100PercentBPMain
100PercentBPMain
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- 100PercentBPMain
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Comments
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@Caiman said:
The only change I think No Mither needs is that it starts the trial deactivated, then becomes permanently activated the first time you become injured.
I Would unironically use this in my basement Crow build if it worked like that. Loading into matches broken makes killers too suspicious
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@HolyDarky said:
https://forums.bhvr.com/dead-by-daylight/discussion/443143/8-6-2-bugfix-patch
Thank you for the Ghoul changes. I really hope we will get more tweaks to him because in my opinion he is now in a better spot but he still has some unfun issues:
- Does he really need to apply deep wound when he uses a Grab-Attack? This already disables the ability to take a hit with DH and makes tunnling easier since he ignores OTR. It also makes his Rage mode longer since survivors cannot mend during a chase.
- The vaulting speed during Rage mode is still too fast and reminds me of Scamper Chucky. He should vault like Wesker.
- Yamori's Mask is still unhealthy and reminds me of Totem Demogorgon since he can still protect his totems with ToTH and the scream interruption.
Also, can we get some buffs for his Perks:
- Hex: Nothing But Misery should activiates at least at four M1 hits and the Hindered status effect should be buffed to 10%.
- Forever Entwined; should work like a hook based fire up with faster breaking and vaulting speed.
- None Are Free: Is fine but could get a slightly number buff.
If Kaneki is permanently enraged chasing one survivor he probably needs the help. Deep Wounds gives some agency to survivors at controlling Kaneki s enrage mode.
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My queues are like 10 seconds at night. You're probably playing at peak hours.
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You can run all the slowdown you want and still get clowned on, but if you just had some random garbage like mad grit you could accidentally turn a 0k into a 4k. In most matches, there's a chance that some random perk would have given better value than whatever is deemed meta.
That's the random nature of this game. You can never truly be prepared against everything. Am I missing out by not running Pain Res? Sure, but I don't care to deal with the frustrations of being denied my first token. I'll take my L on this match using Enduring, because maybe next match I'd get rolled too but nobody expects Enduring tech, which can snowball. Etc. Etc.
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Numbers change are mostly all they need anyways so I don't see the big deal. Once the fats been trimmed Ghoul will be a fun killer to loop.
The pallet vaults still a bit much.
What's the issue with Enrage mode though? You're a hungry Cannibal who needs to eat. 1 person to satisfy your cravings is fine. There are games where survivors stay injured but you still feel craving for human flesh.
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Leprosy Lichen killed Demo for me.
Others downplayed the addon, or said portals were weak, but this addon turned portals into slowdown. You couldn't ignore them as you can now simultaneously guard totems, camp basement AND patrol gens all at the same time. Agitation was my Ace in the Hole to allow me to play nasty if anybody sent me to Haddonfield.
Sad that that Demo died without getting the respect of a nasty tunneling camper that he was. He was my tryhard killer :(
Unlike Ghoul nobody was playing this. Demo players only used Shred addons :(
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Bet all these Balanced enjoyers are going to magically disappear...again.
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I just don't care about the game and do as many blood gens as humanly possible; the BPs fine enough minus the gen sniping.
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Oh come on, I just started spamming this killer for survivor enjoyment in the event.
Thanks for the heads up Mr Alien guy
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@Pulsar said:
Probably a test to see how it works out, if successful (popular), they will look into having it on other Dash Killers.
II'm Curious to see how it'll fare out. This might kill the "insta break with brutal" strat but I'm sure other Ken's will be right behind me maining Dissolution.
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@SoGo said:
Update: With the 8.7.0 PTB, Dark Theory recieved a laughable 1% buff. It's 3% now.
Anyway, still useless, idea bad, new groundwork needed!
Looks like my funny meme idea of trolling with Dark Theory isn't off the table...
Gosh, plz nobody main this perk when the new survivor drops that would be tragic...(not joking)
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@GoodBoyKaru said:
good news, in the ptb preview stream on discord mandy just announced that changes are coming in hotfix 2, before the next chapter (but consequently won't be on PTB, they're going direct to live)
I'm kinda hyped for the nerfs. Jason's mask and Hinamis Umbrella are problematic so I'm happy that bhvr is changing them. Kanekis recovery was too much so I just couldn't see how that addon could or should exist.
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@Vorahk08 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3911538#Comment_3911538
What's made Spies so good in Blood Moon? Has Spies been a sleeper pick recently?
Honestly I just find it hard to find people in this event. Eventually you know where the blood gens are, its progressed but there's no survivor there. Are they there? Are they getting another can? If so, from which pump?
That, and Fixated is fairly popular. I try to just kill everybody faster than they can escape.
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I see why haste builds had to die, I guess.
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Hell be fine after nerfs he is just overtuned.
If survivors hate a killer that forces you to loop instead of hold forward...well...then survivors just hate dbd at that point and are just burned out in general.
SM hate started before she even came out
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Spies and Brutal are my go to
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I'm just gonna play David King in his security outfit
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@danielmaster87 said:
I don't think so. A near-instant queue being the standard doesn't make a 1-minute queues "forever," and that's pretty much what I've been getting as killer. Haven't felt long queues since like the first week of the new killer's release.
Then again, it could be my region giving me great queue times.
You must be a fellow NA East player, I'd imagine?
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All I care about is if it's fun or cool.
More addons should be like Draculas Alucards Shield or Cube of Zoe, meta effectiveness be darned.
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@I_Cant_Loop said:
Kind of makes you wonder why there are PTB’s. Every single new killer comes with issues that were obvious in the PTB but yet most of if not all the broken stuff still makes it to live release. Might as well just skip the PTB’s, release live immediately, then adjust the following week with a patch. It doesn’t take that long to figure out what the glaring issues are that need to be fixed.
Kinda hard to release a balanced killer when on ptb people say "lmao ****killer D tier"
Looking at the ptb, Kaneki looked insane, yet the community tried it's best to clown on him from the reveal.
Dracula and Vecna had solid kits, but we're undertuned on ptb. So the narrative lately that bhvr has been selling OP new product to push sales shows yet again this community isn't to be trusted to not make knee-jerk reactions.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3910224#Comment_3910224
Yeah, you aren't going to stealth from the Killer when you're leaving scratch marks and blood puddles, alerting every crow they pass. And the Killer will likely have one or more aura-reading perks as well.
Even if you equip Distortion or OTR, you'll still be leaving blood puddles, something that can't be hidden.
Babysitter removes scratches marks and pools of blood; aura reading doesn't matter to OTR OTR users come pre installed with Distortion+Iron Will
IIf The unhooker walks after the unhook, or the unhooked gets Needled good luck finding them just by birds
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It's not...inspiring but I don't mind it. If killers could grim embrace/dms/pain res the blood gens then yeah I'd be out.
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Oh, Balanced is broken like THAT again? Ah jeez.
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@ChuckingWong said:
This, hawkins, and toba.
All can just get yeeted. Wouldnt miss them in the slightest.What's wrong with dbds best level ever, Toba Landing?
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The queues were good this weekend. I was getting xeno lobbies in literally under 10 seconds but my survivor duo queue was over a minute.
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Cleansing a totem is like what, 16 seconds? Doing any totem is worth about 16 seconds in value to the killer when a totem is cleansed.
If you have that mindset with totems, you'll always get value from them. That's more than what could be said for some other perks in this game.
I like the thrill+face the Darkness version because I encourage survivors to keep engaging and interacting with the secondary objectives. I watched a twitch replay recently where survivors got ripped off nearly done totems a dozen times. Ouch.
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Not often, but when I do it's usually something like "Nemesis vs Finesse swf "
Watch out for that end game tier 1 Nemesis he sure is angy
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3910710#Comment_3910710
We dont know how exactly it will be implemented, but it could be possible. However, it would be very slow to repair this way. And why would anyone even do that?
No reason at all, just to be funny I guess
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The design is fine he's just overtuned. Once they nerf his recovery and cooldowns he'll feel better to face
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Theoretically, could I tap gens to never get a skill check?
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@Blueberry said:
I feel like Friends Till The End is just a really bad perk. The Exposed is so short/useless that you might as well ignore that part entirely. So it’s essentially just an aura read, that’s it. The Exposed timer would need to be doubled to 40 seconds at least to be relevant at all and honestly should be 60 to look solid. The aura is countered easily by just using a locker.
The expose is fairly relevant on Kaneki which is why this perk is starting to rise in popularity
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@LordJester said:
Nvm I think it's because nobody completed a generator within 10 minutes so the killer received the 'abandon' option and quit. Is that what happened perhaps?
I think so. If a killer abandons apparently all survivors are sacrificed
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@WeaverReaver42 said:
I haven't played in JP servers, but it strikes me as odd how antithetical the approach they are doing sounds.
In Rivals (you know what I am referring to) the asian servers are doing much better at teamwork, giving them an advantage compared to Western servers.
Yet self-care is indicative of a fundamental misunderstanding on the survivor side in asian servers for this game.
The time spent using self care is EXPONENTIALLY greater than having someone heal you- especially if they use perks that make healing others faster. It is often said in NA servers that self care is actively a throw pick when you use it.
Generators don't actually get done faster, because there are less consistently 4 survivors working on generators. The faster you heal, the faster you start repairing again. Especially since you often will be injured more than once in a match.
Killers need to force you to waste time and resources through the match, meaning the start of the match is where survivors are at their strongest. Leaving survivors to deal with their own issues later in the match is asking for a weak link to appear and to give the killer an opportunity to steamroll as the match goes on.
Survivors have a 4-1 numbers advantage on killer, yet it sounds like they don't utilize it by allowing a team to multitask and get multiple things done at once. If you have healed a survivor, now both of you can also move on to doing something else useful in the area with the time that survivor saved being healed by someone else instead of with self care alone.
There are multiple perks that benefit you for working as a team, and they can be very powerful. Survivor DBD is a team game, and playing it that way gives you a better chance at winning- but only if everyone is doing so.
"Charity begins at home" I guess. You can't help others if you can't help yourself. Not burdening others could be seen as a form of team play.
That may explain Ghouls placement as I see tons of people in my NA servers demand to be healed under hook, or try to heal me under hook.
Self caring in a corner against ghoul may unironically be less worse than being healed under hook and expecting the mobility killer to go into timeout.
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@jasonq500 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3910210#Comment_3910210
That makes no sense to say that because she's hate that means she needs to be rework
Skull merchant 2.0 was nowhere close to being problematic as she once was before to unlike her 1.0 variant, but she did have issues that needed adjustment
For all we know, people could hate on this 3.0 variant and still dc and complain against her whether it's a success of a rework or a complete catastrophic failure
Her reputation will forever be this hated
I don't get how skull merchant 2.0 can be so despised but there's no commotion over Clown, who is basically the same thing.
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@ChuckingWong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909914#Comment_3909914
You're drawing a false equivalence here. Looping and tunneling aren’t parallel systems, they’re not ‘just different tools.’ Looping is reactive gameplay. It’s what a survivor does because they’re being targeted. Tunneling is the killer's targeting strategy. It dictates who gets eliminated and when.
Saying ‘looping is part of core gameplay because survivors made it that way ignores that looping is necessary to stay alive. Survivors need something of not dying instantly once found. Tunneling, meanwhile, is a conscious decision to tunnel-vision one player at the cost of their match experience. Survivors don’t choose to be tunneled.
Also, you say ‘tunneling only leads to elimination if the killer can catch them. Sure, but again, it takes 0 perks to try it, and a lot of survivor investment (in perks, pathing, teammates, luck) to maybe survive it. That’s the disparity I’m talking about. You might personally beat tunneling sometimes, but that doesn’t make it balanced, just survivable under ideal circumstances.
Stealthing, theres so much aura read in this game, its next to impossible now a days, the killer often finds and downs someone early. If they pick that person again off hook, that’s tunneling, and stealth can’t stop it then. They can’t force the killer to chase someone else. So again: killers choose to tunnel. Survivors just try to cope with it.
I disagree; stealth is the only way to stop tunnel. Why? Because stealth removes killer agency. They want to tunnel, but stealth disables that.
For example, good luck ever finding an unhooked OTR user who was rescued by Babysitter. Stealth is technically more cost effective than looping as it uses 0 map resources
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@Coffeecrashing said:
I really wish the jelly arms thing was a bug. In the newer videos, when she holds a hatchet, she constantly dislocates all the bones in her forearm, so it can shake like jelly.
I wish nobody told me about jelly arms.
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With the current generous lockon and Kanekis Wallet i don't he has any "bad" levels.
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I feel like it'll be Springtrap just because he'd be the best representation for the franchise.
Kinda like how Ken Kaneki is the face of Tokyo Ghoul; maybe another killer would have been "better" but morphing Ken into a killer was the only logical choice. I feel like it has to be Springtrap.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3910093#Comment_3910093
"Only buffs" when the attack takes longer, making it even more reactable.
Yeah, that's technically a nerf. Maybe I am "coping" but I feel like the nerf is net neutral at worst, all things considered. The new wind up feels better when hugging walls going around sharp turns. I feel like I don't need direct LOS as much as before. But maybe I'm tripping
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909986#Comment_3909986
We'll return with more information about the Trickster when the time is right, but don't have anything to share at this time.
Honestly, take all the time you need. I feel like yall are stuck on the 110/115 debate and you're trying to take both sides into consideration. One side will have to be disappointed.
I don't envy the position you're in. Trickster players are few, so they are passionate about him. That's why I feel people are being vocal about what they'd like to see with him.
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That's pretty neat. Over the years I've seen a couple shadow changes that were never mentioned in patch notes, so I sorta believed you. How long did that take you to find?
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@biggybiggybiggens said:
Now if they'd stop forcing us into Crawler Mode, I'd actually play the Killer.. Chasing Survivors while being on all fours is really stupid due to how slow the Alien moves in DBD. It works in games like AVP because you move at lightning speed, but in this game, Crawler Mode has felt like ass since release. Let us decide when we want to crawl.. Not allowing us to use Crawler Mode when we want to completely erases freedom of choice with how this Killers power works..
You just know when the power is almost ready, you'll be forced into Crawler Mode, even if you didn't want to use it..
Now I'm almost afraid to ask since ive played this killer a lot...do they slow down entering crawler mode?
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I get a lot of horndogs playing Xeno. Sometimes I feel like i just exist to twerk at the gates for survivors so they can smack my butt. I'm trying to be mean and scary, here!
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You both probably need to restart dbd. Playing on console the game just messes up sometimes.
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@World_Atlas said:
Would be funny if they give the ghoul the skull merchant treatment.
Shattering confidence in new releases is indeed peak comedy...hmm yes indubiably
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@Mandy said:
This was A/B tested recently with positive feedback from those who were involved in the test - which is why it's been implemented. There's no plans to show team mates perks in the lobbies, given the issues around lobby dodging that would likely occur.
Mandy, as a Treacherous Crows main let me assure you...I would sooner have 5 entire lobbies dodge if it meant having a team that'd tolerate Invocations than chance my 1st team giving up immediately and going next or running the killer to basement on purpose because they despise my perk.
People running killers into basement to spite me is worse than any queue times
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@MoZo said:
Thank the devs for nerfing DS to 4 seconds. They should’ve kept the stun duration at 5 seconds since it was an actual threat for killers and would’ve been a staple in the survivor meta. Nowadays the killers don’t give a single fck about the 4 second stun and still tunnel you through it
I never understood the hate for 5 second ds with the conspicuous action nerf. I wish bhvr stuck to their guns on that one.
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Face the Darkness is legit but when it works it just makes people unironically uninstall.
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They probably wanted raw, pure data regarding alternate methods to base generators.
My guess is that bhvr is thinking of something to combat 3 gens or something by offering an alternate route. It'd be harder to get that data if survivors lose the will to be test subjects because Freddy with Pain Res/DMS keeps teleporting to the blood gens. No thank you
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I can't help but chuckle at imagining that Dark Theory never gets buffed; the perk would get so much worse by denying your team proper haste boosts