ARTRA
ARTRA
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- ARTRA
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As a fellow Knight main. I agree with all.
Only this seems a little weird.
- The Knight may cycle through his guards by pressing the Secondary Power Button.
- The same guard may not be summoned twice in a row.
You can cycle but not all, i get it but feels weird.
And if all those changes come i could accept knight been 4.4 m/s (wich is a big deal).
And yeah Jailor need a little something.
Its not going to happen at all but well, good post.
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@ThatRedPyramidThing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523753#Comment_3523753
I hope so.
I want to play Meatball. He looks cool and he has cool lore but I don't like feeling like I can't do anything. he feels so powerless.
Same, i like monster killers, but damm it feels bad to play.
Meatballs doesnt stuck properlly.
Cameras of centered.
EMP.
You teleport to a survivor close to a windows you spawn behind it.
Etc.. just too much
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As survivor for a killer chasing ok.
As alien living in a 2 second loop chase music not soo much.
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Its a shame, Singularity its cool and original but is just not worth.
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@Pink_Ronin said:
I'm tired of getting left on hook in Solo because of incompetent teammates or proxy camping killers.
Why not make the unhook chance like 25%? Is there any good reason not to?
Sorry mate and i really dont want to sound rude by any means.
25% its an insane OP number. And i mean broken as heck as never in dbd before lvls of broken.
Now in a more detailed reason.
Just with slippery meat that allow you to try 6 times to selfunhook it means that you will scape for free almost always at any time.
Hooks its the pressure killers have to makes other survivors stop doing gens and go for the rescue. If you remove that there will be no point in hooking so slug time or omegafacecamped waiting you to selfunhook.
Sorry if you have bad teammates but that its not the solution.
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Not sure why im still playing ngl.
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@MikaelaWantsYourBoon said:
M1 killers are usually weak, that's true. But buffing them is kinda hard. Because usually all killers will get value from it.
And there is some m1 killers with strong powers as well. Spirit, Hag, Pinhead first comes to mind. These killers are getting downs with m1 , so buffing m1 killers will make them buffed as well.
So my question is how we can buff m1 killers in general without buffing strong killers.
With more good m1 perks.(jolt,sloopy).
Or buffing each m1 killer individually.
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May be the killer you faced also lose another 9/10 times?
Or trash Matchmaking.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3519778#Comment_3519778
So if you’re playing your killer of choice and you see them near the fence heading for main you just go ahead and drop chase?
Unless i have something that really helps me, yes i literally turn around and of course forget about the 2º floor gen, that gen doesnt exist for me.
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I just ignore Garden of Joy main building, if someone go inside and im far i just turn away. Its impossible/too long and not worth.
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While ""fun"" its subjetive.
I dont think pig is in an awesome spot. You can enjoy it of course.
But if you dont have an Stealth killer and you want to try, i guess its ok. (I enjoy ghostface more in this regard).
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@CS1_6 said:
Any reasons why they say that?
It may or not be usefull.
If survivors bring aura perks it can help.
If they dont they are only affected to see people hooked or downed but by the time you hook someone blindness effect is more than finished.
And you dont know when its helping or not and hard to value. Thats why usually blind effects usually last for long time and easy to apply.
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@WorthlessBeing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3518206#Comment_3518206
There's also Maria now if you enjoy helping her survive. Even if it makes you a terrible individual in my books.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517713#Comment_3517713
You know he really needs a Templar outfit so we can redo the *Holy Music Stops* meme with him.
A templar skin for memes its a must have. 100% agree.
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Singularity and knight yes, not nerfs but QoL.
Knight summoning is really clunky and really needs Map of the realm. Change other stuff to compensate if needed.
I would love for Singularity this 3 things.
- See your own aura in white while biopod mode to help navigate.
- Cameras stick better in walls, it miss a lot.
- More forgiving stalk in cameras, now if a leaf is in your sight you cant stalk survivors.
I would like that Demo put portals and destroy the elder one if maximun is reached. (Like hag and Singularity).
Trapper needs like 5 QoL and more oxigen to still alive.
Nemi,PHead and freddy addon pass.
Freddy visual update.
And a big etc...
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@ZE8ERDEE said:
Been playing this game for a while now probably too long lol but I mostly tend to dabble with surviour. I own all the dlc and wanted to try getting into killer for challenges and just to try out but I just can’t. I don’t normally get frustrated with games and especially don’t playing surviour but something about not being able to catch survivors at loops even with mind games isn’t exactly fun and maxing maybe 2-3 hooks just isn’t fun. I’m not saying want to win all the time nor expecting it I just wanna be able to at least somewhat get better at the role and clam myself down while playing it lol. Anyone got any maybe builds, killers or tips which would be useful for newer killers? As I said I’m not brand new to the game itself I know how must things work just new to the role itself
I few skills you will develop with more time and practice.
- Know the location survivors should have spawn at the start of the game.
- Know at any moment how advanced (more or less) should be any gen.
- Know the time you can allow youself to spend in a chase before leave it.
- Know where survs are going to go from the last time you see them.
- Facecamp the Ace player is a must.
But yeah its just play, learn and practice.
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I love monster killers but.
You need to do a lot of stuff in chase for low reward.
Find survivor, chase, drop camera, infect,survivor clean, chase again, drop a 2° camera,infect again and THEN you have a m2 in chase.
Or pick clown and gas everything instant.
Also, i dont like this trend of giving survivors tools to nullify (aka "fair counterplay") killers, Hux is a victim of this.
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One is mangled, no idea why text its bugged now, bhvr stuff i guess.
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If you ask me. I would remove item tiers and focus on more interesting addons.
As you say brown and purple medkit are the same. Before it makes sense because of lack of blood points, now everyone have everything at any time.
But only addons are used are serynge and charges.
I would add more interesting addons like after healing cure blindness, exhaust or other debuffs.
Run 5% extra 5 seconds after finishing a heal.
Do less noise.
Or whatever you can imagine.
But thats just me.
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In Spain its like (at least to me) early morning survivors between 25% and 50% (9:00- 13:00 more or less).
After that usually 100% killer all day long.
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As far as i know they didint.
But as a fellow Dredge enjoyer they should.(Also for Huntress ,Kpoper and survivors)
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This iis how MMR woks.
@Livion said:
Mind to watch this screenshot?
https://us.v-cdn.net/6030815/uploads/RBVKV22F1GVI/189f62c6c7c61-screenshoturl.jpg
I'm fairly new to the game (I've been playing for three months now) and as some of my friends said I can adapt and learn quickly... I don't think the MMR takes that into consideration but that is normal you know it's just an algorithm just 0's and 1's.
Now I don't know how the MMR works (if someone could explain what does it take into consideration I'll appreciate it) but If I learned something is that most of the time prestige means much more than rank, with that said ######### IS THE GAME DOING PAIRING ME WITH PRESTIGE 79???!!!!!
And look prestige not always means skill but as you can see I got clapped, I got folded like laundry folded like I was an omelette.
Of course they T-bagged and one of them trash to talked through a ps chat (I didn't screenshot that because I deleted the conversation) Is just an anecdote I wanted share.
Survivors gain 1 point if scape lose 1 if die.
Killers gain 1 point for kill and lose 1 for scape.
Bhvr use thst number to pair you with people of your lvl BUT in order to be faster searching a game they augment your MMR diference.
Also, if a killer leave a lobby, that lobby have priority and its autofilled with anyone (like you in this case).
Few days ago, Knightlight from team eternal (best dbd team with infinite hours in the game) posted on twitter he faced and 80 hours killer.
So yeah, MMR and Matchmaking sucks.
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Instead of buff assassin i would buff Jailor its the worst one. Something like in Jailor circle you run a 3% more. And dont think select your guard its fair it would bee full assassins.
Other than that yes to all.
At least i would love basekit map of the realm thats the minimum if i must pick one.
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I still see DH in may games, not lile before that were 4 DH nonstop but every 3 games tere is always 1 or 2 o would say.
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Kinght: Iri- If a hunted survivor its hit by you or your guard, your guard its resumoned in that spot. (This in exange of 4summon vulnerable).
Demo: Green- Survivors at 6 meters of open portals suffers from "nightfall"(like dredge).
Nemi: Brown- Tentacle hit makes survivors screams.(intereupt actions atract zombies).
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Hexes ""somewhat"" works with pentimento and undying.
Boons while not "bad" shadowatep and CoH still decent perks, are overshadowed because of stronger perks in meta. Also boons strugle a little if you cant see your partners having Inner healing and breaking totems.
But yes i would love more flavour and use for those perks.
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From my own testing. And in short
- Fun killer.
- Impresive tunnel system.
- Yellow addons overlaps, almost all nerf turrets. Helmet probably best addons of all. Helmet should be half basekit half addon.
- Green addons are very weak in numbers.
- Brown,purple, iri addons seems fine.
- Chase music could be improved into something more than a 2 second loop.
And yeah i dont like the new "Do this so killer dont have power".
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She is fine but its mostly a noobstomper.
Also a lot of people i faced play vs "old sadako" got hit inserting a type and get hitted again after picking one in my face, before you could put it.
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Comminity: Bhvr plis nerf Blight addons.
BHVR: Hmmmm Piramyd head uses quite a lot those range addons.👀
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I mean, they buffed 3 bad addons that still bad and destroyed Demo best addon.
Awfull but at least good to know they can work on Demo.
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@BuffDoctorClown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3510435#Comment_3510435
Which addon do you think is the best?
Emergency helmet, almost negate turrets, you can ignore a few seconds and go out or range or reach with a melee hit if needed, you have a lot of extra time for a yellow.
In games i tried, helmet feels very very good.
Greens feels "meh" at most.
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Yeah addons needs a look.
Yellows are almost all about turrets, Emergency Helmet alone eclipse the rest of addons that nerf turrets. But its normal if you have 4 nerf turrets addons one its going to be better.
I would like a yellow that makes you undetectable for 5 seconds after leaving a hole, fuse or remove a yellow. Or some buff while in a tunnel.
Greens to me have weak numbers and Molten Skin (exausted and hindered for 3 seconds after deploying a turret) makes 0 sense, Survs are not going to pick a turret midchase and use it.
And yeah i would love hemorrage and mangle in one addons.
At least i could say brown, purple and iris are between ok and good.
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Rebecca Chambers😌👍
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@UnknownKiller said:
My changes would be:
1 - EMP can only cleanse for slipstream the person who uses it and disable cameras.
2- extend the duration of overclock or reduce time to reappear. Pplay with those values to find the spot.
And voila! You get a good killer to play on high ranks and join the trinity of Nurse,blight and spirit
Doesnt overclock last longer for each survivor infected? That + addon should be good.
But i would not mind some extra basic duration.
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With each hook i give you a bag of Tuna croquets for cats.
Bam, alien in.
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If game still balanced on kills, yes.
You have to kill and 3v4 is easier than 4v4.
Beeing practical in general its the better way to win.
Unless bhvr change win conditions, this is just best strat.
Not saying is good/bad fair/unfair. Just cold numbers.
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Well it makes survivors new 10 minutes screams to stop.
Thats the only "reasonable" thing i can think off.
Other than that its BM.
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I will tell a few random stuff if some helps.
- Hemorrage now depletes health progress super fast when not healing. Sloopy + nurses works fine.
- Jolt its awesome, have no CD and now makes people scream if in gens.
- If you grab someone from a locker you have blind inmmunity during annimation, was cheeseable.
- Perks like Off the record and desisive stricke turn off when doors are open.
- You cant grab a survivor if they are unhooking.
- Yes, ruin commits sudoku if someone its killed.
- Corrupt intervention goes off if someone is downed.
- Flashlight no longer counter Wraith by burning, Hags traps(now clean like demo portals),Nurses teleport.
-Buy wesker, hate skull merchant as killer and survivor.
There are more things but this is something hope helps.
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Even that turret dispensor have a number with the amount of turrets remaining.
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Dont really get why nerf lichen.
Yes is a very good addon, but demo itself its not a problematic killer.
Bhvr does weird stuff.
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I have hope.
Besides i dont count Knight as a total fail.
But yeah Skull Merchan count as 4 fails in a row by herself.
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@TerraEsram said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3508070#Comment_3508070
Plaything is really good, a perk underrated at my opinion, but when it come with, like I said, people who are in comm (even not good enough to play) , it still can dilute the effect
And the problem is, if we add the red stain hidden, it's just some "undetectable effect" but survivor can know it
Well if a survivor "knows" is in danger, it affects how that player play.
"I need to be in a more open space so killer dont catch me off guard turning a corner" This alone makes less probable that survivor works on a gen behind a wall or in a corner.
If oblivious hide your red stain to that survivor it gives you an actual tool to mindgame in loop, doesnt matter if solo or SwF. That alone could be fine.
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@TerraEsram said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3508038#Comment_3508038
Why you would say not for Oblivious?
Because i consider a survivor dont hear you is good enoght.
Plaything (at least for me) mess a lot with survivors and allow you to snowball easier. You can be on top of them before they noticed giving you a free hit/down.
Yes if SwF if they are in packs of 2 the other one can call out i know, still a good effect. May be that survivor cant see your red stain??
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Blindness yes.
Oblivious i would say not.
Blindness could have a little more like, you cant see your own progress bar(gens, healing,totems). But can see allies hud.
So solo Q is not affected more than SwF.
Or if blindd you cant see red stain so it can be combines with oblivious.
Dont know 2 random ideas.
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Dredge its cool to use, miss some lockers in maps tho, but over all feels nice.
Knight its cool, i know survivors dont like it, but im sure a lot of killer players do. (Basic map of the realm when bhvr?)
Weskerinio and demo also.
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That pizza is getting cold, better run faster Dwight. No time to lost in traps.
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One of the worst if not the worst map i can go.
Yeah middle street is big, but survs can see you come from a mile, run to a house and thats it, window into window into pallet into window.
Some windows need to be closed by rng not that every house is super safe.
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Stealth + Mobility thats basic.
Some cool mori mechanic like PHead that can save 1 hook at your 3° down.
Jump and ambush.
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Yes please 5 hits are a lot.
