KillorRun
KillorRun
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- KillorRun
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Comments
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/726285#Comment_726285
It is basically the same thing with killers dodging lobbies when they get swf, flashlights, toolboxes, keys. Why isn't that a problem?
I feel dodging all around is bad and I can only understand if you want to dodge if their ping is to high. I do feel that taking out the option to see players profile names until end game I suppose, would be better along with the survivors loading up at the same time could help fix that. However the fact that
1.survivors are purposely dodging on offering screen when they could have already left before the timer had ended(enough time to decide if you want to stay or not)
2.Because the survivors know that killer have to wait a longer time to queue up for a lobby compared to survivors get in right away.
3.Hardly to no risk towards dcing during loading screen .
^^^ needs to be look into and fix so players would just play the game and not waste everyone time to rejoin another lobby.
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@oxygen said:
I'd imagine any disconnects that happen after the match is launched will lead to a re-queue timeout once they implement that system after dedicated servers are implemented. Obviously can't know for sure but that should technically punish any sort of offering "dodging", be it moris map offerings or whatever else.
I hoping something is done to try and keep players from dcing a lot when the servers come out because obviously it is being abuse.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/707020#Comment_707020
Both sides need to stop, but it's going to continue happening for as long as tehre are glaring and bad game design choices in this game, like instadown add-ons, moris, SWF inequity and other nonsense.
Bad game design mechanics like this are what cause people to DC, and survivors actually have it a lot worse because the bad mechanics are a lot more punishing towards survivors than they are for killers. Both sides have to deal with bad mechanics and all of those need to be looked at by BHVR, but Survivors have it worse because the mechanics punish them hard and often prevent them from even playing -- surely you've played a game where the survivor got caught and hooked within the first minute and just died and couldn't even play either due to bad teammates or a camping-tunneling killer. Killers can talk about how stressful it is to see gens popping left and right while they are getting looped, but that is seriously better than not being allowed to play at all.
THAT is the reason why Killers need to wait so long for lobbies, because playing Survivor can be a real pain.
Until these bad game mechanics are addressed the survivor population will continue to dwindle and that will result in worse lobby times for killers.
And I want to reiterate that even if I am survivor main, I recognize that there are problematic mechanics for both sides.
Why should one side wait longer and the other side gets to get in in secs. Thats the part where I find bias and that is one of the problems killers have to deal with alot in red ranks is the waiting time.
Yes I have experience players not being able to loop and go down right away and dc right after they are down first but however that 1 person in match does not keep everyone from playing and ending the game right away compared to waiting in lobby for a good while and then dcing in the middle of loading because they think it fun or funny.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/707191#Comment_707191
He didnt do that either though... If you DC at the offerings screen, you cant even see who you're facing anyway.
Actually if you DC on offering screen or loading screen you will
1.keep your item, your offering,
2.your rank stay the same and pip also stay the same,
3.you get to see what killer it was
4.what perks along with what other survivors item and perks as well
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@Mochan said:
Lobby dodging is the exact same thing as offering dodging.
You're just biased, which is why you think it's okay for you to lobby dodge while it's not okay for survivors to offer dodge.
The only difference is killer can see it in the lobby so they can dodge "legit" at that point, survivors can't so the only option is to DC after offering screen.
Im for one is not Biased toward both sides.Which I can understand that it is frustrating for solo survivors to get lobby dodge however I cant say I can understand as an swf since I only play solo survivor and killer. However I will say that it impacts killers more since killers have to wait a long period of time just to start a lobby. Solo survivors can just que back up and in secs just go right back into a lobby with ez while killers are force to wait long time as you see in this video here
The fact that you are force to hope that person does not try to do it again or you leave lobby and have to wait even longer for another lobby since the survivor will try and leave in the middle of the loading screen.
Both sides needs to stop in my honest opinion so games can move on and no one get rip off.
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@StrickxNyne said:
When you see a mori you can almost guarantee you'll be tunneled and camped. It's not fun and no one is forcing me to play slated bad games. Also have to love killers who DC when the exit gates open. Quitting is awful but if the devs want to stop the end game derank and refund items on quitting I can't find any issue going forward 🤷♂️
Which is why I would like to know what is promise or plans on fixing things like this when the servers come out.
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@Kabu said:
From what I've gathered, people think that dcing during the offering/loading doesn't count against them. Then they get defensive when I tell them otherwise.
My thoughts are, it's their account and if they want to get banned for dcing that's on them.
The thing I have notice is that if they was to dc during a offering loading screen, they get to keep their ranks, offering, items and see what killer and survivors perks in lobby.
From what I know and what it looks like, it seems like there is zero risk or punish from this to keep player from doing this over and over.
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Yes I know Dedicated Servers are coming but that does not explain what are the plans to fixing things like in this video,
to where it is easy to make the whole match end before it can even start and cause the killer to wait another 10-15mins for a lobby.
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@Mochan said:
Because otherwise DCing will become a valid strategy to avoid de-pipping.
That makes no sense. Like im a solo player and these guys just randomly dc because thing was not going their way and I get depip just because they all dced...... Makes no Sense.
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Well im definitely going to test this upcoming patch out since it have dedicated servers in this PTB😃
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@Milo said:
https://us.v-cdn.net/6030815/uploads/808/FL1JAG2UL64S.png
I mean we're getting this beauty. Do we need anything else?
lol what is that!?🤣 I would like that that costume to be in game
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@SpaceCoconut said:
If something jumps up out of the ground and screams at you... would you turn to see ######### just happened?
That really all depends. I might look back or I might not and keep running but however If something was to jump at me, I would not have my head lock on to it and cause me to run in the direction I dont want to go.
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@Spectro said:
Nah they pretty much removed the use for solo survivors and made it a very useful perk for SWF groups.
Pretty much this^^
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This is ridiculous. That bug is just op for everyone to use. smh
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@Star99er said:
Adrenaline users: “Am I a joke to you?”
All jokes aside Imo Head On shouldn’t be an exhaustion perk. Just make it a cooldown perk.
Depends on your experience in most games. More than half my games I cant get it to work since my teammates just want to get chase by the killer and camp near other survivors that are hook to get ez unhook points. Which Adrenaline most time a wasted perk slot for me.
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@Groxiverde said:
Wait, what is the change?
Basically a red flash every time you get hit by a pallet as a killer
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It would be nice if you can get 25% bloodpoints if that survivor have borrow time when being hit.
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Could you do a mad grit to see how it looks on both survivor and killer?
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@TAG said:
Apparently they just reverted the matchmaking to the previous version.
The worst part of this new matchmaking is that if I wait to long it kicks me out and I have to do it all over again and wait some more.😩
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@NurseMainBTW said:
I've already reported this on a thread back in the PTB days.
I'm quite annoyed they didn't fix it before going live. The good thing is that you can report players for exploit if they refuse to exit after a while.
I saw in a video that it was in PTB but sadly in my LIVE match today, it happen and the guy was acting like as if I did not want to pick him up -_- and Im like there was a reason why I was moving my character back and forth trying to pick him up and it still would not let me.
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@Watery said:
Just make your profile private.
You can’t block your name since it’ll have issues with reporting, Id think.
What I mean is to block killer and survivors in lobby from clicking on your name to see your profile on pc. Doing this can cause killers to not want to personally target you in game because they will not know who you are.
or
prevent some teammates to look at your profile and want to get you killed because of personal grudge from the past like being a killer and killing them or possibly because you did not save them in time in other past games or accidentally sandbag and now they secretly want you dead.
once the game is over then then players can be able to check profile, just like with the killers perks.
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@Laakeri said:
There is no help vs cheat with friends, even devs have refused to help us with the situation we have been in past +2 years.Only advice I can give is use MLGA and if you see survivors pings appear at the exact same time, if so remake lobby.
It sucks for me but I might have to do this just a little to help out with the problem because veterans in premade groups are making it really unfun for me as a killer.
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Thanks guys for the info.