Bjario
Bjario
About
- Username
- Bjario
- Joined
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Comments
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I don't think it's worth it at all. IF you land your 15m shot, the survivor is pretty much guaranteed to break the chain before you get to him, unless he is standing in a completely open area. Which are very limited.
Deathslinger might have some of the worst ultra-rare addons in the game.
But thats just my opinion
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@Science_Guy said:
I agree with all of this. Not a fan of toolboxes being a waste of time for repairs, and also the addon changes were completely unnecessary, but otherwise there was a lot of good in the patch.
So, the survivor changes were bad for you, but the killer changes were all good? hmm
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@Almo said:
This perk is meant to show you if someone is close to a hook for sabo purposes. The range does not need to be as big as it was to suit that purpose.
Kinda pointless to keep it that low. Should've kept it at the middle.
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Nope, no changes. What's the point in providing feedback in the PTB if they don't listen to it anyway?
There's no way that the only critism players had was the amount of bloodpoints you get for spearing survivors.
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@Hoodied said:
His power doesn't punish that though if the survivor is healthy
Iridescent coin
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Here we go again
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1103704#Comment_1103704
Perks killer are never allowed to use noed , Franklins demise , insidious, rancor
Oh god no, the AUDACITY.
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Rule 123: Killers are only allowed to choose between the perks that survivors consider ''fun''
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Oh no, The killer will be the power role again! What have they done???
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Is the trapper buff live? or will it be live next update?
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No.
Why?
No.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1043017#Comment_1043017
I wrote my post way before the Doctor Rework.
Lol, sorry didn't notice
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@Aven_Fallen said:
They will get it, eventually.
What is missing:
2 Ultra Rares for Hillbilly
1 Ultra Rare for Huntress
1 Ultra Rare for Doctor
2 Ultra Rares for Leatherface
Doctor has just recieved a new ultra rare in the mid-chapter update. It's called '' Iridescent Queen ''.
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No. Mori away! <3
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This would only result in killers bringing a mori every single game. To see the "cool new animation"
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@IridescentGatekeeper said:
https://forum.deadbydaylight.com/en/discussion/comment/996496#Comment_996496
I would actually disagree somewhat, smaller maps means less travel time to generators for survivors which actually buffs their total work uptime.
I've been rushed to hell and back on maps like wreckers yard and shelter woods, two notoriously small maps.
The issue has always been generator times
I challenge you to look at these times (without toolboxes I might add) and not see the flaw with them.
Smaller maps also gives the killer more time to pressure the gens. So the survivor don't get more '' total work uptime ''. If the map is big like most of them and have imbalanced loops, then the survivors can work the gens no problem, while the killer is chasing someone else. so I'll stand by my point - genspeeds are fine, but most of the maps are not.
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@Witas said:
https://forum.deadbydaylight.com/en/discussion/comment/998762#Comment_998762
Then how about making the lights on the gates have a purpose ? I believe this has been suggested already some time ago, but I think that making each light a progress "checkpoint" (25%,50%,75%) would be a great idea, this way the gate would only regress a bit, making it less frustrating/punishing for survivors who don't trigger the endgame immediately, but would prevent survivors from 99%ing a gate, which is a really frustrating scenario for killers.
I actually really like this idea!!
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Dont...feed....it...must....resist...
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genspeeds are fine. map design and map sizes are not. (For the most part)
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@Peanits said:
You can find a quick guide here: https://forum.deadbydaylight.com/en/discussion/26/
Although you won't be able to download or play the PTB until it goes live later today. Keep an eye on Steam, we'll let you know when the PTB is going live.
Cheers, thanks! :)
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@Peanits said:
The cooldown is only on the Static Blast, which covers your entire terror radius and gives any survivor hit by it a full madness tier (guaranteed scream). The normal shocks do not have a cooldown.
If it didn't have a cooldown, it would quite literally break the game. Find three generators within 32m of each other (or further with Distressing), stand in the center, Static Blast forever and nobody can possibly finish them and the game never ends.
Wait, you still have normal shocks? I thought you only had the static blast.
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@Almo said:
I would like to point out that you could take both. If the Ruin totem is cleansed, they've just activated PGtW! :D
It's weird you don't see the problem with that.
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@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/969172#Comment_969172
Because that 30 seconds gave you time to try get the ball rolling without worrying too much about gens flying.
Then use corrupt intervention, gives you alot more than 30 seconds.
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Why would you care about this change if it only lasts for 30 seconds anyway?
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Then get another challenge. Just click on the bin
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We're gonna live forever!
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@ImmortalReaver said:
put a finger in your butt and a finger in your mouth then switch them
lmao
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I find her quite good and fun to play as, but the problem is ofc her ability to rank up and the bloodpoints.
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So the key won't open the lock? Kind of takes away the purpose of a KEY.
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No. They will add Michael Myers after they add Michael Myers
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/850854#Comment_850854
If it's first time on the shrine then it's going to cost me more
First time on the shrine?? Took long enough!
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@immortalls96 said:
It's a newer perk
Not really that new anymore though
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@nerfeverything said:
Damn. Prayer beads were the only jump scares I got from this so called "horror" game. Oh well, another killer that's boring to play against. At least they're consistent in that way.
Scratched mirror myers
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@arslaN said:
Really good and fair changes. Can't wait to see people crying though
Inc spirit mains
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@humanbeing1704 said:
prayer beads change and a vault animation is all I'm happy about
Yeah, and the no collision while phasing is amazing aswell
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@anarchy753 said:
My favourite one so far is "get 200,000 bloodpoints."
Well, I started at 0 and I'm nearing 600k bloodpoints now, and it's on 150,000.
Fun.
Yeah bp offerings dont count towards the challenge, sadly
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Rebooted my game and it went back to normal!
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Nah, the entity never rests, so neither can I
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/387647#Comment_387647
Back in the old days of DbD, there were a crap load more of pallets in the map. One that was particularly bad were those jungle gyms that had two pallets that spawned on the same one. Thats called "double pallet". They were removed a long time ago, so that only one pallet can spawn per jungle gym. But apparently, recent changes made to minimum pallet distance can sometimes force them to appear again.
Ah I see. Thanks man
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Can someone explain to me what a double pallet is?
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Back to the extremely long queue times again, I guess...
I'd much rather have short queue times than imbalanced matches. Atleast I get to play then.