Astel
Astel
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@myersgoestochurch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585690#Comment_3585690
I've heard killers calling for abusing survivors because they...looped, so i'm not gonna care about that. Every killer I've witnessed with this perk just spammed it all game long until everyone is dead/slugged. It needs a serious rework for the health of the game.
Why are you saying that some killers call survivors abusing looping to me? And UW is not related to people's slugging at all. Wait, even slugging isn't toxic...
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@myersgoestochurch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585619#Comment_3585619
It desperately needs a nerf tho.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585483#Comment_3585483
Opening lockers is actually one of the hardest things to do in this game, will anyone think about the poor killers? :(
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585550#Comment_3585550
It's very abusable for most killers actually, which is what happens every single time I see a killer using it. This perk is a huge problem and the cooldown needs to be at least 2x longer.
It is pretty ridiculous to use the word "abuse" just for using the perk which devs released so people can use.
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I personally think it is fine. This perk only makes you scream, not aura. You can know that your location is revealed so you can hide or run away before the killer approaches to you. Also, it is not that good to some killers. Imagine how much value would Freddy get by this perk...
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@Rulebreaker said:
Wiretap, fogwise, draumatology, plot twist, the bomb you place on pallets (forgot the name), potential energy, reassurance, better than new, there's more but we're leaving it there.
Chemical Trap?
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Not sure whether this is sarcasm or not, but interesting take.
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@[Deleted User] said:
I don't understand the numbers? 🤔
Playtime ratio for each roles for these days.
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I strongly agree that grind is still too much. But I think the existence of gen perks for both sides are fine. For killer balances, I think that the buffs for weak killers should be prioritized, but I agree that the Nurse & Blight nerfs are also important.
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@myersgoestochurch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3584919#Comment_3584919
"Hey don't worry, there are still so many valid and fun perks to use like uhm....these 5 yo perks everyone uses already"
Meanwhile, killers only need to hit a gen/open a locker to get free aura reading.
Of course I can mention more. I just said few examples.
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@KILL3RStoney said:
firstly I like to start I’ve always loved DBD from the very beginning, near enough when it first came out. It’s been a blast to see so many new Killers and survivors come out during my journey deeper into the fog. Unfortunately now, I don’t see much point playing survivor anymore. Not only do my games involve unfair killers, but knowing that the majority of perks that were commonly used are now nerfed excessively. I feel that the developers only care about the killers, not the survivors. Don’t get me wrong. I do play both killer and survivor. After all, 100% more blood points on either category. It’s a shame that I don’t enjoy survivor anymore
That's totally nonsense. There are still many valid perks for survivors like WoO, resilience, deja vu, SB, lithe, OTR, etc... I thought everybody knows that devs don't favor specific role.
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I think hiding prestiges can be an option.
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Worst: Freddy & Nemesis. Freddy's puddle looks stupid and I disappointed that the Nemesis not having Rocket Launcher.
Best: Maybe Myers. I think his power followed his behaviors in the movie quite well.
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@RoastedGarlic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3584002#Comment_3584002
doesn't interest me, but I've played DBD for years now with over 3.6k hours and I dont want to have to stop playing a game I love. I should've known this community would behave like the few posts already in this topic.
I play street fighter 6 and Mortal Kombat 1 both are actual competitive games and they have these features, and despite how toxic the FGC can be they celebrated a blind person winning because of these features.
Meanwhile look at the first few posts in this topic.
DBD is the worst community.
I think he cited that words from Mr. Cote's interview.
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@Gabe_Soma said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583546#Comment_3583546
Call it what you will, either way I'd say a very well received and deserved nerf since it wasn't necessary to go touching that feature.
Sometimes bhvr even does the right choice.
Think as you want, though I disagree you.
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@Gabe_Soma said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583543#Comment_3583543
No, they just reverted the change to what was in the PTB and that none had requested. In fact, xeno came out with a reasonable number of buffs from the ptb, go check.
That reverting is nerf.
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@Gabe_Soma said:
He didn't receive any nerf indeed.
They are just crying they can't spam anymore his M2 without being punished due to their bad aim.
He got nerf indeed. His tail attack recovery speed reduced from 2.0m/s to 1.2m/s.
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They are totally fine and balanced perks.
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The suggestion for This is not happening and Urban Evasion looks good, but I think the effects of Hangman's trick and Bloodhound would be still too minor. I think these two might need total rework.
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Give him Rocket Launcher, please...
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@myersgoestochurch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582957#Comment_3582957
Yes I am, you're very observant. Since 3% is apparently huge, that works for killers as well, right?
Some seconds of speed boost times are wasted by animation that happens after killer's attack, and looping zones are reachable enough for survivors since they get huge speed boost after they got hit.
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Let's be the legend.
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why is even looping in the list
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Bro are you really trying to compare Rapid Brutality, which just grants you haste effect for few seconds after you hit survivor with M1 instead of giving you penalty of removing bloodlust, to Made for This, which gives you speed boost permanently if you are just injured, and also let you have 10s endurance whenever you heal someone without any penalties?
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582815#Comment_3582815
https://forums.bhvr.com/dead-by-daylight/discussion/61114/community-community-data-requests
Took me ages to find... I was rather sure that there was also a newer one... I only found that one since I had a rough date from the article I showed you before... So maybe in all the developer news there are still some more stats? I was rather sure that a newer one existed, but I'm also not willing to search through 3 more years of dev notes in the hope of finding something... Well it is what it is...
If there is some mod or dev or veteran player that can confirm whether or not there has been newer data, that would be nice ^^
Thank you for sharing!
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582636#Comment_3582636
They released official stats on that and they are rare my man xD The majority of people is solo queue next comes a huge amount of 2 man's and 3 or 4 men swf are incredibly rare, I think combined it was less than 10 % which makes them really rare... So either you had bad luck, or you just falsely assumed it... Because on average you don't get them often...
They released stats? May you teach me where can I see it?
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Tunneling can't be reported. Also slugging, camping and tea-bagging
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@GeneralV said:
Old DBD was a vastly superior game and bringing most of its content back would fix many problems the modern DBD has.
What old contents would you want to be back? I don't know about old dbd because I started playing dbd this year.
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Bubba has many weaknesses such as windows and lockers. And HUD thing is MUST for soloQ I think.
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@Avo said:
The DH perk, which inexperienced killer players whine about more and more every day, should not have been buried in the ground. DS shouldn't have been buried because of the whining killer players who didn't patrol the generators and always chased and focused on someone aka tunneling.
Is DH buried to ground? I am still using it well even after it's nerf.
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Thank you all!
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I think both WoO and UW are fine.
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May you give us the screenshot? I am really curious...
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579952#Comment_3579952
Where does this come from? BHVR haven't announced it yet and there have been no leaks.
IGN
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I've never expected to see Chucky before I see teaser in twitter. Well, what I want to know is how would he hook survivor?
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Well, it is obvious that strong SWFs (and these SWFs are real) can destroy almost all the killers, but problem is that there is no way to balance these SWFs properly. I have thought of limiting items so survivors can hold no more than 2 items, but not sure whether it would be enough....
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I use both to the Trapper.
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@Xernoton said:
Meanwhile: Me running Shadowborn and Lightborn and nothing else for 20+ matches on Hillbilly. Or Shadowborn, Huntress' Lullaby and Lethal Pursuer on Doctor. Or BBQ, Lethal and Shadowborn on Blight. Or STBFL only on Freddy. Can't say I've noticed my Pop Goes The Weasle and Pain Res so far.
There aren't any killer perks that have such high pick rates. Not anymore (R.I.P. old BBQ). Also what killer perk is really overpowered? I can't think of a single one. There are some killer perks I don't like (looking at you, Deadlock) and would like to see reworked but none of them are overpowered. MfT on the other hand is.
May I ask you why you dislike Deadlock? Quite interesting.
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I think this is quite good idea, especially inner strength.
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You can play as you want. Nodoby have any rights to force you to play in the way they want.
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@kin said:
https://forums.bhvr.com/dead-by-daylight/discussion/396175/concern-about-perks
in fact, there is a chance that it will become the best anti-tunnel perk of all existing ones, of course in conjunction with "not for record" (is that what it's called in English?) which gives the Endurance for 80 seconds. It will be more accurate if they increase the speed bonus by 2-3%, which they will most likely do.
If you are saying Zarina's perk, I think it is "Off the Record" And yeah, I think MFT can be good anti tunnel perk.
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I think he just needs some QOL buff, Overclock buff, and emp nerfs.
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Maybe Legion. I don't know why, because I am totally fine when I play him/her. Btw, genuine question with curiosity: why you are using the trickster as your profile even though you hate him so much?
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3577986#Comment_3577986
You're actually probably looking to go to South Korea or China servers, but you're going to most likely be extremely disappointed as they are regions that huge on self-reliance and consider perks like self-care worth running even with its current day drawbacks. You'll also be playing against a entirely different set of meta killers who've specialized in punishing high end solo player tactics so you if you're struggling in your current region you'll still be struggling in the Asia regions as well.
Keep in mind that you're basically going to go from being what could be considered decent player in your region to potentially what is considered a bad player in another region until you adjust to how that region approaches the game.
Wait, is there Chinese server? Then what would be the reason that Chinese people coming to our server using VPN?
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@radiantHero23 said:
I agree with them. Surge / jolt is one of the best regression perks. Adren is very strong.
Pinhead is bottom A or top b
Wraith is around c tier.
Why do you think otherwise?
The reason why jolt is considered niche here is because it has many limitations(M1 only, 32m range, only 8%...) And also, Adrenaline is minor because it is so situational since it activates when the gate is powered. Pinhead is thought to be right under Spirit, since his cube can make survivors waste their time. Or pinhead himself can pick up the cube by using spawn mechanism. Well, almost all the pinhead there are running original pain and Impaling wire. The wraith is worked same here as hit and run killer. He is rated high because he has very good synergy with fearmonger and sloppy. Also, because he has better mobility than other M1 killers, Pop fits him well.
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I agree, pig really deserves some buff. Especially the crouch. I once thought about her being able to break pallet, like blight.
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@dbdthegame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3577984#Comment_3577984
So you're telling me solo q are actually competent in Asia?
Where can I buy a cheap flight to Japan? Asking for a friend.
Japan...? Idk about there except for the thing that they like stealth.
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@appleas said:
People don’t want Killer with greater diversity.
They want a 32m TR 110ms Killer with no power that they can loop through pallet after pallet.
I momentarily thought of the hag
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@D0NN1ED4RK0 said:
Wait so the addon got a shadow rework?
I think this is just his suggestion, and I think it's not bad.
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@DBDFreddyK said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3577723#Comment_3577723
Killers are not Survivors Plaything's? I don't you have been paying attention lately. See, this is how it goes: If we don't like something, it gets changed until we do. That's just how it is, and how it has always been for the past 7 years. People need to get with the program and learn how this works. How many of us Survivors like Hex: Ruin? Not many right? What happened to Ruin when they discovered us Survivors was not enjoying Ruin? It got nerfed right? We did not like you regressing our generators did we? What happened when the devs saw us Survivors not enjoying Regression perks? It got nerfed right? You say the killers are not our playthings since when was they not our play toys? Last I remember when we don't like something it gets nerfed so please prove me wrong.
Well, Pop got buffed again, and Pain Resonance is still alive :)
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I think the way to solve genrushing should be focused on buffing killer's gen slowdown perks that are now useless. Like Hex: Ruin and CoB&OC.
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@DBDFreddyK said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3577682#Comment_3577682
Yes, they need to be nerfed until they can no longer win a match. It is about the Survivor experience, we make up most of the player count. For every 1k killers there are 4k Survivors, so it sounds like a very poor business choice to cater to the minority of the player count. If they want our money, they have to keep us happy. So, when we say something needs nerfed it needs to happen. It is about the fun of the majority, not the minority of the community. And if they refuse to listen, we will review bomb this game until we get our way that is just how it goes. If you are a killer main, you should know this by now. If we stay happy, they make money. If we are not happy, no one gets to have a good time. Killers are here for the Survivors entertainment, we don't like challenge, we just want to have our fun with you while chatting with friends because it is a party game. So, if you are the entertainment for the party, you need to be fun to play against or it is not a party at all is it?
Killers are also here to enjoy the game. They are not survivors' playthings.