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BelganPancake

BelganPancake

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BelganPancake
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  • @Rexis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1122234#Comment_1122234

    anti styptic that allows to use it once comparing to tier 3 entire game, what a smart fella

    yeah buddy, tbag 3 times should make you exhausted

    am entitled? I can hear a whining sweatlord who try hard every game :)

    Also i was stating the obscenities that survivors use/equip

  • @Rexis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1122234#Comment_1122234

    anti styptic that allows to use it once comparing to tier 3 entire game, what a smart fella

    yeah buddy, tbag 3 times should make you exhausted

    am entitled? I can hear a whining sweatlord who try hard every game :)

    Using anti styptic can mean life or death whats your point also it seems you didnt read the whole thing congrats on being narrow minded

  • @BelganPancake said:

    https://forum.deadbydaylight.com/en/discussion/comment/1122227#Comment_1122227

    Forgot to add dance with me and styptic agent to number 4 my bad

    Oh and tea-bagging and sfw haha im such a klutz

  • @BelganPancake said:

    https://forum.deadbydaylight.com/en/discussion/comment/1114044#Comment_1114044

    First of all isn’t it the killers job to kill the survivors? Lmao. Infinite tomb myers like needs 5 minutes to fully achieve which is how many gens? 5? Oh added the time to find all of the survivors and thats a total of 10 minutes enough for a quick game listen here bud huntresses also don’t like the hitboxes it feels like they have no talent and the only reason why they hit the survivor is because of the wack hitboxes. Second tool boxes and keys knowing your probably a sweaty survivor main i think you already know this 4 tool boxes can finish a gen in like 20 seconds and once you find the hatch with a key its game over for the killer. Third godly is a strong word bud. Fourth don’t try to sound smug also another note don’t bring different games into this survivors can definitely fight back using pallets, fire crakers, head on, DS, breakout, boil over, dead hard, flash lights, windows, quick and quiet for dukes, dark colored cosmetics, Alex’s toolbox with full sabo add ons, saboteur, iron will, and a lot more. Fifth oh ######### off with your “BUT KILLER IS SO EASYYY” tell that to amateur killers it may not seem like it but it is HELL being a killer shut up. Sixth its not the killers fault the servers are wack. Seventh i can now see that you are definitely ENTITLED i do not want anything to do with you. Eighth you can mind game a ######### hallway whats your point. Ninth its called an infinite cuz its not mind game-able? Killers either have to get blood lust or get lucky with their attempted mind game *key word “attempted”* tenth if you have read through this good job now jet a ######### expansion on that narrow mind of yours its like a funnel with a filter that only lets survivor problems through. And lastly eleventh grow the ######### up

    Forgot to add dance with me and styptic agent to number 4 my bad

  • @Rexis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1113382#Comment_1113382

    YET, an Ultimate tier 3 myres can take them all down with all their godly addons, a huntress with amazing hitboxes and dedicated servers

    Killer game is so easy dude, there is not a single loop that cannot be mind gamed, not even the infinite windows

    4v1 Yupe cause we are playing counter strike and we can hit the killer back, what a comment what a gamer

    First of all isn’t it the killers job to kill the survivors? Lmao. Infinite tomb myers like needs 5 minutes to fully achieve which is how many gens? 5? Oh added the time to find all of the survivors and thats a total of 10 minutes enough for a quick game listen here bud huntresses also don’t like the hitboxes it feels like they have no talent and the only reason why they hit the survivor is because of the wack hitboxes. Second tool boxes and keys knowing your probably a sweaty survivor main i think you already know this 4 tool boxes can finish a gen in like 20 seconds and once you find the hatch with a key its game over for the killer. Third godly is a strong word bud. Fourth don’t try to sound smug also another note don’t bring different games into this survivors can definitely fight back using pallets, fire crakers, head on, DS, breakout, boil over, dead hard, flash lights, windows, quick and quiet for dukes, dark colored cosmetics, Alex’s toolbox with full sabo add ons, saboteur, iron will, and a lot more. Fifth oh ######### off with your “BUT KILLER IS SO EASYYY” tell that to amateur killers it may not seem like it but it is HELL being a killer shut up. Sixth its not the killers fault the servers are wack. Seventh i can now see that you are definitely ENTITLED i do not want anything to do with you. Eighth you can mind game a ######### hallway whats your point. Ninth its called an infinite cuz its not mind game-able? Killers either have to get blood lust or get lucky with their attempted mind game *key word “attempted”* tenth if you have read through this good job now jet a ######### expansion on that narrow mind of yours its like a funnel with a filter that only lets survivor problems through. And lastly eleventh grow the ######### up

  • Dude... you sound like a entitled person... its 4 v 1 those add-ons have specifications that need to be met before being used properly (like clown and huntress) survivors have fast vaults, pallets, flashlights, godly stunning perks, and firecrackers they have alot more but im just to lazy to specify each and single item a survivor can use to their own advantage cough like a key cough

  • @Hamoodbuffon said:

    I just dont understand the idea behind bringing a breakable wall in killer shack. It is completely unnecessary given it's a wonderful design and the loop is decent within it and not at all OP. Just for the record, once the pallet is down you eliminate strong loops so why would you insert a breakable wall then as u have just killed the fun inside of the shack. Please reconsider this and I hope sincerely other maps having killer shack not to resemble this new Mao's one. Otherwise, I am afraid that I will be leaving this game cuz Dead by Daylight has lost its iconic design and killed the fun in the game. Please let me have your thoughts on this. Not to mention that the new map having no legit loops. It makes me want to have the killer killing me right from the start because I wont enjoy those nonsense design loops.

    I really think the killer shack should be a killer sided loop especially since it has the name “KILLER” in it

  • @underlord99 said:

    can someone explain to me why so many red rank survivors like to self care in a corner of the map? wouldnt it be more efficient if you were healed by someone else ?

    Basically since im still at yellow rank literally 70% of people are never gonna heal you and its a waste to use a medkit but honestly i find selfcare amazing for solo queues (but occasionally i do run botany knowledge and a green medkit with fast heal add-ons)

  • Honestly its just the broken key that needs a sprite rework

    edit: i didnt read it fully i mean to vote yes

  • Hey there as a killer main i really feel bad of my other killer mains out there like they get attacked for getting outplayed but if the survivor gets outplayed they harass the killer its a vicious cycle and if you have any proof you should expose them

    Edit: yes it is a banable offence so please just report the toxic players

  • Unfortunately im a free to play-player mobile kinda sucks though since wraith is not free + the fact that licensed killers cost auric cells instead of iridescent shards

  • @BenZ0 said:

    Obviously there are way more Billy or Nurse mains than others, but on which Killer main have you the most respect from? My friends told me that they respect me as a Spirit main since there are not that many out there that play her really well. I personally respect Huntress mains, I like her and can play huntress decently but I get very frustrated if my hatches miss cuz of hitboxes or if survivors play really immersed. I am suprised how Huntress mains manage to play her as her main.^^

    I dont want to offend anyone but there are some Killers that call them selves "I am that Killer main" but they just have minor or decent knowledge about their own main Killer. I mean true and really good Killer mains that maximized the potential of the Killer, regardless of the streanght.

    Tell me which Killer main you respect and why :)

    Spirit mains it takes lots of practice to master nurse but spirit is just on another level of hard if you are a spirit main you deserve free 2000 auric cells

  • Its not bannable but its frowned on by the community try to not camp but please report people to are toxic. We dont need trash like them in this community

  • @BuggyByDaylight said:

    I'm all for getting rid of rage quitting but your new ban system is stupid! How can you penalise players that HAVE to quit due to a bug in your game? I wiggled out of the killers grasp and fell through a wall on Hawkins Lab! I couldn't do anything and I just kept falling!

    I decided to leave the match and BOOM, 5 minute matchmaking ban! This was the first time I've had to leave a match in 10-15 matches and you decide to punish me straight away? We should be allowed 1 free DC every so many matches to account for issues beyond our control! Slapping someone with a ban on their first DC is beyond stupid!

    Then in another match, I suffered with the hidden skill check bug. The killer was using overcharge and the other guy just kept moving from one locker to another to avoid the crows. It was IMPOSSIBLE for me to hit the overcharge skill check! If the killer hadn't have had overcharge then I'd have just tapped the gen like with nerfed Ruin but nope... The second I touched the gen the skill check came on but I couldn't see it!!! I tried leading the killer to the lockers where I knew the other guy was but no joy so in the end decided to leave the game. BOOM another time-out!

    You can NOT keep penalising people with time-outs until the game breaking bugs are fixed. All you are doing is punishing people unfairly and people will simply stop playing! You also force people to wait to rejoin matchmaking when they had a legitimate reason to quit, what on earth is this going to do to the already high wait times? (on console at least)

    Every time I receive a time-out due to a bug forcing me to leave the game I will simply go and play something else! (I imagine many other people will do the same) Queue times are long enough without being penalised!

    As the dev’s said they will not be banned for disconnecting just one time or three times the devs check if you disconnect from games often only then you will be penalized

  • @Flarefire_Xx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1080077#Comment_1080077

    I don’t like it because for it to work the killer has to be near you and survs have to know you have it

    It says on the forum that “if another survivor is within 16 meters of your hook” i dont see anything that involves the killer

  • @Flarefire_Xx said:

    So my list is general on every killer/survivor

    Killer:

    • Territorial imperative
    • Monstrous Shrine
    • Unrelenting
    • Hex: Third Seal
    • Predator

    Survivor:

    • Small Game
    • Slippery meat
    • Uo the ante
    • Camaraderie
    • Deja vu

    Camaraderie seems kinda useful ngl it pauses the hook progression which in some cases means surviving or death

  • Killer -

    unrelenting, (75% of the game you wouldn’t use its 🤮🤮🤮)

    insidious, (NEVER use this perk as a killer its trash)

    light born, (100% filth)

    brutal strength, (honestly just used for the extra gen kicking speed)

    monstrous shrine. (Unless ur playing a basement game)


    survivor -

    buckle up (killers mostly pick up a downed survivor immediately so you will get very little usage),

    slippery meat (since it only works on trapper its trash),

    left behind (only works in a radius and is a waste of a perk slot)

    sole survivor (you never know if your the first some killed maybe handy for “f my teammates” stealth)

    This is not happening - (jesus christ just bring resilience)

  • @Mandy said:

    Hi, I'm not fully aware with DBD Mobile because as the others have said, it's a totally different team...the link that @Fibijean put will take you to DBD mobile support, if you could open a ticket there that will be great - because the main DBD Support do not deal with mobile issues so at the most they'll direct you to mobile and close the ticket...but as they are inundated with work at the moment, it might be quicker to go directly to mobile instead of waiting.

    https://dbdmobile.helpshift.com/a/dead-by-daylight-mobile/?p=all

    Yes the link helped me and I’ve successfully sent a ticket they said the they will get back to me as soon as possible thank you all for the help 🙇‍♂️

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1073468#Comment_1073468

    Cause Freddy doesn't get disabled via single map. Sure when it is actually fixed I will agree on nurse but as long as it is not fixed nope.

    https://forum.deadbydaylight.com/en/discussion/comment/1075180#Comment_1075180

    https://forum.deadbydaylight.com/en/discussion/116428/sanctum-of-wrath-unplayable-for-nurse

    Check the thread, has nothing to do with being amateur or nurse main. Actually check the bug section for nurse as well and you understand that she is filled with bugs.

    Nvm yes nurse is literally badly broken on sanctum sorry for that

  • @Danielgdp3 said:

    https://forum.deadbydaylight.com/en/discussion/127791/why-do-killers-have-so-many-counters

    If you can't counter a killer how are the survivors ever expected to be able to survive?

    I think what hes trying to say is there are so many counters to the killer counters hes not saying to remove all the counters all together

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1072644#Comment_1072644

    You can also contact the Support Team, but I don't personally know if they handle DBD Mobile questions, but it's worth a try if you want to bother.

    [Here's the link to the Support Team if you decide to submit a ticket about this issue]:

    https://support.deadbydaylight.com/hc/en-us

    Oh thank you i asked but nobody could answer I’ve contacted them and im now waiting for a response thank you 🙇‍♂️

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1072666#Comment_1072666

    It has literally nothing to do with skill but you do you. Can you quickly do a sanctum offering and upload the gameplay? Seems to me you have found the way how the map is not bugged anymore for the nurse, you know like 90% of the map is a deadzone where she can not use blink. But hey your cool statement really did proof me wrong. facepalm

    Well i mean it really depends on the nurse players skill, in some aspects yes the layout of the map can change to outcome of a chase whether you have no chance to escape and have a 50/50 chance, that is if the nurse is an amateur and is still in the learning phase rather than on a nurse main i didnt mean it to be a offensive thing i just had to point it out sorry if i sounded mean or toxic in someway 🙇‍♂️

  • Theres a deep place in my heart where i would like to see them burn on a stake

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1069492#Comment_1069492

    Maybe just reduce the stalk speed the same way gen speed is reduced.

    Also reaching T2 as Myers and Surviviors Revealing you as Ghostface should end the warmup phase. Making surviviors scream as a Doctor or as any killer should end it too.

    i’ve thought of something its like each time you use a power you reduce the timer for 5 seconds each time you use it but i think for continuous powers like these killers maybe a x5 speed boost to the timer

  • As a nurse main I honestly will look at both sides first and all i can say is they are far from being equal first being nurse can ignore survivor defenses like loops, windows, and pallets. Freddy can reduce dead hard distance by using snares. Freddy has multiple powers but nurse has more pressure she can reduce a chase to 10 seconds instead of the possible 30 second loop on freddy just because she can choose where to blink they both have con’s and pro’s but in my opinion nurse is way better

  • @Endstille said:

    Nurse is bugged af.

    A killer power that can be disabled via map that gets played is irrelevant and not even viable at all.

    Play nurse on sanctum, play freddy on sanctum, reflect on your vote afterwards.

    Good nurses dont depend on the map

  • love and hate the idea it would be to complicated to make his “the” name and power since he shape shifts and the entity is taken and so is the clown also i dont think anyone would like seeing pennywise transform into different horrific forms

  • Honestly i also play survivor just to learn how to counter their movements using killers but yes occasionally i do pull a only playing survivor week

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1072637#Comment_1072637

    Sorry to hear that. I've only played mobile once myself, so I don't have the experience to help, but it's still possible that someone else might come along who is familiar with the game's mechanics and can give you an explanation!

    Since its midnight i’ll ask the discord server just in case it really is a bug and its not normal otherwise i would question the tool boxes

  • @Fibijean said:

    Unfortunately, DBD Mobile doesn't have its own forum, but these forums are mostly for the main game. It's not impossible that someone might know the answer to your question, but none of the mobile devs are on here. You would probably have better luck posing this question to DBD Mobile Support. Here is the link: https://dbdmobile.helpshift.com/a/dead-by-daylight-mobile/?p=all

    Sadly i didnt find my answer but thank you for trying to help me

  • @thrawn3054 said:

    This is a terrible idea. He literally wants to force survivors to run at the killer. Stealth play is already not rewarded as it is. His idea would actively punish it.

    So add a 2 minute timer? Its like end-game collapse but its Pre-Game Build up

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1069479#Comment_1069479

    Which is a goal I agree with. I disagree with how he wants to achieve that.

    Yes i do find that needing to be in a chase to end the phase is a bad idea for survivor side so to balance it maybe give the other survivors who weren’t found get the “endurance” effect for 20 - 30 seconds so they don’t get injured and the person who was found have the “endurance” effect stay until they get the protection hit. So is it balanced enough for both sides now?

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1069489#Comment_1069489

    Sounds like an interesting idea, but I don't quite understand how it would help stealthy survivors or the killer. Would you be able to expand on it a bit more?

    the thought of having no blink on early game nurse give me shivers maybe each time a killer uses their power it reduces the timer by 5 or 10 seconds and if the killer does something that affects survivors (like docs static blast and traps) it ends the warm up phase


    Edit: oh wait maybe instead of the others not being in a chase getting endurance their aura is revealed for 5 seconds and they are exposed for 15 - 30 seconds so that survivors are encouraged to look for the killer early game so they don’t get the penalty for playing stealthy

  • @BelganPancake said:

    https://forum.deadbydaylight.com/en/discussion/comment/1068836#Comment_1068836

    Maybe for the warm up event make survivors have a endurance when the phase ends? But instead of getting injured and have deep wound effect maybe just deep wound?

    Also maybe disable killer powers because of ghost face, doc, and myers

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1068804#Comment_1068804

    I think his idea has potential, but I also agree with you that stealth play needs to be considered. The main flaw I can see in Scott's argument is that he's assuming chases are what makes the game fun to play, for both sides. For a killer, I would generally agree with him, but there are some survivors who actually have the most fun playing stealthily, evading the killer, and doing generators to feel useful. I know because I'm one of them.

    Interaction with other players is what makes the game fun, which is why stealth is as fun for some survivors as chases are for others, but it's not fun for the killer if they don't know that they're interacting with the survivors. So the question is, is there a way to (a) adjust this idea so that it's equally rewarding for stealthy players as aggressive ones, and (b) make playing against stealth-inclined survivors less boring for the killer?

    Maybe for the warm up event make survivors have a endurance when the phase ends? But instead of getting injured and have deep wound effect maybe just deep wound?

  • @thrawn3054 said:

    This is a terrible idea. He literally wants to force survivors to run at the killer. Stealth play is already not rewarded as it is. His idea would actively punish it.

    Its so just killers dont get gen rushed to hell

  • I love the idea of this! But her first perk “faulted” is a too op especially in low ranks and the fact that you get injured if you miss a blended skill check but maybe instead of getting injured maybe drop your item instead?

  • @Fibijean said:

    Post-game chat is currently available on the Steam version of the game. As far as I know, there has not been any official word about introducing it to other platforms in the future. That doesn't mean it won't happen, just that we don't know when or even if it will.

    Thank you for informing me 🙇‍♂️

  • @NullEXE said:

    https://us.v-cdn.net/6030815/uploads/406/G3XL66VRJDE6.jpg

    https://us.v-cdn.net/6030815/uploads/973/KI9YBOC089CC.jpg

    https://us.v-cdn.net/6030815/uploads/592/CNUJ0WIXWVS0.jpg

    You know I would feel bad, but after that - I don't really mind that he was the first to die. In game he obviously didn't know any of the loops on Ironworks, and how much his friends ignored Generators to save him off hook / bodyblock for him. It was clear that they were SWF boosting their baby friend into red ranks for his "streaming career". It's good to see people helping, such a positive voice for DBD.

    In other words entitled survivors attitudes is a problem, and this is how killer's are treated every match even when it was because of the other survivors they lost - not the Killer. What else was I gonna do? Go tap the wall on the other side of the map? I knew they weren't working on gens, they knew they weren't working on gens, but I get called a tunneler, and i'm bad because they decided to ignore their own objective.

    Oh man im not excited to see chat on dbd mobile since im a nurse main

  • @Primalux135 said:

    Basically cuz you can only see ur weapon while survivors see everything... I want to enjoy my outfit not survivors 🤦🏻‍♂️

    change my mind.

    I don’t see this as a problem lol just don’t buy skins each solution and its not a scam

  • @Wubsyy__ said:

    We should make killer 3rd person so I can see muh skin!!1

    The reason why killers are 1st person and survivors and in 3rd person is because they wanted to put the killer in a disadvantage and so that survivors would have a camera advantage