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AnnoyedAtTheGame

AnnoyedAtTheGame

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AnnoyedAtTheGame
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  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1864134#Comment_1864134

    I just don't understand how the devs manage to look at killers who get punished for mistakes tenfold then decided survivors need a bunch of perks to erase theirs and expect people to want to play killer

    I play killer main and all I ever see is an uphill battle.

    It's becoming harder and harder to actually play killer now.

    It never steong survivor perks been nerfed. Strong killer perks are the ones that gets nerfes. Kwep the survivors happy.

  • Survive with friends.

    It groups of 2 3 or 4 players in the same lobby using communications to win the game.

  • What i have noticesnis that killers get nerfed and survivors hardly ever do.

    All i ever see on herw is players begging for survibors to be netfed amd it never happena

  • I've the astra a40 on and woq its deafing for me even if they're accroas the map

  • I don't think they can programme something to help with this. It'd because swf arw killing the game off.

    We're hoping next uodate will brijg better matches. I'm as annoyed as you are with how this matchmaking is done.

  • The exit gates nees to regress if you're not opening them. I agree they should not be able to be left at 99%

  • 250k is absolutely nothing to red rank survivors

    I can even get 70k per match sometimes on killer.

  • It horrible the neq layout. I dont wanna be looking at top left of my screento see survivors. I want bottom left as its much easier to see.

    They should have juat added talliwa to the current screen look.

    Idk who came upwith this layout but in my honest personal opinion it looms terrible.

  • @ukenicky said:

    "A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping."

    Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.

    While Hex: No One Escapes Death is active, your Movement speed is increased by 2/3/4 % and you can kill survivors.

    My idea is to remove the Exposed aspect of No One Escapes Death and replace it with the ability to mori Survivors after all gens are completed regardless of how many times they've been hooked. Think of it as the original mori power. You still get the amazing Haste movement speed buff and now, if you down a survivor you can kill them on the spot. Bypassing Decisive Strikes and the survivors truly cannot escape death.

    Anyways that's my idea, thank you for making it this far if you did. I think the main reason everyone despises NOED is due to the Exposed status effect. If it was like this I'd actually run it more because idk about you but there's something satisfying about killing survivors at the exit gates and watching their teammates run out in fear. Also NOED in its current state isn't very fun to run. I feel cheap when I use it and it's not fun to play against as Survivor so yeah.

    Lmk what y'all think!

    So because survicora can't be botthered to take totems out and instead want to gen rush to try and escape faster. NOED should be nerfed?

    Here is a little hint to counter noed.

    Take totems out as you go around doing gens. No noed in the end.

  • Trapper update still ian't get me to play him.

    Gens popping before even laying a few traps.

    Swf diarming all traps as soon as they down.

    Kind of ignored our plea for a buff tbh and only gave usthe slight increase.

    Greatful for the tiny bit but it needs more doing to it still to be a viable killer.

    I don't have the bp to spend on bw hoping something good comes up for his perks.

  • Id like thia. Even a portion of the points back would be nice.

  • Trapper is already weak as they come. He needs a buff and not a nerf.


    You should actually be diaarming the traps as a survivor if you know where they're.

  • There is nothing wrong with the perk.

    It's a fun perk to use and go up against.

  • @Lazerboy88 said:

    Moris are not useless now, they are still decent, I main killer so not just a survivor main saying anything. You are still able to potentially dodge a DS/ pallet stun/ unbreakable/ flashlight save/ any kind of method for them to get back up when downed on their death hook. The buff for mori does sound nice if killing procced hook perks.

    I read rhe part where it says moris are not useless now ans stopped reading.


    You run a mori.

    Hook a survivor twice. Next hook they dead anyway. What's the point in actually bringing the mori in the game ans wating thay offering slot?

    I've 4 moris on my plague. Whata .ore likely?

    Bring in a mori which will kill a survivor after 2 hooks...

    Or shall i bring in ardent shrikw wreath? 100% bp in sacrifice category?


    Bringing a mori into a game is 100% a useless offfering.


    I've 4 mori on the plague that beat off chances i'll never use.

  • This is amazing. Lets limit crouching to stop t bagging. Iagree. Implement next update.

  • @GrimReaperJr1232 said:

    I guess I can give my own thoughts on how I would personally change Freddy

    Passive sleep - Reworked to only begin when within Freddy's Terror Radius. Decreased time from 60 secs to 45 sec.

    Dream World - No longer applies the Oblivious Status effect (lullaby will still replace the default TR but will still be treated in-game as such)

    Snares - now incurs a cooldown of 1.5 secs, during which Freddy is slowed to 3.8m/s OR Snares will no longer "recycle" and instead will disappear over time, meaning if a Freddy were to spam all 8 snares, he would have to wait for the oldest to disappear before placing another.

    Swing Chains/Jump Rope/Outdoor Rope - Reworked to now decrease the time of passive sleep by 5/10/15 secs

    With that nerf you want. He may as well have the option to repair gens for survivors also

  • My last match was a swf with red ranks on pc. Im on ps4 ao i auto get a disadvantage.

    Its like match making isnt a thing in thi game.

    It's actuallt getting on my nervea that much it might be timw to move on to a descent game. Whe i say deacent i mean balanced.

  • Id prefer the game to only maych me with my colour only ans not any colour above me.

  • @BasedMorlis said:

    I'm all in for being able to force the endgame collapse to start. It's a perfectly fine part of the game that frankly, needs to stay. That being said, when there is only 1 survivor and the killer closes the hatch it makes it almost impossible to escape. On top of that, the number of times I as the killer have closed the hatch on a survivors face WHILE THEY ARE STANDING ON IT is stupid (I always let them open a door and escape when I do). The hatch will ONLY OPEN if there is 1 survivor remaining. If the killer closes that hatch, it should really open a door at random. It gives the survivor a chance and adds some risk to closing the hatch. On some maps the hatch is next to a door and if it opens that door, so be it. But the survivors deserve a chance.

    I my last game I've just played right now. I closed the hatch and the survivor escaped through the gate.


    This is not even a good idea. It's just an idea to make the survivors even stronger.

  • @Caleegi said:

    Ah yes, remove the crouch mechanic.

    no, this suggestion is incredibly stupid. Just because you find t bagging so offensive you want survivors to not be able to crouch? and even with a time limit that will cause problems, imagine a killer walking past and then the timer runs out and you're spotted, or if you get up but then have to quickly crouch again cause you see the killer and then spotted.

    Don't be a snowflake.

    This popped back up. I think you are teying to troll this post and badly. It clearly says rempve t bagging. Not remove crouching.


    I'm 100% sure that you don't need to crouch rapidly at pallet drops or exit gates.


    You will not get a reply from me due to being a bad troll.

  • I just decided to try a mori.

    4 kills yeah. Guess how many was moris? 0 kills was. I got 0 kills with a mori.

    Once the survivors had been hooked twice the other team mates didn't even try to unhook them. They was left on the hook to die. I didn't even get the chance to even kill 1 player with mori.

    That was a wastw of offering. I could have used ardent shrike wreath. 100% bp in sacrifice.

    One of the most pointless offerings to be used by me.


    0 kills with a mori and this was just a nerf.


    Id like to add. I was acrros map kicking gens and going after other survivors not camping at the hook. I think there was 3 gens left on map at finish.

  • No i wouldn't be happy with weather in this game unless it's sunahine only.

  • @SkerpiTwitch said:

    https://forum.deadbydaylight.com/en/discussion/215412/trapper-rework-idea

    When an injured survivor steps into a trap, a dying state after should be it. Also, a trap should be removed by another survivor(2 survivors)

    I agree with an injured survivor qho steps in a trao should get put into the dying state after getting out of the trap.

  • Kicking a gen needs to regress the gen faster and to also take a high % of the total gen off it straight away.

  • This update to moris was a massive slap in the killers face. Making the suv stronger and the killers weaker.

    Hook a survivor and they die on hook or kill a survivor with mori.

    Waste of a perk slot.

    I've avoided prob atleast 10 mori whilst ranking killers up.

    People complain about q times being so long and you wonder why. Stop asking for killer to br nerfed every update.

  • When is ps4 to pc going to get sorted?

    The pc is miles in front of the ps4 users. The ps4 is at a constant disadvantage when vs pc users.

    Sort this out.

  • II haven't even played against the twins yet. Must be weak for mw to never go against them.

    But your right. I guess a killer i've never been up against should get a nerf.

  • Trapper ahouldnt be able to walk on his own traps.


    I've many of times set a trap at a pallet. Thw survivor squeezes through left or right hand side apparently. The i try and squeeze through left or right... boom traps get me.

    How can asurvivor get through on one side but i cant get through doing this?


    I've seen survivors using dead head and glide over traps placed.


    Eveeything about trapper is just a 4 man escape for survivora unless you get the potato brown ranks in

  • Tome 1 buried underground isnt working either. I just did 4 or 5 hooks and got 0 peogression for it. What a waste of my time that was.


    May i suggest if something isn't working. You fix it or take it out of the game.

  • Definately needs a masaive buff.

  • If am crouched and i know someone is on a gen. Do you really think i try an ambush attack? No. I stand up and hit them. Why? Because a crouched attack does same as a standard hit. Missing an ambush hit wases more time.

    Ambush shiuld have been a one shot down because it's an attack that isn't worth using.

    Ttaps should auto start in 10 seconds and not waited for gens.

    Survivors with a trap on should not bw able to exit through the gates or exit the hatch. It instead should kill them instead of allowing them to exit.


    Should be harder skill check. Time to check and more boxes in each map etc.

  • Again another mori post. Yes the moris are pointless in game. I've 10 on one killer ams once i get to level 50 them moris will be gone when i prestige the killer.

    I'lll always avoid mori in the bloodweb as much as i can.

    Bringing in a mori with you is now a waste of offering.

  • @MrGrizzly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1846510#Comment_1846510

    As someone who plays both sides, I hate being tunneled when it's unnessecary. As a killer, I hate 4 ds/ub.

    It's not just survivor mains who want these changes, probably some killer mains want it to change too because some (including me) feel bad for tunneling, even though it's a viable strat or they are forced to.

    "Most killers nowadays can't even get 1 kill with how over powered the survivors have become" that's just called not being experienced enough, most killers atleast get 1/2k if they had a bad game. I rarely get any 0ks. Unless you got this information from brown ranked killers..

    But this game is 4 survivors to a ratio of 1 killer, of course you'll see more complaints about tunneling, x4 people get annoyed by it then killers get annoyed by other things.

    People also aren't trying to "nerf" or make killer "worse" to play. They just want change so it doesn't give anyone an unfair experience. Like an idea for this to discourage tunneling, perhaps make survivors slower in everything when injured, or for 1 minute after hook, so people can leave them to be slower in things whilst they can commit to the unhooker.

    I don't think any killer wants tunneling to be nerfed. Idk why you made that up but that was a laughable.

    I'm an semi exp red rank killer last year when I was playing. Don't wvwr come on here ywlling me it's because a player is not exp enough.

    You rank from brown to green to purple in a few days no matter how exp you are. It just puts you there. Then you have to de with swf groups nearly every lobby using comms. So your gamea go from easy to nearly impossible to get a kill.


    Mori got nerfed to absolutely being absolutely useless. You say surbivors dont want killers nerfed?


    Freddys getting nerfed soon because survivors say he to strong.


    Don't expect a reply from me because you sir are just wasting my time in replying to you .

  • They can nerf the keys. They just dont want to it seems.

    For 4 survivors to escape at once is for all gens to be done for the trophy.

    Make the keys same as exit gate with a progress bar accross it.

    Make it so that it cant be left at 99% open so like it regress on its own. To avoid sur leaving running with bt and then heading right for the hatch.


    If one player dies. Make it so the only one who can escape is the player holding the key.


    Or something along those lines.

  • Why is it every day survivors want killers nerfing even more. It's already a 4v1 game. Sur using comms most time. Now tou want gook notifications taken out?

    Most killers now a days cant even get 1 kill with how over poweted thw survivors have become.

    Getting thay 1 kill maybe the only kill they will be able to get in that game and you want to take that away from them so that 4 sur can escape instead of 3?


    I think you need to try killer more before poating somwthing like this.

  • I play pig sometimes.

    She has 0 gen pressure.

    Trapa are useless because by time they activate most are done.

    Traps are pointless if there is only 1 gen remaining.

    Amush is useless again becuse of the time it takes to attack with it.



    Her entire arsenal is good only in brown and maybe green ranked lobbies. Once you hit purple or red lobbies she's useless unlesss and not worth playing.

  • Well... would you want to play as the killer if all you get is.

    Swf groups with comms.

    Killer nerfs.

    Survivor buffs

    T bagged through the game.

    Etc etc etc and so.


    I don't think most players want to play killer because it's always a survivor sided game. The killer hardly gets a good game anymore.


    Take for example my last game.

    3 gens popped before I even hooked 1 survivor. 0 kills in the game.

    Is that fun for the killer? No it is not.

    Why? Unfair matchmaking again.

  • I cant even grab a survivor.

    I get a grab animation ans the survivor runs off.

    I lose 3 seconds because of grab animation not working and you want it nerfing even more.

    Wow.

    Camping is a tactical strategy in dbd. Stop complain about it please.

  • The key needs nerfing to only allow the user who has the key to escape only.

    But this will never happen as they have a trophy in the game where 4 people need to escape the hatch at once.

    The key looks like it will never get nerfed as the swf will moan about it

  • I've the blight and I wosh I hadn't wcen bought him. Hia basically the nurse in diaguise. Useless killee that will not get played by me.

  • The last game I was in was with 4 swf on pc. All escaped t bagging me at exit gates. I've disabled cross play for a bit until the hits are sorted out.

    I can't keep missing hits like this or grabs.

    I missed probably 10 hits in the last game and 1 grab.


    The only way i'm re enabling cross play is if i get bored of swf group on ps4.


    My hit problem is ps4 > pc

  • I playing a level 1 killer with 1 perk atm. It's putting me against 6,7,8,9.

    There is 0 match making in this game.

    Should see how fast the gens arw popping. Devs dob't care. Devs don't care about killers in my own opinion.

  • The system needs to go off your best survivor. So if thats a red you get a red killer.

    This game only favours survivors.

    Swf needs nerfing to balance the game.

  • This perka does need a cool down. Every te this is goong off every few seconds.

    Every locker. Every time.

  • @Scoted said:

    I’m interested to know peoples opinion on this, after posting a discussion around if DS should be basekit to try and punish tunnelling.

    Someone suggested that within, say 10 or so metres, of a hooked survivor and NOT in a chase, the hook timer either freezes or is halved in its speed, thus eliminating campers.

    it’s an interesting concept and I’d like to hear some opinions about it.

    This is so stupid. So basically the survivors always win. The killer always loses.

    Camping is a strategy in this game.

    Survivors mains always moan about this.

    If a killer is camping your choice is do gens or risk unhook.

  • My grabs are missing aswell. I can go up to someone on a gen. Get the grab animation and the survivor has already ran off.

    So ive already lost 2 second because of this.

    It happenes in windows. Pallet vaults and lockers.


    Needs fixing

  • The hits on this game suck.

    I'm on ps4 and if I gp up against pc. Half my attakcs miss or even more miss.

    The hits ps4 > pc are a joke. The ones that should hit don't connect. Basically us ps4 users are at a disadvantage.

  • If they put voice chat in thia game. Killers arent gping to want to play on that side of the game anymore.

    Its hard enough when you get a swf group in your lobby with comms.

    And you think we want more swf group using comms?

    We nwed less swf groups using comms. Less.

  • Borrowed time

    Should only be a one time use per match match.

    It should not be able to be used once the 5 gens are complete.

    If there is nore than 2 survivors in thw proximity of the hook (not inclusing hooked one) bt shouldnt work to avoid the swf getting a free unhook.


    Its so over powered. I feel like when i hook a survicor and 3 others run up in space of 3 seconds.

    2 survicors standing in your way

    1 survior with bt unhooks and all run off.

    Nothing you can do about it . Except look stupid.


    Survivors say you dan go away from the hook and the bt wont work. How does that work when all surcicors are tight there. Either way the surcicor get a free unhook. You chase someonw from hook. Another durvivor unhooks. You camp. A survivor with bt unhooks.

    Its what we call in the killer side ad a lose lose and morw lose situation.

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