Alice_pbg
Alice_pbg
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- Alice_pbg
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it's gonna be fine once people learn how to play against hux. which no one ever did since he was nowhere to be found.
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"A creepy urban creature"
I'm sorry, what?
also... considering if this is the first wendigo design I saw with hooves... the power seems insanely weak.
no 15% repair speed. get that out of here.
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Case by case deal.
But it can be done.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3559963#Comment_3559963
No when you go in the game have a look at Billy. I like the skin mainly because it looks more like a werewolf than a cat to me.
but I know the staples are there...
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3559768#Comment_3559768
https://us.v-cdn.net/6030815/uploads/SB1GK3VRF7IC/image-82.png
https://us.v-cdn.net/6030815/uploads/ZK6P9D4K2Z8W/image-83.png
https://us.v-cdn.net/6030815/uploads/H9RPFZSCOMFR/image-85.png
https://us.v-cdn.net/6030815/uploads/L2WZI2AAZW16/image-86.png
https://us.v-cdn.net/6030815/uploads/KSDQ8FL9OMUP/image-87.png
https://us.v-cdn.net/6030815/uploads/XLNO6B2OHVAS/image-84.png
https://us.v-cdn.net/6030815/uploads/AV3UQG5S43ZQ/banner-xray7-1.png
Billy, Wraith, Clown, Trickster, Blight, Plague, Store Banner
is... is that a bunch of...pelts? fur?... literally stapled over billy's skin?
why is everyone suddenly cruella de vil?
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never really liked frosty eyes but I'll check after I get back home
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next update, skill checks are replaced with
https://youtu.be/gba1KME0FQI?si=F4BbMA2-fEsOef8b&t=6style on those gens until they have no choice but to get fixed.
*dance pad sold separately.
but for real... whatever they put on the gen, it will get boring eventually. and it needs to be simple enough so you can pay attention to your surroundings.
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some are funny.
some I feel like you didn't really know what to say but you wanted all the killers so you still added something.
also, poor doctor is the only one not killing people. XD
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3558249#Comment_3558249
It's the best way to play Trapper currently.
I disagree
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3558244#Comment_3558244
The do that. Every game. Tell me how it went.
probably poorly. it's bad as a strat.
also boring and I do not want to.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3558143#Comment_3558143
But it needs time investment. It has a downside.
no... takes 2 or 3 traps. he can already carry that.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3558142#Comment_3558142
I'll try to be less combative, cause we're at risk of this becoming a pointless argument.
However your point it doesn't make a difference is incorrect for 2 reasons: -
- Having to go collect your traps slows down the setup of basement Trapper and 3 gen Trapper. He has to walk out to collect his traps, which means survivors have chances to see what hes doing, and have time to interrupt his setup while he is out collecting.
- Freeing up the need to take an add-on for this power means Trapper can take other add-ons to support his 3 gen and Basement setup, making it even more potent than it already is.
You're correct that Trapper can set up the same way without all traps available, but the simple need to walk across the map and get his traps makes this strategy less effective.
Thus far there is not a single good argument for giving Trapper all his traps.
- If it doesn't make that big a difference, why bother adding it?
- If it does make a difference, why would you want to push him further towards this play style?
The changes BHVR have made were good changes. Before we've even had a decent chance to explore it, we're already trying to scrap it to go back to pushing this annoying playstyle instead.
It's just not making sense to me to say "screw it, let's just give up and make him even better at locking down basement and a 3-gen".
doesn't make that big a difference for basement trapper. barely makes any. you can do it with 2 or 3 traps.
it does make a big difference if you wanna play a less base defense trapper. or a more offensive trapper. which is currently exceedingly hard for no reason.
giving him his traps does not push towards this play style of basement. not more than it already does by his power being what it is.
if you think it does, then you gotta demonstrate it. cause it's just your opinion otherwise.
when you say ""screw it, let's just give up and make him even better at locking down basement and a 3-gen"". it makes no real sense to me.
1- he can already do those perfectly easy with what he has already. so almost nothing would actually be changing about that, besides how fast he can set up the 3 gen. but the strenght of the 3 gen is the same.
2- other killers are better at both. so why would someone use trapper over them if that's what they wanna do?
3- his 3 gen is overrated. you just learn the safe path and run early. then run back when he leaves. and you can take the time to disarm the traps, he probably can't afford the time to both chase you and rearm the traps. it's better than most, but hardly an actual issue even on solo queue. it's survivor favored assuming no one screws up, which is why you never even see it unlike chess merchant.
granted the pendulum swings a lot if someone does screw up.
4- we got the anti facecamp thing and we will eventually get an anti 3 gen thing. those should not be an issue to be looked on an individual killer level, unless it reaches chess merchant levels.
5- basement should be dangerous. it's what I was told when I suggested basement should get a second entrance with limited use so... there we go...
5.5- it's not like I don't have an issue with basement being too strong, but that's a general thing with the game and not just a trapper thing. some killers are just better at taking advantage of it. bubba still being the best at it.
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You can already do that. Easily
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557620#Comment_3557620
You've literally proved your own counter point. You can already do it. There is no need to buff Trapper to make it easier to do it.
The current buffs: -
- Faster movement speed after setting a trap
- Traps spawn near generators
Both encourage Trapper into a more patrol oriented playstyle.
If you want to be basement Trapper, you can, but it should absolutely require you to commit your build and/or trap collection to it, NOT be a basekit strategy you can do out of the gate.
You can already do it means that giving him all his traps doesn't change that.
Meaning it has no effect on it.
How did you miss that?
The commitment is the exact same regardless... you have no point here
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Weird... nothing was announced?
Maybe a bug?
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@Emoba said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557582#Comment_3557582
Definitely higher than that in max MMR bracket, which typically is where people participating in DBD forums, social medias etc all are.
doubt it.
the second part specifically.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557575#Comment_3557575
Re: "do you think people would play the boring way": Yes. Yes, I do, for good reason.
I said this in another response, but look at Artist and Knight. What are those two killers notorious for? Dropping a bird/guard at a loop to force survivors to run away for an eventual M1. That is not the most effective or most fun way to play those two killers, but it is the easiest, and that's why so many players flock to it (no pun intended, on Artist's part).
Players will follow the path of least resistance even when it's optimising (ish) the fun out of their experience. Trapper, currently, circumvents this by needing to juggle his traps, thus leading to careful trap placements that aren't all concentrated around the first hook you get being the path of least resistance.
Trapper does need help with his early game, and this new change probably won't fix it outright, but giving him all his traps from the start isn't a good idea.
boring way =/= way they personally find boring
I doubt the people putting birds at loops find it boring. they may actually have more fun in a different way, but I doubt they are doing it in a boring way just because.
I also don't see an issue with an "easy way" existing. in this case, it already does anyway. they just gotta wanna do it. (and while basement is, I don't think the 3 gen is particularly strong)
like... we all love to snipe people, but i'll still throw a hatchet at the window and be happy about it. unless I miss the window... then I'll be annoyed I missed the easy shot.
survivors giving me the easy m2 at hook as ph? I'll take it.
currently... it's easy to do a 3 gen or basement trapper. it's just not fun. and that doesn't change with more traps.
you can set up the 3 gen more effectively, but the strenght of the 3 gen is the same.
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@UndeddJester said:
I can't think of a request as common that I hate more than this one. Having all traps: -
- Directly encourages basement Trapper, which is both incredibly boring to play and to face.
- Directly encourages 3 gen Trapper, which is both incredibly boring to play and the face.
The changes BHVR have made are far healthier and fun for everyone. You can play the boring Betty Swollocks lockdown Trapper if you want, but please don't try and shunt the character down that road for everyone.
so are we pretending that players can't do those already or that seeing a bigger number would make people play in a different way than with a smaller number if everything else was the same? do you honestly think people will just decide to play is a way they think it's boring?
hag already exists and it's not even played like that (on the rare cases I see her). it would very likely be the same for trapper. the option will always be there, as it already is, but it's both boring AND honestly quite bad. barely anyone will bother with it.
there's better characters to hold a 3 gen and the basement.
You can play the boring marathon runner Trapper if you want, but please don't try and shunt the character down that road for everyone
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557475#Comment_3557475
Jolt doesn't really suprise me. It's free and works particularly well on M1 killers.
also gens go boom. it's fun
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to me it's simple. I press triangle while I watch a video on youtube.
just to distract myself a bit.
it goes away after the game starts.
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there is no good reason.
it's just a left over from when dbd was an entirely different and much slower game.
people created this scary boogeyman of trapper with all his traps and refuse to accept that he just ain't all that.
people think other people will see an 8 or 10 at the corner and fundamentally change their brain chemistry so they will play differently.
people understand that trapper with a good web of traps set up is kinda scary, but I guess they don't wanna play against that and want him to waste a couple of 3 or 4 gens setting it up. completely ignoring that hag already exists and does it way better than he ever could from the simple fact her traps recycle.
we already have the anti camping thing set up... we know we getting something for 3 gen aswell. no reason to pretend any of these 2 matter here.
whatever other thing people bring up... I have yet to hear any good reason against giving trapper all his traps. it's all a variation of one of the above things or "I don't like it"
bhvr could literally give trapper all his soon to be 10 traps, and all it would do, is make him a nice mid to high B tier killer, I think. could be overextimating it.
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doubt it will do anything meaningful
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Rather they just give him all his damn traps already...
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I completely forget that it exists
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the space engineer himself. Isaac Clarke.
and yes. the helmet stays on
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not particularly.
some I do agree. like nwo deactivating when you close the hatch. it's overkill for the 1v1, let's just not have it. and adrenaline healing you on hook... it's dumb.
while I do think pentimento is very strong, it won't do ######### most matches unless you bring another hex perk that will require cleansing. that's 2 perk slots, it's ok to be strong.
ftp and buckle up is funny in solo but too strong in swf so... yeah.
stbfl is fine. always has been. same for deliverance, just because of the variance on how it sometimes does jack #########.
not going over everything... you get the idea.
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I would be... if I knew what it was...
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553007#Comment_3553007
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553015#Comment_3553015
The price of SM's skins should not be dropped because of the balancing means some people think she is perfectly viable???
Balancing team made SM weak has nothing to do with the price with her skin. I cant understand your connection here.
They just buff Trapper means his skins' price should be increased by another 50 auric cell ??? Thats how business should be !
no idea why you replied to me there...
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Well you see...
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@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553015#Comment_3553015
Is saying Nurse is a superior Killer to Trapper a subjective statement?
Depends on what you mean by superior.
Could be.
Could also be wrong. Or right.
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@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3552825#Comment_3552825
Way I want? So wanting a Killer to be viable is personal preference now? Interesting.
There is centralized leadership. That’s how businesses work.
some people think she is perfectly viable and some that she just needs a few numbers buffed from ptb so... yes.
what is viable or not is basicaly just personal preference and not actually objective.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3552733#Comment_3552733
Even then I've seen thousands of console killers not get spun and do just fine for the most part. Now am I saying console players aren't at a disadvantage? No, they obviously don't have the precision M&K provides and some killers like Slinger or Trickster are a nightmare to play. But to simply get a normal M1? If you have an issue with that its purely a skill issue. Plain and simple
you can outskill the hardware/software disadvantage. yes. still there.
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try to down people on corridors and stuff and bodyblock the ftp user. that is all unless you somehow knew and brought stuff like forced hesitation and/or stbfl.
also, focus the ftp user down.
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well you see... you make them broken for 30 seconds.
...
profit?
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can you just take a screenshot at some point?
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the devs have said they already know what his power would be and it's a matter of getting the license.
but honestly... I don't know what to give him.
his primary thing is he teleports in a "totally isn't a teleport" way, is an absolute tank and that mostly every kill is kinda unique.
kinda like jesters idea where he grabs survivors and interacts with the environment. maybe if he gets the survivor near the gen, he hits the survivor against the gen and damages both. same for breakable walls.
he does like killing the power by throwing people into the power supply or something
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@Shroompy said:
I'm sorry but quite literally everything here is a skill issue. Yes I'm on PC, but even with a controller I have yet to be spun. Something to keep in mind as well is I don't use controllers ever, I only do so to challenge myself and even then 360's are no problem.
As for PC Survivors vaulting faster, its probably just some one running Resilience
it's not about the controller. it's the frames
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551898#Comment_3551898
Yeah , i know what do you mean.
Especially twitter is golden place for that. I am seeing some people are getting so angry when SM is getting hot costumes.
But then when i check their old tweets, they are asking shirtless Myers, Felix etc.
I guess only male characters can show some skin and can get some hot costumes. How dare woman get hot costumes lol , stop thirsty-baiting BHVR. Just give me shirtless Gabriel already.
I'll take them all... and the reverse aswell.
but... also give me the cool and creepy ones.
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@GentlemanFridge said:
It’a kinda wild, but BHVR now has an established relationship with Warner Brothers and NetherRealm. Ie., Mortal Kombat.
https://twitter.com/behaviour/status/1706334340664193506?s=46&t=MOM9e-MaWyIGCyqm4Ri7dw
There is a non-zero percent chance Scorpion is on the table.
I don't want scorpion to be the killer...
1 - he's not the villain.
2 - we do have slinger already. it would feel a bit similar.
rather get sub-zero. as we do not have an ice based killer yet... or frost I guess. she is the more evil ice user...
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550978#Comment_3550978
But it's going to be a restriction to run this perk if you want more bp, no?
Devs removed the bp from this perk because it was way too popular.
I believe they mean, make the bonus just inherent to the game. get 25% bonus bp per unique hooked survivor.
also should get something similar to survivors. each gen completed, hook save, protection hit, hex totem cleansed gives a 25% bonus. max of 100%
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@radiantHero23 said:
Well... Tbh Feng had no skin for a "longer" time now. I'm fine with it.
Skull merchant... Yeah....
Would have loved a kimono dredge.
why a kimono dredge in particular?
@TheArbiter said:
I''m glad Adam enjoyers can add another skin to his collection which was long overdue, however is anybody else kinda bummed that one of the two killer skins went to Skull Merchant? Like I get that she is a newer killer and they want to capitalize on that, but I'm sure many people would've preferred almost any other killer instead
Edit: Oh and also ANOTHER Feng skin, Lol
why would I? characters I don't play get skins all the time, should I get bummed every time a skin comes that isn't for one of the ones I like?
also... pretty sure 50% of this game economy is feng skin based
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since behaviour wants a 61% kill rate... all the maps are survivor sided. XD
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I like the ones that have the vods saved so I can watch the match from their pov later.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549283#Comment_3549283
The gen tracker and hook circle for killer are identical. They give a general understanding of the 'game score' but give no indication of which objective you should focus on to play optimally.
Giving the killer an indicator that specifically said 'go for this person next' is equivalent to survivors having an aura for 'do this gen next', which is clearly absurd.
But in both cases if you're paying attention, you can figure it out for yourself with game sense as the match plays out.
dejavu?
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@CatnipLove said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549294#Comment_3549294
Yeah, I'm not sure why people expect something just cause the other side got something. Survivors and killers are not four year old siblings, and BHVR are not our parents. As far as I know.
both sides have issues. it would be nice if one side isn't solely focused on for fixes and qol improvements. (which I'm not saying it is, just giving a reason as to why it would be expected)
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549415#Comment_3549415
read the big bold title. you would not be asking for a change that you do not need.
I don't need it, I don't need many changes that I ask for(and so do most people). it would just be very convenient.
would help me avoid killing someone prematurely, and make sure I get to 8 hooks before someone dies in those game where the survivors are just outclassed...
much like how I also didn't need the survivor version of it before. but it was quite convenient when it was implemented.
like the easier struggle on hook and while being carried.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549401#Comment_3549401
it is giving UI for player that are not good at tunneling to tunnel efficiently.
who, that is trying to tunnel, needs it? you really think people can't remember the one person?
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honestly... I don't think there's any reason.
they should add it and leave it up for a couple month or so and see the results.
and to everyone saying "it's a skill killers must have"
@NerfedFreddy said:
No it encourages tunneling and efficient plays. If killer wants it they should memorize it. That's a part of effort and commitment and shouldn't be given for free
@UndeddJester said:
When I'm being serious, I'm actively thinking about and engaged with hook stages, so it's not a problem that hook stages aren't shown to me. I don't deliberately tunnel as a rule, but if presented with an opportunity to get people on Death Hook I will take it for pressure and force them to hide more, and ofc if they then keep playing aggressively I will take the kill or force someone to lose a hook in their stead. Ofc if I wanted to tunnel, I don't need the HUD to help me.
However there are times I have been playing a chill game and not been paying full attention and forgotten who I've hooked, then accidentally "tunneled" a player out early because I thought they had another hook stage... it's entirely a product of me being lazy, not because it's hard to track hook stages.
With that in mind I consider tracking hook stages a part of the skillset of the killer, and adding them kinda dumbs that down, so I'm not really in favour of them being indicated on HUD... but I also wouldn't really be against it either.
@Nun_So_Vile said:
Nah dogs, it's really simple math and memorizing. Just put down the good good and redirect your focus to the match.
@AmpersandUnderscore said:
Because if you aren't keeping track of your own objective it can bite you, and the game shouldn't default to telling the player 'do this next and you'll probably win'.
It's the same reason survivors don't know every gen location by default. Sure, losing track of your objective and focusing on the wrong one can 3 gen your team and throw the game, but the match doesn't have a UI element or even any feedback at all to tell you that's happening. It's up to game sense of the player(s) to avoid that situation.
There's no reason to replace the game sense element of 'which objective is optimal for me to pursue next' for either side. That includes the killer.
why is it a skill that the survivors don't need to have anymore?
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3548932#Comment_3548932
your encouraging tunnel UI. the only skill behind tunneling now a days is remember hook count. it is not particular hard skill for killer but many killer don't do it.
killers who wanna tunnel will tunnel. this UI would help people who wanna avoid tunneling a lot more.
@CaulDrohn said:
I would really like to see the hook counters as a killer, too, but for a reason outside of the game itself:
I track my games with Nightlight, and that also allows tracking the hook stages. But since they are not shown in the end game stats, so NIghtlight cannot extract that on it's own, I have to set hook stages of each survivor myself. With playing survivor, thats usually not an issue, bc I can look at the hook stages right before a game ends. But with killer, I can only look at the general hook counter. And if I had say 9 hooks, and two got out, I may not know which of the two had one, and which had two hooks.
So if the devs don't want to change the hook counters not being visible for a killer, maybe at least add this info to the end game stats.
honestly, same. and how many gens were left and stuff... put that info in the end game screen somewhere
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@Farya said:
I go for p1 on every surv for a "basekit for everyone" and then I will max out (until there are no more perks in bloodweb) the 2-3 survs I wanna play. Same goes for killer.
If you have p1 on surv A, his Perks can still appear as rank II and rank III in the bloodweb of all other survs. So having p1 on everyone is making my "main Survs" getting their tier3 perks anyways.
Sorry, english is not my native language hope you understand my big masterplan :D
Other than perks I usually go for the addons I like to use, I am not switching addons on killers often. If I find a fun way to play, usually I stick to the same Addons for a long while. So I try to avoid the ones which I might never use.
@Deathstroke said:
I autobuy if there is nothing interesting. But if there is stuff I want I click them and then autobuy makes it so much easier to uprage your characters.
For the P3 part you don't need to do that to everyone to get all perks 2 prestiges is enough for most to have all perks. Most my characters are over P3 but some are still just P1 or P2 and have all perks.
I know I don't need to p3 everyone... and that it's probably best not to p3 everyone... but it will just personally annoy me if some are and some aren't p3.
@tigerlover412 said:
I see it as a game, trying to save as much as possible. For instance trying to force the entity to take as many nodes besides brown as possible, this usually allows me to get 1 prestige for a little less than 1 mil bloodpoints.
exactly! gotta feel that satisfaction when the web is mostly taken by the entity
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@UndeddJester said:
While being caught is basement is nasty and can be annoying, I think there is something to be said for the threat of it, and realising "Crap, basement is here, I need to leave and get as far away as possible!"
I'm also on Tome 1 and need to do the "sacrifice 4 surivors in basement" challenge at some point... so please wait for that :D
I mean...you can still do that. just adding an extra mechanic to the game. cause sometimes, the basement is just unfair.
@TheTom20 said:
I think it's nice to have a bit of threat from the killer side. There is much left in the game to feel intimidated as survivor these days maybe ive just been playing to long an just use to everything
we just get used to it.
adding this is more of a "getting hooked on the basement does not equals death. we can do stuff about it even if the killer stands near the stairs looking at them"
