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AsheruSwiftwind

AsheruSwiftwind

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AsheruSwiftwind
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  • The thing is killers are currently punished for doing their job too well and punished for taking too long. To pip up you have to play the perfect game at all ranks. You need 8+ hooks, you need X amount of time chasing, you need to protect 2+ gens for over 9 mins, you have to kill 3-4 players, you have to stay away from hooked survivors, you have to prevent survivors from healing. The last two things on that list give you a penalty and short of following the poor survivor who just got off a hook that you were far enough from to see (Tunneling mind you) something like an instant heal, were going to make it, players killing themselves on hooks, DCing, and so on can ruin what your trying to do.

    The system is flawed because it requires so much stuff while trying to play the perfect game. What is the killers goal in this game... prevent gens from being done and killing all 4 survivors. So why are killers punished for it? Yes it can turn out to be a very short game if the killer runs a 1 hook Mori game and catches the survivors early on but why the penalty of depiping when you just did exactly what your goal of game is? And it is the same for survivors why are they depiping when they do gens and get out alive isn't that the goal of the game for them too? If a killer walks over and finds a corner of the map they will depip but so will the survivors. This shows that the system is flawed. It seriously needs to be looked at.

  • Hopefully a hair fix.

  • Honestly it should go based off the highest rank when choosing the killer to put them against. Yes there are those who are trying to teach friends how to play but when you see a Rank 20 and 3 Rank 2's they are just trying to get an easy killer to go against. The other day I got a 4k VS such a group and they were lividly mad at the fact a Rank 10 killer got them all and told me I was bad and should uninstall. I had to laugh and told them maybe they should heed there own advice as they just lost to someone they consider bad. But a lot of the time I find it they are just trying for an easy match when its a group like that. With the bonuses you get out of a SWF I think they should be forced to fight a killer of the highest rank so if you have a rank 3... Enjoy that red ranked killer. Besides in the long run it will make the new player better. You don't teach the new player anything when you have the high rank loop the killer the whole game.

  • Must have been a Ghostface as only Pig can Tbag, no other killer can do it. While I don't agree with a killer slugging even in the EGC some times it happens. The big issue is what happened in the rest of the game that isnt known. There can be a number of reasons the player did this at the end game that we dont know about. Like I said I dont agree with it but that is how he choose to play his game.

  • Kill em before end game... Problem solved. They can't break NoED if they are dead...

    Evil Laugh


    PS. I got the post. 😁

  • Being able to interact with survivors at any given time is a big buff to him.

  • It is artificial as when they changed it before back to the old system you saw instant games again.

  • Errr... I can read just fine and no your main goal is Gens and Escape. There are killers who easily max certain points early on and we don't get anything for continuing to do what our goal is. The whole reason there is a max on actions is so you don't run wild with points.

  • @Andreyu44 said:

    https://forum.deadbydaylight.com/en/discussion/comment/557909#Comment_557909

    I dont rage quit if they bring one,I just close the application during the loading screen because there is no point in going against them.

    I wouldn't do it ,if they actually gave me a reason to stay.

    Don't think you are the smart one here if you cant even read properly.

    I play both sides btw.

    So you admit to Rage quitting rather than play the game out and seeing what the killer brought. You are the problem with the game right now and honestly you need to be banned for pulling such a stunt. You are costing players 10+ mins in que if they are killer and its not even a certain fact that they brought a Mori they could have brought a shroud of separation.

  • Wait you want more points for getting caught VS an Ebony Mori and admit you rage quit if they bring one... Survivor Logic at its finest.

  • No its not. This is the killer que system and its a waste of most peoples time.

  • Errr... Isn't the entire idea of survivors is to I don't know... Escape as a primary goal... Or Objective as its called? I think its fine in that category.

  • Personally I would like to see

    New Add-on: Electronic Lock

    A tamper proof lock that prevents its users from accessing it until its active.

    DESCRIPTION: This lock prevents the survivor from removing the RBT until the trap is activated.


    The idea behind this is right now gens can be ignored or 99% till survivors remove the traps by checking the boxes while the trap is deactivated making the pigs chances of getting a GAME OVER kill highly unlikely as the survivors are never in danger of the trap even powering on unless a Gen Rush is going on. This would make it so you can't remove the trap until its Active putting the survivor in a bit more danger.

    An alternative idea would be an ultra rare add-on that actives the timer the moment the trap is placed. Of course already being downed the trap would not start the timer till unhooked but still the need to find a box would be more pressing with that kind of add-on.


    Thoughts?

  • I average around 10 mins a wait as a killer right now for a game. And as I stream it everyone can see how long it takes.

  • If only there was a perk that let you knock keys and other items out of the survivors hands... well maybe one day they will add such a god tier perk.

    PS. Killer main here and yes Franklin's is very very good regardless of if they have a key at the start or not.

  • I just got a 4k on Asylum with that being one of the wide open maps with GF and stalked everyone to Exposed each time. He is hardly dead you just have to play him with stealth in mind, hard cover use it and abuse it its your best friend with him.

  • The animation is whats throwing you off. In your mind your seeing up and down and thinking shorter lunge a lot of people do and tend to get hit at pallets cause reading his lunge is a bit harder.

  • To me SWF means that much more of a challenge and when I do beat them its that much more icing on the cake! Also more Claudette pudding. ;)

  • Patching as we speak.

  • @Andreyu44 said:

    But Macmillian's basement is still busted as hell.

    Trade you for a safe basement there if you remove the infinite window right next to said basement.

  • My only gripe with SWF is the high ranks who do it to get a mid rank killer who they destroy and depip. I stream as I play so I have no choice but to play each game and can't just dodge. Most of the time I just try my best but nothing is more annoying then getting to the after game report and being rank 10 and seeing 3 rank 2's and a rank 20. Honestly with the advantage SWF gets rather than the average they should play a killer of the highest rank AkA if you have a red rank in your SWF you should get a red rank killer. And yes I can hear the survivor mains flocking in to down vote this already and explain how they are teaching friends to play. Some times yes that is the case but a lot of the time its so they can have a much easyer game.

  • Bigger thing would be making it so the survivors can't gen tap for half a second to stop regression. Make it take the same time it takes a killer to kick one that way mid chase a survivor can't just stop the regression by simply touching the gen.

  • As a killer main you got two options:

    1. Go after the guy who just unhooked the player on the hook 99% of the time by the time you catch them hook them up and go find the other guy the 60 second timer will be long gone.

    2. (I don't suggest this one) If your bound and determined to go for the player off the hook just be ready to be hit with DS and start the chase anew. Tunneling like this will get you hated on end game but they only get 1 DS per match per player.

    Its up to you how you want to play at the end of the day. Personaly I find more fun in going after the one who saved the other player and for that I rarely if ever get hit by DS.

  • @HazeHound said:

    @AsheruSwiftwind You are way to naive. Hope you are not on machine you do banking on.

    It doesn't matter if its clean or not, downloading such files from randos is simply stupid. Especially when you have so many alternatives

    I can pull the code apart and look at it line for line and can promise you it's clean. I've only been doing web design, programming and testing of all sorts of programs for the last 15+ years. I am not naive at all about this kind of thing.

  • @HazeHound said:

    Totally not virus xD. Why would anyone dl it when you have free online alternatives? LawL

    It's clean and a nice little tool for streamers. Just waiting for the killer version.

  • @Watery said:

    Nurse can be broken, but her addons need more attention than the Nurse’s power itself.

    period.

    So OMEGABLINK and other stuff is gone, because that stuff is frustrating to against.

    So OMEGABLINK and other stuff is gone, because that stuff is frustrating to against.


    Second change perks are frustrating on the killers side when they stack them. Do you see why you need to look at something from both POV rather than just 1 side of the issue? Exhaustion instantly resets after your off the hook so all those second chances are now options on top of MoM, BT, Adrenaline, and so on. See how this works both sides can point stuff out but unless you have a suggestion to balance it your just complaining and demanding nerfs. I agree that Nurse needs some changes but nerfing her will only bring Billy to top tier play. After the map changes where loops are smaller I would be interested in seeing them look at Nurse in a balance way but just nerfing her to bring her in line with the lower tier killers only rather than some nerfs and some changes isn't the direction to go.

  • You can tell the ones who are survivor mains and refuse to look at the other side of the issue. Just the other day I had a swf group running 3 Ash's so I decided to use hatchet only Huntress and took 7 hatchets in. When they realised what I was doing all 3 quit the game. I let the last guy have hatch. MoM as is rewards failure just like how survivors claim NOED rewards it. Protection hits are very easy to get. They had to remove the safe hook and ignoring instant down on the PTB cause it was far too easy to get it to work. Stop running around like chicken little and screaming the sky is falling. And yes I'm prepared to snicker at all the survivor mains who come in and knee jerk down vote this.

  • Killer chaser emblem is already effected by camping. You shouldn't get free points for being caught.

  • I normally stream from 12 noon EST to 4-5 depending on when I got to work. But its not the number of players doing killer Peeping if they take the que system out killers get instant ques as well.

  • Anna

    The Rest of the crew...

    Long live the queen!

  • If only there was an offering survivors could bring to make the distance between hooks longer... Darn someone should suggest that to the devs, they will make a mint in royalties.

  • Mad Grit is a great counter to the survivors doing this at the hook, just the other day I got a 4k due to Mad Grit and survivors trying to prove they were better than the killer by blocking basement... It was a fun basement party. And sadly no one was able to Kobi.

  • One thing I would like to see is in the after match report (End Score Screen) what ever you want to call it. Show us who was grouped up. The game is over at that point so in the long run it don't really matter but a few times I've run into the same group 2-3 games in a row and they of course claim they are not SWF.

  • While your at it lets nerf Territoral Imperative. Did you guys know it tells the killer someone went into the basement if the killer is away from the basement? How are survivors supposed to raid the basement chest for a key if the killer knows they entered it. This has to be nerfed hard!

  • @branchini1979 said:

    Well DL is OP..... When the obsession rage quits at start of the game.

    DL should only be activated when survivor genuinely sacrificed. If survivor rage quits then obsession should move to another survivor

    So your encouraging people to DC when they are the obsession then so DL can never proc. Sounds like you thought this out... And no it shouldn't move to another survivor, just have someone with DS who can become the next obsession. Had this happen a few weeks ago. The Obsession DCed instantly so DL was active and the whole group was P3 Claudettes so when I caught the next one after an unsafe unhook I picked up the wrong one and got DSed... No more DL.

  • SenzuDuck I know your a survivor main and in all view points in your stream you favor survivors but really please dont come here and fight with someone in the thread. Not all killers are dicks to players and not all survivors are either but when survivors are sitting in the exit being a dick to the killer regardless of how the killer played most killers just want to move on to the next match. We are already going to have to wait 5-8 mins for the next match. Just leave and move on. Like I said I don't know how they could change the killer slugging the last player issue but I would like to see that changed as well. Like I said a bit more points for the late kill might make it more incentive to put the final person on the hook and move the game along as well. Its both side delaying the game that is the real issue.

  • @Boosted_Dwight said:

    Dude I know bm is annoying but this change is unnecessary. Two mins isn't very long, just roam around, break pallets, or just kill time.

    People want to move on to the next game. I play for 3 hooks on each survivor and refuse to tunnel. I always go for the one who saved the guy on the hook. The only time I don't is when I'm streaming and someone gives me something like an insidious bubba basement challenge. And even that I don't honestly enjoy but I do it because it was requested. If its EGC and I down you, your going stright to the hook I am not going to watch you slug on the ground that isn't the type of player I am and I know its done far too much right now the question is why not just improve the reward for the killer to give them incentive to hook rather than slug. Currently you get 500 points when the entity kills the player and 500 points when you get the late sacrifice. What some players fail to understand is you get 250 for the late hook too but 750 points is nothing compared to the 2000 survivors get for the late safe. Increase the points and make it worth the killers wild and you will see a lot less slugging.

    Unless the survivors are running MLGA (Which shouldn't be allowed in the first place, but thats a different discussion all together) they have no idea what kind of killer they are going against. But when they have clearly won, All 5 gens are done, the killer opened one of the gates, just leave. If you beat me, you beat me I am going to use what you did and try and learn from my mistakes for a later game. Either a emblem penalty or a faster timer would move the game along to the next match and I think they also need to look at slugging the last survivor/whole team as well.

  • I knew survivor mains were going to knee jerk react to this. Next time understand what people want to prevent. I would love to see a way to avoid the Slugging in the EGC as well as avoiding the idiots Tbagging at the exit. Its a non ending cycle of survivors and killers both mistreating the other and then trying to get back at them by being a poor sport. Both sides are guilty and yet some players aren't jerks but get treated poorly, continuing the cycle.

    Just in this post you can tell the people who are Survivor mains and who's mentality is to attack anyone who isn't demanding buffs to survivors. Standing right next to the exit is the issue, you are not brave by doing that and when you get bonus points cause you get knocked out to safety for the Escape is the issue. But feel free to keep attacking me rather than trying to talk the issue out.

  • Bring Franklin's hit stupid survivor main with flashlight... Laugh as they wonder what just happened to their toxic beam device. Repeat till they are headed for the Entity for cupcakes. 😋

  • Totem counter for Survivors would be foolish. Totem counter for killers I could see. But honestly NOED has a hard counter... Don't only rush gens and kill the totems. I know its a hard concept but when I play survivor I am always going out of my way to hunt "treats" just the other day I killed 4 totems myself and was hoping someone else had found the 5th. End game started and Nope... Nurse Had NOED and killed 3/4 oh well guess just focusing on the gens taught that group a lesson.

  • @RetroHelix said:

    The better question would be, why are you matched with r17 and r15 people.

    Cause killers secretly are in league with bE and we can totally make it so we control what ranks we play VS.

    🤣

  • I mean I will change to a killer with a Mori every time I run into a certain fellow streamer and Mori them, but its all in the name of fun and they are fine with it when it happens. I still play the game and only Mori him if the game permits but I don't only go for him and will play as normal.

  • Once again another survivor main who wants another second chance. You are broken, Broken says you can not heal. End of story/debate/thread.

  • Being the Entit... Nea gets lonely. Of course she would want her friends to do her bidding.

  • If your the last survivor in EGC and that hatch has slammed shut you have 3 options:

    (Disclaimer: Don't be that guy and use option 4.)

    1. Try and open the door.
    2. Pray you can find/have a key and reopen the hatch.
    3. Wait for the Entitdaddy to take you for cupcakes.
    4. Be a Rage baby and DC

    You have had the entire game an god only knows how many second chance perks to make it to the end game. You have 0 weapons and are being chased by someone who has weapons and wants to kill you. You can either stealth it or try and out play them but in 1 v 1 its not meant to be a cakewalk or a free escape. The best fix and one you didn't list in your video is they take the killers movement speed into account and set up a system where the gates spawn a certain distance from one another depending on that movement speed. (Except Nurse she gets gates 900000 miles from each other...)

    You need to look at it from both points of view as a killer and a survivor player. Just looking at it from one side leaves you biased and lets a video like you made where you just offer nothing but free escapes. Now I will say this if you want the weaker timer the closer it gets to EGC ending you should also add crows alerting the killer to the players for each quarter of the timer (AKA every 30 seconds) that the survivor is hiding as that is all they will do is hide till its basically free. That is how you would make something like what you suggested balanced for both sides and that is what you should be looking at as it makes it a challenge and yet gives both sides a fair chance.

    PS. As I said on your video I dislike killers who Slug in the EGC and personally refuse to do it myself if I catch you, your going on a hook. But honestly just a small boost to the killers late game sacrifice points would encourage more people to just end the game rather than wait for the entity to do it for them. Survivors are encouraged to try and save with 2000 points. Lets make it worth it for the killer to want the death on the hook.

  • If the killer has already started the hook animation you will not get the DS. It's the same thing when a survivor heads for a window vault and you hit them to down them they will get the vault animation then drop to the ground.

  • You also deserve this Mori... Now stand still.

  • I got told when I playing Legion the other day and using the Irry Button that the sound when your using FF is extremely loud. Don't know if anyone has had this or not.

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