JoyfulLeader
JoyfulLeader
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3208460#Comment_3208460
Yeah i mean they even made a whole dating sim parody game for that demographic
It's about as 'cringe' as any FNAF game, more so perhaps. Nothing against people who like that sort of thing but I'd hope they aren't the same people who lecture others on their taste in entertainment
You're right though, people going on about shirtless characters just isn't funny to me. Shirtless Myers was the only funny iteration of the joke if you ask me
Shirtless Myers stopped being funny to me after people kept overusing it for over 4 years now. just like the Entity Nea and "Add sex to dbd" jokes
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3208412#Comment_3208412
I don't think that's an opinion, honestly. It's a fact
FNAF's just a huge juggernaut of a franchise, it wouldn't have spawned so many copy cats, spinoffs, novels, fangames, merch and essentially becoming the poster child for indie horror games. (For better or worse).
I'm speaking as someone who's never played any of the games and yet I'm aware of the franchise to the degree i could explain the basics to you. That's just how popular it is
Especially popular with younger audiences despite the fact it's a horror franchise because of content creators. This is probably why many are against it's inclusion, even before the controversial political stuff that I won't get into, many people dismissed FNAF because it's 'just jumpscare horror for kids and youtubers'.
(Which is a bit ironic if you think about it, because one of DBD's main claims to fame is being one of the most streamed games on Twitch)
It's even more ironic that people call fnaf childish even though the DBD community loves overusing sex jokes to the point it feels like I'm in middle school again
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I never really liked Oni. I always thought he was just a more boring Hillbilly, he's always boring when I go against and play as him. I just don't understand why a large majority of people think he's one of the funnest killers in the game. I just roll my eyes when I see him
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Damn, the awesome Silent Hill themed menu only lasted a week before it got replaced. R.I.P
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@concious_consumer said:
https://forum.deadbydaylight.com/en/discussion/comment/905439#Comment_905439
Stop mixing religion with job
You do know there's a good portion of people who aren't religious who still celebrate the holiday right?
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@aregularplayer said:
if he is this tall, he will be the most loopable killer ever, not scared at all
When was anyone ever scared playing Dead by Daylight in 2019?
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I think he's pretty fun to play and go against. I can see why some people don't like him, but he's a nice addition to the game. He's not supposed to be very easy to play at first and takes a bit of skill. I think he's fine at the moment.
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I wouldn't be mad if he was a survivor. Wed finally get a survivor I wouldn't feel bad for hooking or mori'ing
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@HeshNeedsCandy said:
I gotta say, I'm not a fan there are lines at all. No one talks in DbD, or no one did. I would have preferred it stay that way. It is an odd direction.
@HeshNeedsCandy said:
I gotta say, I'm not a fan there are lines at all. No one talks in DbD, or no one did. I would have preferred it stay that way. It is an odd direction.
Because for a guy like Ash Williams who I iconic for his cockiness and being a badass. It would be strange if he was just another silent survivor when that goes against his character's icon.
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I liked the events from year 2 of DBD, The summer event had cool looking gens, hooks, music, and cosmetic system, Hallowed Blight was a breath of fresh air, Lunar Event was awesome and fun. But so far the 3rd year is looking bland, this was the first real event we've had this roadmap other than the disappointing anniversary update and it focuses all on the rift. Isn't as fun as the other ones we had
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I'd buy it without hesitation XD
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/790347#Comment_790347
I would too... not just because she's my creation of course. : P
As she is a former killer I think Bloodthirsty is fine, imo. It's all about tracking survivors, and I'm not sure of how to change it to be better other than an increased range... I personally think Empathy needs a bit of a nerf, because the info given can be really good and it has unlimited range...
Communion now has a cooldown of 60 seconds, if that's too much, please tell me.
Thank you for the compliments!
I see what you mean
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@Rattman said:
https://us.v-cdn.net/6030815/uploads/007/TUYHSZLLDYSJ.png
Okay, last attempt. Not sure why I even bother, you don't really listen anyway, like just ignore my arguments and keep saying this concept is good.
You cannot tell how the entity would act. I would never presume to fathom a lovecraftian entity's thought process, just because there is no way to tell.
...
I will disagree with you because of this point: just because the entity hasn't done this kind of thing yet doesn't mean it isn't a possibility.
Like, Iam saying that this isn't possible, PURELY because stuff like this happened before!
Trapper. He refused to kill survivors, he refused to listen to Entity. Then he became tortured. Like, a lot. Then he got broken and started to kill. As I said, Entity don't tolerate disobedience.
There are many killers, who looks tortured. It's all Entity doings.
Take the proof here, check questions №47 and 55.
So, as I say, Entity have its own way to make killers do their job.
Worth to mention, Entity also have subrealm called "The void" where she stores survivors and killers, who bacame useless to her. Like, if Entity doesn't succeed with this "intensive persuasion" she just exposes killer into the Void.
Check devstream №111 if you want proof for this.
I'll agree, tho, that Entity is unpredictable and she probably not always work with the same pattern. There should be exceptions sometimes. Probably.
But not the way how you showed it in your concept. According to your concept, Entity showed MERCY to killer, who don't wanna kill! It was as if Entity fulfilled Charlotte's request to stop killings. So, this is a big no-no.
By the way
But that is unlikely to happen in the present moment, as now supported by her fellow survivors, she feels that they are her family and will do all she can to protect them...
There is no such thing as survivors family. They hardly know each other. Even Charlotte hardly know them to say that they are her family.
Check question №5 from topic above for proofs.
Moving to the perks.
Bloodthirsty:
It only causes momentary confusion for the injured survivor.
Yeah. It causes momentary confusion. And also, it's useless, cause you still can track injured survivor, if you follow the blood. But, whatever.
Communion:
Communion also works on dead bodies, being a shadownerf to Moris in general, yet nobody mentions this.
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It's never toxic against other survivors, survivors are toxic to killers. Plus it fits with the theme of the character.
Lol. If you think about it, Communition also shadownerf to DC, since you can heal from left bodies! That a good perk. Except, if killer moried someone, or someone DC-ed, your team basically screwed 8 times of 10.
And yeah, survivors can be toxic to each other. Pointing to the locker, where other surv hiding, sandbagging, alliance with killer, trade from hooks... your new perk. Please, no. As I said, this community is toxic enough. Especially, after you said that
Communion is purely a more selfish perk by design, so yes, she can force them.
Worth to mention, not only this perk is bad for your teammates, its (after 3.3.0 patch) would became one ot the fastest ways to heal.
through a short animation (which will last between 2-5 seconds...)
Unbridled rage:
Let me give you one hint why this perk is REALLY bad desighned. It allows you to instaheal during a chase. At next patch instaheals are getting nerfed, cause devs finally realised how broken they are. This perk would be too good even if it was limited to one use per game.
By the way, I'll say it again: it also breaks lore.
Again, at least I am trying to make something. I have yet to see some kind of beneficial feedback from you instead of just saying it's bad and moving on. If you see a problem, propose a solution, but one that isn't just: Delete this.
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At least I am trying to come up with concepts instead of just complaining.
I clearly pointed at all problems in your concept. You need feedback? Take it. It's not really my problem, that your concept is, like, really bad, so it couldn't be fixed. It contradicts lore, breaks balance. Like, idea bad in general.
As if I suggested killer perk, which makes it so that 1/2/3 survs at the beginning of the trial spawns on hooks. And then asked for your feedback or propose solution instead of be like: delete this.
And yeah, there is a difference between complaints and feedback. Feedback is having some facts at your back, telling why something is good or bad. Complaint is stating something is good or bad just cause. In my view atleast.
By the way, am I guilty now for not coming with concepts or what? Coming with concepts make you some kind of special, even if your concept is bad? What if I don't like to come with concepts, huh? What if I like lore theories or memes?
You don't need to be a cook to say that soup isn't tasty, y'know?
So yeah. Whatever. This is my last reply on this thread. I kinda see that everyone is gonna stay with their opinion anyway, but I don't really care. This concept is never gonna make to the game (like, most of them) anyway, so this is pointless in the first place.
Ever considered that the Entity ie trying to make her a stronger killer by letting her see what it's like to be a survivor? For a fan creation you really go out of your way to prove an idea wrong
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/790263#Comment_790263
Thank you for your support. : )
Do you have any opinions on the concept itself?
Yes, I do enjoy the idea of a non-human survivor in the game, I'm sure a lot of people would main her :D. The perks itself are interesting, very unique yes but I think some minor changes would be nice.
For Bloodthirsty it should be something more special. It's a lot like Empathy just with extra things added that can confuse other survivors on the killer's whereabouts.
I think Communion should have a small cooldown just so survivors don't run around and drain other bodies/survivors.
Unbridled Rage is a cool one, I'm not sure how I would change this one
All in all, I really like this concept and how it's different from other concepts. It's quite refreshing actually
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@JoyfulLeader said:
https://forum.deadbydaylight.com/en/discussion/comment/789392#Comment_789392
I'm joining the disagree side as well. The Entity is a very unpredictable force. It always changes it's ways such as adding Inhuman killers and allowing for killers (The Plague) to speak during matches. The Entity always finds different ways. Clearly you didn't consider this.
Even the devs said that the Entity is always changing, and is extremely unpredictable with what it does and impossible to tell what it will do next.
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@Rattman said:
This concept suck. Entity wouldn't transform killer into survivor if killer don't want to kill, ok? Entity enjoys to watch other suffer and do stuff against other's will. Like, if you don't wanna kill, you will suffer. Then suffer more. Then you start killing, even if you don't wanna. Or be placed to void, I guess.
Bloodthirsty - don't give any benefits, since if you see blood - you probably can hear injured survivor. Or, like follow the bloodtrail. Survivor won't be far enough, cause blood dissapears quick enough.
Communion - injure healthy survivor and heal yourself? Pls no, this game is toxic enough already.
Unbridled rage - you can't fight back, you can't freakin attack the killer! This perk goes way too far breaking not only balance, but lore.
I'm joining the disagree side as well. The Entity is a very unpredictable force. It always changes it's ways such as adding Inhuman killers and allowing for killers (The Plague) to speak during matches. The Entity always finds different ways. Clearly you didn't consider this.
Even the devs said that the Entity is always changing, and is extremely unpredictable with what it does and impossible to tell what it will do next.
"I'm very happy that this guy - The author - is very far from game development really"
Seriously man? That was just unnecessary and just makes you look like you don't know how game development even works. Criticism is good, but don't criticize the author themselves like that because all it does is make you look bad smh
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The Entity is becoming creative with choosing who gets to go to it's realm lately.
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@Rin_is_my_waifu said:
When they finally nerf SWF and gen times, then her nerf will be ok
So never basically. Clever choice of words
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That's why developers have an art team, a programming team, a design team etc. It's like when people ask for them to take their time off of cosmetics and work on fixes. Dev artists can't exactly work on bug fixes.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/738294#Comment_738294
Of course it's getting old it's been brought up so many times because it's such a massive issue.
That's like saying "Jesus why do you guys keep telling me to stop sticking my hand in a blender whilst it's on, you guys said so much it's getting old".
As I said I'm not knocking the idea but if the discussion keeps getting brought up maybe it's because there's a fundamental issue with the concept
That's not a very good example but K
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If they ever added this in the game, then expect a noticable decrease in killers.
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@Boosted_Dwight said:
https://us.v-cdn.net/6030815/uploads/425/JHLQOOCO3NQ9.gif
This thread is a dumpster fire. Might as well enjoy it before the mods wake up. Anyone want some popcorn? 🍿
Pass me that delicious buttery goodness. I'll gladly wait
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/696767#Comment_696767
They might not even be online, it is 2:35 AM EST time... Idk, you can try to @ another person, maybe they can close the thread. Try @ing peanits to the forum, maybe hes on.
Alrighty, thanks man!
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@FireHazard said:
This thread in-general is becoming toxic, so i'm gonna agree with @Gorgonia and notify the mods to have it possible closed.
@MandyTalk @Gcarrara @Gay Myers (Luzi) @Rizzo90 This thread has derailed, and in-general is starting to cause arguments. Can it be closed please?
How long does it usually take for a thread to be closed? The sooner the better
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I've played against this guy before on Xbox, he usually treats almost everybody he wins against like crap, I've seen him do it to me. Not cool man, not cool smh. This discussion should be closed now that I'm looking at the replies, which is good because this all should be forgotten and buried
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One time a survivor told me that they hope I get stabbed to death and burned in real life in really gross and gruesome detail all because I didn't unhook them. Now that's serious issues
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Trapper and Ghostface
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Oh yeah, and Freddy's Mori is definitely a reference to Freddy VS Jason. In the film, Freddy's death is pretty much the same as the mori
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A Floridian neighborhood would be appropriate. I can imagine the palm trees and bright summer night atmosphere.
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To make the game fun for me, I give my survivors roles. For example: Everytime I play Claudette I use healing perks and items, I give David the bold and risky perks, Jane all the perks that reward you for certain tasks etc. It makes it feel more real to me.
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Okay um campers are garbage no one likes them and its frankly a cheap tactic for cry baby killers.
If the downvoted button was still a thing, then I'm pretty sure his discussion would've been destroyed.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/564522#Comment_564522
I don't think you understand how licensing works.
There's Mario stuff in the Switch version of Minecraft. Mario is owned by Nintendo. They also own the Switch. So just because the Switch version has Mario stuff, doesn't mean every other version of Minecraft (PC, Xbox, PS4, Handheld, etc) gets Mario stuff too. It's exclusive to that version.
You sure you're not the one hat understands licensing?
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/557141#Comment_557141
They say, while continuing to waste time arguing with a forum member about wasting time.
This made me laugh
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/557161#Comment_557161
No problem. I'm glad I managed to brighten your day. Cheers.
Nice
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On the Haddonfield map of you go near the police vehicles, you can actually hear police officers talking on the speaker
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/557141#Comment_557141
Why not? Games are a hobby of mine. Some collect stamps, watch birds, hunt - I've always been a gamer since as a kid I got my ATARI 2600. I have a nice job, good life, friends, doing just fine and I love games. Why do you want me to not have a hobby I can enjoy and be miserable? ;(
Feelsbadman.
Tasty, I like that. Saying feelsbadman made me chuckle, thanks
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/557107#Comment_557107
Tempus fugit, aeternitas manet.
Then make most of it before it runs out, using up for one thing isn't good
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/557099#Comment_557099
I like it enough to almost clock 2600 h in DBD playing both sides so I know a thing or two about the game. Just saying.
I bet you do, that's over 100 days. 100 straight and real time days flown away and gone.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/557094#Comment_557094
Yeah, I also find it funny how you all demand skill from survivors yet fail to acknowledge your own shortcomings. Also sorry to bust your balls bud, but defending broken state of the game after recent patches is kinda sad really, just like your "killer", "survivor" main mentality.
You must really like video games to take it so seriously, that's interesting
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/557072#Comment_557072
So your basicly are justifying broken state of the game so bad killer can have easier games, because of built in MA and Stridor in their kit due to broken sounds? I love these double standards with you guys. If the game is broken in favour of killers it's a ok, but give survivors slight advantage and it's an outrage and a cryfest. Survivors adapted they do well even with the sounds broken, which does not mean then do not require fixing asap. The game is in shambles right now and not only in the sound department.
This reply made me chuckle, thanks
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Won't be a as popular as it was years ago. Now there's popular cash cows like Fortnite which is just an awful game.
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I think ruin is a bit overrated, the perk is pretty heavily reliant on where it spawns and if the survivors are good at hitting skill checks. I much rather prefer the other generator slowing perks
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Honestly not a bad buff, I think the perk deserves something like that
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@se05239 said:
I can literally hear the russle of grass, the sound of footsteps and hear things through walls.
Its amazing! How's that boring?
Because every bad survivor main can't play with their precious advantages.
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@HURRI_KAIN said:
Small game is strong against Trapper.
Urban Evasion is strong against Hag.
OoO is strong against Ghostface.
suck it up buttercup, I don't want to play a game where every game is the same, and there are no strong perks or combinations and all perks are nerfed into the ground so they affect all killers the same.
Yeah, but Object of Obsession affects the power and the killer himself.
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@MegsAreEvil said:
Yeah this shouldnt be able without any penalty. The comments above me are just unjustified junk.
Thank God these forums have a downvoted button
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@[Deleted User] said:
Ruin is overrated and unnecessary
It CAN be useful sometimes, but 90% of the time the survivors find and break it in the first 1 minute or so of the match which can get annoying knowing I wasted a perk slot
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This discussion was born to get downvoted
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The survivors should die instantly when hit with a chainsaw because tHaTs WhAt ThEy dO iN rEaL LIFe
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@Malkhrim said:
Do you want a reason to buy Ash? It's Ash. It's a cool character from a famous franchise. Broken perks aren't the only reason to buy a character. Actually, it doesn't matter that much: you can just wait for them to show up on the Shrine of Secrets. Might take a little long, but you save your money.
And unlike what happens when a killer with a bad power is launched, a survivor with bad teachables can still be played like any other. Ash is far from being ruined like Freddy was on his nerf back in 2017.
Mettle of Man shouldn't have been added the way it was in first place.
I didn't even really care about his perks, I just really like horror films