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ASurvkillivorer

ASurvkillivorer

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ASurvkillivorer
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  • Her add ons are horrible. Most of them made irrelevant by survivors themselves. A bunch of them made pointless due to RNG. Others want you to go after the person WITH the trap on their head.

    Let her go in and out of crouch quicker. Change it so a trap can't be removed at the first box. Then we will see.

  • @Liruliniel said:

    Nurse is probably better for a experienced player who knows what they are doing, but sadly you can do the same level of play with less frustrations and less grind to learn Nurse with equal or better results with another killer.

    Before her nerf my answer would of hands down been Nurse.

    That doesn't really make a lot of sense. How is Freddy better than the Nurse who did do that grind though?

    A solid Nurse ignores the survivors main element of escape to the point where she can BENEFIT from pallets at times.. I don't even play Nurse yet I am clueless as to how any other killer can even come close to that when they are performing at max peak. Just coming right through the walls and ending you. A solid Nurse will also not just continue to be mind gamed into making the wrong blink. Her blink being so strong a great Nurse missing at times would be like any other good killer just runnin the loop and never missing.

    Freddy has abilities that slow down survivors at loops the Nurse can ignore. Freddy has an inferior version of teleport and some game slowing. For Freddy to be better....that would mean a god tier Nurse who is able to ignore loops entirely still fails to make up for the tiny slowdown Freddy gains even though he still has to run loops. Im not seeing that AT ALL.

  • @xEa said:

    The fact, that 32% here think that Freddy is better then Nurse showcases perfectly, how absolutly clueless the people on this Forum are.

    The best possible Nurse player would destroy ANY team within a short time every single match, while the best possbile freddy might struggle against a perfectly organiced team.

    Yeah I am really surprised to see Freddy with this many votes. I would've expected him to maybe have around 10? 7-8?

    It also makes absolutely no sense to consider Freddy better because of bugs. If the next patch made it so Leatherface could for some reason hit people 25ft away with his chainsaw. You wouldn't then consider Leatherface the strongest killer in the game. He would be bugged....

  • Wait...


    If Nurse is horrible on sanctum because of bugs and design problems. How does that make Freddy the better killer? If fixed properly would she not also just be a god on that map too?

  • Come on. This has happened to me in every single emblem challenge so far. Its extra frustrating to get an Iri emblem when you need a silver...get no credit for it. Only to then end up having a bad match in your next go and get nothing.

  • @Hoodied said:

    Nurse would be good, but I like Freddy more as he can cut down chases faster than her now

    After her change, she cannot catch up to survivors running in a straight line with blinks

    So what is the deal with the straight line thing. I play on console and we never face Nurses on a regular basis. It sounds hard to believe that actually works against a GOOD Nurse now.


    Nurse players weigh in?

  • Ten times total id imagine. Easy as hell. Just hit SB a few times and its over I suppose. Doin it now myself.

  • Really? Not one person gonna explain how Freddy is better than Nurse yet 1 third of people so far claim this. I gotta say I am surprised to see even three saying this.

    I was expecting 10-0 Nurse or 9-1 Nurse per 10 votes maybe.

  • If you vote for either a brief explanation is appreciated.


    For me I just don't understand how the argument can be made that a good Nurse is inferior to Freddy. A killer who can ignore loop aka the main source of the time survivors need. That alone makes her an absolute monster.

  • I just don't know why I visit the official forums. Its so frustrating to see such nonsense complained about. You know what? They will absolutely cuck billy at some point so good for you. Survivors who have time to finish 2 entire gens before a killer completes a control totally need more time. It just isnt fair!

    Imagine 7 seconds not being long enough to evade a Billy coming from far away. Billy should almost never be getting people in straight away scenarios.

  • There is almost nothing you could come up with without being insanely OP that makes being injured the entire match worth it. Even originally needing 2 hits to go down doesn't over ride how lame of a perk it is. It just still isn't even close to worth it to get 2 random minor buffs.

    Just ask yourself when running from the killer while healthy. Would I ever want to trade to being injured to get a small sprint burst....which I get if I get hit anyways. Or a balanced landing without the speed boost? lmfao no.

    Its just too bad of a perk IMO.

    I do like the idea of perks having way more options on them though. There are a lot of perks I wish had micro buffs made to them.

  • 2,000 hours and I currently don't like the state of the game as killer either. Worse is it seems they made a stand and essentially don't ever want to slow the game down at all.

    I either 4k......or I 1k or 0k with it feeling like there was nothing I could've done to win. Good loops for you...god loops. What am I gonna do about it? If all 4 survivors understand god loops and understand there is no reason to drop pallets they get hit at. Why should they lose? They have time on demand. Yet somehow someway the devs act like I am supposed to be achieving 12 hooks...

    When I 4k it never feels like its because I am good at the game either. I 4k when survivors start to make stupid decisions. Committing to unhooks even though I have seen them going for it. Taking hits for people when there is like a ZERO percent chance they actually help the person im carrying wiggle free.


    I honestly don't understand why I am still addicted to this game.

  • @DBD78 said:

    I always use Detective's hunch and I have Xbox, no dull totems left when I'm around 😃

    As killer I always use noed, and like 95% of the games it kicks in because survivors have been lazy and not cleansing, and they die for their mistake 😎


    I don't use any totem perks and average 2 a game. I just don't get how its SO COMMON that absolutely NONE of them get done.

  • @MJ_Out said:

    Wow... I never thought about that... These offerings are really bad, you're right! D:


    Yeah it needs way more attention. They give you the tiniest amounts of BP and only when you achieve MAX score in the categories. They aren't worth a damn in that case. I would gurantee actually that for SURE as killer. I have lost every bit of "extra" bp from those offerings to being forced into buying 3 tiers of mist offerings I would never want.

  • @6yXJI0 said:

    100% for brown, 200% for yellow, 300% for green.


    It really is just THAT simple. I agree.

    Would also like to be able to play more than one offering in a match. Only bp ones of course.

  • There is something unique and wron on your platform then. I play on Xbox which if I had to guess is the smallest population enxt to PS4 and PC. Possibly bigger than Switch but even switch could be bigger by now I guess. I NEVER see that happen.

  • wth are some of you talking about. I am rank 2 survivor and every killer I face is red rank. Red rank is by no means rare now. Not to say I agree with ruin changes because they're BS.


    Wait times taken a huge increase lately and killers dodge so much more now. Nothing like waiting 5 minutes to get placed in a lobby then get insta dodged.

  • annnd the 2nd emblem challenge also has this issue. Got 4 got credit for ZERO.

  • I got these same type of responses in my topic. IDK why ppl find it so hard to believe when its fairly common across the internet these days. Mine FLAT OUT told me I would be ddossed and knew what city I was in. Sure enough my net went down.

  • It absolutely can happen. I got DDosed on Xbox by salty survivors. Morons at that. The type of survivors who BOMB to the hook the instant I hook people and then act like im camping when I have total control over the match in a few minutes.

    Even though I had tons of circumstantial evidence and could basically prove it. BHVR did absolutely nothing on the support ticket when they absolutely deserve a PERMA ban for that.

    How ridiculous is it that you feel you have the right to screw with someones PROPERTY over losing in a video game? Isn't that ######### technically considered terrorism in the US anyways? Not to mention I was completely freaked out at the possibility of getting swatted or somethign.

  • Letting only the person with the key escape just makes it even more likely a random with a key will be totally useless to the team effort. Get rid of them altogether. Or have them be for opening the hatch after its slammed shut.

  • You know when they fully realize we like the static blast. He is getting nerfed.

  • At first it was acting like it was going to let me play. Then I try to load up and it says I need a patch that doesn't exist. Oh FFS.

  • @thelioncid said:

    https://forum.deadbydaylight.com/en/discussion/comment/1012971#Comment_1012971

    it is not my fault that you are not good enough is my opinion.
     I win 90% of games without ruin against high ranks and only one year of play
    


    From the guy saying green ranks are like red ranks.

  • @thelioncid said:

    https://forum.deadbydaylight.com/en/discussion/comment/1012964#Comment_1012964

    Most games match me with red ranks. I don't feel that they are much worse than purple or green ones.

    You're playing potatoes. Sorry.

  • Red rank or opinion irrelevant.

    Red Rank 4k without ruin= potatoes who for some reason aren't working on gens.

  • All these call outs about rank.

    Yet all these "I ToTalZ PlAy KiLlErZ A lotz n iT eAzy PZ I agwEee wit WuIn Berff!" and everyone shows up to echo chamber.

    Keys are the single most BS thing in this entire game. Where is the out of nowhere nerf? Will never happen. The fact that survivors can find a key DURING the game with no perks dedicated to finding it or anything out of the ordinary. Then have multiple escape. Is completely unabalanced BS. More so than ever now.

    Forget the old slug the last guy if you want the 4k. Now with a key instead of 1 player escaping on command with ZERO counter play it will be 2.

  • @Acesthetiic said:

    What’s your GT? Just curious. You don’t need to answer if you’re not comfortable doing do.


  • Every post in the history calling out complaining killers.


    "I tOtAllZ MaiZN KiLer"

    Sure ya do.


    Or guy at rank 17 who just picked up the game thinks hes good beating newbs with Oni.

  • Insta heals are just as strong now if used right.

  • THis post damn near sounds like the person who wrote that god awful Doc and Ruin changes article. awwww, its bad for you that another intelligent human can outwork you with abilities intended to be useful? awwww

    Hope you survivor only mains that genuinely want the game to be impossible to lose enjoy having half the killers in the player pool soon. If even that much.

  • Takes respec off adams name

  • What blows my mind is even though NOED is balanced and PERFECTLY set up for the survivors to eliminate. Even clever from a balance stand point. That they would end up NERFING RUIN...a much needed perk at high ranks. I thought for sure Ruin was always going to be safe if they haven't nerfed NOED ffs....


    What in the hell? So that settles it then. They will remove mori AND NOED at some point too. So yeah go right ahead. Insidious Leather mori as well.


    I'm sure another BS hatch key buff is coming soon. Broken Key now opens the hatch permanently upon finding it at the start of a match as survivors now spawn on top of it if a broken key is brought. Insta wins.

  • @Murcielago said:

    https://forum.deadbydaylight.com/en/discussion/comment/977108#Comment_977108

    As survivor mains would say git gud just have a Freddy teleport on every killer to apply pressure

    This is surv main logic. Precisely what BHVR aims to please as well.


    Thinking about dropping this game.

  • Like that would be intentional. Be a good boy and make a ruin rage topic.

  • So now you guys want to remove it from the AFTER screen. Could it be more obvious they don't care about their current playerbase?

  • When they said 80% of red rank had ruin. I can't believe they actually said that to basically be like "see it must be OP then!". I actually thought they were going to address the reason why that is. Of course not.


    Oh and didn't those august stats claim Ruin was in 20% of red rank matches? So now its 80? Which is it. Maybe they do outright lie.

  • I bought all DLC in 2018. Been a day one since. I am strongly considering quitting this game after this.

    These Doc changes are completely not needed and the ruin changes are a joke. WHY are you nerfing weak killers? Why did you just nerf a perk that pretty much proves gen balance is a joke? Oh, because you think people wont stop playing. We will.

  • WHY was these Doc changes needed? Everyone who plays agrees he is one of the worst killers. Now the only GD thing he had in his basekit has been reworked?

    How about make some changes that aren't only thinking of survivor mains?

  • Jesus Christ some people. This already TRASH killer got HAAAARDDDD nerfed. Not even a little but HHAAARD.


    The ONLY thing he had in his basekit that made him not utter trash has now been removed. Doctor is now without QUESTION at the bottom.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/969062#Comment_969062

    No it will be..even if toolboxes were removed survivors would lose nothing compared to killers..because ruin no longer exist like this

    THats whats insane. They could REMOVE toolboxes from the game and survivors would still be in benefit with this change. This makes Ruin a completely pointless perk. All gens started will get done. Stumble upon ruin and take it down at your leisure. Nothing gained.

  • Your damn right. What a joke. Those early gens being worked on when Ruin is up will now be finished 100% of the time. Then they will go cleanse ruin and LOL. Ruin is now equal to carrying a toiler bowl into a match and just shitting it in all match.

  • @gibblywibblywoo said:

    This is an atrocious nerf. Not only did they just hang, draw and quarter low and mid rank killers in high ranks. They act like double regression speed is worth giving a ######### about when thats still only 1 charge per TWO seconds compared to a charge per one second.

    I usually try to see the positive in these changes but this is just trash.

    Remove the hex totem reliance and it might be useable outside of babymode urban evasion rank 20

    Exactly, this is a COMPLETELY useless perk if its still a Hex Totem

  • I love how you guys just brushed over the fact that ruin is usually down really quick. So that "end game" usefullnes NONSENSE listed in those notes will only come to play in like 10% of matches with ruin. You also ironically encouraged gen rushing as there is that much more incentive to just finish off a gen already being worked on


    When I read that 80% of red rank games have it I actually thought a better functioning version might be coming. Ever consider its this game HORRIBLE balance that forces killers to use a gen slowing perk that is normally REMOVED in 1 minute?

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/966881#Comment_966881

    I don't think it's strange at all. Are pallet stuns, vaulting, opening chests and many more stuff alternate objectives too then since they help you escape?

    The game would put a lot more emphasis on cleansing totems if they were actual secondary objectives. The only thing dull totems do is give points and potentially disable one perk.

    By your own definition of the survivors objective...YES. Those do become objectives. Escaping by any means such ass pallet stunning the killer to lose him etc. Your trying to say the only actual survivor objective is to simply walk out the exit gate. That is objectively wrong and the devs even say that.


    The game would put a lot more emphasis on.....are you being ironic? IT DOES It has a perk in it that only activates when the exit gates are powered. Ya know the perk the topic is about?


    The only objective of a baseball team is to win the game. Does that not also mean hitting home runs is not an objective in mind? Is scoring a goal in soccer not the teams objective when on the field? lmao #########.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/966837#Comment_966837

    You don't have to help your teammates so it's not an objective. You could literally not help anyone and get out with the hatch. Survivors objective is to escape by any means and the killers objective is to kill by any means. It's that simple.

    Cleansing totems helps you escape, but it's not an objective.


    Thats really strange logic. Everything in game that merits points can be an objective towards the goal of escaping. Escaping by any means is more doable if you have your team alive to help with it. Take out totems so the killers perks go away especially NOED. No? Even though the devs consider the main objective pipping. To pip you need to do more than just gens.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/966789#Comment_966789

    Not really, why would disabling a perk that the killer may not even be using be an objective? That's like saying slugging is a secondary objective because the survivors might have ds.

    If noed was basekit then it could be a secondary objective

    By that logic you might as well never unhook team mates, never heal anyone including yourelf. Just do gens as thats the objective.

    Peoples BS never surprises me but NOED is really a special one to me....a perk that can easily be REMOVED FROM THE GAME in a couple minutes. In most cases without ANY special attention to totems other than survivors cleansing them when they happen upon them.

  • @Angelicus23 said:

    A mistake.

    Survivors getting punished for completing their objectives.

    You mean the objective of ignoring totems?

  • @MissKitty95 said:

    https://forum.deadbydaylight.com/en/discussion/comment/961460#Comment_961460

    I remember psn names and come across the same people all the time

    The difference is them happening to come across this topic as its active. Being an active DBD player the odds of you seeing a player again is 100%. The odds of that person coming to a forum and clicking your topic? Not so much.

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