DoomsdayDame
DoomsdayDame
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Comments
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@DoomsdayDame said:
https://forum.deadbydaylight.com/en/discussion/comment/1836354#Comment_1836354
I totally agree. The problem with DS and other second chance perks is that they're countering nothing most of the time. Instead of countering tunneling its basically just punishing the killer for not waiting a full minuet after hooking or chasing another survivor.
I've had horrible experiences playing killer against these perks with really sweaty bully 4 mans and its literally abuse of mechanics most of the time, not actual usage of the perks for what its for. I remember being looped all game, she had OLD BL and all the other second chance perks... I was ran around for 5 gens and finally got the Laurie.. I was body blocked by two survs at the hook while one got her off. I hit her immediately (for the tea bagging and pointing of course) and was then body blocked and forced to ######### all 3 survs just to pick up the Laurie, be met with DS and have all 3 jump up from unbreakable and escape.
So yeah. Not a fan of SWF or Second Chance perks. It actually ruined the game for me and I've played less than a week of it collectively for an entire year because of it.
I dont know why " S L U G " was flagged as inappropriate.
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@Blueberry said:
You're conflating strong with no counter play.
It doesn't get the term small pp build because it's strong, it's because it lacks counter play. All the other examples you mention are just strong things, not things lacking counter play.
If you seriously get tunneled or face camped that often you are either inciting it, playing badly or just exaggerating. I don't run the plethora of second chance perks and hardly ever get tunneled or face camped. Too many survivors think things are camping or tunneling that simply aren't.
I totally agree. The problem with DS and other second chance perks is that they're countering nothing most of the time. Instead of countering tunneling its basically just punishing the killer for not waiting a full minuet after hooking or chasing another survivor.
I've had horrible experiences playing killer against these perks with really sweaty bully 4 mans and its literally abuse of mechanics most of the time, not actual usage of the perks for what its for. I remember being looped all game, she had OLD BL and all the other second chance perks... I was ran around for 5 gens and finally got the Laurie.. I was body blocked by two survs at the hook while one got her off. I hit her immediately (for the tea bagging and pointing of course) and was then body blocked and forced to ######### all 3 survs just to pick up the Laurie, be met with DS and have all 3 jump up from unbreakable and escape.
So yeah. Not a fan of SWF or Second Chance perks. It actually ruined the game for me and I've played less than a week of it collectively for an entire year because of it.
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@ALostPuppy said:
I don't know anyone who likes playing against Legion, Slinger or Clown so...Idk lmao. The survivors you're playing against are probably sick of these killers and just don't wanna play against them, they're played a lot. So this is what they do instead of DCing because that would give them a penalty.
Where Is the dislike button?
Survivors who are "sick of those killers" need to play a new game then. Survivors want to bully the entire match and be walked out by the killer to the exit gate where he/she lets them go. There is absolutely 0 excuse for DCing or killing yourself on your first hook. 0. It makes for a horrible game for your team mates and for the killer, but nearly ensures the win if the gens are unfinished enough for the killer. So not only is it rude to dip on your team mates, but youre also giving the killer an advantage.
Survs are a group of rage quitting, entitled cry babies and its just gotten worse as the game has grown. :/
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So.. unbreakable and Soul guard just dont exist?
You survs are just not happy unless the killer stands by and allows a 4 man escape 🙄
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@Vampirox said:
what you just said goes for killer to.
you just wouldnt know it since your a baby at the game so I'll excuse you.
Survivor got non stop nerfing since 2016 while killer gameplay gets easier
Right because insta blinds, heals, and unlimited DS don't play the game for you.
Killers have to work, survivors don't. Simple as that.
You want an even playing field? Okay. Only 1 second chance perk per survivor, SWF needs removed, gen speed needs nerfed AGAIN, totem spawns need to be made harder to find, DS needs completely reworked or removed, so does borrowed time and soul guard. Additionally, keys need removed.
There isn't even second chances for survs anymore. Its a guarantee if you run meta.
I play both surv and killer. When I play solo surv I die because I'm trash... but when I play swf, we win every time. Its all about information. It wouldn't be this bad if swf wasn't in the game. Its that you have the ability to ruin any mind game, any trap, any anything that I bring as any killer just by being able to shout it out to your team.
Don't say he's being a baby, its the truth. You're obviously a surv main to think otherwise because, my dude, its blantaly survivor sided.
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I've said it for years, survivor mains who run sweaty meta like this just want an easy win. They let the game do the work for them and then "ez" at the end. I dont use meta, typically I run a medic build, its way more fun to feel like you have a purpose in the game rather than 4 second chance perks, 360ing and pallet loops. Seriously. I don't even understand how people can play this way and find the game even remotely fun.
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@DocFabron said:
I like when survivors "hook tech" (oooo that terminology sends shivers down my spine). 2 people off gens makes me smile. :)
And yet, somehow all 5 gens popped in 3 minuets lmao
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Dude I agree. I was a die hard.. every morning before work I got 4 games in and every night when I got home I played until I fell asleep. I've but 2 1/2 years in this b*tch and here we are. 2 whole weeks without even touching the game. I feel like- IF the majority of the community took a break for a day that wouldnt even do anything. The devs have the tail wagging the dog on this game... and its offensive to the veteran playerbase.
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I wondered why this was such an issue lately!
@Archimedes5000 said:
Surviviors should be able to spin as fast as they want.
What I dont like, that survivior spinning make Animation Enhancement go "imma hit the wall instead" and you cant do anything about it. Dedicated servers make it even worse.
Devs, just give us an option to switch off the Animation Enchancement in the settings!
This will completely fix this problem and help a bit with some others, for example "the Hook Tech"
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/1059978#Comment_1059978
Slowdown builds are absolutely overkill on Freddy, he has zero need for them.
Where? Because when I play freddy 4 gens pop in the first 3 minuets and then I take the team out ONLY because they got cocky and decided to run saves right as i turn around lmao
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@glitterboys666 said:
https://forum.deadbydaylight.com/en/discussion/comment/1059762#Comment_1059762
i play both lol killer more actually don’t act like some smart guy here
Hes not wrong. Every match I go against 4 survs all running atleast 2 of the same meta perks, always DS and always BT, usually paired with DH and Adrenaline and SB. So... isnt that pretty annoying to go against?
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@FSB75 said:
Stressful? Killer? How? Do you bet your mortgage on the outcome of the matches?
It's a game.....lighten up Francis.
I'm so tired of people saying this; what is so bad about people being passionate about a game? Nothing. It doesnt have to pay your mortgage to give you something that you need in your life. Stop shaming people for liking a game.
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@Pulsar said:
I would suggest taking a break if you aren't having a good time. There isn't a need to get burnt out and have your love of the game fade. I agree with you though, most of my Killer matches are very stressful and I usually don't enjoy them very much.
I took a break :/ and didnt want to come back. I probably wouldnt have if I wasnt trying to build a streaming audience. The game just isnt fun as killer period, and survivor queues are astronomically high; just the other day I literally left my PS4 for around 10+ minutes, came back and saw I was still queued for a survivor match. Waited a few minuets longer and then gave up and went to a different game. Taking a break is gonna start resulting in us not coming back.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1056299#Comment_1056299
Hey you're doing this wrong! You're supposed to accept all killer biased viewpoints without question or counterargument.
Good points.
Kind of like how survivors justify toxicity in game and throwing fits when killers dont comply to their bull crap, totally nonexistant rules huh?
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@ZoneDymo said:
I know, who cares about points? but honestly I feel a killer should not get rewarded for tunneling, if you hook the same survivor 3 times in a row, that should heavily cost you bp and your emblem for that category imo
This is the dumbest thing I've seen on these forums and you survivor mains have had some duzies.
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@Waffleyumboy said:
I wouldn't be sad if all the killers crying about Ruin left. One little change makes them flip on the people who have been carefully listening to them before, they even broke matchmaking for them! Now that devs are going back to spreading their love they are accused of bias and instantly hated. Good riddance to those that have lost faith in the devs.
You just said goodbye to the entire playerbase who actually makes the game fun to play.
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@kurgan8282 said:
https://forum.deadbydaylight.com/en/discussion/125182/devs-please-listen
it became already effective, it's enough to see queue times constantly increasing.
I feel like they are thinking to expand chances in lobby with the new matchmaking.
I honestly would feel real bad to see dbd die , but the path they took leaves no room for a bright future.
lots of asymmetrical horror games are coming and, in the state dbd is, it will take very little to move the player base somewhere else.
This is an unfortunate reality.. I'll just wait for Last Year to come to PS4 with the rest of you 😭
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Just like I've said. If they go through with this without compensating by adding a second objective for survs or lengthening gen times... I'm gonna give those little shits a reason to cry toxic.
I'm gonna bring NOED, I'm gonna slug, tunnel, camp and nod every time I see someone. But it wont matter- the gens will be done in 3 minuets and they'll all be teabagging at the 99ed gate and get out and trash talk.
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/997892#Comment_997892
Some games on console can block party chat, I don't know why they don't try
That would be nice -.-
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@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/comment/997892#Comment_997892
SWF can no longer manipulate matchmaking, as matchmaking bases it around the highest rank survivor in the group rather then the average. If a rank 1 survivor is bringing a rank 20 into the game, they are bringing that rank 20 into a red game. The rank 20 is more harmful to his own team then they are to the killer (unless the rank 20 is a smurf).
I forgot about this! Thank you!
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@TheDiz said:
Why is it so hard for everyone to understand that the problem is that the game is trying to be balanced for SWF and solo which is never going to happen because the communication advantage of SWF means anything you do will screw solo survivors. As a solo survivor I can tell you that it's not survivor sided at all unless you have potato teammates. As killer it's obvious when a team is SWF because it's usually 3 or 4 k easily if not SWF. If one person saw ruin on SWF matches it was toast pretty quickly no matter what you do. They can relay chase info, totem placement, gen locations, and other crucial information where solo can do none of. SWF makes many perks unnecessary and the combining of running the same load out can bully and destroy a good killer and solo go based on their own perk selection with no other info. I usually stay around rank 4 as survivor and just played 10 games with rank 12-15 survivors who were obviously SWF and I am the only one that dies even though I end up with twice as many bloodpoints as everyone else? It's funny I die and get over 20k and the ones that "win" get 12-16k? Probably cause I was the only solo, lol.
Swf was never intended to make it into the game- the idea was to be "blind" and have to rely on strangers to save you. But SWF saved the game, unfortunately... and Its a MASSIVE reason that survivors are so OP because a SWF can communicate your every move to one another, and you're right about the totem. One sees it and it's gone instantly.. swf needs a rework. It needs a rank limmit on who you can queue with, no more of this rank two 20s and two rank 1s in a group so they can bully and if we could take away mic we should- but we cant.
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@Malik1178 said:
Honestly i dont think gen speeds are a problem.i think its mainly the map designs and how far apart gens can be or close together gens can be. And half the time its the killers fault for getting gen rushed because they didnt apply enough gen pressure
You dont play much killer do you? Lol *total sarcasm dont come for me I'm not being an ass* I cant even get map pressure with a SWF. It's disgusting.
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@gaydavidking said:
The devs are notorious for using perks to unofficially patch issues with the game so I wouldn't expect a direct answer ever, but to be fair it's also a pretty difficult and complex issue to try and tackle. If you make gen speeds are too slow, it gives killers an unfair advantage and is boring for survivors. If gen speeds are too fast, it's unfair to most killers and eventually survivors begin to suffer from low bp scores bc games end too quick. Trying to strike a decent balance that makes the game fair and fun for both sides has gotta be hard to figure out.
Which is why adding a second objective required to escape, e.g. parts for the generator, maybe parts for the exit gates, is the best answer to genspeed.
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@Bjario said:
genspeeds are fine. map design and map sizes are not. (For the most part)
Absolutely and unequivocally no.
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@Gummi_da_great_fella said:
https://forum.deadbydaylight.com/en/discussion/comment/990694#Comment_990694
https://forum.deadbydaylight.com/en/discussion/comment/990684#Comment_990684
https://forum.deadbydaylight.com/en/discussion/comment/990677#Comment_990677
Woah, its almost like the improved regression allows you to camp the totem and the 3 gens closest to it, which makes it so you caaaaan't really cleanse it, isn't it?
Also, Bean, from what I've seen you type you're not really the brightest of the bunch, so I'ma be extra clear here. I know they didn't go ahead with it, the issue I have is that they even thought it was an option in the first place. The fact the devs thought it would be ok to blindfold us instead of fixing an issue clearly shows how they don't really care about fixing the bugs in the game. Was I more clear? With people like you, I never know.
The entire ruin nerf is them ignoring an issue man. Not just hiding ranks. Those who still choose to play are gonna play like absolute savages. You think I wont slug your entire team just to make sure I dont get gen rushed now? Wrong. You think I wont camp, tunnel, NOED, Mori and insidious you just to save that ONE kill imma get? Wrong. If Ruin wasnt a hex anymore itd be great, because map pressure is impossible for big maps, I cant catch anyone because everyone is a META SWF. So yeah. Take my totem. But now were just gonna play dirty like survivor mains do when they come in to bully and teabag. Have fun though!
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@GHOSTfaceP3 said:
Because without ruin killers will be gen rushed ..just wait the day ruin is nerfed your going to have so many angry killers because gens are being done to fast
Angry, vengeful, if any killers even get on. So have fun with camping, tunneling killers after a 45 minute wait time for a match.
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This happened to me last night. I got wrecked until the end and 3 DCed because I brought a mori. Good job devs! Let's let cry babies run the game and ruin it for the players who MAKE THESE GAMES POSSIBLE.
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/comment/986023#Comment_986023
Adrenaline. A perk that only activates once and heals you one state if all the gens are complete or you close the hatch. So OP. NOT.
Get some therapy. You sound like you have a lot of issues if you're so vindictive and want to ruin games for random strangers.
You want to ruin the game for killers no? But it's okay when the game is on your side right? Just as long as it's fun for just survivors that's okay! Right?
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@VincentRedfield said:
So gen speeds staying the same = playing toxic and nasty as possible to ruin the other person's fun?
Yes. Very much so. I'm telling you right now if every die hard in this game doesnt uninstall after this nerf, you'll be seeing some serious dick move gameplay. Slugging, camping, tunneling, and NOED. But I'm the dick for playing that way so let's just keep DS, DH, Adrenaline, SWF, massive maps, and regular genspeed. That seems fair right? So I can get bullied in a game that ends in 6 minutes because ruin is gone on a map that takes me 3/4 of a generator to get to the other side of the map. Totally fair and unbiased. Not survivor sided at all.
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@Fleece said:
I see only one option nerf ghostface into oblivion because survivors fun is more important than game balance
This is the truest #########.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/978749#Comment_978749
The thing that scares me is that Wraith will probably somehow, in some universe, be worthy of nerfs for the same reason.
I've always loved bing bong boi, but he's never been strong. True finally found a rather strong way to play him, but he is still not a strong killer. I can almost guarantee his popularity from True's streams will cause him to "overperform."
The fact that we, as the playerbase, are terrified of killer nerfs is sad. The devs really need to fix this... people are gonna start dropping. I went from a daily player to maybe once a week. :(
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@CrummyCookie said:
https://forum.deadbydaylight.com/en/discussion/comment/970608#Comment_970608
Killers aren't a large majority haha
You're right. Who wants to play killer when we get bullied by toxic SWF groups that run meta and all wear mics so we get totally stomped in the whole 5 minutes it takes to finish the gens WITH ruin. So let's take that away and let the gens get finished even faster!
Its not that everyone is gonna quit because they dont have different perks, it's that everyone knows and understands that the game is totally and completely survivor sided already and then they decided to nerf a MASSIVE perk that 80% of red rank killers use. 80%! Theres a reason we use it. We lost legion to a nerf, they took away the Oni's flick, they nerfed Spirit, and Nurse. Meanwhile, the survivor meta ensures that all gens get done stupid efficiently, I cant catch anyone, everyone brings DS, BT, and DH while three of you sit there and tap the gen anyway when I bring a ruin. So, as stupid as it may seem, yes most people are pissed about this TOTALLY UNNECESSARY nerf. Here's how this effects survivors: wait times are already astronomical for you guys, why? Because killers dont wanna play killer because survivors are ash holes, and no not all of you before you go off, just a large majority. We have ONE perk that we bring to stop games from being so horribly fast and we get it nerfed: so who wants to queue as killer now? No killers= no game. You think queuetimes are long now? Just wait. Unless the devs add an objective for survivors that prolongs the game and balances out the 1v4 OR extends gen times TREMENDOUSLY.. people are gonna start dropping.
So, yeah, killers are a small majority. But we're also the most important, unless youd rather stare at the lobby screen and change cosmetics.
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@CrummyCookie said:
Stop crying you babies it's a game. Don't like it don't play it. The devs are devs for a reason. They know what they're doing so stop moaning about every little thing. It's getting boring now
You do understand that WE ARE THE GAME right? Like if all of us hate what they do and get tired of waiting on stuff to be fixed they wont have a game. Dont be daft.
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/961020#Comment_961020
And they sponsor streamers like boxghost and jendaze who encourage the toxicity, that alone made me quit for a bit
It's unfortunate..
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@BBQnDemogorgon said:
Good.
Get it out of the way. Imo ruin carried a lot of killers when it lasted long enough 80% of red rank matches it was used they said.
Once its gone kill rates should drop and the devs may not be terrified to buff killers since the thing buffing the stats is gone.
This may be a distant and INCREDIBLY unlikely positive to this happening.. but, unfortunately, with the way games are done so quickly... they're either gonna have to add a second objective for survivors to get out or nerf gens by adding more time, or making it impossible for more than 1-2 survivors to work on gens.
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@hivizdan said:
https://forum.deadbydaylight.com/en/discussion/comment/962294#Comment_962294
No offence mate, but if you don't care then just leave this forum because your erratic and pathetic response is taking up too much space here, please find another forum to complain your thoughts xox
Bro, they didnt do anything wrong. How about you just move on to the next forum because the rest of us are truly engaged in this topic. K thanks.
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What's funny is I always find that Dwights and Kates are the worst to run against. But this happens all the time... its ruining the game on console because we dont have the temp bans yet
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/961023#Comment_961023
Who said the game was survivor sided?
Well, my boy. Anyone who cant see that needs to sort out their priorities lol. If you need me to break it down genuinely I will, but if you're a survivor main who is just gonna argue that the killers are op and need nerfs and survivors need buffs and all this bullshit I'm not gonna argue with you. The game is 100% survivor sided, SWF is broken and comprised of MOSTLY bullies, and killers HAVE to play dirty to get even a 1k anymore so they get all the blame.
Like I said, I can actually break it down for you if you want but if you're just here to troll I'm not gonna waste my time. :)
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Oh boy as if this forum wasnt made for me. Sit down ladies (I AM A WOMAN FOR ANYONE SALTY ABOUT ME SAYING THAT), it's time to get an eyefull.
I've been playing this game since before SWF was put in it and ever since the SWF option was added AND THEN LATER OPTIMIZED FOR PLAYER EASE so we just reload in the lobby with the friends, this game has never been more toxic. I was a killer main, everyday I ran hag and I ran hag hard. I slid into red ranks with ease and never even needed meta to get there. But since SWF has been released I cannot play killer side. It's always some toxic group of little shits that bring perks that work with their friends perks and items that compliment the perks they all brought to use together. I often see a laurie or Nea vaulting a window all game to get my attention to chase them, disgustingly coordinated saves that can only be executed because they're all wearing mics, every since player has on DH and DS and atleast two have BT and OoO. They're not even good, they're only making it to red ranks because they run the same 4man SWF cheap tricks that all of them run because it's what works. There isnt any skill left in the game, there no true honest to entity survivors anymore. They're all just bullying asses and I cant stand a single one.
I was playing survivor the other day and this one person had on Kindred, got hooked after blatantly telling the killer to kill him and DCed on hook so his 2 SWF buddies would have perma kindred so they could ALWAYS see one another. Its filthy, its cheating, and its so stupid unbalanced and survivor sided it makes me hate playing both sides.
Yet. Here I am, ready to turn on my PS4 and play. Why? Because I love the game, not the toxicity...
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All red ranks are these days are just cheesey meta SWF 4mans who managed to bullshite their way to the top. You can tell who I'm talking about too. When all 4 load in at once and you're expecting the absolute worst but you manage a 4k in less than 8 minutes and not a single gen got one.
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@Timmylaw said:
https://forum.deadbydaylight.com/en/discussion/comment/960622#Comment_960622
I'd say it's more like people enjoying playing games with their friends. How dare people want to socialize
I totally get how you might feel that way, but SWF is undoubtedly one of the primary reasons this game is so horribly toxic and survivor sided.
Not here to have a spat, just saying.
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@TheEdMaverick said:
I just saw the Tofu's video of matchmaking and I am scared of it.
The playerbase wont grow up or just a little if the devs dont do something...
that made me thinking if they will let their game die. Let me explain quickly why: I was a Paragon player (a dead game wich Epic killed cuz Fornite) and last thing I remember was that they were making bad decisions and I really hope this game wont go in that way
Thoughts?
I've been worried too. I used to play the game every day, I loved it! Now I cant swallow more than a couple matches on either side before I cant take it anymore. But matchmaking isnt the problem, it's the community. We're all guilty. We've all been toxic even if we didnt realize it.. and its hurting the game. I get tired of the countless survivor messages "TRASH TUNNELING KILLER" "EZ KILLER UNINSTALL" I even got one that told me "You need to have more respect for survivors, you go too hard and none of us could escape! You're toxic and trash."
I dont typically get messages from killers but I'm sure people do. The issue isnt entirely the game being all glitchy, or the unbalance, or that the devs break the game every DLC.. it's mostly the attitude that comes with the players. This community is full of so many good, fun people... but equally, if not more, toxic people who wanna bully and cry and whine about the game being "total #########" when it isnt. It's a great game! It's just that.. we're so mean to one another and for what? Because one runs and one chases? We all came here because we love it. We love the thrill, the spooky jump scares, the funny moments, the ridiculousness, *the sweaty running balls to the wall to get away from anyone trying to murder our faces off*.. so.. the question is not "is the game dieing because of matchmaking", because it's not. The question is "Can this community keep it together to hold a legitimate playerbase who enjoys the game and supports on another on all sides?" Because THAT will kill the game. Luckily, I feel like this has been addressed multiple times by big name streamers.. and the die hards in the community are also trying to stop this toxic mentality. I'm guilty, you're guilty, we're all guilty.
I'm sorry this turned into a novel.. uh.. I geuss I needed to say that.
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@PistolTimb said:
Why complain? Take the loss and move on.
Because it's awful. It makes the killer side unbearable.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/945530#Comment_945530
Yes and yes. I’m a killer main, if half of you would for once read an ounce of what I’ve laid out. I’ve played. Playing an SWF doesn’t mean you need to camp or tunnel. Just get better at pressure. I have one specific class built for when I notice a full squad of toolboxes.
Plague:
corrupt intervention, ruin, pop, and whatever else.
Every single one of you make a petty argument for tunneling. My basis is around killers that tunnel from start til they kill one individual without going for others.
I absolutely read your entire post, but I disagree. 9/10 if you get tunneled its because you've looped me all game, which is you absolutely asking for me to follow you, or you were toxic. But also why wouldnt a killer tunnel? There are plenty of very useful anti-tunneling perks. You expect me to give a single one of you a second to breathe? My job is in my name- KILLER. Not PLAY-NICER. Not SURVIVOR-FRIENDLY. Not PLAY-BY-SURVIVORS-RULE-BOOKER. No. Survivors dont have a single shred of respect for killers, they click flashlights all game, vault windows from across the map, teabag all over the place.. so why do we have to play nice? I don't agree with camping unless it's to secure a 1k at the endgame. And I, personally, dont tunnel unless you deserve it. But why do you guys have to ######### the second the killer so much as breathes in your direction? Dont wanna be tunneled? Bring DS. Bring self care or a medkit or adrenaline. Or dead hard. Or lythe. Have your team mates run BT. Get away and get healed. But dont complain about tunneling if you just said you looped him all game, some killers will absolutely "tunnel" you if you've looped them for more than 1 gen. You want my attention? You got it.
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@ThisLadyRightHere said:
https://forum.deadbydaylight.com/en/discussion/comment/944078#Comment_944078
I play killer and survivor equally and there are different types of SWF.
There’s nothing wrong with SWF it’s the type of SWF that you get in your game when you are playing killer like I said if you bother to look. I’ve gotta different types of SWF, Tryhards, Babies, Memers, Casual, Farmers, Etc ETC. I can go on.
Maybe If you played a little less sweaty maybe you’ll see the different SWF every now and then and won’t come to the conclusion every SWF is broken sweaty 4 toolboxes, rainbow map and key team. Some SWF don’t even use comms.
Dude, I play on PS4. All SWFs are sweaty try hards with meta and broken ass items. I also play both sides equally, and, for the last time, I did read your whole post, maybe you're not reading all of mine before you pop off? The majority of the community sees that SWF is broken and you're lieing straight out of your mouth if you're gonna tell me that you play killer at all and that SWF isnt broken. Even the devs have admitted that its a problem and that gens are going too fast, but aparentally killers will just always be the problem.
But if you insist of arguing you can have the last word you need so bad, I dont try and discuss the game with people who refuse to get it lol
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@Pulsar said:
Killers are allowed to play efficiently.
I'm glad I'm not the only one who reminds players of this. I have a sneaking suspicion that the definition of "tunneling" in this case may be coming from a survivor main type mentality..
Why is it that killers are always the problem? Have you ever played killer? Have you ever ran against a SWF? That is why we HAVE to camp and tunnel SOMETIMES.
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@badster said:
https://forum.deadbydaylight.com/en/discussion/comment/935848#Comment_935848
Two people are on a generator together. Must be a coordinated swf!
Actually, no. You must be a survivor main? Because most SWF are just plain Toxic, they come to bully and bullshit. That's it. You know the difference between a good, well put together SWF and a piece of ######### toxic one.
I'm assuming you're the latter by your sarcasm and lack of understanding.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/934308#Comment_934308
It's not. So much people try to make this game coneptivite bit it's not.
But it is...
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@ThisLadyRightHere said:
https://forum.deadbydaylight.com/en/discussion/comment/936731#Comment_936731
Mhmm. You totally didn’t read anything I’ve wrote good to know.👌
Yeah but I did. I absolutely did. And I disagree with your thinking and lack of logic. I'm assuming you've not played killer more than a handful of times because if you had youd completely understand what was wrong with SWF. The rest of the community sees it, it's just a select -special- few who dont.
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@ThisLadyRightHere said:
https://forum.deadbydaylight.com/en/discussion/comment/934298#Comment_934298
There’s nothing wrong with SWF. Yes I can be annoying to go against depending on the players. I also myself play SWF casually, but it’s just those certain SWF that needs to stop trying to be tryhards and 4 man escape every single game.
There is absolutely everything wrong with SWF. 9/10 games I play as killer the 3-4man swf teams are some of the most toxic, bullying ass holes I've ever seen in the game. We often HAVE to camp or tunnel to get a kill and even then that doesnt work because we have 2 body blocking the whole game so I cant even get a hook. They're always cocky, there's always one ass hole with OoO who vaults a window for 20 minutes while not in a chase to distract me and, eventually, make me tunnel them. They're all wearing mics, telling their entire team where I am, where my traps/totems are and where they can get the save. But that's fair? Its already 4 against 1! So I cant tunnel a SWF team or camp after being gen rushed in 5 minuets, or mori a teabagging ass hole, or bring NOED because I'm toxic and I'm a tunnelr and I'm trash? No. SWF broke the game. It was never intended to be a coordinated, teamplay like that. I play both sides equally so dont come for me and be a dick. I've seen a 3man have one guy sacrifice himself and DC on the hook so the team had permanent kindred and could see one another the whole game, you bet I pointed out every single one of those ass holes so the killer had a chance. I've watched 3mans blatantly bully the killer and barely try and play the game.
Let's stop blaming the killer for everything and take a look at what they have to deal with. It's often that they HAVE to camp or tunnel to get a 1k, let alone a 4. Crying about tunneling is so #########. SO #########. Compared to what people deal with on killer side.