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More info still needed on this?
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https://youtu.be/egeklnvs0C8 https://youtu.be/wyUbK7u8R30 https://youtu.be/f55nHiRsz0c
these are 3 consecutive matches. Like op said seemingly every game now
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On Pc happened to me as well on shelter woods
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https://discord.gg/kvA9syenUn hub for all tournaments
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2106772#Comment_2106772
She still has hers in the current PTB?!
yes
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2104796#Comment_2104796
Where have you been hiding. In a few weeks there will be no exhaustion add ons.
Only Mindbreaker & Blood Echo.
Thats not true though huntress still has exhaustion addons
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2091579#Comment_2091579
Or maybe it means that those who play for more hours a day, and more days a week, have played enough to master the fundamentals of being a killer enough to be able to bulldoze potatoes?
No, there's nothing to master, his power is just huntress 8 times there's no depth to it. He plays like plague because his powers weak so he has to m1 yes but skill from his power is just huntress fundamentals.
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@Starshadw said:
I really wish they'd stop snap-reacting to opinions before making changes. Wait and gather actual statistics on matches before throwing changes into the mix. There's a very big difference between perception and reality. I finally gave up counting the number of streamer matches I watched where the streamer complained about Trickster being weak the entire time, yet still got 2-4k.
Just because players who play this game for a living are pub stomping people who play it for an hour a day doesnt mean hes strong
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@Moxie said:
https://forum.deadbydaylight.com/en/discussion/comment/2089786#Comment_2089786
Might want to re-read the notes:
Main Event now allows full normal movement speed AND the recoil and spread is reduced on ALL knives.
Moving at normal speed with accurate knives is a buff.
main event is not normal speed its 92% of a survivors movement speed meaning hes slower then them
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@gibblywibblywoo said:
It took them nearly 4 years to make rank give you anything and it just gives you 4-5 killer games worth of BP. I wouldn't hold your breath.
they made this promise before the rank rewards promise too lol
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@Taiga said:
In case they decided to not release it for some reason, they should give us this Yui skin which was way better anyway.
https://us.v-cdn.net/6030815/uploads/L21D0WZP7K6B/c1019780-24a0-4ad9-87dd-c627bb99676f.jpeg
I can understand that many of you don’t like that skin, but I can’t understand why you have to act in such a immature way. This is a video game after all, and just because something was made that you don’t like, y’all act like the devs killed your parents.
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Here is the statement you're referring to, this probably will mean there is no classic option available but they may update the current version
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@SloppyKnockout said:
The best killer in the game is free.
not about characters lol already said this
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@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/1529497#Comment_1529497
When Ruin breaks unless you're going to kick every gen you see (don't) Surv becomes a useless perk. You're two perks down now instead of one. I was using Ruin before Pig even came out so I never really got into the habit of pairing it with other perks, but back in yonder day high rank survivors just consistently hit greats and kinda made it a moot point anyway. Demo is a purchased character and Save the Best usually a waste because if the obsession is playing with friends and they realize you have it, guess who is going to start taking protection hits?
Freddy's also a purchased character. Freddy used to be an absolute joke in this game too. F was for Freddy tier. They made him a little bit better with his blood puddles and he can warp around, but the only thing about him that makes Freddy good is his deceptive range. He's a smol boi and his animation does not fit his hit cone. His arm doesn't even stretch so a lot of people think they can run him another loop but they can't.
Shape/Ghostface/Pig/Demo after using a portal all have one thing in common though. They're sneaky bois that yoink you off gens if you're not paying attention. That's what you're paying for with them. The ability to yoink people. This game is pay to yoink. Freddy even hides his terror radius so if you're not paying attention he can yoink you too. Pyramid Head has Trail of Torment, which increases his yoinkiness by 100%. If you want to make a case on anything, all of these licensed characters are yoink masters.
(I said I wasn't going to get into that, but it's true!)
Freddy is one of the strongest characters and yes after ruin breaks surveillance value lessens by a lot but before that happens you have the best perk combo in the game but again I dont care about paying for characters, my argument is about perks
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@Iron said:
https://forum.deadbydaylight.com/en/discussion/comment/1529502#Comment_1529502
You also have to pay for each of the killers you mentioned. Look we're going to disagree on the perks, because I don't play bbq on gf, I honestly just hate MYC on anyone because I don't just run back to hook, and I don't play Surveillance on ph because I like I'm All Ears much better (yes another paid perk).
I get your opinion, but you have to remember that your opinion on some perks doesn't make it pay to win, it just makes your personal builds pay to win.
Some DLC perks are objectively better builds though and give you more of a competitive advantage also I never said paying for characters was wrong just the perks plus theyres no overlap with the perks on those characters and the ones I had mentioned so I dont see your point on why it matters you had to pay for them.
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@Elcopollo said:
https://forum.deadbydaylight.com/en/discussion/comment/1529430#Comment_1529430
How are you paying for perks, though? The only price you pay for them is your time, which you spend on either getting BP or iridescent shards. The only real money I personally have spent in DbD were on characters and AC for Battle Pass (which has nothing to do with neither perks nor wins). All the perks you mentioned can be found in SoS sooner or later, it's not locked anywhere. If you badly want it without paying one cent - just play the game and wait. Where's the problem?
Licenses are not cheap and many of them are more than difficult to get in-game. Most killers, like Bubba or Pig, are not even that incredibly god-like to buy them without their perks (unless you are a fan #1 and just want a look that you know and love). Your argument just doesn't feel fair. And there is nothing to be compared with EA. If you don't pay in DbD you are still fine, if you are skillfull. If you don't buy Battlefront lootboxes you're still pretty much in a sh*t spot even if you're skillfull.
DbD doesn't sell you casino simulator, EA does. What the hell are you talking about?
EA allowed you to get the content without paying money too? It just took ridiculously long, DBD Perks take 2 years for one DLC character set and some have yet to show up at all?
Licenses that are paid for are made up with game purchases alone after a DLC is announced, DLC purchases wouldnt go down all that much because perks are purchasable. If you don't pay in DBD you're in a shitspot at high levels of play even if you outmatch the other team.
Never taled about lootboxes either what the hell are you talking about?
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@Robotman200 said:
https://forum.deadbydaylight.com/en/discussion/181327/dead-by-daylights-pay-to-win-nature
Demo and freddy are dlc characters anyway, you'd still have to pay to get them and thus the 15 perks that come along with them. Maybe argue more about the base characters and this would make more sense.
My argument is for paying for perks not character so why Should I argue with base characters when theres no overlap with the ones I mentioned and on top of that I have more experience with DLC characters.
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@Iron said:
You keep saying that certain perks give you advantages, they all do, hence the name 'perks'.
You also keep saying this is unethical, which it isn't. You make a choice to buy it or not. Getting the 'day one advantage' isn't easy since you need to get that advantage through lots of work plus the money you paid.
Do I think the shrine should open more perks than 4 at a time? Sure. Let's say 6 or even 8. Something more to look forward to and less waiting overall.
Do I think everything should be available day 1 for shards? No. I think they should go back to having a couple perks from the dlc available after a couple weeks though.
One last thing though.
Ruin, Nurse's Calling, Stridor, Pop Goes The Weasel, Infectious Fright, Corrupt Intervention, Whispers, M&A, Sloppy Butcher, and Discordance are all perks in base game or available on characters you can obtain with shards. In conjunction most of these perks are better than the ones you listed.
The main difference is you have to pay or wait two years for those advantages
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@Iron said:
You keep saying that certain perks give you advantages, they all do, hence the name 'perks'.
You also keep saying this is unethical, which it isn't. You make a choice to buy it or not. Getting the 'day one advantage' isn't easy since you need to get that advantage through lots of work plus the money you paid.
Do I think the shrine should open more perks than 4 at a time? Sure. Let's say 6 or even 8. Something more to look forward to and less waiting overall.
Do I think everything should be available day 1 for shards? No. I think they should go back to having a couple perks from the dlc available after a couple weeks though.
One last thing though.
Ruin, Nurse's Calling, Stridor, Pop Goes The Weasel, Infectious Fright, Corrupt Intervention, Whispers, M&A, Sloppy Butcher, and Discordance are all perks in base game or available on characters you can obtain with shards. In conjunction most of these perks are better than the ones you listed.
Yes on basic killers but DLC perks make other killers 10x stronger than the ones listed Like STBFL on Demo Surveillance on Pyramid Head Make your choice on freddy or BBQ on ghost face. All of these killers can win without said perks but with them they are much stronger than with the ones you listed. As for your way to fix this i disagree but thats a matter of opinion.
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@Heartbound said:
I'll throw my hat into the ring. Decisive is a bad perk that plans for failure. As long as someone runs an obsession making perk the killer will fear DS even if you don't have it. That's usually enough.
Best perks (IMO) are Dead Hard (David) Bond or Self Care (Dwight/Claud) Unbreakable/Borrowed (Bill) Iron Will (Jake) Mighty Pebble (Adam). I have never needed any licensed perk. Do I use it sometimes? Yeah, I do. Once you get it you realize a good chunk of matches you don't get to use it because you can just loop the killer off the hook with Dead Hard.
Killer side I kinda get BBQ, but at the same time Discordance is better and doesn't rely on a hook state. Ruin (Hag) Pop (Clown) Nurses (Nurse) Corrupt Intervention (Plague) Brutal Strength (Trapper) Enduring (Hillbilly) (Also all Spirit Perks) are the better setups in the game. To be honest most licensed perks just aren't good. That's probably by design. LOOK OUT FOR SURGE WHAT A GAME CHANGER.
If you're a completionist and want to 100% this game, yes getting the Adepts require you to spend money, but you can throw the Halloween chapter in the trash and your game really wouldn't change as either survivor or killer. You'd also have the added bonus of not getting pulled off the gen by a sneaky boi without licensed chapters, but I won't get into that here.
Objectively what you consider the best perks are not the best perks except for maybe the Bill ones Best build for survivors objectively is DS Unbrekable SprintBurst and either adrenaline or Borrowed Time as for killer there is way more variability But Ruin is Useless without Surveillance on most characters, Save the best for last is great on most killers but is the best on Demo and him without him makes him so much weaker. Make your choice makes freddy incredibly strong and buffs wraith by a lot.
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1529337#Comment_1529337
No, it isnt. We can play with words, you can say that it is a little thing, but someone can abuse it to 200% every game. An advantage stay an advantage. If players can pay for advantages = its Pay2Win.
Gambling is another bad thing, a separate topic for discussion. :P
Dude Battlefront is the most notorious pay2win game and it didnt give the players who paid an insta win this is a non starter your definitions are just your own and I can'T argue against you if you want to use them because you're right, your definition of pay2win would mean there are no p2w multiplayer games so go off dude you won in your head ig
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@CJCA915 said:
Well, that's the nature of licensed characters, you gotta pay to use them in your game, so they gotta sell them to get the money for them.
All of the licenses killer's and survivor's perks can be acquired from the shrine, if you really can't afford to pay for the DLC.
Read the post again I say characters are fine for purchase perks arent and the shrine takes 2 years on average to get all the perks for one character
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/181327/dead-by-daylights-pay-to-win-nature
This is actually a really big problem, even if I love dbd as a game this is unalienable, who knows how long people that just bought the game will have to pay inorder to get all the shrine perks
On average for a full set of one characters perks it takes 2 years perks on average show up once per year and sometimes skip years altogether
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@Chromeskull said:
https://forum.deadbydaylight.com/en/discussion/181327/dead-by-daylights-pay-to-win-nature
Perks don't always matter. You say yourself that they are the main "pay-to-win" feature, despite how annoying they are, you can still beat them. Decisive Strike, even if you pay 5 dollars, that's still no guaranteed victory.
Read the post again slowly please
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@pseudechis said:
The pay to win argument here is really odd. Yes some powerful perks are available from DLC but base perks a completely viable.
BBQ and DS do not mean auto win, if you think that then you are giving them way to much credit.
Perks can be bought via the shrine with free in game currency. It pops up randomly and there are a lot of perks but that's called patience... its a virtue. Some perks may not be in the shrine so correct me if I'm wrong here.
Oh I have to pay for new content well yeah. A pay wall would be paying for the perks alone, but dlc usually has a new killer, new survivor plus perks. It like a poster add for entitlement.
Either be patient or anti up, the only issue here seems to be impatient FOMO. The cost of this game is quite cheap compared to others and doesn't have the spend money and gamble on reward element that many other online games have. i.e loot crates.
It takes 2 years to get a full set of dlc perks on one character on average that isnt impatience that's knowing when youre being taken advantage of and some DLC perks have yet to show up so for those theres still an infinite amount of time before you can get a full set. Never said any of the perks meant auto win litterally adressed this 50+ times but no multiplayer game lets you buy an auto win just advantages which all these perks give over non dlc perks.
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@Elcopollo said:
Imagine complaining in 2020 that you should pay for licensed characters in Dead by Daylight, when EA is still a thing.
I have stated that paying for characters is fine paying for perks however is not this is like the 50th+ time ive said this please read next time also DBD and EA have the same P2W model thats why ive drawn so many comparisons to Battlefront
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@Chromeskull said:
https://forum.deadbydaylight.com/en/discussion/181327/dead-by-daylights-pay-to-win-nature
Perks don't always matter. You say yourself that they are the main "pay-to-win" feature, despite how annoying they are, you can still beat them. Decisive Strike, even if you pay 5 dollars, that's still no guaranteed victory.
No game offers a free win youre paying for an advanatge litterally have said that 20+ times now and in the orignal post
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1529278#Comment_1529278
https://forum.deadbydaylight.com/en/discussion/comment/1529279#Comment_1529279
No.
You can still be Morid, caged, slugged, the killer can just decide to pick up the survivor and eat the DS instead of crying about it (because that's usually the best play unless it's endgame)
Then while that person is slugged or whatever, the killer can pressure the survivor who did the rescuing (and actually let the other person play the game but why care about other people's fun, right? XD)
There's plenty of options but none of them involve the survivor becoming untouchable or invulnerable
Moris, cages, Eating DS, and slugs oh right right i already addressed slugging but the other two ill answer with one word : Lockers. As for Eating the DS yeah that means more than 60 seconds unless you stand still or dont know the basics of looping of time not spent on the hook
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1529278#Comment_1529278
https://forum.deadbydaylight.com/en/discussion/comment/1529279#Comment_1529279
No.
You can still be Morid, caged, slugged, the killer can just decide to pick up the survivor and eat the DS instead of crying about it (because that's usually the best play unless it's endgame)
Then while that person is slugged or whatever, the killer can pressure the survivor who did the rescuing (and actually let the other person play the game but why care about other people's fun, right? XD)
There's plenty of options but none of them involve the survivor becoming untouchable or invulnerable
Moris, cgaes, and slugs oh right right i already addressed slugging but the other two ill answer with one word : Lockers .
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@RakimSockem said:
Casual reminder that D-Strike is NOT 60 seconds of invulnerability. That's propaganda that keeps getting circulated around the forums. It is 60 seconds of not being hooked again
So invulnerability? If your downed no progress towards you dying is made only hooking progresses that sure you being slugged slows down the game but it doesn't make you closer towards death therefore making you invulnerable and impossible to hook during those 60 seconds.
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@Papamodzz said:
I know this has been said but the shrine exists and im pretty sure they have to pay to get those rights for those killers to be in their game so i just don't see the issue making licensed killers being locked only by a pay wall if you don't wanna wait for the shrine do what i do for my friend i own all the dlc he wants a perk from a killer or survivor have him grind 1mill and log into his account and get him the teachable if you don't have friends then well your SOL
I stated why the shrine of secrets was bad and only mentioned perks not killers killers and survivors are fine being behind paywalls but perks shouldn't, It takes 2 years on average to get a full perk set for 1 character also your freind bit doesnt make sense because you still dont have the perk on your account, and I have this on the original post I have all DLC. I am simply arguing against the P2W nature of the game.
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@Sunbreaker7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1529214#Comment_1529214
Someone disagree with you = You are right, they are wrong.
Sigh, I read your post, but you are just full of cry over nothing and continue to cry even when someone still doesn't agree with you. You refuse to accept that not everyone agrees with your statements about DBD and its business model.
Lol never said someone disagreed with me + they are wrong you just made no points.
"I read your post but didnt respond to anything you said because i think you're a crybaby"
Nice one dude I get people dont agree thats why I'm explaning why theyre wrong for not agreeing when they have counter points or say arguments i already addressed in the post
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@ohheyitsbobcat said:
https://forum.deadbydaylight.com/en/discussion/comment/1529140#Comment_1529140
I don't care about what Battlefront or any other game did or didn't do that people liked or didn't like. Using a similar model doesn't mean jack as this is an entirely different game with different mechanics and should be looked at all on it's own.
Are you serious here? You're saying BBQ is the weakest example of p2w when it cuts the grind time in half which is one of the more complained about aspects of this game to the point people would probably kill for a perma bloodhunt? Not only that but that time save will net you a lot more items and perks a lot quicker then you'd normally get them which is a major advantage. More perks and items in less games then you'd normally have is pretty big to the point you could use top tier add-ons every game where you otherwise might not be able to. While it might not be in game BBQ definitely gives you a bigger advantage then any of the other perks mentioned.
As another point the already minimal advantage you may get isn't always present either. There are times you simply won't get any use out of the perks you mentioned and in some cases you might even be hindered by them due to playstyle changes around said perks.
P2W isnt pay to progress, the advantage isnt minimal and you threw out my point of comparison because "it's a different game" when they have the same P2W model????
They have different in game mechanics but both models give the same amount of advantage to the side who pays more.
You always get use of BBQ you always get use of surveillance and you always get use of make your choice or at least in 99% of games, the only one that ill agree with you may not get use is stbfl but when it does get used its stronger than any of the other perks listed.
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@Nanglaur said:
https://forum.deadbydaylight.com/en/discussion/comment/1529140#Comment_1529140
Battlefront only deals with one license and DBD has to deal with so many different partnerships at the same time that ask for their own quota. Its understandable from that point why they choose this model in specific. Its not that great for the game but keep all the "businessman" happy so I dont think its a comparable scenario.
I dont think the game has a super heavy pay to win aspect to it, but sadly the balance make it so getting some survivors-killers is extremely important to have a "better experience". I dont think those perks or characters allow you an easy way nor give you a tactical advantage over someone who doesnt pay for DLC, but they allow you to have more options for builds, in my opinion is more about variety than power.
To put an example, I love to play with Surveillance, Ruin, Save the best for last and some other meme perk. I know that allows me to play in a certain way while some players who doesnt have any of those perks is probably forced to use other perks, mostly tracking and chase perks since slowing down gens perks are not very common (Nurse Thanatofobia and Huntress Lullaby being the only ones). But if you take a closer look you can actually win and have a good experience without any DLC, you dont need them at all, but having them gives you more choices and a lot of meme potential.
I do think the game is super grindy and the pay aspects are insane, they ask too much for too little, but and I dont think that makes the game a P2W as some people think.
The best perk builds for most killers include DLC perks, that gives you an advantage. DBD makes enough money to pay for licenses from the amount of people who buy the game after said license is announced.Also your statement "it's not a comparable scenario" makes no sense here they both use the same models maybe you could argue its easier for dbd to justify the amount of p2w in the game because of the amount of licenses they have paid for but that doesnt mean they're not comparable. And if you were to use that argument again they make more than enough from game purchases when dlc is announced to let DLC purchases go down a bit for a better overall game experience.
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@Sunbreaker7 said:
Yet another selfish "I want everything for free without having to work for it" player who thinks the game is P2W if he can't have the stuff he wants without having to play the game to get them.
I see nothing wrong with the monetization system on DBD other than the cosmetics are overpriced for a game that is not free.
Yet another person who didn't read the post. You shouldnt have to be forced to wait 2 years for the same advantage I had from day 1 because I spent money. Have people work for perks by making them pay with shards no matter what week it is.
I see nothing wrong with your lack of insight on this subject except for the fact you take up space for real conversation
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@Sunbreaker7 said:
Yet another selfish "I want everything for free without having to work for it" player who thinks the game is P2W if he can't have the stuff he wants without having to play the game to get them.
I see nothing wrong with the monetization system on DBD other than the cosmetics are overpriced for a game that is not free.
LOL I dont want to have players forced to wait 2 years to get the same adavantage I have from buying the DLC. Yet another person who didn't read the post. People should have to work for shards yes but not pay money for an advantage that is literally p2w. Make them purchasable through shards like I said not money. Characters should be what we're buying not and advantage.
I see nothing wrong with your lack of insight on the subject other than your comment is taking up actual conversation space.
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@Crypticghoul said:
Game was on sale for $8 on steam. Bubba was like $3 and Halloween was like $4 or something.
I see the problem if you look at it as just "buying perks" but getting Myers, Laurie, and Bubba for $7 doesn't sound too bad to me. I've had a lot of fun playing them minus Laurie's awful injured and hook noises.
Characters themselves should have to be purchased I agree but again my issue is perks and them giving people who pay an advantage no matter how low the cost.
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/comment/1529152#Comment_1529152
I mean you kinda proved my point there it doesn’t give any advantage over other players that guarantees they win every time or even most of the time it’s not ptw play gacha games to see true ptw that is where you literally buy yourself to the highest level in a day and stomp all the f2p player base
p2w is paying for an advantage as ive stated 3 times now no game that is multiplayer lets you buy an instant win
edit: Also with your gacha example thats litterally what dbd players can do rank 20 player gets the best perks in the game day one and knows the basics of how to play(down and hook survivors while stopping generators as shown int he tutorial)will stomp over other people who just got the game.
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@RizeAki said:
1 it’s not ptw if it is available for free
2 it’s also not ptw if it doesn’t give a massive advantage over other players someone without those perks could still easily beat someone with them
3 ptw is like cod bo4 with the stingray that was only purchasable and was like a burst fire rpg that you could not escape from
1 Battlefront let you get Darth Vader without paying Money but the grind took upwards of years of in game time depending on how lucky you were like DBD
2 No p2w game gives you a free win every character purchasable with money in battlefront was beatable and the perks in DBD give the same amount of an advantage as those characters did
3 Under your definition that isnt p2w because it has counterplay and doesnt result in an instant win
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@ohheyitsbobcat said:
https://forum.deadbydaylight.com/en/discussion/comment/1529023#Comment_1529023
If someone can afford a console or pc as well as internet to run the game but can't afford a to put aside even a couple dollars a month to get the dlc they want then they either have bigger problems to worry about or are kids. Either way saying people might not be able to pay the dlc is a pretty bad argument.
Outside of that, I guess technically speaking yes the game is pay to win? Though it is stupidly minimal to the point it's like a cop arresting someone for jaywalking in an small town. Sure it's wrong but it's at the most minimal of levels to the point it's not worth the time complaining about it. Most games when you hear p2w either have items or something else that you can only ever buy with money that saves a stupid amount of time on the grind or makes you stronger then you should by a huge margin.
If survivors and killers had offerings/add-ons/items that they could only buy with real money then I would consider it a p2w problem.
DS won't make you a great survivor and if anything it could even make you worse if you overly rely on it.
Surveillance, Make your Choice and StBfL won't make you a great killer. They might help but it's hardly to the point where you're suddenly going to win every game just using one perk. Sometimes they might carry a win just as the perk you didn't equip that match could have carried a win as well.
BBQ is about the only one I would argue you have a point with for p2w as it effectively cuts the grind in half for 5 dollars. That right there is a huge time save and does require money to get or the luck of the gods. I still don't think it's all that big a problem worth complaining about but I would consider it a p2w perk.
Battlefront let you get Darth Vader without paying money in the first place, It was still talked about as the worst pay to win game ever, DBD is exactly the same as Battlefronts model the advantages just cost less. No P2W game lets you purchase a free win. Darth Vader was still beatable and as for your argument for BBQ I disagree i think its the weakest perk there for my argument as it gives you the least amount of advantage in game and is more pay to progress than anything but it still is better than most of the free tracking perks and on some killers the best one.
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@RizeAki said:
1 it’s not ptw if it is available for free
2 it’s also not ptw if it doesn’t give a massive advantage over other players someone without those perks could still easily beat someone with them
3 ptw is like cod bo4 with the stingray that was only purchasable and was like a burst fire rpg that you could not escape from
Battlefront had every character Available for free it was still p2w because people could pay for that advantage or have the chance to get it after months and months of grinding like we do ind dbd
It does give a massive advantage on some characters, not needed if you're good enough but again Darth Vader was able to be beat it didnt hand people free wins no p2w gives you a free win.
But that had outplay so by your logic it wasnt p2w
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@Sonzaishinai said:
What do you suppose they do then? Make every perk from licenced characters useless?
You might have had a point if these perks were glaringly overpowered but most of them aren't even that good
I literally said at the end make all perks purchasable with iri shards, you could even make dlc perks cost more if you wanted to just so buys on dlc dont go down as much, at least then its not p2w
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/1529100#Comment_1529100
Then don't play the game, buy the dlc or wait for the shrine. You don't get handed something instantly. It's licensed. You don't have to pay but you will wait in return. Balanced and fair. Unlike most games, you can still get the perks even if you come after 8 years of its release.
perks arent licensed, characters are. Not blanced to wait 2 years for the same advantage someone has had for 2 years, that's ridiculous.
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@AVoiceOfReason said:
This game has been out for 4 years. Yes, there is a big bloodpoint grind for a game that has been out for 4 YEARS. This game is far from P2W. Shrine Of Secrets is an easy way to get perks that you're missing. You don't want to pay then wait until the perks show up. Otherwise, play a different game.
It takes 2 yearson average to get a full set of perks from a DLC charcater, that is unethical when people can buy that advantage from day 1
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@Demonl3y said:
Shrine of secrets my boi.
Also you can buy the original charackters for shards.
And of course they have to sell the licenced charackters otherwise they would get in big trouble.
Said licensed characters should be paid for only mentioned perks being purchased, Shrine of secrets takes 2 years on average to get all the perks from 1 dlc character
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@Drywatr said:
https://forum.deadbydaylight.com/en/discussion/comment/1528970#Comment_1528970
My bad about demo, i misunderstood. And i did read your entire thing, i just dont see it the same way you do. Bbq might give a bloodpoint advantage but other perks track better. Regardless less then $10 for access in a $20 game ($30 on consoles) is not a bad price at all.
with all dlcs plus the base game its over $100 and that doesnt even attack my argument that its pay to win doesnt matter about the cost it's about the ethics, and thats not mentioning tripple A games charge $100 flat prices at realease for all future DLC when this indie game will just keep expanding its price forever becoming more and more p2w
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1529023#Comment_1529023
13 licensed characters $65 average game price $60 if you want the full game buy the full game, even better when the dlcs go on sale and even even better when you don't want some so you just DON'T boy those dlcs, but you payed $20 or less expecting a full game with hundreds of thousands of dollars of licensed content free.
$30 actually plus all dlcs equals out to over $100 and average game price for Tripple A titles is $60 at realease, so :)
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@Veen said:
Decisive has been 11 times on the shrine already, If you miss those occasions maybe you should purchase the DLC and stop whining about it.
Ahahahahaha already have the DLC 11 times out of how many shrines? oh yeah 74 so uh how long should you wait for the strongest perk in the game ? oh 4 months at least crazy
