Alice_pbg
Alice_pbg
About
- Username
- Alice_pbg
- Joined
- Visits
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Comments
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Yeah...I would love to free roam hawkins to get my bearings on where everything is.
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@SaltyFries said:
https://forum.deadbydaylight.com/en/discussion/comment/698049#Comment_698049
But these could happen:
- survivor sprint bursts to farther pallets/vaults
- Doesn't affect pallets.
- Requires synergy with two other perks to be considered decent.
- Can only be activated 5 times.
- If you are in a middle of a chase or occupied, the completed generator far away will be completed without the worry of cruel limits.
I never understood this "it requires synergy with other perks" thing... so what?
If it's good, it's good. Doesn't matter if you need 1 or even 3 extra perks
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/697866#Comment_697866
Inner Strength is also good.
So is second wind.
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@Mochan said:
You're wrong, I've been going up against a lot of Demos and they are all using their portals and some to great effect. I have even been caught by one who hid a portal on the second floor of a house in Haddonfield, he got around my watch on the stairs.
Making the portals permanent is bad move.
That will result in the "2 Gate Strategy" meaning survivors will never escape. Period.
One putted it in the balcony, also getting around my watch on the stairs..XD
But he was a bit late, I got the gen
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@AntiJelly said:
https://forum.deadbydaylight.com/en/discussion/comment/697943#Comment_697943
It's how charges work. DbD's math is all based on charges. You're thinking in very basic math, unrelated to DbD.
Yeah no...
The charge system can work anyway it wants. The numbers don't change
Going from 2.6 to 1.75 means an improvement of 32.7%, no charge is gonna change this number, because the 2.6 and 1.75 are independant from said charges
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/698029#Comment_698029
I only use one bongo while standing on one leg on my Wii balance board.
Is the other hand controlling a guitar hero guitar?
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/698016#Comment_698016
I use a Wii balance board!
Noob. Gotta use the Donkey Kong bongos
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/88716/spirit-requires-more-than-headphones
You also need a controller, or keyboard and mouse...
Sorry mate, @Clockso beat you to it
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The thing about spirit counterplay, is that 80% of it is not about the spirit herself, but whoever is playing her.
You need to predict what the player would do.
Unlike other killers where you counter the character way more than the player
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2.6 is 100% of the time it takes to break a pallet
With a simple rule of 3
2.6 - 1
1.75 - X
2.6*x= 1.75
X=1.75/2.6
1.75/2.6 = 0.673
Meaning, it's 32.7% faster.
I literally have no idea where you even got 1.485714282 from
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It's 32.7% faster. Not almost 50%
Let's not exaggerate our percentages.
+ whatever cooldown it might have
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Never happened to me. Never did it either. 🤷♂️
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Do what I do. If they teabag while running from you, down them and also teabag. Then laugh your ass out when they dc.
It's easier if you happen to be playing ghostface
Seriously...happened yesterday, I had to pause a bit to laugh XD
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Randomly, it was the only gen I did in the match, and I escaped with hatch.
I got it 🤷♂️
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Make the exhaustion last 30 seconds, and up to 80% completion of the gen.
That way, I can see it being used.
I honestly have no idea how to use it in it's current state... I still need my adept demo, but I plan on fully ignoring this perk after that
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*looks to the crowd
"Anyone disagrees?"
...
"Nope... no one" XD
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If I get into lobby where all my teammates are 15 or below, I'm leaving... killer in theory is also around that level, I don't wanna abuse the new guy
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Dodging high ranks, looking for low ranks... that kind of stuff. Survivors would do it too if they see the killer rank.
@pemberley said:
I’m of the opinion that they should because it would be fair and killers have a minute to prepare and commit if they know they’re going up against survivors well above them in rank (and vice versa - if you’re a rank 10 up against 20s you can choose to take it easy or avoid them entirely.)
I would say that survivors should also see killer rank, but since it’s still 4 vs 1, I think survivors have a much higher chance to manipulate the system to bully and mess with queues. I would definitely say survivors should see killer rank if they’re playing solo, but I don’t think the system is sophisticated enough yet.
Until matchmaking is fixed, killers should see survivor ranks so they know the full story instead of getting dunked on all match only to find out the Entity ONCE AGAIN paired reds and purples against your low rank or beginner killer.
While I'm sure some people would use it for good.
Getting more prepared for higher ranked players, getting a more meme build vs low ranks.
It's way too abuseable
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/696541#Comment_696541
Why not give killers rifles?
Stupid question.
Hillbilly already has a gun
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Better question, why not?
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I made the calculations in some other thread...not gonna look for it.
But you go from needing like 180 bloodwebs to get every perk on a killer to 110 or something.
It's an obscene amount of blood points saved
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@FireHazard said:
I'm playing him literally almost every match, the only time I don't is when I prestige him and need someone to get starter BPs for his new perk load-out.
Already prestiged it? I'm impressed.
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@Peppa_Pigsaw said:
https://forum.deadbydaylight.com/en/discussion/comment/696471#Comment_696471
You also stated they changed it....
At some point, they decided her ambush wasn't considered a basic attack anymore. So they changed it.
But the exposed effect was getting triggered from it. That was a bug.
They fixed it.
@Peppa_Pigsaw said:
https://forum.deadbydaylight.com/en/discussion/comment/696391#Comment_696391
Uhm, the entire point of the Reverse Bear Trap is for them to NOT do gens. It is called a stall power afterall.
And like @Mookywolf said
@Mookywolf said:
https://forum.deadbydaylight.com/en/discussion/comment/696394#Comment_696394
im a pig main that doesnt really agree its a bad thing... make it baseline, then we can screw over the survivors who decide to do a gen first. tampered timer, and Jigsaw's sketch. much higher risk of their head going pop. fine by me. they'll still have to waste time with boxes but under more stress.
or they try to get it off before gens and waste even more time. i dont see a losing scenario here.
There's literally no scenario where making ruleset number 2 basekit doesn't end up with pig winning
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@Peppa_Pigsaw said:
https://forum.deadbydaylight.com/en/discussion/comment/696371#Comment_696371
See the thing is, having Rule Set be baseline would actually hurt her. Because survivors when they see that the boxes don't have auras, they will just do gens and then remove traps normally. So I'm actually glad they have ignored that in all honesty.
You are literally the only person that thinks survivors doing gens with the trap on is a bad thing
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I'll suggest again Ohtofu, he does coaching videos, he even has one recent on myers (which you said was your guy)
But all you gotta do, is put gameplay on some site for us to see, and we will give you tips. ^^
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@2Khours said:
https://forum.deadbydaylight.com/en/discussion/comment/695921#Comment_695921
i was! i was playing legion with sloppy and thana and dying light
Thats your issue
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Were you using dying light?
It has been crashing some games after a certain amount of time or stacks
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1) I like that
2) pretty sure that's to avoid accidentally killing someone on the ground when you're trying to hit someone close
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I only not use on 2 conditions.
- It's not unlocked on the killer I'm playing.
- I already unlocked every perk on everyone. (This one might not be a factor for a while...XD)
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@tehshadowman33 said:
https://forum.deadbydaylight.com/en/discussion/comment/695530#Comment_695530
Legion is borderline almost fun.
They need to revisit them.
They need just minor tweaks on the same level as Doctor.
They do need a revisit.
Doctor needs a less extensive visit.
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/695507#Comment_695507
Along with The Crapper being added and with his own theme song. Seriously though, Trapper should start with more traps. Preferably, all of them.
And then some.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/695523#Comment_695523
Are you leaving because you had Dying Light equipped?
Could be the problem.
No, just because of the stupid reference...XD
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I...I like legion...they are fun...
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@trendyfartknocker said:
noed would be fine if there was a totem counter on the side or something. What do you expect me to do if im a solo, walk around the whole map to make sure EVERY totem is broken....i don't think so
Jeeeez, you millenial gamers want everything. minimaps, quest NPC indicators, objective counters, etc. Back in my day, we had to keep track of it mentally and we LIKED it.
No we didn't, we just had to...XD
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@THEghostface said:
https://forum.deadbydaylight.com/en/discussion/comment/695512#Comment_695512
Yes, and I was not aware that DL was the cause.
Now you know... AND KNOWING IS HALF T... I'll leave now...
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/88392/are-you-seeing-a-lot-of-inner-strenght
Inner, DS, Head on
Probably going to be a stop combo once more people start using it. Maybe even add Unbreakable too.
I actually have all of those unlocked on nancy already, plus quick and quiet.
Got kinda lucky on the bloodweb
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It's not supposed to happen. I destroyed 1and nothing happened, but on the 2nd it activated.
I have it on video, but it's already in a bug thread so I don't really need to put it here
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@Hoodied said:
GhostFace does not exist any more
He managed to fool the cops into thinking he was the victim all along
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@Mookywolf said:
i got it just this morning actually. its "with the demogorgon, hit 5 survivor (s) with a fully charged Shred attack" seems... a bit much for only 30,000. i think it should be 3, like you said
Well...they are pretty easy to hit imo.
It's like legion's one. "Hit 4 survivors while in frenzy" or cause deep wounds 4 times...something like that.
"4? Ok... "
*procceds to hit everyone a dozen times
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Maybe, use portals X times...🤔
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- game mechanic. The killer is considered to have bested you, so you go to the downed state
- block line of sight, try to be unpredictable. Try watching people playing against nurses on youtube. She's the hardest killer to lose, but you can do it.
- sabotage? Because if it was fast, someone could create a deadzone in minutes. A team of 4, seconds.
- no. Camping is considered fair game by the developers. Don't worry about salt
Edit: btw, welcome! Hope you are enjoying yourself ^^
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There's an addon to see wounded survivors.
Don't know if it would work on nurses...I haven't unlocked that yet
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/695181#Comment_695181
I’m that Claudette too. :)
https://forum.deadbydaylight.com/en/discussion/comment/695179#Comment_695179
I sorta agree, she just doesn’t have a lot of counter play.
Yeah, not a lot. But enough to buy a decent amount of time for your team. Which is all that's required
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Spirit has counterplay as is fun to play against.
And no, you don't need iron will
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/694934#Comment_694934
That would be way too much. You'd be getting 1500 bloodpoints just for one common addon. This would just mean you could forever only use red addons and that's it. It really should only be a very small amount of Bloodpoints if anything.
It would require 2 brown addons to buy 1.
The player would have to sacrifice way too much to use only red addons
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/695063#Comment_695063
Mother’s Dwelling is pretty good for BL.
Well...20% of the map. Anywhere else, you better run fast. XD
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It will be implemented soon.
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Just rotate the analog, works better and it's easier
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Nope, kids are off the table
