of punishing survivors that gen rush. I still think this would be the best for both sides.

  • We had Legion removed which is fair i guess but we kept the on demand sprint burst in?! Playing any M1 killer just feels miserable.

  • several killer games in 2v8 and they were all miserable.

  • It's something you really don't want. Turn it off on my end almost a year ago and left it off ever since. Survivor player base toxic as hell throwing all the slurs and threats your way however you play. Doesn't matter if you intentionally tunneled someone out or not they will complain about every little thing.

  • Yeah, some changes questions you if the devs were even thinking.

    • Styptics you'll get an extra 3-4 charges when healing yourself or just use a brown add-on for 8 charges.
    • Wicked + Resurgence = immediately unhook in the killer's face in a healthy state.
    • PinHeads Original Pain add-on been reworked to sore aura instead, but he already has one of the same rarity that does almost the exact same thing.
    • Furtive Chase was reverted back cause they didn't want the haste to stack with blood lust but it gets lost as soon as they start a chase, break something or even sneeze the wrong way???
    • Pulling back 2 base kit buffs for killers to encourage spreading hooks cause it was too much hand holding yet they're fine giving survivors all these base kit buffs???

    NOTHING MAKES SENSE HERE. no comment on the syringe since it's completely different now.

  • And they'll ask for labor of love again for the most tone deaf devs ever. Making changes based on just numbers and statistics without even looking at the why. FNAF was the only good chapter this year while just about everything else has been 1 disaster after another and and holding the survivors hand so much with all the base kit buffs they've been getting with killers getting almost no help. They're losing their power role that makes them feel like the killer's they're suppose to be so why the hell should I even continue playing the game then.

  • That's what can happen when killers are punished too much or survivors get to many hand holding buffs. Power role gets flipped and since there's less killer players then survivors once killers start leaving survivor que times takes significantly longer and may end up dead like Death Garden or that VHS monster game.

    Or they're just away at work or something there's usually more online later in the evening when they get home.

  • Please share a vid that explains these changes would be good cause every single youtube DBD content creator I've seen point out flaws that's either really bad or can be exploited. And not once seen any claiming to be survivor or killer main.

  • Think it really depends on the killer item. If it's something purely defensive to help the survivor to stay alive like plagues fountain, vaccines, pig traps, Freddy's clocks, tapes, Unknown's illusions, mushrooms, SpringTraps's doors, Vecna's chest should not count.

    For the other killer items that can be used against the killers that would agitate them such as Trapper/Hags traps, SM drones, demo portals, cenobite cube, EMPs(?), flame turrets should count as a conspicuous action since you're trying to pick a fight with the killer.

  • That really shouldn't be a thing and sounds abusive as hell.

    Get hooked - unhook in the killers face healthy - get hit - run around shack - get hit with 30 second unhook protection - run around more - get hit and downed - use DS on killer - run around again.

  • Sounds like he's being abused like Skull Merchant. Not even that good in 2v8 and every survivor screams out to remove him. I've played as and against their performance was never as good as the other killers. Legion is good at getting injuries out but not downing them. Paired with Oni? Also not that good. While oni is in his power state he can't pick up anyone so what good is Legion and Oni power when everyone is injured? They just M1 killers at that point.

  • I don't mind him but he's just not really that satisfying for me just meh.

    The 2 killers i really enjoy that feels oppressive is SpringTrap and Xenomorph (queen skin only) ones a living corpse trapped inside a mech suit that chucks a large axe and the other is a large unstoppable beast. Compared to Trickster he's just another skinny guy just meh.

  • Skull Merchant with the buffs give her back stealth drones. When they're idle the AOE and beam visibility is greatly reduced to punish careless survivors. They don't need to be giant beacons they can clearly see a mile away. They're returned to normal visibility of what we have now when SM is interacting with the drone.

  • Buffs aren't enough and it's hard to think of how to buff her further without making her busted. Maybe add stealth drones back instead of having the full beams and AoE of the drone be visible just have a stubby bit of it visible so survivors that pay attention can at least see which direction the beam is facing.

  • Taking your frustration out on the next group of survivors that doesn't know why they'll just play scummy themselves against the next killer they play against creating a self feeding cycle.

  • Double check the time and date on the switch if it's correct. Then ask Google. Gets more complicated after that like resetting or rebooting the DNS, switch and other stuff.

  • Didn't one of the devs years ago mentioned when making killers it's not going to please everyone as they'll all be unique so each killer will have their own players.

    SM would've been the only killer hated by everyone on both sides. Her 2.0 version was my favorite.

  • @fussy said:

    Wait, did I miss that they dropped her rework?

    They dropped it completely reworking her was taking too much resources, was a lot more complicated than they thought and to avoid another Twins rework failure. So they just keeping her as is with some buffs.

    • Drones rotate faster
    • Hinder small increase
    • Survivors no longer immune to scan lines while Fast vaulting
    • Faster cooldown between Drone placements but slightly less undetectable
    • Few others I can't remember
  • They did make the one scan line move faster than before and there's an add-on to make it move even faster. It's alright i guess not sure how to compare the 2 versions if it's going to be any better than the 2 scan lines but moves slower.

  • So a really nasty combo that could work is the auto repair for gens and that one perk from the Silent Hill girl that let's survivors trigger the entity to block the gen. How much does the auto repair even do?

  • I just don't enjoy it as I use to and I don't even pay many other games.

    • DBD is more stressful than the others i play.
    • Toxic player base
    • Lack of progres. 5 million or 8000 million it doesn't make a difference.
    • Only thing there is to unlock are cosmetics which does nothing for you.
    • 4 perks only with the game becoming more bloated.

    HellDivers, Satisfactory, Sonic CWR, I find more chill and far more enjoyable.

  • I only remember them trying to nerf her only viable add-ons then got a lot of back lash for it. She doesn't need a few add-on changes but an overhaul for all of her add-ons to be more viable.

  • I think her current kit is fine as is if anything she needs an overhaul to her add-ons. She only has maybe 3 that's when worth using while the rest feel worthless.

  • Should be a new system rule. Account is required to have X number of posts. Forum post or comments of a least 'triple digit' number before allowed to even post pics or links unless its a approved DBD reply or w/e.

  • I can't understand it either why Krasue even has a 3rd PoV while in head mode.

    Chucky makes perfect sense though since he's a small doll and having a FPV instead of 3rd would make it impossible to see over anything and get completely lost in tall grass like Dead Sog Saloon.

  • The game is becoming a bit too bloated with perks we're getting to the point where it's becoming even harder to make decent perks without making them to strong with what few mechanics this game has.

  • It was changed from PTB to live. There's other changes and i don't remember any of them.

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