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Archael

Archael

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Archael
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  • @Gandor said:

    This is so wrong on so many levels. WHY WOULD ANYONE EVER?!?!? consider 1 out win for survivor? I am 1000% sure you never played survivor. It's such a bad feeling (understatement) to be camped and tunneled so much that just 1 of your teammates gets out - and that is if by some miracle that 1 escapes.

    If anything there are only 2 fair outcomes. 2 out to have equal chance of escapes (so 50% kill rate). Or 50% chance to have 3 out vs 4 out (meaning 87.5% escape rate). The reason for the second one is emotional one. You would not consider it win if any of your friends or family were killed by someone. You would be sad about it to the rest of your life. So killer killing anyone is then and there killer's win and game should balance around this one.

    The alternative that I would actually prefer is to balance around 50% kill rate where everyone has exactly the same probability to survive or to be sacrificed. Killer killing 2 out of 4 means he got 50% of all his objectives so he was 50% successful = draw. This is actually fair to all parties. 60% kill rate is already unfair and killer get more kills then their fair share. That's also reason why "nobody wants to play survivors" meaning why killer Q times are that much longer even if you can't play with friends when playing killer outside custom games.

    And this has nothing to do with you 1v1's. It has to do with overall fairness. The game is already unfair to survivors as is.

    Or to say it differently. I have same validity of statement if I just say "1 survivor dying is fail for survivor group and killer win". The difference between me and you is, that I at least provided a reason that supports it. You just stated it as a "fact" that is 100% wrong and it would be obvious if you ever cared to play more then 1 survivor game for every 100 killer games you play

    Tell me, when, while being 1st sacrificed survivor, you concidered game won? Even if rest of survs escaped? According to your argument, yous hould feel pride, because killer lost the game, he didnt make to sacrifice 2 or more survivors.

    Even if we would make killer killrate to 50% instead of devs 60%, it still means its 2 kills per match, and to concider game won, survivor have to compete with 2 other survivors, to not be one of 2 sacrificed. In this case its (2v2)v1.


    And last thing is about example

    I dont want to give survivors a "weapon" like flashlight.

    I wish to change their goal from individual, which is escape, to common, which is to banish the killer. Conditions are the same - repair gens, turn the switches. Gameplay is the same. Only* difference is outcome, and all survivors will reach is at the same time.

    *- there is one more difference, or two more:

    1. Victory conditions are clear, and everyone understand what "win" means.
    2. Balance is easier, because goal is common.
  • @Gandor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3253213#Comment_3253213

    exactly. It's not killer's responsibility. You need to be ultra nice to keep track of this and THAT is unfair. I mean - you have no way to know who you want to commit to if they do this. And just because they gave you no option to distinguish between them and you downed "incorrect one", you should not be "punished" by it and not allowed to hook your downed survivor.

    To be fair - killers should have harder time tunneling survivors as this is not a fair thing (maybe they could get compensation buffs elsewhere when camp/tunnel is properly fixed making it possible but not easy AND rewarding). But at the same time killer should be able to know who is actually who and not go in blindly.

    This is why i said its not 100% their faul. Killer has option to distinguish them, but this req additional thoughts that are not requrements of playing this role.

    I think, maybe, survivor could be lighted somehow, when in chase - white if he was never on hook, yellow, if was once, red if was on its second stage and will be sacrificed.

    As i said earlier, if someone wants to tunnel, they will tunnel either way, but if someone wants to play more fair, they should have tools for it.

  • @Gandor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3253094#Comment_3253094

    Some people are unreasonable. Take no offense and ignore it. It's 100% their fault. And they probably did it on purpose so it's totally their fault

    I wont say its 100%, but 90%? In act of chacing, not everyone keep track of hook stages, and which portrait was hooked or downed. But killer who is constantly looking at portraits, can tell which one (not who) was downed, hooked etc.

    If i see two same Dwights, im trying to call them first and second, depending on their order on UI, and tell the difference once i hit them and see which one status changed on HUD. Tho its not killer responsibility to keep track of this.

  • I would love to see how many hooks particular survavors has, just like survs knows that.

    People who likes to tunnel will tunnel anyway. Killers who does not like to tunnel will know who they should leave for now - If i see downed survivor with 2 hooks by their portrait, i know i should not hook them yet.

  • Its a "comment" so noone will mistake example with suggestion

    In my opinion, and the way to solve the asymmetry problem, is to add to the survivors a common goal, not to escape a single survivor, but to get rid of the killer. Yes, the survivors will get weapons and it will actually be a fight. After repairing 4 generators, two switches (now gates) activate, activating both of them means the killer is consumed by the entity and the group of survivors is victorious. Each survivor who has been “sacrificed” will be sacrificed and will give points for the killers, only if the survivors do not get rid of the killer.

    If there is only one survivor left on the battlefield, a hatch will open on the map, running through the hatch means "tie".

    Thanks to this solution, the balance will be able to go much more towards 4v1, instead of (1v1v1v1)v1.

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