Discussions
339,151 discussions.
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As somebody who mostly plays solo Q this feature is something I've been waiting for for the longest time, especially since the introduction of boon totem perks to the game. This is because for example if I want to run a build that plays around cleansing totems (Clairvoyance, Inner Strength, Counterforce and Overzealous, for example), I risk the chance of my team mates running boon totems perks an47 comments 912 views last activity
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the bug where pain res activates through blocked gens is back. linking a twitch clip that shows it. https://clips.twitch.tv/HorribleTangentialGrouseOSfrog-1n9jNcYBTcXsw9Qc edit: before anyone says this is intended, it was listed in patch 7.3.0 that this was a fixed bug0 comments 21 views last activity
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In the PTB feedback, I said both of these perks were F tier and that no one would use them, and I was right. Hex: Two Can Play: it's far too difficult to get value from the perk. You need to lose 2 chases to activate the perk and get stunned 3 times in total to start getting value from it. Say you get stunned 5 times in total, you only get 3 uses from the perk, which is extremely bad and the sam11 comments 272 views last activity
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The Twins got broken with the same update that broke Huntress. Huntress got fixed, but the Twins did not. Victor overnight lost the ability to jump pallets, but he gained the ability to bonk off of anything close behind him and to phase directly through survivors without damaging. You can kind of sort of jump pallets if you aim it perfectly and cross your fingers, but it's way way way worse and l1 comments 41 views last activity
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As of my recent games, and a lot of games on set up killers, even if I find a survivor in the first 5 seconds of the match, have a quick 10 second chase and 10 seconds to put them on a hook, 2 to 3 gens pop every match. It's just like how survivors were forced to run old BT every match just to be a good teammate, killers have to run corrupt just to have a fair chance. I've spoken with many co18 comments 361 views last activity
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Hello, My uncle's brother, who lives in the same house as me, got a permanent ban for cheating. I have my own computer that I bought from him even before the ban, so he played dbd on this computer, but it was banned on the new one, not on this one. We use the same internet at home, is this a problem and how can I start playing the game on my new account without problems because of the things my2 comments 91 views last activity
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Do they or did they ever have sales where the shards prices were discounted?1 comments 33 views last activity
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The Twins got broken with the same update that broke Huntress. Huntress got fixed, but the Twins did not. Victor overnight a few days ago lost the ability to jump pallets, but he gained the ability to bonk off of anything close behind him and to phase directly through survivors without damaging. You can kind of sort of jump pallets if you aim it perfectly and cross your fingers, but it's way way0 comments 21 views last activity
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Noble armor gold chest thing is invisible along with shoulder shoulder rods and shattered spike mask is invisible0 comments 32 views last activity
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Issue: The noise that plays when the HRV fails to pathfind plays everytime i quit an outpost that im editing. Repro: Open Base Edit Base without changing the pathfinding Exit back to the outpost Hear the noise0 comments 11 views last activity
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Been playing/logging in all week and I don't know exactly when this started bit it was very recently. I had a daily for Alien tail downs that I just kept saving then one day I get on and it is gone and I only have two dailies now, confused I just complete one and then I don't get a new one, I get rid of one a different day and don't get a new one. So now it seems to be a glitch? I play on PS520 comments 671 views last activity
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When Trickster’s laceration meter got changed from 8 knives to injure and down to 6 knives you also changed his blade count from 60 to 44. You also adjusted his extra blade add ons. Since he’s back to 8 knives again you left him at 44 knives and with the add ons still nerfed. If we are not bringing him back to 6 then Trickster deserves his blade count back to 60 and his extra blade add ons revert0 comments 32 views last activity
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When Chucky was released, I was positively surprised. I wasn't really excited beforehand but when I played him, he was pretty fun. His power offered something to mess with survivors and a fun and powerful attack that could work around many loops in the game. Now they limited his max turn to 90° and pretty much killed what made Slice & Dice good. But I am less upset about Chucky being weaker0 comments 41 views last activity
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I've been playing Chucky for a long while now, and the only reason I felt that Chucky was viable having the insanely long cooldown for his power is the fact that he had so much versatility with it. Now it's worse than blights power, making it as if Chucky gets one of blights rushes, has almost triple the cooldown, and is still a 110 movement speed killer. Any chance that chucky had of being fun12 comments 361 views last activity
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I'm referring to the anti-face camping mechanic. This is an issue that affects only soloQ not SWF but when a killer is camping whether it's proximity or face camping, it is rather difficult for other survivors to estimate the hook survivor's deliverance bar. It raises the following questions, "Should I run in for the save now or let their bar fill up?" "Am I too close to them? Should I leave1 comments 62 views last activity
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Looking for help here, I have a linked Steam and Epic account. I was gaming just fine and one day after getting some connection issues I couldnt log in, testing for steam servers networking problems I discovered my epic account only had a ban for bug abuse. I didnt abuse any bugs and sent a ticket to BHVR. Having got no reply yet.0 comments 21 views last activity
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If you use main event at the very last moment, it raises up your knife, has the yellow effect around the screen, and reduces sounds but you do not throw knives. You can still attack as well as aim your blades to throw. He also has the same throwing animation bug from the PTB if you use memento blades you will see it on the 18th knife if I counted it correctly https://drive.google.0 comments 21 views last activity
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I have no idea what's been up with my games this past couple days, but I swear I've encountered at least 2 pre-droppers in every single one. And dude, it's just exhausting, I can't even get upset about it anymore. Most chases just boil down to "the survivor pre-drops, and runs to the next loop." Over and over again. Honestly, I don't understand how survivors who do this have fun. Because like, yo20 comments 672 views last activity
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It's like playing Trapper on a map with no grass or Blight with super tight corners while terrible they still work but Dredge is just a can of worms there are maps where basically the center of the map is a dead zone because theirs no lockers meaning you are unable to teleport properly because let's say this your wanting to check on a generator in the far end of the map a locker not at it but nea0 comments 31 views last activity
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So I'm assuming that the next chapter being released in january will be a stand-alone survivor no killer or map like ash and ghostface or pinhead and mikaela And if it's licensed who would you guys wanna see? Me personally I would LOVE a supernatural chapter or cod zombies chapter0 comments 51 views last activity
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So if I'm using the perk and I'm on a generator with one other person who does not, are we both getting a 10% increase, or just the other person? What if we both have it but one of us has tier II and the other has Tier III? Does it give the best option? How come if I'm using it while repairing with someone, the repair bar is red, unless a 3rd person running the perk simply runs by us, it then t11 comments 561 views last activity
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Just got lagged out of 5 games in a row by survivors. I know exactly who did it every time because things were good till I started chasing them. Yay DC penalty because yall can't crack down on this0 comments 51 views last activity
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I don't mean three gen when their somewhat close to eachother I mean three gen when two can be seen easily and the other is extremely close I get it's an rng thing but I mean for example I was on suffocation pit two were on one side of the map and four on the other and maybe one somewhat in the middle the killer just forced a three gen so it prolongs the match more then it needs to be. At the tim2 comments 51 views last activity
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Hi behaviour or anyone reading this, I would like to talk about the infection that nemesis gives, I think we can all see that being infected is no big deal, it just ensures that a hit from the tentacle will do damage, I would like if they added something like if you have the infection the survis will slow things down like healing or really anything that makes being infected something to worry abo5 comments 111 views last activity
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Honestly never expected them to buff this trickster by so much. So firstly. They basically made the memento blades basekit. BUT they did not get rid of the memento blades. So this means with that add-on you can throw blade every 0.27? That's nearly 0.25 which is what it was on PTB. I find this very surprising because i was having a decent amount of succ16 comments 641 views last activity
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Why did you remove bloodweb improvements? It still takes AGES to level up.11 comments 421 views last activity
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So every year I put Trapper and Clown plus Dredge in their winter outfits and came up with a build for them perks no add-ons sadly Krampus Brutal strength: the naughty ones(survivors) think pallets will stop him from delivering punishment Enduring: He's knows to recover from a stun all to easily Ultimate Weapon: The sheer idea of him searching for them sends fear into their hearts I still ca0 comments 51 views last activity
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But making all items that survivors bring into the match spawn more chests. The time it takes to find chest and unlocking would be far greater than 8sec debuff. At the moment, if you dont bring a Medkit, there is really no reason to find chest, unlock, get the medkit to self heal for 24sec ; that cost at least half a Gen time . My idea would nerf Medkits that brought into the match further, wh3 comments 101 views last activity
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Why do you think SWF is a problem and how should it be fixed?80 comments 1,211 views last activity
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We were on Torment Creek and I get hooked near a hag trap and she walks away to chase someone else and then the trap disappears. I call it out to my duo and they run up to where the trap used to be and it still popped. My new video project_5 (1).gif0 comments 31 views last activity
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For me, 15 minutes. After that it gets boring.3 comments 51 views last activity
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Cause it's been a min and I miss them so much😭15 comments 341 views last activity
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The nurse its an excellent killer and I like to have something really strong and something that changes the gameplay of looping around pallets but in my opinion this killer should not be able to extend its m1 after blinkings like the rest of the killers. The reason is obvious and simple, it already has a positioning blink power (first blink), and an additional one to correct that positioning (s0 comments 11 views last activity
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You used to be able to pick up on one side of the pallet and bodyy block it. But now the survivors just still drop it while behind me. If also seen multiple videos where you can see from the survivors point of view they where no where close and still dropped it. Did they increase the range or something?0 comments 61 views last activity
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This discussion has been moved .0 comments 1 views last activity
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How can I solve the box if I'm constantly getting hit with chains. I know you're supposed to wait and dodge 3 chains and then there is a gap but that doesn't seem to be happening. I don't get a moment to do it no matter how many I dodge.0 comments 71 views last activity
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Was playing as Hillbilly on Temple of Purgation and the William and Kate were both dead. The Nancy (who hadn't been hooked once) somehow disconnected without spawning in a bot, and the Steve who brought a hatch offering was waiting ontop of where hatch would spawn and escaped instantly. A bit odd haha DeadByDaylight.log DeadByDaylight_2.log I'm no0 comments 21 views last activity
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Hint, hint0 comments 11 views last activity
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There are so many perks in the game currently, and they keep coming. Sure, occasionally new unique perks come that add to the gameplay, but mostly the perks are a similar version to an already existing perk, just with some tweaks. And it's perfectly reasonable, most perk ideas have been used up, there's only so much you can do with the elemends that exist in every trial. The more perks there are2 comments 51 views last activity
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When I go into the loadout screen at the start of a raid, I often am not able to recall what mods are on me, but I also lose track of what biolinks I have on which suit, save for the more obvious icons of biolinks that LOOK like what they are; half the icons, if not more than half do not make sense to me and are not streamlined (I can tell because you devs constantly change them lol) since that k1 comments 21 views last activity
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With the possibility of double shields means that raiders with only defensive weapons are unable to break tombs; which makes the Nautilus suit double shield loadout a downgrade to every other "double weapon" build1 comments 11 views last activity
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Remove most of the rework changes. The following being the most important: Remove the map-wide global condemn gain upon Projection as it leads to boring teleport spam gameplay and punishes soloq. It also creates the side effect of survivors frequently running tapes and turning off her TVs which reduces her mobility. Remove the 10seconds cool-down on teleports that create the dreaded double coo14 comments 151 views last activity
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Despite the fact that teabagging is largely considered bad manners and rude, 80% of survivors constantly teabag in front of open doors. The devs should come up with an update that locks the exit for a player if this one teabags while being closer than 10 meters from it. That would reduce bad behaviours. So tired of those edgy kids constantly teabagging and spamming "ez ez" in chat afterwards. Pl6 comments 151 views last activity
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So I just played a match against the legion and yk she does her thing goes around in her frenzy and gets a Feng min down amd hooks her and since Feng I'm assuming didnt like that she decided to try kill herself instantly and I point at her while she's on the second stage pretty much telling "that was stupid" and unhook her and couple min later I go down and get hooked and she walks up to me and t2 comments 131 views last activity
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I have been attempting this challenge for about 2 months now since I’ve started going back and doing all the tomes, and am at a point where I am missing only this challenge and a couple more; the challenge is so inconsistent and frustrating and really needs to be changed so not only I can complete it but more importantly other people who also want to get all the challenges done can. I understand6 comments 112 views last activity
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Context: There are killers that are defending 3-gens on purpouse to push the match til the 60 min mark. After this, the match ends and survivors dies, counting as if the killer did kill all 4 survivors. (killed by boredom) IMO this should count as a lost match for both sides, because no one did accomplish his objective (finish gens and escaping, or killing survivors). Giving the win to the kille26 comments 721 views last activity
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Platform: Nintendo Switch This has happened twice against the same killer, the Huntress, on backwater swamp and yakahoma estate. After a teammate unhooks me from my first hook, the prompt follows me until I'm dead. I can still repair, heal and unhook others, but the conflicting R button prompt won't go away.0 comments 11 views last activity
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Rat poison removed a lot of the counter play that survivors had for when the 180 flicks were happening, perhaps a swap to bring back 180 flicking would be to nerf Rat Poison add on?1 comments 81 views last activity
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The light in the perk window is still lit up no matter what, from the beginning of the trial! It is only supposed to light up when active with the countdown and then go dark again. In this Photo, the perk Resilience is not lit up because I'm uninjured. This is an example of how WMI is supposed to work.0 comments 11 views last activity
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