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Akumakaji

Akumakaji

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  • @tippy2k2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3188460#Comment_3188460

    I've actually hit the point as the killer that if I have a survivor (especially on Death Hook) who finishes a gen knowing their Death was coming, I'll let them survive.

    If the gen isn't done by the time I get there, you gambled and lost but if you finish the last gen with me breathing down your neck, you deserve the escape.

    Unfortunately I rarely get the same courtesy extended to me but I knew finishing that gen was probably going to kill me and I did it anyway. Am I a hero? Hard to say. But yes, yes I am.

    https://www.youtube.com/watch?v=bWcASV2sey0

    That were probably the most moving and best 4:45min of today. Thanks for that. But now excuse me, I am off again to kill some wanna-be heroic gen jockeys. Yeehaa.

  • This is a pretty interesting topic with no easy answers. On one hand I would want to include as many people as possible and offering them a nice gaming experience. On the other hand, stuff like this can be easily exploited by the non-handicapped playerbase, as nearly all competitive shooter players run FOV at its max.

    DBD is an old game by now, we just had the 6th anniversary. I wholeheartedly believe that introducing basekit Shadowborn now would help a lot of players who have issues with the game, BUT at the same time topple its precarious balance. With this kind of changes there is always some kind of tipping point were you might tipple the whole thing by making it even more inclusive. I don't know if this is possible without some compensation of any kind or if its too much of an intervention into the core game mechanics, but it could very much be so. You always sound like the a-hole if you say "sorry, but maybe this game/activity/piece of media isn't available for you".

    Catering to everyones tastes or special conditions also waters things so much down that its killing uniqueness. At some point you spread your content so thin, in an effort to reach everyone, that it hasn't any substance left. And again, I know that this might come off as pretty arrogant, being someone without all this restrictions, but I have experienced it in other fields before. Sometimes you can't eat or drink something thats on offer for everyone else, and then you can ask for everyone to find another place or you just accept this and find something sort of a compromise on the menu, even though thats not what you would want if you had the full range of options.

    As I said: with topics like this there are no easy answers and the only thing thats easy is how you might offend someone in whoms situation you are not. All this people with FOV related issues have my sympathy, and maybe we could find some compromise and add at least a tiny slider at basekit? Maybe even 5° already help, without giving regular joes and janes a noticable advantage.

  • image.png

    Being able to juke a killer by crouching in front of them, made credible with your next favorite RE-chapter coming 2023.

  • @shalo said:

    WE did the gens, sadly Claudette was caught and camped after were done, but how much fun do you think those 2 had? And, yes, the camping Bubba said good game afterwards.

    https://us.v-cdn.net/6030815/uploads/8S9CTQXH1B0T/vlcsnap-2022-09-15-22h10m08s864.jpg

    Though to say, it apparently didn't happen at 5 gens, but at the 2-3gens mark, so I guess even those two had some play in the open and probably looped Bubba for a while, as these were the only hooks at that point.

    Could be that he camped that first survivor from the very beginning and the 2nd tried a daring escape after their gen was done? Hard to tell from one picture alone. That being said, the basement on this map is especially devious with Bubba and unless the Bubba player goes roaming (like I would do most of the time ... unless the whole group was a bully SWF who send me to that map on purpose) you just can`t get them out.

    Regarding the post game chat: when you utterly crush your opposition its most often more curtious to just say nothing and just move on, but a "gg" on its own is not toxic in itself. What else should the Bubba say "rofl really bad play. OMG why did you go down there?". Very few survivors, who won a game with just 1-2 hooks won't say "gg" either, its just some common gaming phrase and you shouldn't read too much into it, nor carry that game with you in your head for too long. Right now survivor queues are so short that you can just be on your next match in no time and do much better, while that Bubba is still "gg"-ing an empty lobby.

  • @sluc16 said:

    Just run two or three gen slowing perks and that's it, three or four easy kills, no need for skills at all. Is so stupid.

    Here is some food for thoughts: if all you needed to do for a 3k, possible 4k, was to camp one single survivor while running two or three gen slowing perks .... wouldn't you have an even easier time gettin a 3k by hunting survivors down? With one surv hanging, if you even got one other occupied with running away from you, your gen slow downs and additional hook states on a second survivor should make mince meat out of any opposition you are facing.

    So maybe it ain't that easy? Or maybe you guys just missplayed big time; happens all the time and even to the best of us ^^

  • @VoidVictorious said:

    The thing is in 40 matches I have gotten the map twice without offerings. This is sickening. Please comment and upvote in my bug report topic if you agree: https://forum.deadbydaylight.com/en/discussion/343783/playstation-4-raccoon-city-map-spawns-are-too-low-after-patch#latest

    2 of 40 is basically exactly the predicted 5% chance when queuing up. Well, then you got quite some games ahead of you. Good luck :V

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/3188061#Comment_3188061

    Okay let's see, i don't know yours exactly but i if remember correctly, mostly both side player and not much bias. Thick is 70% funny troll posts and the rest is mostly bias free. Suzu has leaned more into the killer biased side over the last few weeks. And never heard of Schenekiller, sorry.

    I mostly remember the heavy biased people because their extreme takes are the most entertaining to read.

    About my "flex", it's just to show that i know how killer at the bottom of the barrel gets treated no matter how nice they play because it seems they weren't so many doing that. It changed over the course of the last year going by the many nice playstyle discussions a few weeks/months ago.

    And for the whole bringing up comment history, i just lead with that since the guy i commented on made such a big deal of it.

    Also i don't expect people with a small amount of postings here to make an effort to remember people without extreme opinions like the "infamous" Sluzzy or posting number monster with over 20k like Orion or goodboykaru. It take a certain amount of interaction to remember specififc people.

    Well, fair enough, thats a more thought through answer then I expected ^^ Still rings a bit weird to bring up ones comment history, but I can see were you are comming from. Lets call this a draw for now.

  • @AverageKateMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3186999#Comment_3186999

    "Arrogant Dreams of Superiority" That's what you say to people who use the perk. Seriously?

    Ah, my bad, I forgot the winky face :P

  • @KayTwoAyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3187915#Comment_3187915

    Take a minute and think about it. It is worth your time.

    Is there action hypocritical? Yeah, thats usually what happens when a victim creates victims of their own.

    A school bully can be a victim. Perhaps they are a victim of their parents, but the kid their bullying doesn't see that. Doesn't make the bully any less of a victim.

    You should listen to people's actions, not discredit them.

    Interesting thought ... but you know how often people DC when you run Lethal Pursuer and they go down within 40s of the game starting? Sure, this gives the killer definitely a legs up, but when the killing is running off to patrol the next gen, you basically lost nothing. Yeah, you got one hook stage and need to play it a bit saver, but this alone is not as bad as, for example, losing one of your totem 40s into a game, and a killer can still play a good game after such an early loss.

    People who rage quit just at the start of the trial because they got a bad start ARE ruining it for all the others, and with no real reason to do so. Its just sore loser attitude, not "a victim lashing out".

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/3187378#Comment_3187378

    Oh please, if you know MY comment history (which i don't think you do) you would know that the last 2 years i played camp- and tunnel-free and friendly non killing killer and even i had a real bunch of first hit/down/hook DC or even DC just from knowing which killer i was playing or which map we were on.

    Those survivor that are addressed in this thread, not the 4 slugged outliers for example, but the sensitive instant DCs as soon as the game slightly doesn't go the way they want, do it no matter how the killer plays.

    Do you know MY or ThiccBudhhas comment history? Or SuzuKR's or Schenekiller's? Not hating, but this is a pretty weird thing to flex about and you brought it up a couple of times. When you spend time on the forums, some people will remember you and the stance you have taken in the past, but I guess less then 0,5% will study someones comment history, just to get a reading on what a person they are dealing with.

  • I am actuallly sad that some of the coolest realms only have a single map. I want Hawkins Lap to return as an Umbrella Lab, in part because I loved Hawkins and in part because this would make the RE maps the most despised in the community :D

    But also Silent Hill! Midwich is one of the coolest and most evocative map, yet we only have a single Silent Hill map. I would love some part of Silent Hill Downtown or the lake site as a map. But there is also a lot of potential for more indoor stuff, the Hospital would be a no brainer, though it could step on Lerys toes, I guess.

    Besides that: yeah, The Game and Red Forest are in dire need of some rework and resizing and look at The Eiry while you are at it. That map has so many issues: its nice to look at, but its big as hell, BRIGHT, Trapper could as well have no power there and the main building is super strong.

  • Indeed. Its interestingly, but unsurprising, mostly a thing in higher MMR.

    Nowadays, the god loopers in a given group of survivors will nearly infallible run it and you have to always take it into account at certain situations and often get baited into hitting them when DHing; though it is never so problematic that you fear swinging.

    But about a week ago I smurfed my account a little bit in order to grind out the last couple of pips to get into Iri1. And as soon as my MMR dropped did DH disappear entirely. It felt so jarring, but made totally sense: the good player's in the higher reaches are, well, good enough to capitalise on DH and turn a sticky situation into a getaway, while less experienced player's just have to get lucky or go down.

  • @Vanishlord said:

    Just so you know I'm not referring to the forums I'm reffering to the actual game. Is it just me or every couple of matches theres always either a camping killer or a troll survivor or something else. I want to hear other peoples opinions on this. Here is linkbto poll https://forum.deadbydaylight.com/en/discussion/346530/our-community-is-toxic#latest

    This has always, and will always, be a part of a game like DBD. Not much changed since 2017, here is an interesting read from that time. Its sort of a time capsule, written for an audience 5 years ago, yet it still addresses the same problems and aspects we lament about the game today. So its probably just human nature. Knowing this might make it easier to cope with everything.

    539 votes and 105 comments so far on Reddit


  • Yes, the new DH is gaining popularity, now that survivors got some time to get used to its quirks and timing.

    Its the exhaustion perk of choice for power survivors,because it can be used midchase and on demand when you are most vulnerable, ie wounded and out in the open/out of position.

    BUT that's ok. I applaud BHVR for succeeding at the seemingly impossible: ending DHs stranglehold on the game and pulling its tooth, while not nuking it from orbit and nerfing it into the ground. In the right hands it's still extremely effective, but it's window of opportunity is extremely small.

    Most survivors will try to bait you via brute force, ie suddenly turning tail during a chase and running directly at you. In this case its your responsibility to correctly identify this ruse and just let them hit the floor 0.6s later.

    DH is still strong in the right hands, but to gain value from it survivors have to play clever and have a plan, and you can crush their arrogant dreams of superiority pretty consistently.

  • @EvilSerje said:

    https://forum.deadbydaylight.com/en/discussion/comment/3168725#Comment_3168725

    Bro, come on, you almost there! Don't give up. Glad to see fellow achievement hunter.

    Grindy achievements - nothing to say, just play that killers, you nearly done them.

    From the void she walks - ask survivors to help (win a game, but don't kill the last ones, show that you farming, then blink around them to lull their vigilance, after that triple blink and grab, survivor won't run away, then you can release him, you only need to grab him)

    Collision course - you almost did, nothing to add, pretty simple.

    Evil Incarnate - that's the tricky one. My advice: make a certain build. I suggest Play with your food + Nemesis + Deadlock + Insidious. At first, get to tier 2 and hit a couple survivors, gaining evil in the process. You can hook couple to fool them. Stall a game as much as possbile. When nearly tier 3, run after survivors and eat pallets to gain as much PWYF tokens as possbile. After that tier 3. You'll be zooming and unstoppable. If last survivor hide in a locker, take him to the most isolated area or corner with no lockers, pick and drop him until he escapes, then you'll catch up him pretty quick with PWYF stacks. Another way is to find hatch and stand on in with insidious. Either survivor do gen and reveal his position, or come to your trap - in either scenario you close hatch and chase.

    Outbreak Breakout - .... Well, that I don't know how to do. It makes me cry 😓

    image.png

    Hey there, kind motivational person :) I just wanna give you a status report.

    I got nearly everything done, but I loath, loath LOATH that Evil Incarnate achievment >_<

    Not much that I can do about that one but try again and again and again and being twarded again and again by "clever locker gameplay" and "exhilarating contests of will" at the locker door. Gosh, do I hate this concept. Same about the not so hidden achievment, I have come extremely close to killing all survivors by my hand, but invariable and without fail, the last one will ALWAYS have Unbreakable and a hatch around the corner. Its like a natural law :P

  • @Chocolate_Cosmos said:

    Why so many people are mad for such bad perk? It's not like it was popular or great perk anyway.

    Did it need nerfing? No. Did it need buffing? I quess maybe? Would that be good perk even if it is the old version+ buffed? Nope.

    Because, even though it was never a strong perk that gave a lot of value, WHAT it delivered in spades was outright fun and glee. The sound of a blast mine, this low-pitch rumble and a killers grunts of pain, thats the biggest single endorphine drop this game can deliver. My main survivor build of the last couple of month consisted of Head On/ Quick n Quiet/ Blast Mine / Windows of Opportunity. Its not that strong, but I always had loads of fun, even if I ended up being sacrificed. And being such a niche and suboptimal, yet fun perk, all its enthusiastic users were pretty bummed when the last patch hit and nerfed this out of nowhere. Zapped by a bolt of lightning out of the clear, blue sky.

  • @AshInTheTallGrass said:

    https://forum.deadbydaylight.com/en/discussion/comment/3185918#Comment_3185918

    They're also very hard to stun with a pallet 🤔 Hmm, that might've been intentional . . .

    I did that challenge with Blast Mine/Head On/Quick n Quiet/Parential Guidance. In the end I got it with two head on's, one blast mine and one wriggling off the shoulder, of all things.

  • @SuzuKR said:

    This sounds like an absolute balance nightmare.

    I have a Deja Vu moment, but I have the impression that you said this exact words to me before :D I wounder why?

  • @Jareth said:

    I don't think any survivor achievement is overly difficult but some are grindy or make you play differently. Looking at Power Moves, I had it unlocked 3 days after the chapter was released. It's probably one of the most relatively difficult for survivor but I wouldn't say getting it is that difficult. Killer achievements tend to be harder in general. I can't imagine how frustrating it would be to try to get Evil Incarnate these days.

    I hear ya. I tried about 24 times to get Evil Incarnate, but failed each and every time due to some "clever" locker play. Its very frustrating, but what you gonna do? Smurf your account and give baby survivors a very strange and rough first impression of this game? Hmmm ... this could work ... ugh. Despicable :V

  • That would at least a tiny buff to his buggy and busted mess of a left arm. I would go a step further and also leave Oroborus worms on windows he vaults through, that convert the next vault into a slow vault. Either leave that loop or get hit, it feels very Wesker to have a contingency in place like this and let everything work out "just as planned".

  • I will forever NOT get the last hidden killer achievment, ie kill all four survivors by your own hands. I have gotten 3k a lot, but the 4th one always has Unbreakable and the hatch just around the corner. Seriously, this just seems to be a hard coded into the game code, it will happen without fail. No Blood on my Face!

  • Of course you always feel the kind of tome challenges, that are up when a new page is turned. A lot of Blights and Nurses this month, more then normal. I really havn't decided if this was just some fluke or some sick joke on some interns part. smh How could you do something like this in the current climate of the game when half the complaints here are about "I just face Nurse after Blight after Nurse"?

    Oh well, I guess every killer deserves some love now and then? Lets hope for a sick Silent Hill rift then later this year with some awesome Pyramid Head and Cheryl cosmetics :D Of course, the page 4 Pyramid Head master challenge will be some BS like "hit three survivors with one POTD. Do this two times. Complete this challenge in one trial"

  • @Bot_Salvo88 said:

    From what I noticed there's a huge problem with matchmaking. This leads to very depressing matches. No matter how good you are, you'll get paired with bad players every now and then. Many people give up because they think they got zero chance to win since they feel like their opponent is way too strong compared to them.

    This mentality is a bit stupid since it means that people don't want to try and win but want the free win in their table. If we all play with this mentality by simply disconnecting every time something doesn't go in our way, we'll never improve and the skill level will be low in general because nobody wants to improve.

    Long story short: do your best instead of crying about it.

    People probably don't always want an easy win, but the MMR system leads to a lot of unfun situations on both ends of the spectrum: you lose a few time too often, maybe even by offering some stellar looping gameplay and help your other teammates out, so your MMR drops deep enough that you are paired with potatoes who are too scared of their own shadow and if you mess up too much you will end up in MMR hell where you can only break out by doing at least 3 gens yourself. Ugh :V

    On the other hand of the spectrum, you might not really want to do all the killing you could do, as getting a bunch of 4k's will lead to just sweaty matche after sweaty match and no opportunity to just enjoy an evenly paced game. You either play balls to the walls or lose miserably, no room for anything but big gen regression builds or just throwing a coin.

    There is really no casual option right now and that sucks a bit. You see it in the amount of people who are thirsty for that bot mode. This is actually ludicrous in a pvp game, but a lot of players seem to be fed up with what they are served. I still massively enjoy playing killer, but sometimes the constant barrage of cheeky survivors and sweat fests drains your mental fortitude. I know, you can always take a break from the game ... but we don`t have the option to play casual queue were everything goes. This game is threated as a finely tuned pvp event, but a lot of stuff is so out of whack that a true MMR system feels strangely out of place at times.

    So is the solution for peeps who don't want to deal with this anymore just to smurf for an evening and then sadly stomp a few baby survivors? MMR is slowly draining my will to kill, every single time.

  • @Persephone_ said:

    I realise it's rare but I got "Left For Dead" without even knowing it was an achievement. 😂

    I found "Hemophobia" difficult and annoying - escape Crotus Penn Asylum without losing a single drop of blood. Even with the map offering you only have a 50% chance of getting this specific map and playing a whole game with out being hit sucks for the team as you are not spreading Hook stages. I ended up getting it against an AFK killer eventually.

    Other achievements are counter-intuitive, like picking survivors up out of traps or booking hexes and will probably take me forever to complete for that reason.

    I got both, "Hemophobia" and "Item of Obsession" the same way, ie some afk killer in the earlier hours of the day on a day off. Item of Obsession has the potential to be "harder" in this regard, as you have to be the last survivor to leave the trial while also being the obsession AND not getting hit. Thats a bit convoluted again :V

  • @alpha5 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3185336#Comment_3185336

    'preplan'... When else are you going to plan? Afterwards?

    Lolol, gotcha :D I bamboozled myself again, thats a specialty of mine. What I sorta mean is, that while working on a gen you can plan your escape route in leisure and with no pressure at all, contra planing it on the run when the killer is breathing down your neck, but yeah: bamboozle is very effective against mu brain. Cheers.

  • Your mileage my vary, but Windows of Opportunity has so much going for it: while working on a gen it shows you all the windows and paletts in the vicinity and allows you to preplan an escape route. It also shows were the action is happening when suddenly palettes are dropped and you can run a killer like clockwork for what feels like hours on end. And you can use the perk without getting wounded or while wounded, doesn`t matter.

    When playing killer you definitely feel it when a survivor is running that perk: they lead you to a palette, drop it on your head and are off to the next one, possible through an awkward window without any downtime or even splitsecond of hesitation.

  • @Bot_Salvo88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3185085#Comment_3185085

    Yeah there was a challenge that require you to hook the obsession 3 times in one match. The easiest way it to tunnel them out and praying that they don't rage quit. The other way is to play normally and pray that they don't do gens. Either way, I chose the tunnel way since it was a bit easier.

    I did most of my obsession challenges, including this one, with a Nemesis/Endurance/Spirit Fury build. Way easier and less bad for your karma counter.

  • @zeemgeem said:

    https://forum.deadbydaylight.com/en/discussion/comment/3185266#Comment_3185266

    Dead hard gives way more distance than a little dash now. Do you think a perk that makes survivors take no damage when not exhausted would be fair? Because that's all it is, especially with the cheater epidemic running rampant and auto dead hards in many games. That's not even mentioning how it now completely negates the powers of some killers. Trickster loses all laceration on a DH when he didn't before, Victor now enters a hit CD and therefore can be immediately kicked, Artist loses swarm on that survivor, Hillbilly's chainsaw is ended, blight and nurse get a longer hit cooldown. It was buffed a lot more than it was nerfed, and where it only felt a little like a free win as a reward for losing before, that feeling is tenfold now. DH on its own in the current state it is is almost enough to never want to play anything other than Slinger or Blood Echo plague just to make it go away. Why does a perk that can completely kill the entire fun of a match, not to mention one that potentially buys minutes of chase time as a reward for LOSING THAT CHASE need to remain in the game? It's just ridiculous.

    Wow, bro, you surely got a lot of salt bottled up. Its ok, let it all out ... but you really need to calm down a bit. I was one of the biggest opponents of old DH, ran some of the builds centered around fighting old DH (Septic Touch/Blood Echo) a lot and even changed my name to Anti Deadhard Alliance and tried to educate survivors on the errors of their ways, BUT new DH is an awesome perk and does not deserve this kind of hatred.

    Yes, old DH was the plague incarnate and shall burn in hell for all eternity, but BHVR managed to do both: do away with the aspects of it that totally killed the fun of playing killer AND not nerfing it into oblivion. There are still survivors that think that it lost all its power, but thats non-sense. In the MMR region were I play my survivors use it a lot, not as much as befor, but by now its back to the most used exhaustion perk that I face, for the reason alone that it gives you a chance to get away when you are most vulnerable, ie wounded and out in the open/out of position. No other perk has a chance on demand, but this is balanced by how small the window of opportunity (heh) to use it right is.

    I still get bamboozled all the time by survivors suddenly turning tail and running straight at me with the DH activated, but more often then that I see that coming and just let them die on the floor half a second later. During chases you can actually bait it out in a meaningful way, but you don`t have to give every survivor at least 3s of bonus chase time just because you are afraid of getting Dead-Harded.

    Killers are probably in the best spot they have ever been and its the soloQ players spot now, who are in the most dire need of some love from BHVR, so dont sweat that much and just enjoy the game :) It all begins in your head.

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/3185150#Comment_3185150

    I got it in my first try I guess I was lucky. I ran all gen perks and toolbox with BNP and got 2 gen done with teammates at start and then fixed one with the brand new part and then killer chased me but gave up and I did the last gen while injured.

    Well, lucky you :) I got somewhat lucky and made it on my third or forth try or so; I had already decided that this would be a very, very long evening, when the stars aligned and I got it out of the blue, but I sometimes think about it when I am doing survivor. Funny enough, there was a game during day one of the big, bad patch, you remember? Everyone was just losing their mind and many survivors were refusing to touching gens or something and killers were confused about this all-you-can-kill buffet, were I legitly did ALL 5 gens by myself. It was baffeling.

  • @GannTM Whats your favorite spirit build? I have played her a fair bit, but never totally got the hang of her power. The few times it clicked were a thing of beauty, though. And yeah, I know that Mother/Daughter ring is as much a crutch on her as old DH was for many players, so I never touch those. I love to run poor and often looked down upon Predator as a sort of training wheels, though, as it helps me a lot in pinpointing a moving target.

  • Well, its obviously "Outbreak Breakout" :V That one is cursed beyond cursing and could need 1200 games, if you are unlucky.

    If we don't go by steam achievments, but also take tome challenges into account, there is also Dark Sense son the 4th page of the 1st Tome, ie "finish repairing 4 generators while using the perk Dark Sense". The only tweek that makes this bearable is that the once the last gen pops, the gen you are working at also counts as finished, so you "only" need to finish 3 gens yourself and be working on the 4th one when one of the others pop, but still, this ain't no joke and has the potential to be a very frustrating tome challenge.

  • I am pretty sure that you can hit the same survivor twice, but 15s is a really short time frame, so maybe you were just off by a second?

  • @Blue_Archer33 said:

    As the title implies, I want to ask you all what you think about using Wesker's Bound as a Map Mobility tool.

    When you factor in the slow walk speed while it charges, how slow you move during recovery, and how far it actually takes you (at full efficiency since you can bump into obstacles) do you think it is truly worth it to use the two Bounds to traverse the map? I'm unsure of the numbers and stats.

    I think someone did the math that you only save about 2s with both chained bounds, but then might end up with no charges left to do something about survivors you might find and need to recharge both bounds. BUT it helps you a lot to get back into a chase when a survivor vaults after a hit or palette stun etc. and it also helps you to quickly reposition your point of pressure, so it can be a beneficial a lot to you to chase survivors off a distant gen etc.

  • @Bot_Salvo88 said:

    Have you tried to walk backwards?

    Have you tried turning if off and on again?

  • @[Deleted User] said:

    ok but explain blight

    Blight is an old killer by now, Wesker is the newest addition to the roster.

    BHVR could be testing the water with Wesker, ie trying out if a 40m TR is a viable counter for the faster killers, while on the other hand make them "more stealthy" because you sometimes hear them constantly and buff certain perks like Starstruck and then later patch a bigger TR in for killers like Blight and Nurse.

    The second option is, that the bigger TR is just part of his kit, even though we consider the dash and infection the main part of his power. A similar thing happened with Pinhead, ie the chains are his power, but sometimes you build entirely around his chain hunt ability (his secondary power) and might not even use his main M2 all game. In this regard the Distressing/Coulrophobia/Unnerving Presence or Distressing/Starstruck/Awakened Awareness builds also mostly utilize his big terror radius instead of his M2 power for the main power of their build.

  • I had a game just 10min ago where everything went okay, I was playing Wesker on Azarovs Restingplace and hooked everyone a couple of times and the first one died after 2 gens were done.

    But then the Mikaela that I was chasing down and nearly cornered pointed at a locker and low and behold, an Ace slowly emerged. I shook my head and remembered the old saying "snitches get stitches" and killed that Mikaela off. I cornered the two remaining survivors pointing at each other and thought that they were cute and trying to determine who should be sacrificed. In the end I let Ace go and gave him hatch. In the post game chat everyone was still there and quite agitated that I let Ace go, who apparently had not touched a single gen, but even sand bagged his other team mates.

    Thinking about it, that Mikaela could only have called that Aces locker if he had entered that before I started chasing her, so I guess that I gave a troll the hatch. Then we had a smal discussion if what happened was a bannable offense and here I could confidently explain what was and wasn't such an offense :)

    So tl,dr: I was sad that I apparently gave the bad apple the hatch, but in the end it doesn`t matter too much

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3183764#Comment_3183764

    Actually I'm pretty sure that is exactly how stealth works if someone is well hidden.

    *Monty Pythons How Not To Be Seen flashbacks intensivy* Oof

  • Make map offerings work inverse: you have a drastically reduced change to be send to the burned offerings realm.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3183473#Comment_3183473

    Yeah Lethal Blink is a score event. It triggers while hitting a survivor post-Blink and pre-fatigue. From there you have 15 seconds to get 2 Basic Attacks off.

    But like I said if I'm reading it correctly, those 2 attacks can also be Lethal Blinks, because that's a score event not attack type. It's classed as a Basic Attack by every perk known to mankind, so I don't get why it wouldn't be for this challenge.

    Ah, now I get it. Yeah ok, but thats still pretty convoluted and not that easy for a baby nurse --- well, in the end I cheesed it. But thanks for clearing that up.

  • "Hit 2 Survivors with a basic attack within 15 seconds of hitting a Survivor with a Lethal Blink as The Nurse", thats the exact text

    @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3183454#Comment_3183454

    Oh my god no this one's really easy actually if I'm reading it right. As we know from like Starstruck (or perk that uses Basic Attacks, like Surge or Sloppy) her blink attacks are classed as Basic Attacks, not Special Attacks. It's literally just get 2 hits within 15s of blinking to someone and hitting. The reason they stipulate Basic Attacks is to allow people to use like Spasmodic Breath (is that the "become a 115 killer with no ability" add-on?) or if they mess up and you xb get a regular M1 too.

    Again that's if I'm reading it right, but it should be a lot easier than you think.

    You might be right? But isn't a Lethal Blink a score event when you, well, blink at hit someone? I did it during the exit gates thing with a farm group. The game before just hitting once after a Lethal Blink didn't seem to work, now I hit 3 times ... I guess the sweet spot is 2 hits ... who would have guessed? :D

    But jokes aside, thats a real asinine challenge. Ugh.

  • @GoodBoyKaru said:

    I'm away from my pc and even if I wasn't I don't want to boot up dbd today what's the challenge again?

    After a lethal blink within 15s hit two survivors with basic attacks.

  • This stuff usually happens when you are in a salty mood and DC a couple of times because your queue times are instand. Then you are suddenly hit with an hour long penalty and finally cool down --- and when you finally can play again and are eager to show 'em, THEN your ISP is hitting you with a legit DC and THEN you feel that its kinda unfair.

    I am just very empathic here and brainstorm how such a thing could happen, and in no way, shape or form have I experienced something like this myself before. Pinky promise!

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3183378#Comment_3183378

    Missing Poster

    Marked survivors look extra stylish. Increases Devious Bloodpoint gain by 200%.

    Love it :D

  • New Killer eh.jpg

    What ghostface add-on is putting your face on a poster instead of the standart red circle?

  • Lol. As hilarious as that concept is, but that gets a hard no :D

  • Wow, that's about the most tame "toxic" message I ever read.

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