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ARTRA

ARTRA

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ARTRA
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  • @KnightOfSumeria1 said:

    I think she just needs her drones to rotate a lot faster and she'll be fine.

    If anyone else has any suggestions feel free to leave a comment for the devs to see here before her rework is finalized.

    Undetectable and set drone should be in different buttons.

    Something like.

    M1 attack

    M2 Set drone

    Ctrl (Iphone 13)

    Crtl + M1 Undetectable

    Ctrl + M2 Remove drone


    With this you can buff set and remove drones faster(because 25 seconds for 1 drone its a lot) without perma Undetectable.

    Its just button adjustement.


    Also, yes rotate a little faster and a little less invulnerable after detection.


    (And buff SM Perks)

  • @MistyShadowWolf said:

    Loved Dead by Daylight for years, haven't played it until recently because my computer was a potato. Any tips, tricks and perks I should be aware of? Like for starters... is there some perk that prevents proper hook sabotaging or was that a glitch in my second game, lmao! And which characters are the best for noobs? I'm currently maining Nea, but I was wondering if like, Bill was better or something. Any advice would be really great!

    Run!!! Run from here now that you have a chance!!!

  • @CrimsonMothKing said:

    Shadowborn: (Rework)

    You have a keen vision in the darkness of the night.

    • Survivors within 16/24/32 meters of you are highlighted white (similar to Dredge Nightfall).

    Beast of Prey: (Rework)

    Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.

    Losing a survivor in chase without damaging them grants you the Undetectable Status Effect, until you injure another survivor.

    Additionally, whenever you gain the Undetectable Status effect, you gain +5% Haste Status Effect.

    Beast of Prey has a cooldown of 60/50/40 seconds upon injuring a survivor.

    Hysteria: (Buff)

    You know how to brutalise one member of a team to cause a panic.

    • Upon damaging a survivor, all injured survivors suffer from the Oblivious status effect for 20/25/30 seconds.

    Hysteria has a cooldown of 30 seconds.

    Machine Learning: (Buff)

    Free from your shackles, you are born anew and prepared to eliminate your creators.

    Performing the Damage Generator Action on a Generator activates Machine Learning:

    • The next generator you damage after that becomes compromised.
      • Compromised generators show their progress based on the intensity of their aura.
      • Multiple generators can be compromised at once.
    • Upon completion, you gain the following benefits for 25/30/35 seconds, and Machine Learning Deactivates.
      • Undetectable Status Effect
      • + 10% Haste Status Effect

    Grim Embrace: (Buff)

    Your act of servitude to The Entity has not gone unnoticed.

    Each time a Survivor is hooked for the first time, Grim Embrace gains 1 Token.

    Upon reaching 4 Tokens, Grim Embrace activates:

    • All generators are blocked for 30/35/40 seconds
    • Reveals the auras of all non-hooked survivors for 6 seconds.

    No way i thought the exact same for Shadowborn. Playing Dredge (probably as you) helped with this one.

    For beast of prey Perma Undetectable and +5% until hit its too much, only see someone and turn around to trigger.

    Yes for Histeria.

    Machine learning, not sure, see aura of gens is strong but after one is finished lost a perk but with a buff for 35 seconds but its hard to apply. I would just do something like remove first kick to trigger, like Last gen kicked its compromissed, that with tinkerer should be decent enought.

    Yes from grim embrace.

  • I would love it. A little QoL to remember all hooks in long games after obviously spreading hooks.

    If i want to tunnel Meg, Meg its going down no matter what,i dont need to see hooks.

  • Unless im looking for something, 95% autobuy.

  • @Alcloft said:

    I've been saving iridescent shards for oct0ber because I don't know if there is going to be a half off event does anyone know?

    I would wait a little more just in case.

    Bhvr did have a discount last year and this anniversary.

    So there is a good shot.(im doing it btw)

  • 1º ALWAYS bring Map of the realm. That addon its the difference between have a power and dont have it. (Second best addon call to arms).

    2º Guards are meant to be anoying or corner survivors, guards almost never hits by them alone.

    3º Chase, corner, drop guard.

    4º Yeah summoning is clunky and you cant have stuff a few meters in front of you. Thats why you will step back and turn left or right to summon.

    Thats my basic guide for Knight. Hope it helps.

  • Im not. >:)


    Jokes aside, if you are finally cornered and about to get hit. Go for knight, when chased by a guards he has no colission so you can literally pass trhow it and if he hits you guards disappear so its not possible a 2 hit combo.

  • Yes, same map but smaller.

    Too much red and too much ""burning wood that looks like scratch marks"".

    At least would be fine if it was NOT red at all.

  • Its not about 5 gens - 12 hooks i need 2.5 hooks /gen.

    More like this is the amount of time i have to snowball and win.

  • Hope its 200% less red.

  • Also to add some information.

    - Flags can be used after 5 seconds or 10 if its Carnifex(Fat guy) the guard chasing.

    - If you are in chase and touch a hooked survivor, guards dissapears. Just touch not even fully unhook.

    - If you drop a pallet in chase, guards will try a new path. BUT if you vault an already dropped pallet or window guards can pass those.

    - If knight hit you, guards disapears. So if you are chased and trapped by both gor for knight, better 1 hit than 2.

  • @DrDucky said:

    I am curious as to what the thought process is behind this change, allow me to explain.

    This perk is widely known as one of the worst killer perks in the game. The reason being is simple: The swapping obsession is its best part but is not that impactful still and it gets power creeped by more recent obsession swapping perks.

    The reduced TR part has a pretty steep requirement of building up tokens via unhooks. The reward is reducing your TR by 4 metres (now 5 with the PTB change) when in a chase.

    Now the problem is making your TR even 0 when in a chase has very little value. You could have buffed this perk to have that effect at base kit permanently with no requirement and it still would not be a good perk. I as well as basically anyone on this forum can tell you for a fact that this buff if it goes to live will have basically no impact on the perk's usage or viability.

    This leads me to the question of: what was the point? You could have just not done it and saved a bit of time or done some number changes to other perks (even to ones around the same Power level if that is what you were looking to do) that would have actually had much more of an impact and would have made those perks see a bit of play even.

    The perk as it stands if you really want it to see play, you need to either rework it or give it another effect since with what it has no matter how you tweak it, it will always be a non-existent perk.

    @BHVR

    Thanks for reading.

    My bet.


    Bhvr 1: Damm we forgot the mid-patch.

    Bhvr 2: Just buff whatever to have a bigger patch notes instead of 2 parragraps.

    Bhvr 1: 1 second here, 1 token there and 0,5% to slinger addons.

    Bhvr 2: Nailed it.

  • Changes are big just at first read, i need to see it in play before have a decent opinion.

    New music tho, thats good.

  • @Krazzik said:

    Skull Merchant changes look good, some considerable buffs to her kit as a whole, while heavily neutering her 3-gen poterntial. Will need to wait until people can test her out to really see how she plays though.

    Furtive Chase 'buff' was so terrible I can't understand why BHVR thought it would finally make people use it, they wont. Make the terror radius reduction also count outside of chase and the perk might be good.

    Trapper changes are nice, it still doesn't solve the inherent issues with his kit, but if BHVR is intent on keeping him the way he is now, then these sorts of buffs are the best we can really expect, and they're solid, good changes.

    Yeah if furtive chase reduced terros radious OUTSIDE a chase could be an ok perk with Monitor and abuse for stealth killers.

  • Knight Blight for sure.

    Also Dredge could be awesome.

  • @catslayer said:

    the title says it all.

    for more context, i'm a survivor main, but mainly only because of this reason: i'm scared to ######### up as a killer more than as a survivor...why? most of the time, it's those bully-swfs that make me feel like this the most. the feeling of disappointment after losing is just...real. how do i stop feeling like this? don't get me wrong, i actually enjoy playing the role of a killer but it's always the survivors that "scare" me most of the time.

    DBD Burnout its real, play other stuff and come back latter when more relaxed.

    May i suggest baldurs gate 3?

  • I hope a very less red map.

  • For now Knight.

    It needs a few tweaks here and there (base map of the realm and less clunky summoning). But in general i like this guy.

    In a future will be alien, i love alien but didnt bought it yet, DBD burnout + baldurs gate3.

  • @Vulcan7471 said:

    Do you guys feel like his pink add-ons should have had their effects switch?

    The Sacrificial KNIFE blocks vaults around your TP during nightfall

    The Iri WOODEN PLANK exposes survivors for the last 12 seconds

    It's nothing major since tbh these add-ons are mid, but it just bothers my brain a bit that the wooden plank lets you one shot and the knife blocks windows????

    Well yeah, Knife for vulnerable and Planks to block windows makes quite a lot of sense.

    I would like to see a buff to actual Knife. Only in nightfall, map dependant and only 5 seconds. At least make it 10 or 15 like bamboozle.

  • @Alther_Primus said:

    Time to place your bets, will she be reworked in an interesting way that makes her healthier for the game or will she just get gutted to the point where No Mither looks preferable to playing as her?

    I bet 1000 bloodpoints that its going to be a bad band-aid fix so she cant 3 and nothing more.

    May be 1 or 2 addon 0.1% upgrade to do the trick.

  • @MikaelaWantsYourBoon said:

    Mid-chapter PTB is should be next week. So what is your expectations from next mid-chapter update?

    Me:

    1. Some nerfs for weak and mid killers ( Pig, Slinger, Clown, Billy)
    2. Some buffs for non-used Blight add-ons ( Foxglove, Compound Seven, Shredded Notes etc. )
    3. Some nerfs for weak perks for both sides ( like Calm Spirit and Hangman's Trick nerfs )
    4. Some nerfs for most popular perks for both sides even if they don't needed ( WoO, PR, Pop, Corrupt, Adrenaline, Resilience etc. )
    5. A lot new bugs
    6. Some unnecessary changes nobody asked
    7. Some shadow changes nobody asked

    I am not expecting from them to address actually real issues. Like map balance, camping ( we know this will come out but who knows when ) , Blight add-ons, some buffs for weak killers etc.

    Fun thing its that i really spect some of those.

    Like this killer addon now works 0.1% better.

    We added a new cosmetic for Dwight, a Cowboy hat, btw this (somehow) makes Clown to crash the servers so we need to killswith Clown.

    We are nerfing another Knight addon that nobody uses and nobody cares.

    Shadownerf, now if pig its crouched for too long she will suffer ankle pain and go slower.

    We added physics to Megs hair. This caused Meg to fly so its also killswitched until haircut.

  • For survivor

    First aid expert: Healing others ignore mangled and when finish healing removes every negative status effect. In addition med kits last 30%-40%-50% when healing others.


    For killer

    Totem protector: Every totem its blocked for 2 mins at start of the game. Blocked another 20-25-30 seconds when someone is hooked.

  • @NAERUUU said:

    Alright ... read down please

    https://us.v-cdn.net/6030815/uploads/JPT7HH78RVVX/my-image-3.png

    So, it's my tier list of killer, scaled by addons, power base kit and against good survivors, or if every survivor know the " counter play " of those. It's the PC version 7.2.1 of dead by daylight

    So, you guys probably screaming of seeing, Artist that low, or Skull Merchant that high, or other killer.

    It's in french btw so, it say :

    S = Powerful strengths

    A = strengths better than weakness

    B = strengths same as weakness

    C = Weakness too big for the strengths

    D = terrible design

    First, only the C tier is not ordered.

    I placed the Skull Merchant that high because, it's the ONLY killer, who is benefit the most in this 3 gen slowy meta, if the killer manage to have an 3 gen (aka the strongest situation for the killer, for the mid / endgame), then it's an automatic won, and as you know, if the game last for One Hour, the killer won by default, The Skull Merchant, can't really loop, chase, no mobility, this killer only big strength is the stall and gen control, this killer DESTROY the survivors goal, not the gameplay or chase mecanic, but yes, the GOAL and in an 3 gen situation, if the killer is patient, like really patient, there is just no counterplay except, the dc. I placed this killer here, not because the skull merchant is strong, but because she abuse at the top efficient way to the game mecanics limits.

    for the other parts of the tier list, let me know your suggests.

    PS = if it was possible, I would put the Skull Merchant one tier above all of the other killer like an S+

    Uff that list have quite a lot of questionable positions.

    I love Demo but its not top A almost S in any ways. Solid B.

    Pyramyd head and Artist bottom? No way less than A.

    Freddy over Pinhead? Not even in his dreams.(Ba dum tsss)

  • @KingDeathly said:

    I really love the look of this skin. In fact it's my favorite in DBD,but I hear the skin is pay 2 lose. That it takes away the stealth aspect of the killer. What does everyone think?

    They are more or less same size in game.

    And its not pay to lose, its pay to inflict fear on your opponents.

    Also, who cares? Survs go with glowing neon pink lights.

    A little expensive tho, just that skin its expensiver than full DLC (With a skin).

  • Stealth killer + hex face the darknes. (no terror radious means everyone is affected)

    Jolt + Pain resonance. (both makes people scream on gens)

    Add deadmanswitch to the mix and bum you have a build.

    2 regression perks that makes people scream, a hex that makes people scream and if they scream and are on a gen they will block it with DmS.

  • 100% agree with this list but for Singularity, i would put it lower.

  • It could be just silent without the slow and be a bad perk. Just dont scare crows and be silent opening chest and doing totems.

  • @Aurelle said:

    Have any ideas for improving a bad/weak perk in the game? Feel free to share!

    I'll go first:

    Cut Loose: After vaulting a pallet or a window in a chase one time, the perk activates. For the next 10 seconds, all fast vaults in chase are silent and scratch marks after fast vaulting appear 2 seconds later. Each time you fast vault in a chase within the 10 second mark, the timer resets. The perk deactivates when out of a chase and goes into a 30 second cool down.

    Thwack! - Any time you break a pallet or wall, all survivors within your terror radius scream and reveal their auras to you for 4 seconds. This perk has a cool down of 40 seconds.

    Survivor:

    Calm Spirit: Now it doesnt slow you opening chest and blessing (Why?)

    Better than new (Rebecca Chambers): Numbers buffed to 15%/20%/25% and last until hooked. Also, ignore mangled when healing others. For a cool support skill.

    Killer:

    Twhak: Yeah a lot of people wants Im all ears condition. Im all ears is nice for some ranged killers, Thwak could be cool for pallet destroyers, Bubba,Billy,Nemi,Demo among others.

    Scourge hoook hangsmantrick: Now its something like hex undying. Scourge hooks reveal survivors at (let say) 8 meters + 2 meters for each different survivor hooked (like pain resonanse) up to 16 at any time not only when carryin someone.


    I could say a million but those 4 seems enought.

    • Trickster

    Buffs

    • SM

    Total rework

    • Nightmare

    Total rework and buffs and addon pass and update model and now talks.

    • Hag

    Not my type of killer.

    • Twins

    Less bugs and give Victor a tiny hat.🤠

  • @Iron_Cutlass said:

    https://us.v-cdn.net/6030815/uploads/EI4K7XFQ85TT/img-1133.jpeg

    Certainly the build of all time.

    Bamboozle… on a Killer that hits through windows and doesn’t really vault.

    Machine Learning… Machine Learning.

    Rapid Brutality… on an M2 Killer.

    Monitor and Abuse… actually not a bad perk for Xeno.

    Thanks BHVR.

    I would change MaA for Bloodhounds for a more random build.

    I dont get why machine learning needs 2 kicks to trigger :S.

  • Alien was my most hyped character and didnt buy or play DBD for a while, just burnout.

    In a future, probably, right now im rather with Baldurs gate 3 or other games.

    Also, kinda makes my angry that alien DLC with survivor, skin and charm is 12 € and alien queen skin alone its expensiver.

  • Hope so but for now im not counting on it.

    Sadako needed a few years.

    A lot of killers need addon pass or some update or bug fixes.

    Singularity doesnt seems important for bhvr right now, alien is.

  • Tbh, at this point i cant even imagine what its going to happen or how are bhvr going to work.

  • Could you add the new Ghostface portrait?

    Also, run now that you have a chance!!!

    Edit: Finally Knight portrait. I will wait for Alien for now with this one.

  • Gearhead and even stridor could work.

    But yeah, info perks in general looks good on Xenocat.

  • Finally? Is bhvr burning down that unholly house?

  • That perk to mee looks very good.

    Open locker, find everyone, blind them and trigger death man switch.

  • Big dissapointed in addons.

    Rest its ok.

  • @MalevolentGhoster said:

    Does the recent 2-3 killers get no discount? I need this information so i can plan it out to buy some killers

    As far as i know, discounts only during annyversary, 50%.

    If you ask me, characters should be cheaper with time.

  • @Tsulan said:

    • Made for This: Changed the Haste effect from 3% to 5% to make up for Rapid Brutality.
    • Rapid Butality: Changed the status effect from 8/9/10 seconds to 3/4/5 seconds.
    • Chemical Trap: Changed the slowdown from 50% to 90% for 10 seconds (was 4 seconds).
    • Save the Best for Last: Attacking anything BUT your Obsession will make you lose 4/3/2 stacks.
    • Decisive Strike: Repairing a gen doesn´t count as Conspicuous Action anymore.

    • Desthslinger bullet addon, aiming speed increased from 1% to 1,1%

  • You need as killer demogorgon or dredge and pig perk make your choice.

    Someone goes to help, you see it, teleport back and hit the exposed survivor.

  • Bad addons.

    Bad music.

    Needs to move in tunnel to recharge power, just recharge faster while in tunnel without need to dance.

    But overall cool.

  • @MikaelaWantsYourBoon said:

    Runner mode is confusing. When first i was playing, i thought it is giving me haste effect.

    Renaming it is good choice. Hunter mode or crawler mode could work.

    This, first matches i also thought it was faster in ""runner"" mode, but not.

  • Go play another game, its a good counter.


    I dont have any serious advice even if i try. This is just #########.

  • Another wednesday of killers.

    "Just down people in 20 seconds around the map."

  • Well it could help some killers that lose easily chase, Sadako, Wraith, Doctor (to name a few) also it could help clown because he doesnt need that much bloodlust.

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