Archael
Archael
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- Archael
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For various reasons like the fact that at some point there will be no ideas for new perks, or that game is more and more inaccessible for new players because perk clutter to name a few. And what I mean by overhaul I mean total overhaul. Remove all perks, reintroduce 1 perk per character plus 1 general perk per chapter or few chapters. Of course refund all perks bought via shrine. Additionally5 comments 61 views last activity
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One can say I broke the rules by not playing the game. But i already hooked all 4 survs 2 times and one of them went on 3rd hook because i needed 1 kill. Lara and Meg played clumsy, but i enjoyed few mindgames they did. And then was Leon who was doing gen while 3 of his mates was on hooks. I dont ask him to resque them, but its Him who said i play boring. When i downed him 3rd time he shaked9 comments 133 views last activity
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One thing. Make it personal, effecting only the survivor who used it. If only one surv needs it, then 3 offerings are free to pick by other survs.0 comments 11 views last activity
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At first glance, it may seem like a far-fetched question. After all, they originate from entirely different mythologies, penned by different authors, in separate fictional universes. But if we set aside the boundaries of intellectual property and approach this from a metaphysical or meta-narrative perspective, the idea becomes much more intriguing. There are undeniable similarities between the8 comments 201 views last activity
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Perks should enhance abilities, add new mechanics, or boost stats. But should never be an answer for other mechanics, and should never be a "counter". Counters for killers/mechanics/perks should be build in those mechanics, not require usage of specific perks. Mostly because we don't know what we are gonna face, we can't prepare and bring counter perk, it's always guessing, so it's not skill, it'9 comments 161 views last activity
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Nickname: The Priest Name: Eugeniusz Zamojski History: Eugeniusz was a very promising cleric. In the seminary, he devoted himself to theology and psychology, wanting his ministry to be as effective as possible. However, he occasionally offended lecturers by publicly criticizing outdated traditions and proposing modern alternatives. Near the end of his studies, Eugeniusz w1 comments 51 views last activity
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Hexes in the game... exist. Some are okay, most are terrible, and none are great. There are several reasons for this, but the biggest one is their unpredictability – a hex can either be destroyed at the very beginning or terrorize survivors for the entire trial. The latter is fine – hexes are meant to be powerful yet fragile, so they can be removed, leaving the killer without a perk. And yet..7 comments 171 views last activity
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Dear BHVR, No amount of extra EXP or BP will reduce queue times in the 2v8 mode. It's a great and unique game mode (though I’d personally prefer 5v5), but it has two major issues: Survivors struggle against two killers. In the end, each survivor plays for themselves, which turns the standard 1v(1v1v1v1) dynamic into 2v(8×1v1). This makes the experience frustrating – getting hit twice at the s6 comments 152 views last activity
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This perk does not deactivate when getting broken status effect during its countdown. And no invocation perk states that this status cannot be healed. Phrase "for the reminder of the trial" means there is no time limit. So my question is: Does anyone tested it? 1. Starting clean break countdown. 2. Performing invocation. 3. If invocation finishes before clean break reaches healing, it theor8 comments 342 views last activity
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Hey BHVR, can You leak original wraith lore? We know that auto heaven and junkyard is not original wraith place, swamp is. And wraiths lore was changed, we accept this, and deal with his current lore. But can we know what was his original lore? My personal idea is that Hags lore is actually Wraith lore.4 comments 303 views last activity
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SUMMARY OF THE ISSUE: Game locks in loading in lobby when match found during bloodweb purchase PLATFORM: STEAM STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: 1. Que for a match 2. Buy nodes on bloodweb 3. If match is found during animation, game stops working VIDEO: PLAYER LOGS: DeadByDaylight.log6 comments 91 views last activity
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I started a chill (i was hoping) game of peekaboo. I used Dredge to be able to teleport and 4 aura reading perks (not that this means no regression and no chase. First thing i learned was that one surv had distortion. I found one person, that ran into me almost immidately, and hook him. Then i found another two working on gen due to Barbecue. Surv mistake was that they locked all lockers, no4 comments 61 views last activity
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It may seem controversial, but please, think a little about it. Changes in this topic will not make dbd experience worse (except it will remove tunneling entirely, and camping will be not as frustrating for survs as it is right now), but instead will make game feels better. Most dbd problems comes from hook sacrificing and removing players from the game. This is source of all frustration, toxici0 comments 51 views last activity
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Its simple challange, req to gather two invitations. I just did it. Endgame screen said i did it, but then in tome menu, it says that i have to get two invitations… Is there something i dont know? Is it a bug? Can someone confirm its not only me?1 comments 11 views last activity
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Chests are waste of time in any case, and necessary evil if we have tome challange to open some. But I have, quite controversial I assume, idea of how to increase value of chests and makes them as valuable as gens. Remove items from bloodweb, leaving there only add-ons. Simple but effective. This way, if survivor wants to use an idem, they have to find it in a match, and loosing an idem would3 comments 41 views last activity
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People often write something funny, silly, sarcastic, troll or plain stupid, and I can't react to it in any way. I can't just write "hahaha", "xD", "lol" with quote since it's offtop. This would be real quality of life change.0 comments 11 views last activity
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I got 136k bp in a match, but progress bar shows only 22k Did something changed, and now it counts bp before offerings like anniversary cake? Especially that just moment ago progress bar was full.2 comments 21 views last activity
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This is suggestion subforum, where people are suppoused to put their suggestions towards game improvements, but for some reasons, some of those suggestions (Perks, killers, powers, items) are thrown into community creations subforum, which means those are no longer suggestions but fanfics and bhvr ignores them towards new game content… which is weird at least… But despite of that, im going to po1 comments 31 views last activity
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So. Because certain topics went into the course of killrates and winrates i came into conclusion that new topic is needed. This is not a suggestion tho it will contain my suggestion of how to balance things. Main point of this topic is to discuss over what feels fair in terms of team balance. And as much as balanced players opinions are most valuable, because they know each side more less the sa9 comments 311 views last activity
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I hope I don't have to explain why I think so - an incredible amount of perks, many different counters for many different killers, many weaknesses and tactics. Many players get lost in this and give up the game. I suggest that there are hints in the game. For example, when one of the survivors notices the killer, the game displays information about their power, e.g. Hag - by crouching near one9 comments 151 views last activity
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I used Nurse, which is my lowest mmr killer since i play her in most chill way possible while challanges and daily. I was planning to do challange of chasing survivors, and them chill in snowman and throwing snowskulls. And i got sweaty tryhard survivors with flashlights, headon and other harrassing perks, who decided to sacrifice themselves because it was "boring" match and to "not derank killer0 comments 11 views last activity
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Dead by daylight is a p2w game, there is no point in hiding it or distorting the narrative to make it appear that it is not. Definition of pay to win is: Designed in such a way as to allow players to exchange real-world currency for in-game benefits. And being p2w in itself is probably not that bad, since people defend it, since mobile games also somehow survive this way. But still, at so10 comments 131 views last activity
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All maps are dark as night (and triel is at night time). Trial has time limit of X minutes (Beta tests for balance required) Survivors have to repair 5 gens and turn both gate switches before time limit. When time runs out, day comes to the trial and either survivors (if gates are still closed) or killer (if both switches are turned) are consumed by the Entity thus loosing the match. Hooking0 comments 31 views last activity
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As solo player, who bought the game to have fun, and chill infew moments in the day i can spare on video games, i feel cheated by the devs who dont want to remove those tactics from the game. Maybe efficient teams in high mmr, sweaty teams in turnaments etc. can deal with it. But if im solo player, having 20min to play a game, ends up on a hook, and then once again untill i die, and my gameplay i19 comments 281 views last activity
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I just had an opportunity to use it against camping huntress, and it was great. Untill she hooked another survivor in a basement. She was camping them from the upstairs, noone could do anything and self unhook was not used (Maybe it waas due to survs lack of knowlege). I think that in case of basement, progress should rise when killer is near hooked survivor OR the basement enrance.0 comments 21 views last activity
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General perk Radius 16m Whenever killer is in boon radius, their aura is shown to all survivors for 1 second, every 3 seconds. Killer have general perk related to boons, yet all current boons are character related so its quite reasonable to introduce general boon perk, so that killer perk have any use.2 comments 31 views last activity
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I think nobody will argue that this perk is usless. Maybe some newbie killers would go for notification, but you have to be away from the generator to actually use it, and other survs should not be there either. My idea is to make special item (litteral red herring? xD) that would become active after reparing generator for X seconds. When item is active, survivor can place it wherever they want,3 comments 31 views last activity
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I dont think Nurse is OP, but its only my personal opinion, nobody had to agree with this, and dont try to convince me otherwise, unless you have some new arguments, since none of current ones could change my mind. But its irrelevant. What is rellevant is the change i brings here. One of reasons why people think the Nurse is OP is that any stun is a waste. And i agree with that tho i dont thin0 comments 21 views last activity
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When hooking a survivor, aura of survivor that is furthest from sacrifice is revealed for 2/4/6 (or 1/2/3) seconds. This effect cannot be countered by aura hiding abilities. Effect cannot be extended. For every non-consecutive hook, this perk gain 1 token. At the end of the match, if "lets play" has at least 4 tokens, killer get additional 10% bloodpoints from sacrifice category for each token.11 comments 102 views last activity
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I would love to see a tentacle claw instead of trapper beartrap. Victor fitting Charlotte outfit. Pentagrams instead of Hags triangles. Bats instead of Artist crows. The only reason i heard that is preventing this is that survs would be confused what killer they are facing. So why not to tell them that? Not at the lobby, but in game. If any survivor interacted with killer/killer power in any6 comments 41 views last activity
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Perk starts inactive, and recharge hen you dont see survivors. Perk recharge reset each time you breake a pallete. If perk is active, being in 5m radius from not dropped pallete and not in chase, you may destroy this pallete.10 comments 81 views last activity
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I have a request to reintroduce original lore for Wraith. It can be a tome lore from pararrel dimention to not ruin current Wraith lore (tho i hate current Wraith lore and I would not cry about loosing it). But it would be great to know what was originally planned for him, based on his addons, swamp map (what was originally for Wraith), general look and ability.0 comments 11 views last activity
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Make them to not stack... Let the game use the highest haste effect but make them not stack so we would not have survs 112% and more. If surv is in Dark theory aoe, they move 103% (yes, i think it should be 3% haste, not 2%). If they leave boon range, they move at 102% speed due to MFT (Yes, i think it should be 2%, not 3%). And if last gen pops up, they will get additional 5%, and move at 101 comments 11 views last activity
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Prevent her drones from being edployed close* to te gennerators. Close - Means that drone scan should not reach generator. It may reach surv that is working on a gen from a side drone is deployed, but only this one side. Not all sides, not even gen as it is.4 comments 31 views last activity
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I just read tweaks in Sadako power. Destroying a tape with hit is great change, and eacreasing cooldown of her power is a thing i would like to addressed: Sadako is one of few killers that can traverse the map with little effort and it would be great to maintain this particular feature of her. I understand that killers should not spam her teleport to apply condemn on survivors for fast kills. An0 comments 31 views last activity
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Pain and suffering is what motivates your every move. Let them scream, let them feel your devotion. Be like a cat that play with a mouse. Unhooked survivors are full health. Unhooked survivors are exhausted for 30s, unless you was closer than 20m from hook within 10s after hooking a survivor and not in chase. (*is this part clear? I feel its too complicated*) Unhooker gets endurance for 20/152 comments 32 views last activity
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I want to make it clear and easy to understand, but some resons first. Most hexes are really not worth using, some of them are extremally situational, and only handfull of those are really high risk - high reward perks that hexes suppoused to be. But instead of buffing every hex perk individually i would love to see some simple yet visible change in perks that would make all of them better with0 comments 21 views last activity
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I would remove skillchecks and progression from faild attempts, but lower the base self unhook chance to 1% and 2 attempts with luck giving 2x as much chance as it does now, and slippery meat increasing attempts to 6 on first and 4 on second stage (yes, self unhook attempts also on 2nd stage).0 comments 21 views last activity
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Monetizing character power if definition of p2w Even Lol has something like that in terms of early runes that was able to be bought by extreme grind or by real money, and they removed it, leaving monetization to skins. I really cant understand p2w policy and especially why some people defend it. All perks should be available to everyone upon chapter release (i would say that killers too, since6 comments 61 views last activity
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Not all killer have powers that can be adjusted freely like dregde teleport, or Nurses blink. But i dont understand why huntress cannot have different looking hatchets, Wraith different bell or Hillbilly at least sawblade. There is lot of games, even competetive ones, the big games, where character skills changes with skins, and noone have problem with that1 comments 11 views last activity
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I have a big concern towards perk quantity. Each character brings 3 perks to the game, there is tons of perks from which lot of them shows up extremally often, and some almost never, its both quality and quantity of those perks, but because there is so MUCH perks in the game, there is no way to adress all of them and make all of them equally viable. This will be even harder and more difficult th6 comments 111 views last activity
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I believe this killer deservs more. Trapper is overall solid choice in lower MMR but he seems a little off between other survivors. He has some problems, tho we dont want and i believe we cant remove all of them, but some of them can be changed. Power visuals. Bear traps are nice, but in case of killers and monsters of unusual powers, he looks weak. My ida for this is to change his traps from r3 comments 51 views last activity
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This would help somehow vs camping and tunneling and would be more fair imo.8 comments 391 views last activity
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For those who dont know: Aftercare allows You to see auras of other survivors after one healed or unhooked them or they healed or unhooked one. But this effect dissapear after being hooked. IMO... its effect is simmilar to Bond but with no radius, it basically work on entire map. But there is a requirement of performing an action on the person we want to see, and this sole requirement should b2 comments 51 views last activity
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What forum community thinks about it? Are hexes worth using over other perks? Are those overpowered/underpowered? Some hex mechanics should be tweaked? For me hexes are just bad except few. Those should be high risk-high reward perks that grants killer huge advantage in exchange of risk of removing etire perk oput of the game. And only few hexes really fits this premise: Devour hope which gra16 comments 181 views last activity
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IMO dead hard needs changes, but not in numbers but in way of how it is used. One button, that does not require skill but rather luck, or certain circumstances is not a good mechanic. Only counter for it is to "wait it out" which is really bad counter, because it just feels unfair whatevery You do. Its very vurnelable to ping, so even if one use it corerctly it still have a chance to not work1 comments 21 views last activity
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I mean, its great that others know where I am if they are injured, so that i can heal them, but bringing bond would be better for everyone. This 10% more healing is also nice, but feels insignificant. Can i ask to buff it to at least 25% more healing? Especially that this is altruistic healing, the thing that supoused to be buffed. We can also give there a reduced efficiency of medkits here so0 comments 21 views last activity
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Or at least ability to put tags: healer, resquer, gen commited, or others. So that our teammates knows what we are gonna to do. If i bring healing perks, it would be better that they come to me for being healed. If im good in chases, others should let me be the one who buys their time for gen repairing.4 comments 61 views last activity
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In a game, which main feature is blood, scream and violance. Where various killers hit, down and hook mostly innocent people. We have profanity filter... Why?why there is no way to disable it?14 comments 283 views last activity
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Despite of the fact that secret offerings are not secret and everyone knows what other people use. Why blueprint offerings are not secrets? To be honest... i thought those offerings actually ARE secrets since i never saw others using those, i guess i was lucky, but because of their effect i was sure those are secrets. I recently watched a video on yt about secret offerings and it was like a sla2 comments 42 views last activity