Which part of Alien's Kit do you like & dislike the most?
Doesn't metter if its from Survivor player or Killer player. Which part of Alien's kit do you like the most and which the least (if any)?
Doesn't metter if its from Survivor player or Killer player. Which part of Alien's kit do you like the most and which the least (if any)?
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Comments
Bad addons.
Bad music.
Needs to move in tunnel to recharge power, just recharge faster while in tunnel without need to dance.
But overall cool.
Like: 3 weeks later, we have Midchapter-PTB
Dislike: nothing.
Likes - I personally enjoy the quick chase starts that the tunnels + LP allow you to do, not to mention being able to act very quickly on BBQ info resulting in extreme map pressure
The tail attack allows for interesting mind games via fakeout and window/pallet prefiring.
Tail attack is also a permanent threat so it makes survivors have to decide if they want to drop the pallet to get the stun in order prevent the tail strike, or greed and concede a M1.
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Dislikes - The tunnel system sometimes is extremely unentuitive especially on shacks with basement , Midwich+RPD+Haddonfield, Main buildings etc. on those structures the tunnel entrance is often 2 miles away from the actual exit so making use of the footsteps is impossible.
Most add-ons are useless with the only 2 good ones being the yellow crew headset for 6m extra of footstep detection and emergency helmet to be able to tank a bit more of flame before going out of runner mode.
The turrets while fine in general need a couple of tweaks. for instance, removing the invincibility frames it gets after xeno comes out of tunnels and reducing the detection range from 41 meters to something more reasonable
From the bit of playtime I had on PTB, I dont like how his kit just felt... odd. Very much getting the same vibe as when Nemesis came out where yes, its cool to have this character, but you dont really feel like youre playing as them and there are several elements that feel as if theyre missing
The awful chase music was really the only thing I really dislike.
The tunnel system is amazing it gives Xeno the best map mobility in the game throw on that one Nemesis perk and you can start a chase within seconds of the match starting.
his tunnels are cool
his chase music and tail attack has a bad hitbox
Addon's and chase music.
Like:
Everything except crawler mode visuals / balance.
Dislike:
Crawler mode visuals / balance. They should've kept tail attack to bipedal mode and switch it places with crawler mode - when xeno gets burned, he enters crawler mode in which he's walking on all 4s and has reduced terror radius, while his tail attack is on recharge.
Other than that, I really hope they buff crawler mode somehow because 8 meter tr reduction and a different nemi whip isn't enough to warrant a counterplay like flamethrowers which is essentially another resource survivors have in chase to you against you. Since they don't plan to give haste to crawlers mode, I think they should give action speed increase to it, so xeno is also good at dealing with predrops / chasing survivors in windows.