AverageAshEnjoyer
AverageAshEnjoyer
About
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- AverageAshEnjoyer
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Comments
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It's still distinct enough
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i get that tunnelling sucks but just endure it for the sake of everyone else in the match
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@Gandor said:
Well now snowmen have 0 sense. They did not have to bother with them. Totally useless.
I agree that making them extra health state mid chase or counter to ghostface was too much. Now? I see 0 reason to ever jump into one apart from cheesily prolonging endgame for some extra BP. Why even bother?
ig its supposed to be a 'fun' event. not really something that affects core gameplay. still cool nonetheless
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@AMOGUS said:
https://forum.deadbydaylight.com/en/discussion/comment/3286946#Comment_3286946
Depending on what that feedback is, it can count as crying.
Especially if it's on easily fixable issues. Don't want to get countered by snowmen? Simply... switch killers.
well dont you think not being able to play certain killers sucks?
either way they fixed snowmen so it doesnt matter now
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3285886#Comment_3285886
I do not share your optimism, sadly.
they have fixed them, thank god
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Eruption is overtuned. Just nerf it back to 16s incapacitated and remove the cooldown to compensate
COB not so much but one thing that DOES bother me about it is that it's objectively better than overcharge. While not a direct nerf, I'd buff overcharge to 300% and make it start at 100% (instead of 75%)
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I guess feedback=crying
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@Satelit said:
I just won't play killer during this event.They're super annoying.
I don't mind them as killer in general. I just find them obnoxious when I'm playing a certain killer who's power gets countered by them
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Sure but buff lower end killers
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@GoodBoyKaru said:
Die Schneemänner are always watching, waiting for their chance to strike the Realms when the barrier is weakest to snuff out the 2 remaining Twins mains
💀💀💀
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@jmwjmw27 said:
Making snowman hits count as a health state would fix most of the issues. I think Myers and Ghostface are the ones with a disadvantage there, which is sad, but at least it won't be as bad as before.
Even though the snowmen were annoying as survivor-only advantages before, if what I hear about the killer using them now is true, then maybe it'll balance out. Snowman stealth strategy?
thats all they have to do lmao
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@KrazyKatFTW said:
Hard disagree..the snowmen were awesome fun last year
assuming you werent playing ghostie or twins, sure
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@jmwjmw27 said:
Making snowman hits count as a health state would fix most of the issues. I think Myers and Ghostface are the ones with a disadvantage there, which is sad, but at least it won't be as bad as before.
Even though the snowmen were annoying as survivor-only advantages before, if what I hear about the killer using them now is true, then maybe it'll balance out. Snowman stealth strategy?
trueee
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@HectorBrando said:
Nobody told him yet?
i know, i know..
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@Gamall said:
Try to have fun at least once gray man
Not saying they aren't fun, but they shouldn't break the game for certain killers
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@tippy2k2 said:
Well it's already confirmed the snowmen are coming back so a little late on that request
I imagine BHVR will have listened to feedback from last year to adjust the snowmen but we don't know what they'll look like this go around (or if they've said, I haven't seen it yet)
I still have PTSD from playing ghostface. But yeah, I hope they made some tweaks
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in what world do you need to slug someone for 45s?
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Amazing idea. I would run that every game
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My guy every page on the forums has at least 2 knight posts
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Eh id say the haddonfield and RPD reworks were W's
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3283669#Comment_3283669
I still am very uncertain why the idea of a meta shake up ended up to be a "let's make it more skillful" and that was it.
Dead Hard 6 years of meta -> Perk overhaul (Shake things up) -> Changing the perk to make it more "skillful" -> Still hard going in meta. So what was the ######### point after all? (sorry for my little angry moment)
Did we look for a perk overhaul to make things FAIRER or to SHAKE THINGS UP for goddnes sake?
honestly, fair point
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imagine you try to play doctor and all 4 survivors bring calm spirit
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Having played against old DH for most of my 2.5k hours, it's 10 million times better than before
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Yes because MMR totally works
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Ghost Face
Victim's Headphones (brown)
The headphones worn by one of Olsen's many victims shortly before their demise.
- Changes The Ghost Face's Terror Radius (aka washing machine)
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/3281226#Comment_3281226
And those teams would be dodged into oblivion and never ever ever evaaaaa get a match.
exactly. if youre playing with such a big advantage then the killer should know what theyre up against. its not like surv queues arent lightning fast anyways
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3280737#Comment_3280737
His antiloop is quick vaulting tho..
it doesnt help because you have a 3s stun
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they definitely need to revisit already existing killers. if they keep adding new ones eventually there are gonna be too many to keep track of.
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MAYBE let it work on 2nd stage if it removes the basekit endurance but thats it
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simply let the killer know if its a 3 or 4 man in the lobby
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you need like 3 perks to make this gimmicky perk work. definitely doesnt need nerfs
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they should simply make it so survivors have to repair the gen for at least 2-5s for it to stop regressing
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its always been the same.
also about you saying how you would dc for the killer to have a good time, that's not fun for anybody. not even the killer
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I play both about equally but killer wins it for me.
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I don't mind him. He doesn't have any 'antiloop' BS like artist or pinhead for example.
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I dodge when their cosmetic choices have a 'sweaty' vibe.
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the pallet is bad anyway
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Nurse and artist would like to have a word with you
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maybe so but you cant deny its infinitely less frustrating to go against. no more free distance towards a window that would normally be just out of reach
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@ACleverName4Me said:
https://forum.deadbydaylight.com/en/discussion/comment/3276966#Comment_3276966
How is it a nerf? Whenever you get to a chest when injured that chest is most likely already opened thus you can't use the perk. By changing it to where you can rummage for the medkit you'll guarantee value
current pharmacy allows you to get multiple green medkits, and you don't have to waste time opening a chest (in case it is closed) and then also having to rummage through it. i see how this is supposed to be better but it isnt
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nooooooooooooooooo :((
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Losing pips shouldn't even be a thing.
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thats just a straight up pharmacy nerf
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@DyingWish92 said:
https://forum.deadbydaylight.com/en/discussion/comment/3273924#Comment_3273924
What do you mean? Did they confirm its bugged?
yeah. a mod confirmed it right here in this thread
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@DyingWish92 said:
I don't think it's bugged. They just have zero clue on how to design a map that is fair to killers. The last few maps have been a complete joke and survivor sided nonsense.
spoke too soon
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Killer hasn't even been out for a day and people are already ranking him. classic
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i wouldnt touch the revealing mechanic. in the so called "rework" they only made it worse
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I'd go against 4 flashlights instead of medkits and toolboxes any day
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killer powers are just far too complicated nowadays to sum them up in a piece of text. youre better off just watching an otz guide
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/3273643#Comment_3273643
Only Midwich and some variations of Autohaven Wreckers are the fair maps in the game. Rest are all connected jungle gyms into other pallets into shack etc. Also, we can't just assume that the new map is bugged, it's probably intended.
On the PTB the map had far more spread out pallets. They didn't mention anything about it on the patchnotes so theres an 80% chance of it being a bug (don't ask me where i got that number from)