GhoulNative
GhoulNative
About
- Username
- GhoulNative
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Incredibly unnecessary, would nerf trickster down to the ground.
-
game-breaking, needs to be fixed immediately.
-
@Ivanynakov said:
I would love to have additional competitive mode with falling and raising in rank. And for those I would give players Shards as rewards. Grade needs no skill to max and gives non-interesting rewards.
But this is my personal opinion and I know that DBD players are scared of competitive play.
I don't think its neccesarily a problem of being "scared" I believe the player count just isn't high enough to host multiple game modes
-
@Archael said:
https://forums.bhvr.com/dead-by-daylight/discussion/375317/what-would-you-do
It really depend.
I done such things few times (without hitting part, this is reserved only to toxic survs), and it was either for tome challange, like killing specific number of survs, daily to kill using specific killer i dislike and i want to have this daily to be over as fast as possible, roleplay - to kill only obsession, or just this particular surv did something toxic, maybe was to coocky and i wanted to show him, he has to practice more before showing feathers.
I can believe that there are other killers who do those for other purpouses... but i cant imagine why. If its toxicity, then why this killer did this only to this one surv, and more on that - let you escape?
might've been trying to leave the game non-empty handed i guess aha
-
@Slan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3425897#Comment_3425897
A protection hit occurs, you get the deep wound effect as usual but decisive strike deactivates.
Can't killers just hit unhooked survivors straight away causing for ds to deactivate meaning it would be completely useless
-
@Slan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3425893#Comment_3425893
Ok, what if you have the endurance status effect activated when it happens but once you receive the hit and the effect is applied, you loose the things you loose with a conspicuous action? (DS for instance)
Don't quite understand what you mean here.
-
@Slan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3425878#Comment_3425878
But that is not its purpose, it is meant to discourage tunnelling, not being a shield for receiving protection hits. Their goal is the same as healing others yet healing others counts as a conspicuous action and this does not.
a single perk doesn't need to have a single purpose, it's not like it's overpowered anyway. If it ain't broke don't fix it
-
@Slan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3425872#Comment_3425872
Arguments? As you see, I gave mine.
Protection hits are part of the game, a good percentage of people (Including me) find it a frequent cause to use off the record in order to take a protection hit, not to mention, the perk completely negates you from completing generators / totems whilist it is active, sometimes have a few seconds left of it and want to get value from it even if you aren't being tunneled, What I'm saying is survivors should not only use perks like these ONLY for tunneling as it isn't that common, it would be quite a big nerf towards the perk
-
no
-
@uniqid said:
Hey. Does Breakout not already do what I feel like your intention here is? I'd say your proposal would be a bit too strong if "rescue speed" has a large range.
Good Point, totally forgot about breakot ahaha
-
@Maperson said:
What i would do
T1 110% movement speed undetectable status effect
Once he reaches T2, he can switch between T1 and T2 it takes 2-3 seconds, this would allow him to sneak up to survivors better, just like in the movies.
T2 when he tiers up he gets 5% movement speed for 5-10 seconds (number can be changed). Also has 10% vault and break speed.
T3 25% vault and break speed plus mini Enduring.
Also, he doesn't have stalk limit anymore.
Agreed with the stalk limit, it's really annoying
-
@Krazzik said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3421712#Comment_3421712
My guess is that there aren't enough new players in the queue so it just grabs whoever's next. 100+ hours is also pretty low for this game so you might have been the newest available.
makes sense,queue times are pretty low though, could've easily found different players with small increased timings
-
@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3421697#Comment_3421697
An invisible number referred to as “MMR” (Match-making rating, I believe?)
This number goes up or down depending on:
As survivor, whether you escape via the gates.
As killer, how many survivors you’ve killed.
Hatch escapes are unique in that it doesn’t change your rating.
There’s a lot more nuance to this, such as how much you go up or down also depending on the rating of whom you were playing against. But that is the gist of it.
Makes sense, what doesn't make sense is me (100+ Hours) Goes against killers that are still playing their first match.
-
Iron Maiden is a nice perk, useful for some killers and imo doesnt need any changes.
-
@GentlemanFridge said:
Grades, nor prestige are used for matchmaking.
You also can’t see other players’ grades.
What is matchmaking based on 😨
-
The Game is amazing