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Archael

Archael

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Archael
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  • @Technature said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440827#Comment_3440827

    The only thing I'm learning from this is that Borderlands should have an option to change its art style because you literally can't play it and that you're using a game's art style to justify telling people who literally vomit over the small FoV that they should just deal with it instead of using it to justify telling gearbox to make their game more accessible.

    Even better, you can mod one of these games to make them more accessible without breaking a rule their developer set to play the game. Take a guess which one.

    No. I just admit that some games are what they are, and that not all games are for everyone (btw. I'm also literally vomit while looking at borderlands for more than a minute, have painfull headache and for looking at it for more than 5min i was disabled from living for whole day precisely because nausea and migrene).

    Also notice here, that in quoted post i have not said that im against this fov slider option, and that You litteraly put words in my mouth. Just because im trying to make you understand something does not means im against a thing.

    I'm more of a neutral here. I would use fov to the max of it went as a option, but i understand why it is not.

  • If it was really that big a deal then shadowborn would be meta.

    Fov is not gamebraking, Fov is helping, but gen regression, healing regression or some debuffs are helping more. Tho with certain killers, like Nurse - shadowborn is extremally helpful, allow for much more mistakes for being not punished. Idk why people dont use it if they dont, this perk is a gem for her and blight.

    And for an argument about "accesibility comes before mechanics": Why Borderlands games have no way to change their graphics to some regular ones? I litterally cannot play the game because of its graphics, and its not a game mechanic that would be changed, only visuals, so surely it should be an accesibility to not lock whole game from certain players? Shouldnt it? If in dbd fov is restrictive to some players but only in centrain ways - like not being able to play certain killers or killers general, then its even less of a problem than when someone cannot play the whole game. Especially if making this more accesible would change mechanics in any way?

  • @fulltonon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3439078#Comment_3439078

    How can you call it op when people don't even have a way to know if opponent is using it tho?

    There will be increase in failed 360, kilelrs will lost track less often and will find survs under their feet more often. All of this will create frustration in survivor players who will be accusing fov slider of this despite if this was fov, killer skill or lack of skill of surv.

  • @Technature said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438759#Comment_3438759

    Just because you didn't like playing as him doesn't change the fact that most killers clearly did.

    I also dont.

    Do you have statistics?

    How popular Weskers is, which of his games was due to his daily (he does not have challanges in archives?)

    How this popularity dropped/rised since his release.

    I would like to see that.

    Especially, that in my games as surv: Weskers, Nurse and Blight was not most seen killers. Most seen was: Ghostface, Huntress and Wraith.

    Please dont bring Nightlight statistics since people have to upload their games there, and as much as i can belive You are uploading all Your games, not everyone do that and thus statistics are flawed.

  • The funny thing is that if BHVR will give us FoV sliders, most killer players, and maybe most players overall will use maxed fov, and then, forum will be full of threads of how op this is and why this have to be reverted xD

    Im not disagree nor agree with fov slider in a game. If it happen i will stop using shadowborn and use additional perk in my Nurse or Wraith since without it i just loose survivors and miss hits.

  • Its a little offtop but since skull merchant release i have encountered 4 Nurses, 2 Weskers and 1 skull merchant and 1 Blight. I'm playing at least one game a day.

    I dont know where those complaints comes from. You have to be extremally unlucky :(

  • Badges, ranks, some special cosmetics, exclusive for getting high im ranking.

    But this require rethink the scoring system as a whole. Right now we have emblems that represents nothing and win conditions which is less than good.

  • @IWasLeft2Die said:

    If you are so against killers having the possibility of defending hooks, enforce that rule on yourself and play killer. Hook someone and go on the other side of the map immediately and dont go to the other side of the map until that survivor is unhooked. See how that goes.

    I actually play games that way. Win most of the time. I onced tried to stream it, tho my laptop have some disc problems and it look like a mess, but You can find those games on Twitch and YouTube.

    Camping is bad from survivor perspective. They want to play the game.

    Camping is unhealthy from killer perspective it makes games boring.

    I dont say killers should not win. Game should be balanced over non-camping trials for both sides, but camping and tunneling should be removed entirely.

    Its already possible to win without those, unless maybe with swfs on some high mmr. But i'm not sweaty and im not gonna sweat with sweaty teams. I play mostly for fun from playing, and if i loose with those then great, my mmr will drop and next games will be better. I see no reason to use those tactics except removing someone else play ability.

  • @durag_demon1 said:

    If the killer is with in 16 meters of the hook or something for 5 seconds... the survivor on hook is transferred to another hook on the other side of the map.. so thiers a punishment to face camping...

    More like: once hooked, survivor is tranfered to random other hook at least 36m away from killer. Killer can't see hooked person aura. All Hook bonusses and properties that was on original hook apply also on new hook untill unhook, including scourge bonus or unbrakable basement hooks status.

    Feature works from second hook or hook stage in the trial.

    Feature deactivates when collapse is active.

  • I agree with the premise, but this would be too much abusable.

  • I could actually use another perk instead of shadowborn. For most of the time i lost track of survs because of fov and how much screen my weapon takes. Also 360 would not be a problem anymore

  • Baskit old deadhard... Sounds balanced.

    Not to mention that game is not designed for 360 either. Just because this is hard and dont work everytime is not an argument at any means. 360 is legalized mechanic abuse, and killer fov abuse.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437151#Comment_3437151

    I wrote so in this thread. I understand I am making some mistake in the way I describe it, but I don't know how else to write it. But I will try to make the most clear example I can think of:

    The idea is, you as a nurse are facing survivor that is some distance away from you. Say survivor is not even moving to make it easier to illustrate. You charge your blink and try to blink right after the survivor - but right at the moment you release the blink, you also hit M1 (meaning it's during your blink). Your M1 will be postponed, until your blink finishes, but it will be resumed once the blink finishes - and then instead of hitting air (you were looking at survivor and overblinked him - you didn't turn your head even a tiny bit - so you are now looking as far away from said survivor, as is humanly possible), you actually hit the survivor.

    This specific instance does not happen that often, but this autolock mechanics make it very easy to hit survivor when you land somewhere next to him - you just flick your mouse right after and you will get the hit if you are within hit distance - you don't even need to really see the survivor - it's good enough that some time during you hitting M1 there was survivor somewhere in front of you and it will just count.

    This sounds like a bug.

    Im gonna try this, and make bug report if its true.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437131#Comment_3437131

    None of the 3 options but options #2&#3 comes closest.

    The killer can "lock on" to survivor even before blink happens. And once blink finishes, she can swing anywhere AND get the hit - making that hit to something that is 180 degrees away from the place nurse is looking. Call it auto-aim or 360 degree hitbox for all I care...

    How? I mean. How can i lock on surv? I have to swing before blink travel?

  • @pigslittlepet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436589#Comment_3436589

    Sure you wanna go watch jrm or ayrun or some top 1% of course they're gonna run her. I'm talking everybody else. If you think she's actually runnable then your lying to yourself and I pity you

    I played 3 matches against nurses yesterday (it was more than for 30 days earlier... Idk why they start showing up).

    One was baby Nurse that was struggling to get blink hits. After gens was done i let her do daily (i think she was trying do daily), and let her sacrifice me.

    Second Nurse was extremally good. I was looping her for quite some time. My team done 2 gens at that time, but she finały got me. When Jill resqued me, other two was already downed... Ultimately she killed 2 survs. But it only shows that people cannot play with Nurse.

    Last Nurse was struggling so hard. She also brought NOED... Yet we all escaped, with only 1 Hook.

    Yes, none of them was top Nurse.

    If we add one Nurse that done 4k, then its 7k across 4 games... Its less than 50% killrate. Is she really as problematic?

  • Its very subjective. But i like playing killer. What i dont like is 10-15min que time ;/

    I feel games, where other people can loose because of me, more stressfull.

  • @pigslittlepet said:

    Nurse breaks the core loop of the game and needs a complete rework. Blight just needs some addon adjustments. Come all you nurse mains and roast me now. But she is broken and will be until her main power gets reworked.

    Core loop of the game is:

    Do gen and escape for survs

    Protect gen and hook surv for killer

    How is Nurse braking this?

  • @davidrodmad said:

    It's unbelievable the amount of copium, anger and pettiness that makes all of you think this is not an issue.

    I didn't want to touch this thread again, but I just got out of the third match in a row with an AFK killer. I'm a killer main and no matter how little I attempt to play survivor, the times I do will always be like this.

    https://us.v-cdn.net/6030815/uploads/PM03JDE7NBPX/image.png

    Throw gen blockers in there as well for extra wasted time.

    But who cares right? You do gens, get BP and leave. That's what people are here for. Time has no value, playing the game doesn't either, only thing that matters are the rewards and the numbers.

    Jesus christ.

    I would also placed ruin there and body blocked hex as Wraith.

    But really... What is the issue? You did gens, erned xp for rift/iri shards. How long game lasted? You also got bp in opposition to killer who got almost nothing.

    You could decide if You want to leave or die.

    Whole trial was up to You.

    You could do achivs, daily, and challanges, not all of them but some are doable in that scenario.

    And You did something.

    Yes it can be frustrating if You want to get some chases. But other on that, can You name the issue?

    In case of dc or Hook suicide the issue is that rest of the team is screwed because of aomeones selfishness, and survs can do nothing while 1v3 (remedy is to give bot in place of surrendered surv).

    In case of tunneling and camping, the issue is that one player is removed from the game from start and can do nothing.

    What is the issue of afk killer? Boredom? Weak killer who lost every chase, and some ghostfaces that just crouch pretending doing gens, and slugging are also boring...

  • Killer on its own should not be known untill game started.

    But killer name would be great if visible. Or other way around - survivors names should also be invisible.

    But in 1st scenario. If anonymous mode is active then names should just not be shown instead of showing the character name.

  • I think that core gameplay elements like gens, palletes and vaults should look the same in every map, but should look good and fit all of them at the same time.

  • Seriously i have much more problem with spoiling game through hook suicides, dc, camping and tunneling, than being afk.

    On the last case i can at least do some things, earn some bp and rift fragments, and i can decide if i want to increase my mmr via exit gates or not via the hatch or sacrificing myself during endgame collapse.

  • @Gandor said:

    Why make it a rule when technically it's akready part of the game?

    Like don't google it - and tell me all 3 perks Vittorio has (quite a new character so you should have looked it up recently).

    But say you do remember all 3 of them. I am pretty convinced you basically never use one (so it might as well not exist), tried out second only to realize it's numbers are so safe, that it makes no sense to ever use it and maaaybe you use the third one from time to time in rare occasions (and now you can name which perk is which without me mentioning their abilities).

    The point is - they technically released 3 perks, but in practice they did 1 + something to fill their archives...

    Same can be said on average for all survivors AND killers

    And this is the example of how it will looks like in future, but instead of one good perk and 2 meh ones, there all will be meh ones because ideas of good perks will runs out.

  • @ili said:

    maybe in the future they will give a limited amount of perks when a new chapter comes, but for now, I think that 3 perks for each chapter is already good.

    This one would be bad from PR perspective. they cannot start developing characters that have less perks than previous ones.. Imagine how would it looks like.

  • @Boons123 said:

    What about the basement?

    Camping should be adressed by bhvr as a common nerf, not only for trapper traps. Thos i would not mind to disable his ability in basement. Yet this would not prevent him from trapping all entrances in the shack or at the top of basement stairs.

  • @GhoulNative said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3426035#Comment_3426035

    might've been trying to leave the game non-empty handed i guess aha

    Not really. If so, then would not open gates, or at least allow for trade.

  • @GhoulNative said:

    This situation happens a lot to me,

    The killer allows for YOU to escape, he opens the gate for you and is not killing you, however he hates one of your teammates guts and hooks them, m1 hits them and nods. When you get close and attempt to rescue them, the killer signals not to save them (Will most likely kill you too if you try) Would you

    1) Attempt to save them

    2) Escape and take the win

    And what made you pick your choice?

    It really depend.

    I done such things few times (without hitting part, this is reserved only to toxic survs), and it was either for tome challange, like killing specific number of survs, daily to kill using specific killer i dislike and i want to have this daily to be over as fast as possible, roleplay - to kill only obsession, or just this particular surv did something toxic, maybe was to coocky and i wanted to show him, he has to practice more before showing feathers.

    I can believe that there are other killers who do those for other purpouses... but i cant imagine why. If its toxicity, then why this killer did this only to this one surv, and more on that - let you escape?

  • @Cardgrey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3422947#Comment_3422947

    Your nice if I see a resident evil survivor in my lobby they get hard tunneled no matter what I don't care if I lose the match I'll catch jill or rebecca chambers all nonre characters are free to leave

    And Chris.

    And they are free to leave unless they try to protect STARS

    And i would love to see Nemesis trying to kill Wesker :x

  • @Krazzik said:

    Killers can play however they want so long as it's within the rules of the game. If a Nemmy wants to just tunnel Jill or a Myers wants to only go after Laurie they can do that.

    Though if they were roleplaying accurately they wouldn't be able to actually kill Jill or Laurie.

    Roleplaying does not mean repeat what has happened in original. Roleplaying is acting as You are a character. Nemesis is lethal persuer of stars members, and his goal is to kill them. Just because in canon he died before killing Jill, does not means he was not trying. Little less luck for Jill and she is killed just like in countless attempts in original games.

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3422505#Comment_3422505

    Thana is 2% slowdown per survivor. All allowing thana to work on dead survivors would do is make it so killers can still have all 4 survivors injured for the full 20% slowdown.

    Really wouldn't warrant thana seeing more nerfs and wouldn't really give killers anymore reason to tunnel as the game already rewards tunneling over spreading hooks

    I can agree with that and i might upvote topic with buff for thana. but this is topic about other perk

  • @Emeal said:

    Then Thanatophobia should also work for Killed Survivors.

    This would encourage tunneling, since once killer survivor is always counted.

    Unless we changed thana values a bit, and this fourth stack and full bonus would not be as powerfull.

    The idea of desperate measures counting dead players is that if killer is playing unhealthy (we can argue if tunneling is valid strategy or if it should stay in gamę, but it IS unhealthy) survs can do something and at the same time its not gamebraking bonus (thana gen speed is)

  • When i see Jill or Chris in lobby as Nemesis i use what i can to do mori on them. I also try to play game, hook everyone, but kill only those characters and only with mori, of course if i manage to.

    I once concentrated on Laurie, stalking her whole game with mirror addon, and ignore everything else, and then killed her with NOED. it was my only stab and only hook the entire game.

  • Killer get less points if surv will bleed out.

    But i think that full slugging should not be possible. BK unbrekable IF all living survs are downed, shloud be a thing.

  • trapper would be pleased if his traps would be semi transparent, like 30%-50% transparent, and 80%-60% with bottle of tar. It would be also nice if BHR would change traps from regular metal beartraps, to something more ghostly, maybe entity spiderlike legs that traps survivors, and do not trap trapper.

  • @roundpitt said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418982#Comment_3418982

    Going AFK is actually bannable.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420182#Comment_3420182

    Agreed, bots as backfill would help. Disagree that they play better than human players. When I've practiced against a full team of bots, they are typically extremely mentally challenged. Chases don't last longer than 20 seconds ever.

    So You disagree that bots can play better than some human players, and then You show argument that they can? You know that there are human players (myself included) that can lasts less than 20s in a chase? If Your bot was running for more than 20s it is probably better looper than me... and Yet You disagree that bots can be better than SOME players?

  • People tends to justify themselves by saying they just surrender lost game... but then what is the point of playing?

    If You are playing Monopoly, and someone bought district You wanted, You too are surrendering because its unwinnable? You guys really have fun ONLY when winning? Not by participating? If so, then go play with bots, then You will always win.

  • So there is a bug somewhere.

    I have foun that sometimes description in the game is outdated. I remember how some time ago description of medkits was old even if medkits was changed and i was wondering why i didnt healed myself...

    obraz.png


  • @bm33 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417549#Comment_3417549

    Challenges really make solo q way worse. This challenge in current level of the tome to self heal twice in a match is going to make solo survivor miserable. Blood Rush can only be activated once in a match so atleast one of those heals will be self caring.

    https://us.v-cdn.net/6030815/uploads/G65PX275XX3Z/20230503-183831-jpg.jpg

    Blood rush damages You for a health state but recover to healthy. This can heal You for two health states, from dying to healthy, and thus fulfill the challange. Or im understanding something wrong?

  • Maybe i have too low mmr, but i actually enjoy changes to healing. As a medic i can heal my party (playing soloq) almost inatantly. Coh shows injured survs in radius so i can go to them, and if i cant they can heal themselves with medkit. Yeah, coordination can be awful, and we loose because people are not doing gens (they never did tho), but i cannot complain about healing.

  • @MikaelaWantsYourBoon said:

    This perk used for anti-heal and it was fine. But now, CoH and medkits nerfed into ground. So this perk is not fine anymore. Here my reasons why i don't think this perk is busted now:

    • This perk is the biggest reason why Solidarity, Reactive Healing and Resurgence are bad perks. Just chase survivor for 5 - 6 seconds and they will lose all value they had from these perks. Terrible design.
    • This perk makes self heal even worse. Self-Care + Botany combo or medkit, whatever you have. This perk makes self-heal so worse than before. Healing yourself is takes ages to finish.
    • It is creating free pressure for killers. They don't need to even chase you. Hit survivor and leave. If they heal, it's fine. They are not on gen, they will waste good time and you can hit them again. If they don't heal and try to do gens? This is also fine because this means you will get downs faster. Sloppy is creates lose/lose scenarios for survivors.
    • If survivors stop self-heal and try to altruistic healing, this is also free pressure for killer. 2 survivors are not on gen and healing slowly.
    • And now this perk is on every killer's build. You will see this perk even more than old Ruin. Or they will bring add-ons which have same effects (Some killers have this type addons).
    • And also Thana is rising to meta again. If you stay injured, Thana will slow your gens. If you don't stay injured, you are not on gens and this is also good slowdown for killers. Thana is works so good with anti-heal builds now since self heal gutted.

    So like i said, this perk was fine before. But now , after all of healing nerfs this perk can not stay in the game like this. We nerfed CoB because it was in every game before nerf. Now it is Sloppy. I hope there is plans to make this perk more fun and fair for both sides.

    This perk makes self heal even worse

    So its good? It was intended to nerf selfhealing, so this perk also contributes to this intentional change? If so, then its good. (Im not talking about whole topic and if and why this perk need changes, only to this one taken out of context, argument)

  • I would buff all hexes by making their totem being light up only if their effect is in use. So ruin totem would be burning only if any gen is currently regressing, and changed into dull totem if gens are 0%, 100% or repaired atm.

    I would also suggest second buff, more controversial, but healthy imo.

    while totem is dull it is not tied to any curse, and hex can be clensed only if hex is light up (if hex is burning while clensing it cannot fade out in time of clensing/blessing and 3s after interrupted. If all dull totems are clensed, then no hex can use its effect. If there are only hex totems, then new effect cannot be applied untill one of hexes fades out.

  • I hope it will not be the grudge.

    1. We have already 3 Onryo ghosts in dbd: Spirit, Oni, Sadako. We should get something new.
    2. Yu-On curse is a building curse, not person. It can manifest as person (Kayako and her son in this regards) but its home that is cursed (except next american movies which broke this concept). How this can be translated? Killer shack or main building is killing?
  • @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413727#Comment_3413727

    You are playing the game. Getting tunneled and camped is a part of Dbd. You may not enjoy the experience on the receiving end, which is fine, but you’re still playing the game.

    Also, who gets to decide what’s fair in a game where it’s supposed to take four people to do good teamwork to beat one player who’s supposed to be stronger when it’s 1 vs 1? It’s not you or me, it’s the Devs. Tunneling and Camping are an inherent part of Dbd. They’re never going away, doing so will take away player agency from killer players and would make the role much more undesirable than it already is. In order to remove them would require the devs to completely change the core mechanics of the game, which will never happen.

    If you’re honest, you’re not upset about “not playing the game” you’re upset about the killer not letting you play how you want, where you get free reign to do gens or fully reset after getting rescued.

    This post feels as entitled killer main who needs to explain itself... I dont know if i should laugh or cry.

    Yes, to win every gamę, especially in higher mmr killers have to tunnel and camp, but this is bad design, and not killers option. Those are problems that have to be addresed by the devs so that killer will be on pair with squad of four but camping and tunneling would not be possible. I bet that after such changes even You would find yourself there, maybe not right away since camping would not be possible, but after some time, after realize that You not only can't but also dont need to camp to win a game.

    Tbh. But it may be because of my low mmr, without camping and tunneling, and sometimes ignoring certain survs only to do 8h before killing, im still getting mostly 2-3k. So it is possible.

    And im trying to use Holder rule. I'm not doing things that i dislike.

    Everyone is making mistake, but because of one mistake at the start of the game im hanging on a hook for total playtime of 2min? This is bs, i call it bs and i mean it. Everyone is making mistake and only because i did it earlier i cannot play the game i payed for. Game should give players ability to correct their mistakes and learn. This is what i do for others and would be nice that others would do that for me, but i'm talking here about devs, they should change some aspects of the game its their responsibility for players to enjoy the game in other ways than camping or bullying.

  • @KMainEZ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413824#Comment_3413824

    Then i guess I won't understand the problem, because you just stated you enjoy dying, yet when the killer kills you there's a problem of you not getting to play the game. I might be stupid, but that does read rather contradictory. Am i correct then in assuming your idea of playing is dependent on what the other side, and even your side allows? Unfortunately, if that's the case i don't think i will ever understand you're argument. My point was, play your way. You can do that. No matter what, you can do that. You play your way until you're on the hook. You play your way if youre killer, if you're survivor. You can win, you can lose, it doesn't matter. You CAN play you're way.

    When i agreed that people should play the game they payed for, You disagreed.

    You admitted You dont understand my point, but still trying to argue...

    Then who is contradicting?

    Before trying to argue, first try to understand what are You argueing with. If You dont, then any arguments are irrelevant.

    If You use some argument im one case, dont be surprised if someone uses same argument in other case. Or i guess this argument is valid only if You are using it?

  • @JawsIsTheNextKiller said:

    My main problem with hexes is that looking for lit totems is the most boring part of the game. More boring than sitting on a generattor even. If you leave a gen to go and look for a partitcularly opressive perk, you aren't progressing the game, you aren't getting any points and you are leaving scratchmarks for the killer to see.

    When Ruin was meta, if my opponents couldn't find the totem it was almost a guaranteed and very often undeserved win.

    You are getting points, both as bloodpoints, and team gratitude that YOu destroyed oppresive totem. Of course if You find it. I like bringing map to the trial, tho its rare item in bloodweb, especially that it require addon to track totems.

  • @KMainEZ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413727#Comment_3413727

    So then dont go down in 30 seconds. A killer plays to kill, a survivor plays to survive, right? Your objective ultimately, is to avoid death. If you go down in 30 seconds, sure, it might not be your fault BUT it probably is. If you get tunnelled out well, at least you can move into another game quickly. Getting camped should be changed so that it at least earns you decent BP, considering you are technically keeping the killer occupied for your team. I play survivor sometimes - and im really bad at it, but even i can last well over a minute in most chases. If you dont like dying and die a lot... maybe survivor isn't the role for you 🤷‍♂️

    Its not about dying. This one centence proves You dont understand the problem.

    I dont mind dying, i actually like dying here (tho im not doing this on purpouse), i like how entity is conjured slowly while im hooked.

    What is the problem, that i dont like NOT being able to play a game i payed for.

  • @Lost_Boy said:

    Run lethal pursuer to get a fast first down and establish where you're going after that first down. Lethal pursuer can effectively stop 3 survivors for the first few minutes of a game and often get you 2-3 hooks in that time.

    You'll also establish who the weak links are and who is the strongest survivor in the team. Focus the 2 weakest links and leave the strong survivors until later in the game.

    I honestly don't know why more people don't run lethal pursuer. You can run it on like 80% of killers and stack lots of pressure straight off the bat, which is basically what you need to do as a killer. I barely even ran stacked regression perks pre nerf state so it's not a big deal for me. I rarely even kick gens these days unless I'm using nowhere to hide, which is another underrated perks that works well with lethal pursuer.

    I stopped using nowhere to hide since i find it too op. It gave me too much too quick downs that i feel i dont deserve. But if one is focused on winning could bring it, its extremally powerfull, and should be nerfed imo, especially if paired with lethal pursuer.

  • I have very little experience, but slowdown perks was never my main build so i dont know what should be used now to slowdown. My slowdown was to hook someone. Even if survs did 3gens while i was chasing first guy, after first hook (in most cases) things are going smoothier. There is less gens to patroll, survs have additional objectives of unhooking, healing etc. Nurse calling, thanathophobia was always my main "slowdown" perks, after first hook, suddenly all survs are visible, and ready to be hooked.

  • @KMainEZ said:

    I'm a killer main, but that said I feel like this isn't a "survivor mad" issue as much as it is a "toxic baby sore loser" issue. Ive been playing video games competitively to some degree for over 2 decades and have seen my fair share of sore losers. This game just happens to have a surprisingly large number of them, unfortunately. Just play the way you want, you paid for the game like everyone else after all

    You know that people who got downed and hooked after first 30s of match and then are camped for 2min doing exactly nothing also paid to play this game? They also should have been able to play this game? Im not saying this is killers responsibility to not tunnel camp (tho im more empathic person, and because i hate when i cant play a game i payed for i also dont camp/tunnel), im saying that this is unfair behaviour, and behaviour should do something for it. I PAYED to be able to play so allow me to play!

  • @SeaFlower said:

    Making it impossible to avoid Dead Hard is not healthy design. Also this would just mean the killer tunnels so they never have to worry about that survivor getting an unhook.

    Avoidance here would be just give them ability to play. Spread preassure would deactivates dead hard.

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410440#Comment_3410440

    How do you know it's 2.5? Sounds too specific.

    And what killers you play? I can play this way with few killers, where I basically have better options who to chase.

    I love hit&run with wraith and legion. With those, I can get this regularly. Still have pressure while choosing who to down.

    But if I play Pig, or normal M1 killers, it's more like I see you, I chase you.

    Okay, i may be too rushed here. Tho im trying to keep my personal statistics and most of my games are 2-3 kills, some of 0-1 kills are because i let them go for various reasons.

    I play Wraith/Nurse/Pinhead/Pyramidhead/Onryo/Dredge/Trapper/Nemesis so lot of things.

    Tho if i think about it now, i may be unreliable since if i let them go, then my MMR is lower than it should.


    Edit: But either way, playing this way makes survivors less salty, so maybe this hook spread is a way to play. Bhvr should concentrate on this imo.

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