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A_Skinny_Legend

A_Skinny_Legend

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  • There will be at least one bomber in the swf elite death squad. Most likely the flashlight guy.

  • Maybe once the director is gone, in the meantime we can settle for a generic ( original) demon with wings with a body to die for. He'll have 12 packs, and his power will be like a flying one, more like a heavy jump with some weight onto it and when he lands he deals damage to the surroundings. So if a survivor, gen, and used pallet is within his radius, they all get damaged. He'll need a large cooldown.

    Idk about the perks.

  • He seemed to struggle even when survivors didn't take the match seriously because it was the ptb. So hopefully he gets a buff. Mostly his tier 3 range, or quicker recovery while in tier 3.

  • @Northener1907 said:

    Nurse. She is goddess. But with me she is weakest killer in game, survivors laughing her.

    I am new as her and i am waiting tutorial mod for more pratice. Because i bored depips because of her.

    I remember when I first tried out nurse, I went with no kills for a while. When I was in those matches I couldn't tell if the survivors were staying to help me with my blinks or to taunt me. Either way it helped out in the end.

    I was also inspired by a nurse that downed my whole team and she was wearing her Lady Lunatic outfit. She definitely came off as a Goddess.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2234542#Comment_2234542

    People really aren't underplaying him its just the fact he's always been like this and its an issue now?

    I mean wraith has been like this for around two years and people are only complaining about him because he's the current "Flavor of the Month" killer.

    Also please keep the conspiracies theories to yourself as no one is intentionally underplaying him. Heck Wraith's supporters have been trying to tell people he's underrated for a LONG time now.

    No, I think I'll speak my mind.

    Other killers simply outshined him throughout that time and for whatever reason he's the center of attention now.

  • It'll be like this all summer. So maybe we should use decisive strike again. I still use it and I noticed that I've gotten more use out of it because the killer is so obsessed with me.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2234534#Comment_2234534

    Wraith's power is unchanged and in fact with his best add-ons he was EVEN BETTER BEFORE THE CHANGE!

    He had the same speed with add-ons but the add-ons never actually had a downside(The Value at all tiers was set to zero).

    So not only was he as fast with as many strong add-ons he was even faster uncloaking then he is now.

    Ps. Before you talk about the post stealth lunge: Its completely unchanged from the previous wraith to the current one.

    He's still powerful, not saying a nerf is warranted but it's so transparent to see that people that enjoy him are downplaying his strength to hopefully avoid a potential nerf.

  • He's obviously powerful now. People are just trying to downplay his strength because they don't want him nerfed.

  • I got nurse with 950 points, but it was easy to force the result I wanted, which was to get nurse as my main.

  • Oof, looks like Khloe gave him pink eye.

  • She doesn't take a lot of skill to play, so if your ears are good then give her a try.

  • I can't wait for that day. Goodbye immersed claudettes, Goodbye locker Dwights, and Goodbye crouching neas. All in their base skin.

  • We need to give survivors more options for their meta perks. One deadhard is too little and unreliable.

    Borrowed time is too easy to counter, just wait for 12 seconds & it's gone.

    Unbreakable can only be used once per match, the killer can just slug me right away & then it's as if I never got up.

    What other meta perks am I missing, I can't remember any more because of how forgettable and unreliable they are.

    Oh yeah, decisive strike doesn't even work anymore. I do anything and it just breaks. Please fix it, thanks.

  • They bribed him with seduction to make way for Lady Nimitri.

    fcb5ced6f65fdf03211e92906c2154f2.jpg


  • @VESSEL said:

    Been playing with/against a lot of toxic younger people. One guy even came into my stream to tell me to kms and I checked his stream and he sounded pretty young. Is it school's out or have I just had an unlucky day?

    They're out here in the U.S., the hormonal angst is too strong to not notice.

  • Michael all the way. Mostly because I remember in this one movie when he was a kid, he saw his older sister getting rammed by this rando guy and honestly who wouldn't grow up with issues after seeing that?

  • @LazyPayday said:

    https://forum.deadbydaylight.com/en/discussion/comment/2230031#Comment_2230031

    I already showed how Oni was both a good comparison to Billy but not in the way you were claiming. I was comparing him to other one-shot killers, Michael and Ghostface just happened to be stealth killers. You said it was broken how Billy could one-shot, I showed how Ghostface and Michael both had the potential to one-shot a survivor without them even being given the chance to react, or how Leatherface one-shot was much harder to dodge.

    Spamming his one shot ability is what was broken, clearly if my problem with him was the one shot alone then I wouldn't have settled with a simple cooldown & instead argue for a complete change to his ability.

    I'm satisfied on where he is right now, I've already said that plenty of times.

  • @LazyPayday said:

    https://forum.deadbydaylight.com/en/discussion/comment/2230013#Comment_2230013

    No, they'd probably call me a smartass. The time I asked you a fair question was because you provided an example of what you thought was proving your point when it was really proving the point of those who disagree with you. Also you should just stop talking if you don't want to debate then? Like what was your purpose then, I was trying to be reasonable and give you opportunities to counter my points and not only did you never even try, you kept saying the same thing I countered many times over. You really shouldn't share your opinion if you think you're some genius for not having the common opinion but lack the skills to back it up with logic.

    I already did, I brought up Oni and used him as a comparison to Billy.

    You however, thought is was "good reasoning " to compare Billy with stealth killers.

    You're also assuming too much of me.

    Btw, no they wouldn't call you that, LMAO!

  • @LazyPayday said:

    https://forum.deadbydaylight.com/en/discussion/comment/2230003#Comment_2230003

    No I didn't insult you, I asked if you were stupid, there's a difference. Sure you gave me your opinion, your opinion is that it was a justified change, you just never provided any good reasoning to back that opinion.

    Emphasis on the believable part. Ask that to anyone and I'm sure they won't take it as an insult.

    That's because you didn't like my answers, but I'm fine with that because I'm not here to meet your standards of "good reasoning".

  • @LazyPayday said:

    https://forum.deadbydaylight.com/en/discussion/comment/2229945#Comment_2229945

    Notice how I started off calm, it's due to telling you the same thing over and over again that caused me to start insulting you. You don't argue, you just completely ignore what I say and tell me I'm wrong without providing anything new. Also wow, just wow, you think you're right because you don't share the common opinion, ever stopped to consider it's the common opinion because it might just be right. Also didn't you know, it takes Ghostface 2.5 seconds to mark a survivor if he's leaning from a corner, the exact same time as it takes to charge up Billy's chainsaw, except with Michael and Ghostface they both have the element of surprise, leading to scenarios where the survivor is given no time to react before going down.

    I'm just gonna start saying this, if you think Billy could down people from a difference without it being a curve, then you are simply bad at playing against Billy. The only time Billy could down a survivor who wasn't brand new from a distance is if it was a well placed curve (something that is now a pain to do due to the overheat system punishing a good Billy). Also Michael is similar to Oni, both are killers that have to charge their powers, and are both stronger than Billy when their powers are activated, wow what a surprise that is. Once again, no, there was no reward to spamming it because if you did the survivor could just dodge if they're more skilled and now they're give a few seconds to run away, if the Billy continues to spam and miss, that's just free gens for the other survivors in chase. Your quote against me doesn't go against any of my arguments because simply put, a good Hillbilly isn't spamming their chainsaw, that doesn't change from before the nerf to after.

    I'll end it here because of ironically a fellow named TrollTroll has brought me new insight, you're just one person. You're wrong and proving you wrong is near impossible because you simply refuse to think about other's points, then get super defensive when someone insults you because of it. Changing your opinion will have no noticeable difference to me, many share my opinion that it was a bad change (simply because it was) and if you didn't know how to counter Billy so instead you turn to explaining about he was broken and needed to be nerfed, that's fine. Everyone will just tell you you're wrong and you'll ignore it like always. So I'm just gonna end this here, you refuse to provide any new points or actually attempt to counter mine so we're going in circles.

    Sorry to say, but your second response to me is where the insult is at, which you made before I ever replied back to you.

    So perhaps be more believable, no offense.

    I've already given you my opinion, you just don't like it.

    Billys' change is justified, and I am glad he's where he is now. It was a good call given the little drawbacks he had.

  • @LazyPayday said:

    https://forum.deadbydaylight.com/en/discussion/comment/2229895#Comment_2229895

    No you haven't, you haven't answered them at all, I've been repeating it over and over, hence why I said "shoving down your throat" and you still haven't been able to put two and two together. My phrasing wasn't poor, you just have no clue what you're talking about so you can't understand the counterpoints others and I have given you. Map pressure is his entire thing and was never overpowered (multiple other killers can also traverse the map quickly, you're ignoring that of course though). Once again, what separates him from other one-hit killers that makes it so broken? You haven't answered this. I don't see the being able to traverse the map quickly as a good answer, as I've already said multiple times, it's almost impossible to get a snipe with Billy against a good survivor. Meaning you have to traverse the map, all while being extremely loud, stop near a survivor, giving them a few seconds to run to the nearest loop, then he has to catch up and start looking for an opportunity to get the chainsaw for the down. That doesn't seem broken to me in the slightest.

    In comparison. Both Michael and Ghostface can put you in a situation where you're one-hit with little to no time to react being available. Leatherface lacks the quick travel but makes up for it with it being many times harder to dodge his saw. A good Oni is impossible to dodge, so once again, much stronger in exchange for not always being able to use it. Also Billy had the proper drawbacks to using it power, you're still not seeing it.

    I understand just fine, you just can't take dissent well, which was clear to see the moment you tossed an insult my way, I just didn't bite.

    You are not entitled to demand anything of me while calling me names.

    Michael & Ghost face cannot one hit down you from a great distance, the only similarity they have is their one hit. Despite lacking Billys' speed, they still need to charge their power.

    The most proper comparison with Billy is Oni.

    I will also quote you here "IT DOESNT MATTER IF A KILLER CAN SPAM THEIR POWER IF THERE WAS NO REWARD TO DOING SO" , the reward is to have a survivor go from a healthy state to the dying state, that reward is still there, you just can spam to get it anymore & that is a good thing.

    This isn't that complicated to understand,

  • @LazyPayday said:

    https://forum.deadbydaylight.com/en/discussion/comment/2229853#Comment_2229853

    You truly are dense if you can't grasp what I'm trying to shove down your ears, IT DOESNT MATTER IF A KILLER CAN SPAM THEIR POWER IF THERE WAS NO REWARD TO DOING SO. Once again I said his traversal is dependent on the map (literally any map that's indoors effectively neuters this part of his kit), what I said was actually hard was landing a hit after a charge, as unless you're specifically running a stealth build you won't land a hit against any experienced survivor (even with the add-ons that increase turning speeds). There were plenty of drawbacks already to his chainsaw before, you have to spend the time charging it up, which if you're using it in chase it's now a risk of losing a health state that you would've gotten if you didn't take the chance to get a saw. If you miss the survivor now has more time to get to a new loop, more so if they dodge a saw and cause you to hit a wall. I play both Oni and Billy and I'll tell you this, their powers are very similar but my entire point of comparing him to pig was that having the ability to spam a power doesn't equal overpowered. The difference is that Oni's power is many times stronger than Billy's, at the cost of needing to build it up to use it.

    Oni's charge is much more useful in chases and you can easily get downs with it, even if it's not a charge, the charge up is much quicker than Billys and easier to hit. Plus the additional benefit of having some tracking on Oni when he's not using his power as the blood orbs can give you an idea of were survivors are or what they were doing. So yeah, they're very similar, Oni is better but can only use his power every once in awhile (though later in the match it'll almost always be available) while Billy is weaker at the benefit of always having access to it (or should always have access to it).

    You're seriously missing my good points because you can't counter them. So to prove me wrong, answer these two questions with genuine GOOD answers. How did being able to use his power at anytime make him broken in the past? What about him separates him from other one-hit killers that is so broken?

    Well that's your mistake, I won't let anyone "shove " anything in me. So perhaps reconsider your poor phrasing.

    I've already answered your questions, you just didn't like the answers.

    He is capable of crossing the map at a high speed and can one hit down survivors with his power, being able to spam that is what's wrong.

    What separates him is his speed while using his power, the only other killer that enjoys such a high speed and a one hit down ability is Oni, a killer with the proper drawbacks to keep him from spamming his power.

  • @LazyPayday said:

    https://forum.deadbydaylight.com/en/discussion/comment/2229664#Comment_2229664

    With skill, it becomes more map reliant to determine whether or not it's difficult to traverse the map with the chainsaw, on some maps I'll never be forced to end before I want to, on others, it's impossible to use the chainsaw to get meaningful distance. However, my main point is that a charging Billy is easy to dodge, and it's hard to land. Also it's not a bad example, I wasn't comparing the map pressure part, as pig puts pressure on gens, Billy puts pressure on the map (if it's a map that complements him). My point was that both characters can spam their power in chase, Pig actually gets rewarded more for spamming her attacks, as it's easier to land them (so it only makes sense to have less of a reward). However, despite having no cooldown on it either, no one complains about that. There's already a cooldown involved on these powers, adding a cooldown on top of a cooldown just makes them unfun to play and is a poorly way of balancing anything.

    Your argument is horrible and that's putting it lightly. You try to claim he has no skill but then don't provide why, having a one hit down power is not a good example, a good quarter of the rest can one-hit down in their basekit so why are you singlin out Billy, especially when his is one of the hardest to land?

    I've already said this, but since you need to hear it again, spamming his ability takes no skill and he is not as difficult to maneuver as you conveniently say he is.

    His cooldown was necessary, an ability as powerful as his cannot be left with so little drawbacks.

    I am also only talking about him because this thread is about him.

    I personally would compare Billy to Oni, that's a much more appropriate comparison.

    Oni is a good example of having a powerful ability with the limitations to keep him from spamming his ability. Oni, at the very least, must injure a survivor and take the time to accumulate blood orbs so that he may fuel his power. Billy on the other hand, with his cooldown, must simply wait for it to come back on its own.

    The cooldown is needed, I am glad that his spamming days are over.

  • @LazyPayday said:

    https://forum.deadbydaylight.com/en/discussion/comment/2229045#Comment_2229045

    You're stupid aren't you? You just showed an example of how being able to spam the chainsaw didn't benefit Hillbilly in anyway. That survivor just gained a lot of ground because the Billy went for a chainsaw he wouldn't be able to land, and you're complaining about it? Also overheat doesn't effect good billys in this scenario whatsoever, because they actually know when and when not to go for saws, so yes, they would've just simply hit the survivor in the example given, making your point useless. Also overheat doesn't even prevent new Billys for going for the saw in this example, as they still could both before and after the nerf, only in the after nerf he also has some heat built up after the mistake.

    You keep saying "one-hit down" attack over and over like it requires, especially after the nerf to his hitbox and the removal of aim-assist, the chainsaw isn't easy to hit. It requires preparation and prediction of where the survivor will be going, knowing whether they have something to dodge your chainsaw with. Even after all that there's still a chance the survivor will just spasm out in a skilless attempt to dodge it and the game will reward them because of the inferior hitbox now.

    Preventing Billy from spamming his ability is a good thing.

    The pig cannot one hit down survivors with her attack, nor can she travel the map at the same distance as Billy can, that is a poor comparison.

    It's good that you realize that the overheat mechanic shouldn't be much of an issue for a good Billy, perhaps tell that to the Gargle guy, I already recognized that.

    Also, yes I believe that he isn't as difficult to maneuver as you and the other guy suggest. It comes off more as something you said out of convenience for your stance.

  • @GargledFire said:

    https://forum.deadbydaylight.com/en/discussion/comment/2229610#Comment_2229610

    Where is the skill? You don't hit anything just by spamming it, he doesn't have auto aim like wraith spirit etc.

    "If Billy uses his saw I go down" The kind of thinking the people who didn't like Billy had.

    1v1 me if you think he is so easy to use. And we can do it without overheat.

    Spamming takes no skill, I'm sure if you keep at it you'll eventually land a hit.

    As someone that's good as him and can land hits, this cooldown should be of no inconvenience to you, yet you act like it is.

    He's more balanced now than he ever was before his needed change.

  • @GargledFire said:

    https://forum.deadbydaylight.com/en/discussion/comment/2229573#Comment_2229573

    5.5 seconds of time to gain distance isn't enough for you? Actually having a power you have to aim isn't enough? This is exactly what I mean when I talk about rank 10 players, they aren't abusing his cooldown, they aren't dodging or sidestepping, they are just whining they can't pre-throw and hide against him to win games.

    You act like billy gets free hits like they are m1s, which shows you don't play him, or if you do then not very well. If you can't make it to another loop after he misses a saw you poorly positioned yourself. These aren't issues with Billy but your own playstyle.

    Where is the skill in spamming his ability?

    You act like he is incredibly difficult to use, more than he really is.

    You also underestimate how powerful his ability is, he can one hit down survivors which can cut a chase short and he can also travel the map at a great distance. An ability as powerful as that cannot remain in a spammable state.

    He now requires more thought than just spamming his chainsaw away, so if the cooldown is too much of an issue for you, consider when to use it for a change. It's not a difficult judgment to make.

  • @GargledFire said:

    https://forum.deadbydaylight.com/en/discussion/comment/2229421#Comment_2229421

    Ok, maybe you can farm a teammate twice in a game and do a gen, big deal. Regardless, if you think "Billy had too little drawbacks" you didn't know how to play against him.

    If he misses a saw go to a new loop, if he bumps you get even more time. Billy already had a cooldown but you think he needs 2?

    Sorry, but if you want me to take you seriously then you'll have to back your argument with more than poorly made assumptions about me.

    He didn’t have enough drawbacks to justify having a spammable one hit down ability that could also make him travel a great distance in a short amount of time.

    So I ask again, what other killer enjoyed those benefits besides him?

  • @GargledFire said:

    https://forum.deadbydaylight.com/en/discussion/comment/2229045#Comment_2229045

    Survivors like this had no clue on how to counter Billy. They think it took no skill to down them, weird because they've obviously never played Billy themselves. If you couldn't loop old billy, sorry to say but you are bad at the game. You could even loop an insta saw billy if you used your brain hard enough.

    It's sad that the meta and overall design of old dbd is changing because rank 10 players like this are who BHVR are balancing the game for.

    There are too many assumptions about me in your post to take seriously. I am rank 1 as both killer & survivor. Billy had too little draw backs ( if any) to justify not having a cooldown.

  • @Hermit said:

    https://forum.deadbydaylight.com/en/discussion/comment/2228941#Comment_2228941

    "even when the survivor was in their face and it would be more convenient to just go for the hit instead"

    Why go for the m1-hit when you are playing a one-hit-killer? That's like Bubba m1'ing someone instead of using the chainsaw. Of course the Billy is going to use his chainsaw when right behind a survivor, why wouldn't he? I don't understand.

    Sometimes the survivor is about to vault yet the killer is adamant about going for the one hit down. When Billy did not have his cooldown this was all there was. He shouldn't be able to spam his one hit down attack. Now he is required to be more selective about it.

    So yes, because going for the one hit down will always be the better option, he would spam his attack when there was no cooldown.

  • It's true, Jill looks like herself, maybe a little bloated but still.

    The other one looks like a sim character.

  • They need to make his knives ricochet more.

  • @Irisora said:

    The 3 perks are really bad. And i don't know why some of you like lethal pursuer.. its not really needed, to find the first survivor you just have to to go the farthest generator when you spawn and there is always one or more survivors near.

    I don't understand why people like it either, I mean I get to see the survivors for a few seconds and then the perk is never used again. Might as well go in with 3 perks.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/2228909#Comment_2228909

    That's a really flawed way to collect data. That implies that everything is set in stone when I queue up. The devs sometimes post up stats about perks and stuff, so they're constantly collecting data about everything. Being locked on which killer I queue up with implies the same for perks, so if I queue up with Ruin but then take it off and put on Lightborn, their system will think I had Ruin and it'll influence their data on how Ruin affects gen speeds, even though I didn't actually enter the match Ruin. I mean, why would they split up when data collection starts, wouldn't it start collecting all the data about a match at the same time?

    Does the system do the same thing for survivors? Is the DS data about how many survivors use DS including survivors who unequipped DS in the lobby?

    Yeah it's an odd system if that's the case.

    Idk why it needs to be so complicated, but only they know all the details. Hopefully one day we can have it work in a way that isn't so limiting to our options.

  • @BlueFang said:

    https://forum.deadbydaylight.com/en/discussion/comment/2228895#Comment_2228895

    Old Billy even with the sweatiest of Insta-Saw builds was nowhere near a spammer, if you screwed up on the saw you were screwed. He was not a killer you could just pick up and dominate with there was a ton of mechanical skill, map and looping knowledge needed to perform well with him. He had one of the highest skill ceilings in the game, if not the highest since he doesn't ignore mechanics or just be lame like Nurse and Spirit respectively

    Yes he was, from getting across the map to downing a healthy survivor with one hit, there were many people that would spam his attack for that one hit down even when the survivor was in their face and it would be more convenient to just go for the hit instead.

    Now people must better consider when to use his ability, he had too much going for him to be left without a cooldown to his ability.

  • @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/2228895#Comment_2228895

    Old billy was con cindered by many what was strong but balanced killer. Billy still got punished with chainsaw cool down if he missed you which allowed the survivor to take another loop and even some cases get to stronger looping position. Right now Hillbilly got stripped with most cool and fun stuff and what we have left is rank 10 hillbillies who are the least effected by his nerf. Curve billy needed a lot skill to get the timing right and i would like to see you try to down me with just chainsaw around corners as you said it takes no skill at all.

    There is nothing skillful with spamming his ability, the distance that the survivor gained when he missed was insignificant, especially because he can move so fast while using his ability.

    Clearly he wasn't balanced after all given the change that went through. He was deserving of that cooldown, finally people must consider when to use it instead of spamming it all the time.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/2228780#Comment_2228780

    https://forum.deadbydaylight.com/en/discussion/comment/2228856#Comment_2228856

    Why is the system beginning to calculate the match's results before the match starts? The devs started collecting MMR data before they switched off being able to change killers in the lobby, so I don't get why they changed their system to not be able to handle that.

    If MMR were on right now, then it would be comparing players' MMR and trying to build a lobby based on that. But why is it already starting to calculate the results of the match in the lobby? Why doesn't it wait until the match starts to be like, "Okay, the player chose _____ killer"? I don't get why the calculation is stuck on the killer the player queued up with rather than being able to go by who the player starts the match with.

    If it's not building a lobby based on the killer's MMR (which it's not right now, skill-based matchmaking isn't turned on), then it shouldn't care about who the killer is until the match starts.

    Once the MMR goes live, when a brand new player queues up, all of their killers will be at the exact same skill level, so in the lobby they should be able to switch between killers and it won't make a bit of difference in terms of how they compare to the survivors they're put up against.

    That's a good idea about the game only being able to recognize the killer once the match starts, but I guess it does it earlier during the lobby.

  • @BlueFang said:

    Billy needs to be reverted back to how he was before his rework

    No he doesn't, there was nothing skillful about spamming his chainsaw, especially right after missing a survivor plenty of times and still be able to use his base one hit down attack with zero consequences.

    What other killer enjoyed to move around the map that fast, with a one hit down attack as his base kit and still get to enjoy to use his ability right away.

  • People say they're not good, but don't feel bad if they are, look at nurse & her stridor perk, it works best on spirit. So you'll just have to find something that works for him.

  • It's still calculating people's individual mmr, it's just not putting you up against/ with people in your level.

    Killers will have their own mmr each, so if you suck at nurse then you'll get potato survivors, but if you're amazing as Pyramid Head then you'll get the mlg 420/ 360 elite squad that can no scope you with their flashlights. At least that's what it's supposed to do if it all works well.

  • Yeah, there can be mini entity claws that block them.

  • Omg, her name is pronounced "phone". I didn’t know that.

  • Yeah, go for it. If it is in your heart, then do it.

  • I'll send you the icons hand drawn and cut to proportion so that you can tape them on your screen.

  • I wouldn't risk it. Are these perk skins really that much of a gray area? They don't even give an advantage, not that I notice at least.

    Think about all the time & money spent, risking it for a moment of nostalgia, I'd rather watch old videos.

  • Yes, make sure not to miss your attacks as mini Shrek & when you change back to Fiona, make sure to leave him near a hooked survivor because he has a notification power.

    Think of him being 1/3 of a killer so it's mostly not camping.

    Hope this helps.

  • @Kelnec said:

    Trisha Paytas, she's such a queen.

    She's so beyond.

  • No, the only change needed is to open up the door from the second floor of the library, where the licker was and there were a bunch of boxes and a prison cell or something.

    Unless I saw wrong, but it was closed.

  • Ikr, like it's good to be skeptical given their track record, but some people are acting like the system is already implemented and it's broken beyond belief.

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