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Archael

Archael

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Archael
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  • I'm not telling about some dramatic changes, and i'm not saying this will remove tunneling and camping at all. But this suggestion will give some encouragement for killers to not kill. My understanding was: what is the point of the trial. And answer: to make pain and suffering. So the suggestion is: Some changes in devout emblem. But this would require game to understand few things: Killer
    2 comments 41 views last activity
  • This Meg I was trying to do adept on killer i like the least, so i had to be mercilles. There was two general bp offering and a cake, so Meg got +300% bp from this match, and yet... she dc on her last hook...
    4 comments 111 views last activity
  • Because its some serious bs. I play her once in a while and i decided to get adept at last... But because someone decided to ds i lost this chance... Why ds does not count as kill, even if it does in some places? Iri emblem means this last surv was killed. But 4k should means adept achivment, yet it does not.
    5 comments 61 views last activity
  • I may be seen as some greedy or poor or toxic, or whatever... but Perks are too essential to gameplay, maybe more than killer powers (tho this is debatable), and locking those in any way is unsportsmanlike pay to win, unfair behaviour. Maybe im just old player used to b2p games, but buying advantage in the game is a thing i just dislike, and its a thing that lot of people dislike as soon as th
    10 comments 271 views last activity
  • Make his traps semi transparent. Those are too visible outside bushes, especially on brighter maps, and on maps with no grass. I dont as for much, maybe 20% would be nice. And change for bottle of tar which makes traps darker which makes them more visible... why? turn it to make traps even more transparent - 70% maybe? This change would make a huge difference for Trapper
    3 comments 31 views last activity
  • What are the requirements for this achivment? I was doing 10000000 attempts to do that achivement, untill started tu use Laurie with her perks ensuring me to BE an obsession. Then 100 games to not being hit for whole game. And at last i managed to not being hit as obsession for whole game, escaped as last one, and yet i did not get the achivement... What i have done wrong?
    4 comments 491 views last activity
  • The truth doesn’t hide. It waits. A new Killer, The Veritus, a new Survivor, Dr. Elowen Mira, and a new Map, The Ruins of the Mysterious Observatory, have been added to Dead by Daylight. This Chapter peers into the fragile veil of perception, where what is seen cannot be unseen — and what is hidden can never again be trusted. When the search for truth breaks through the boundaries of realit
    7 comments 391 views last activity
  • Daily ritual to hit survivor just after teleportation as a hag I tried it once yesterday and once today Time between teleportation and hit was different, from imidiate to few seconds. 0 hits was calculated by the game after two matches.
    2 comments 21 views last activity
  • Lorewise, Entity does not care about sacrifices - long stroy short (if someone wants to read whole thread https://forums.bhvr.com/dead-by-daylight/discussion/355234/entity-and-licensed-characters it starts from different subject) - Entity feeds on loosing hope, and killed survivors learns that there is no death, stop fearing to be sacrificed and thus either loose all its hope becoming usless fo
    0 comments 21 views last activity
  • If everyone constantly put thier suggestion, i can still gives mine. For me, nurse is more less on a good spot (yeah, i know, unpopular opinion) Tho there are things that could be changed. Yet i would love to leave nurse as one of most powerfull killers in hands of really good players, while nerfing her for casuals. Reduce Nurse lunge attack range after blink by 50%. Her lunges in blinks fee
    2 comments 31 views last activity
  • Just hear me out. Every company needs money, every server has to be paid. I understand that. Tho, current monetization feels a little unfair. Especially perks, that gives litteral advantage in the game, and soft* locked behind paying, which makes the game "pay to win". - by soft lock i mean that are options to buy perks without real money... but lets be honest - grinding for iri shards, and
    28 comments 361 views last activity
  • Assuming that i have bought both Artist and Jonah with iri shards. The game does not consider it as having a DLC. And now. If my friend will bought me this DLC not knowing i already have those characters. What will happen? Will i get my iri shards back? Will game recognize i have this DLC and prevent from spending money? Or nothing happen and my friend will loose their money for the thing i al
    4 comments 101 views last activity
  • Nickname: The Priest Name: Eugeniusz Zamojski History: Eugeniusz was a very promising cleric. In the seminary, he applied himself to theology and psychology, wanting his ministry to be as good as possible. He happened to offend the lecturers when he publicly criticized some of the outdated traditions and tried to propose modern alternatives. When the time of his studies was coming to an end, E
    12 comments 191 views last activity
  • When surv is spawned right next to the Hex means that killer looses entite perk in few seconds. I know that hexes suppouse to be high risk (ability to destroy) high reward (gamechanging ability) perks... But those are not as powerfull except few. Hexes are rather strong (not all), tho not gamechanging (except few), and can be taken out by simply destroying totem, making most of them very weak.
    3 comments 31 views last activity
  • I find this weapon extremally fun. Its look, design, blood and pulses... I love it. Tho it has one major problem... Its huge. I mean... Half of the screen huge... Can it be a little smaller? Can it takes same space as default Wraith weapon? When using it i cannot see anything that is on the right się od the screen, i feel like closing one eye... Or it suppouse to be that way?
    0 comments 11 views last activity
  • And i know that this topic was there a few times. And i know that "survs enjoynment is not my buisness", and i have to win.... But We are all playing the same game. We are wants to play this game. But increasing frustration from tunneling and camping can put away lot of people from this game, and who i will hook if there will be no survivors? Entity feeds on emotion, not necesairly death. Le
    6 comments 81 views last activity
  • Do i understand it correctly? You change each 1.5% of gene progression into 1% up to 30% changed into 20% BUT You loose all of that progression if You get any hit? Is this what this perk do? Waste your time with high risk and nothing in exchange?
    25 comments 381 views last activity
  • 2 killers vs 8 survivors and 10 generators. More killers = more fun. There cant be two the same killers. Why? Because why not? I know its weird, and most likely will happen somewhere near never... but why not share ideas?
    0 comments 11 views last activity
  • Its hard to balance game towards either solo survivors or swf... devs have to choose one, but then game will be unbalanced for everyone else. If game is designed for soloq, then killers are scewed against swf. If game is balanced for swf, then soloq are screwed. But what if we would have competetive play diverged into two: Ranked games, where no parties are allowed (you can call it "alone in t
    4 comments 51 views last activity
  • Right now this gives nothing, self unhook chance can be used only once if done, and can kill You if failed ("can", not "will"), and to work somehow, it has to be stack massively... And even then needs additional perks (slippery meat) to work. Luck, at least for me, should work for much more things, but be almost imperceptible: Increase chances of better loot in chests, +0.1% for ultra rare, +0
    3 comments 61 views last activity
  • Isnt this odd, that Entity was able to gather to its realm a litteral deamon "cenobite"? Force a killing machine "Nemesis" do its orders? Temper power of a Nightmare etc. And despite of lot of theories of what or who entity is, i think that licensed killers in dbd are NOT characters from their movies/games. They are just a copies made by entity from minds of its victims. They are nothing more th
    23 comments 491 views last activity
  • I dont know if this topic was rised here or there, but Wraith origin lore seems a bit off, unfitting... How this swamp looking monster, with magical sigils can originate from junkyard? For me, it looks like Wraith lore was replaced with some quickly done story... for whatever reason... to be honest... Hag lore fits Wraith much more than wraith. Look - Philip was thought by his tribe a magical s
    8 comments 323 views last activity
  • I have seen lot of such threads. But almost none of them really touch the Nurse problems. Most suggestions is to make her bling attack a status of non-basic attack, but this would means that she will have almost no m1... she is too slow to NOT use her blink attacks. Other thing is about stuns, removing her blinks... this sound somewhat fair and in some instances it would really worked out, but
    37 comments 361 views last activity
  • Because they ruining game for everyone. Bots may not be best, but would be better than no player. Also, DC survs should fill challanges - Hook obsession, and obsession DC? Count it as 3 or at least 2 hooks.
    0 comments 11 views last activity
  • I know its hard role to play, you have to deal not only with a killer, but 3 other guys who may not be as usefull as should... but I play mostly killers. Im quite mercifull (unless doing challange). Im trying to hook someone 2 times before start killing, and even this is rare, mostly i let survs escape after some intense game and chases. Sometimes i lost track of hook count and sacrifice someone
    44 comments 1,081 views last activity
  • I know we have charms... but its not enough (for me) Wouldnt this be fun if everyone could design its own meathook from preset elements like: Base, stem, hook. This would allow for more customizable parts, more decorations to sell. Also, survivors could customize their hooks wich would be placed as basement hooks, with surv charms (charms on belt are invisible to killer)
    0 comments 21 views last activity
  • This is not a suggestion yet. For now, I am trying to start a discussion, preferably whether such something should even exist. Killers are unique not only in appearance, but also in behavior, in addition to various statistics such as height, terror range, they also have different powers, and it is these powers that make each of them different and unique. Survivors ... are the same. You can us
    10 comments 331 views last activity
  • Im not sure if anyone brought that thing, tho i believe so, because its not a forbiden knowlege. parties have one major advantage over soloQ, mainly - communications. Im not sure if this would fix soloQ problems, but allowing players to communicate through pings, and simmilar stuff, would help them grately. In lobby, players should be able to see what perks and offerings others are using (may
    3 comments 81 views last activity
  • I'd like to share my thoughts on dead by daylight gameplay, and how (in my opinion) frustration is created by losing a game. Let's start with the fact that dbd is an asymmetric game where 4 survivors try to escape from a killer who wants to sacrifice them. Everyone knows about it. So it's a 4v1 game… well, not really. Survivors' goals are not consistent. Everyone fights for themselves and e
    11 comments 141 views last activity
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