BlackRabies
BlackRabies
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782107#Comment_3782107
As a survivor they could add Mike Afton, but idk.
And I don't see a reason why Vanny shouldn't be a Springtrap legendary.
Agree about the map, I expect something like the Nostromo in terms of indoor/outdoor amounts of space
The 2 kids and Vanessa are the only 3 humans to ever been properly shown in FNAF. All the others I know of have only been seen as pixels or never seen. Can't really build a character from just pixels.
Vanny and SpringTrap are 2 very different characters and back grounds. SpringTrap being a killer and an undead entity trapped inside of his own animatronic while Vanny still a living person that's being controlled against her will by a virus of sorts.
Also a legendary skin for the Dredge based on Endo. Not the Sister Location version, but the other that's looks more like an messed up abomination with Fun Time Freddy ruined head.
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What I'm think.
- SpringTrap as the killer with 1 or 2 cosmetics since his appearance always changes with each FNAF game or W/E. No idea what his power or weapon could be since he never seen using anything. Fire axe, kitchen knife, or claws? Phantoms as a power?
- Cosmetics for each Legion member. Simple hoodie with a FNAF mask and each with their own weapon. Freddy mask with a blade tied to a 🎤. Bonnie with broken 🎸 peice, Chica with a 🍕 cutter, foxy with his ☠ hook.
- Or a legendary Vanny outfit the female rabbit for one of the 2 Legion girls.
- For survivor there only 3 they can pick from. Either an adult version of one of the 2 kids from security breach or Vennesa the security chick.
- FNAF map has to be a split indoor/outdoor hybrid like Xeno or DnD map since the pizza plex is to small to be a map of its own unless it's the Security Breach version.
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@Chocolate_Cosmos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3780195#Comment_3780195
But Freddy is licensed character and there is probably some problem with the license itself otherwise we would get at least one skin allready. Unknown is free to make skins as many as they want.
Know that. They need to go through the hassle for an agreement of the license holder to make a skin. Just Freddy still today the only killer in the game that doesn't have even 1 cosmetic.
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Freddy: Am I joke to you?!
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Are tome challenges even counted for our even possible to do in 2v8 mode? No not the 2v8 tome the standard tomes we get like every 2 months.
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When incentives were at %400 i would break every bone i find. They're worth like 5K BPs each so yeah I'm touching them all.
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Bat form isn't really much different from Spirit phase power so I don't see any issue.
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- FNAF seems like a kiddy game on the surface, but once you really look into the lore of the series it's anything, but child friendly.
- He did had a 10yr interview about a week ago. Scott wants to keep the integrity of the series to what it is. It's a horror franchise. He doesn't want kids seeing his characters for the first time some where in some other game they clearly don't belong.
- DBD is a horror game and already full of toxic whiny kids so adding SpringTrap as a killer to the roster won't really change anything.
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Been like that since they rebuilt the shop giving away A cells to players can use and test out the shop. Also nothing from PTB is transferred to live.
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I say a bit of both. Being the owner of FNAF he's free to announce that there's a collab between FNAF and DBD, but he can't give even one detail about it since since it'll DBD related.
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@DredgeyEdgey said:
If so id cry but it's probably not because there only 1 real villan. And then his ?daughter? or someone who was like purposely given trauma to carry on his legacy
SpringTrap daughter is Vanessa the blond security chick, but that's only in the movie since the movie lore is a little different from the game. She could be a candidate to be a survivor instead. For killer it has to be SpringTrap since all the others are his victims. I don't really see how they could make the other animatronics work in the game unless they're phantom that he can control.
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@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3775011#Comment_3775011
Got a source for that? Cos all I can find is him refusing to apologise for funding anti-queer politicians, and claiming that the LGBT community would be worse off under democrats than under The Orange Menace, so his donations were actually pro-LGBT. Which is genuinely laughable.
If he has actually acknowledged the harm that supporting bigots causes then so be it. But I haven't seen anything like that.
His response to the same flame he's gotten years ago becauseof stupid people blowing it up out of context. He's supporting what's he believes that will help the our country the most like any other American citizen giving his vote to the political person that he believes would be the best for this country.
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Don't be bringing this up every single time a FNAF thread is posted someone always mentions Scott past donation of choice and the mods always having to step in, delete it all and remind everyone about 'the rules' w/e it falls under.
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@ArkInk said:
And now the debate begins between whether we'll be seeing Freddy and Co as killers or if Springtrap is going to get the slot cause he's the main villain.
Scott is rather picky when it comes to collaboration with his priorities is keeping the integrity of the characters and story of FNAF faithful to its origin. DBD and SpringTrap are fitting since he is the killer of the series and all the others are victims of SpringTrap.
Think the real debate is what the heck his power going to be and ifwho the survivor will be? Phantom animatronics and maybe an adult version of one of the 2 kids from security breach?
Fortnight I don't ever see happening.
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@bluesidesoul said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774540#Comment_3774540
You must be getting baby Knights then.
Knight player has zero control over the guards after they start hunting or chasing the survivor. It's all ai control so yeah it's a skill issue if you can't juke the guards that's almost as dumb as Nemesis zombies.
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Really? Haven't seen her once mostly Trapper and Huntress.
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@ReverseVelocity said:
He still has a 1v1 power. I don't really know what you're talking about.
I've been double chasing just fine, you just need to back up a bit occasionally but you'll zone them all the same.
Sure if the survivor is a potato and runs into the Knight by mistake good survivors just hold W and waste to much of your time.
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@Tostapane said:
simple: because the devs don't really care about their game to put it lightly… it's sufficient to see all the bugs that they reintroduce with the last update, not to mention the GAMEBREAKING bug regarding the generators… a normal company would have released the fix in the same day, but in this case they aren't willingly to do something about it (and no, the excuse of being a small company was acceptable in the 2016, today they have the tools to deal with those problems…).
About the changes that no one asked i can do other examples for that matter… No one complained about Wesker, BUT they changed some numbers about his power: hooking a survivor will reset their infection and when fully infected their movement speed penalty was decreased (from 8% to 4%), when they nerfed the pig or when they reworked billy for the first time (adding the AWFUL heat mechanic)
Problem I'm seeing that BVHR doubles down with multiple nerfs. Wesker cutting the infection to half after a unhook fine, but they also reduced the hindered by half which seems overkill. Meant to hard stop tunneling weskers which is fair, but they over do it with the nerfs.
Knight they tripled nerf him. Unsta dropping a guard I agree had to go the 10 meter draw distance was fine, but then they decided to add the global 10 second cooldown between guards and the x3 faster drain duration on guards an excessive nerf to the point he can't use his power anymore in any 1v1 situation.
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Double check make sure it's only their own 3 perks no 4th perk and escape.
Or it's bugged.
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If you're on PC you can alt tab the game to change focus for a split second then go back. It mutes the scream on hook audio. Been doing it for years myself since it's too dam loud for me.
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I've had no lag or FPS issues with the tails so it doesn't effect everyone. There's just no hiding the tails with how bright they are making prob the biggest PTL skin but it also covers up part of the killer's screen when being carried so that's a PtW feature there. Also kinda surprised it's not a linked cosmetic.
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LOL I never realized her tails blocked a bit of the killer's view. Really not that much worse compared to some of the massive weapons that some killers have. 🙄 if anything it's likely one of the biggest PTL skins that survivors have since they stick out so easily there's just no hiding them.
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Power been shifted around so hard to tell if buff or nerf. Maybe closer to a nerf since you can no longer use your power in a chase or any 1v1 scenario other than having the fat guard smash pallets.
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Trapper can also bait flashlight saves faking a pick up by instead placing a trap on top of the survivor. Demo kinda.
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For your proposed changes I'll add 3 more.
1. EMPs auto build stops at 30% have to manually push the button yourself for the other 70%.
2. EMP chest are depleted for the rest of the game and cannot print another EMP.
3. Killer can now just shoot you directly with its EMP gun and put a bio-pod on you.
Have you never played Singularity? No other killer demands its level of micromanagement just to be efficient.
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Agree with that I can understand and accept the changes except for the x3 faster hunt depletion while near a guard. Having both the x3 duration depletion and 10 meter requirement pretty much makes it impossible to use his power in a chase unless just summoning the fat guard to break pallets.
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Hold up... overheat? Is that new thing they're adding to Singularity when stunned from a player perk. Only thing that comes to mind is Billy's overheat mechanic that his old chainsaw had and everyone hated it.
And does anyone have a link to all these changes? On mobile phone and I can't ever seem to find them unless they post the link/notice on YouTube.
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There any information at all to what this anniversary is going to have? Mostly lost interest in DBD really only interested in who or what the killer is.
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I've gotten burned out of this game shortly after the blood moon event and completing the tome. Wanted to try the game out again since the patch, but with all the bugs and strobing lights.... no.
Been enjoying Rimworld. Can commit some pretty horrible crimes against humanity that makes DBD killers look sane.
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It just unacceptable that a "bug" gets left in the game for years not acknowledged either and they decide to suddenly fix the bug without notice. By that point it's no longer a bug it's a feature that's within the game and accepted by the player base and when they do decide to finally fix it. It's not a big fix at that point, but it's seen has a nerf to everyone.
Anyone remember when they tried to "bug fix" killers PoV camera to tilt down after a M1 hit. Lot of back lash from that.
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707491#Comment_3707491
Adrenaline got nerfed even though Terminus counters it
Not really no. Adrenaline does 3 things for the survivor Terminus only negates the heal from injured to healthy. It doesn't stop you from getting the speed boost or picking yourself up from the dieing state. It was never a good perk to counter Adrenaline.
NOED doesn't really counter it either since it doesn't stop Adrenaline from working at all and most likely you'll only get 1 down with it before it gets destroyed.
How much value does Terminus and NOED get compared to Adrenaline? There's a reason Adrenaline has always been in the top 10 used perks where NOED and Terminus are very rare sights.
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It's such a shame the Knight is probably one of the best visually designed killers imo and gets treated horribly being kept in such a poor state. A neglected child gets more love from their awful parents than what BVHR has for the Knight.
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Might have been fine to let Charlotte keep the 10% haste, but change it a little so she only gets it while chasing the survivor that has Victor attached to em. Makes the pair work together in a way and it makes sense lore wise.
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Knights neglected treatment since release just leaving him in a poor state for so long.
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I can't remember exactly, but that what it used to do way back when the perk was released and it gave survivors greatly increased repair speed as others died. It was a thing long before I started playing DBD so idk why it was changed.
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A tip. If you have no choice but to run through one of her drones, going to get hit with a claw trap and about to get hit with a M1. Just stop running to avoid the claw trap and have her hit you with a M1. She goes through the M1 cooldown and then you get the claw trap with descent distance to make a save or a strong loop. It's better for the survivor to get hit with a M1 before a claw trap gets you.
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- SpringTrap
- Scooby-Doo characters as survivors
- Day/Night variation of maps and a rework of the fog itself to make the maps feel more horrifying
- A new objective for survivors other than just doing gens. Like a 1 or 2 gens that are considered broken on the map and must find parts on the map before you can repair them. Would have less charges total to repair compared to the standard gen.
- A new tool or item for survivors
- Key/mori system rework
- A unique home field mori for every killer when on their respective home map.
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Breaking a wall and bumping into a wall at the same time must've caused it and was lost after using the chainsaw sprint. That's something that's gonna be really hard to replicate and then quickly lost. Really not something I would consider kill switch worthy.
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@sinkra said:
There's no need to list the reasons why it's op, it's been done already. SM is sitting at a 70% kr and is terrible to play against. In other games something so op would be hotfixed within 48 hours. How can the devs be fine with this?
Looked at your post a 2nd time. Please go post the reasons you claim she's OP or are you just another mindless sheep with the rest of the herd that refuses to even try?
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3693941#Comment_3693941
What worries me is this:
https://us.v-cdn.net/6030815/uploads/BYPLTCRFXPTT/untitled.png
Note that it says my video card there, and despite what the error says of the minimum required being 23.3.2, the latest drivers for the R9 380 Series cards is 22.6.1. Now that video card prices have gone back down from the crazy NFT/Bitcoin days I might be finally able to get a new card, but it won't be soon, not until July or August at the soonest.
I really hope these "known issues in D3D12" will not make the game unplayable.I get a similar message with my PC every single time I boot up the game and it still runs the game just fine.
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This PTB they're upgrading the game from Unity Engine 4 to 5 or w/e it's called and it's unreal how many things that got broken with the transfer. This better be one PTB with no strict dead line to be pushed out to live cause with all the bugs it's gonna need a lot more time for polishing before they push it to live.
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Another of these posts it's tiresome. %70 kill rate because survivors are choosing to quit out of matches because they refuse to learn how to play against her like entitled idiots then it dooms the rest of the team to die. She's mid tier at best if people learned and adapt how to deal with she would be about %60. I don't even have issues with her.
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Was not disappointed.
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It's a Hex perk. Hex perks are... well should be much stronger than normal since they can easily be turned off for the rest of the match if you just find the lit bones and break them. Most hex perks are rather bad and you really won't see them much.
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Only 1 hook with 1 gen left? What you expect she's losing the match hard and likely barely getting any BPs and the survivors shown they don't care about BPs either other than just gens. So both sides get starved from any potential BPs getting earned. These are the kind of matches you have to intentionally slow down or throw a little bit for the killer for maximum BP gains.
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I can't understand the hate towards SM. She's not even a good killer maybe low B or high C tier. She does a lot of things, but she's not that great at any of them. Stealth? Ghost face, Pig and some extent Wraith and Spirit are far better. Hindered and Haste? Clown laughs at her since she can't really control when she gets hers. Broken? There's perks, add-ons and other killers that can do it better. Zoning? Her drones do nothing to you unless your in a chase unlike Trapper or Hag that can down you.
I enjoy playing her from time to time and the survivors that stick it out and play the match do well most of the time. Real problem I'm seeing just this mindless herd mentality that players have that refuse to to play against her.
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Singularity: few buffs so EMPs don't shut him down so hard. Hard limit of only 4 at a time. Printers stop at about 75% forcing survivors to waste time finishing it to get one. Using EMPs during a chase be much more punishing for survivors other than a small hindered. Overclock gives haste by default.
Knight: QoL improvements, bug fixing and few add-ons base kit. Relies way to much on Map of the Realm, Call to Arms and maybe Dried Horse Meat.
Pyramid Head and Nemesis both need add-on adjustments since the majority of their add-ons are just trash.
Nemesis: Would buff tier 3 power in some way. Injures the target regardless if their infected or not. Zombies can be more aggressive towards infected survivors. Power could insta down on a healthy/infected survivor.
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At least B tier. Also would consider it some what of a noob stomper. Will be strong against newer players that don't really look back or fumble a lot doing it while the much better survivors can look back and still loop just fine.
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I don't remember this achievement. The hardest in the game imo is Myers 'Evil Within' get 4k with his add-on/mori and 'Left for Dead' where you have to pray the stars are aligned just right for you to get.
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@Seraphor said:
People asked to make it more chase oriented, they did.
In theory, not in practice.
Every SM still plonks their drones right next to a gen, and then immediately returns to that gen the moment their drone is deactivated.
If only they learned how to play against SM they'll know if they crouch or just stay still like working on a gen the drone won't detect them at all or just not touch the drone of she just keeps coming back to reset it.
