pls rework skull merchant

She a baddie, but she's also just bad.

Tagged: Killers

Comments

  • A rework is currently being worked on. Unfortunately, we do not know anything about it.

  • After being publicly executed for the sake of appeasing actual straight up weaponized incompetence, they've left the poor girl to rot in a ditch ever since - and for probably at least until 2027 at this point. Given what I've seen over the past 2 ACTUAL YEARS of her being utterly terrible, it doesn't really matter what she does or how by the time the rework comes out, you'll still get death threats for playing her.

  • @caffeinaded said:

    She a baddie, but she's also just bad.

    image.png

    What is DIY Tech and Trophy mean? You're speaking a foreign language to me lol

  • Do - It - Yourself tech. Maybe her power is being expanded to include a special attack rather than only plopping drones that do the damage for you. Trophy i have no idea, maybe refering to console achievements since the requirements for her achievements might be changed

  • As an aside, this is pretty cool, and I know they obviously mean something like a mini mori or (on the extreme end) some kind of sadako-like alternate objective, but its really funny that they've described one of the pillars they've explored for a killer is 'kill'.

  • @pidgeon said:

    A rework is currently being worked on. Unfortunately, we do not know anything about it.

    It’s extremely frustrating how much time BHVR have wasted on this killer with the multiple reworks. Meanwhile, much larger problems like MMR/matchmaking improvement continue to be ignored.

    It’s baffling priority decisions like this that have kept me from financially supporting the game for multiple years now.

  • DIY Tech in my mind most likely means she can craft things related to her drones and tracker at workbenches like in her trailer at her base in Shelter Woods. Which, like Trickster's Style rework, would add a new layer of depth to her that I think would be fun to mess with.

    Trophies, in my mind, means making her Killer title more literal: The Skull Merchant. I wouldn't be surprised if there will be a mini-mori situation where you can take Skulls from Survs and use them to boost/modify/increase Drone capacity.

  • Separate teams, separate problems. It's the same as asking the Cosmetic Team to fix tunneling or cheaters or whatever, it just doesn't work. Game Designers for Killers are not the same as Devs who are responsible for Balancing and Game Health.

  • @AliceNull said:

    After being publicly executed for the sake of appeasing actual straight up weaponized incompetence, they've left the poor girl to rot in a ditch ever since - and for probably at least until 2027 at this point. Given what I've seen over the past 2 ACTUAL YEARS of her being utterly terrible, it doesn't really matter what she does or how by the time the rework comes out, you'll still get death threats for playing her.

    ive gotten them on trapper lol so death threats (while i abhor and condemn them) just mean your doing something right

  • She doesn't need a rework, just a buff. Please do not turn her drones into a dash attack or projectile.

  • Skull Merchant 2 was a perfectly fine killer she was literally just an m1 killer on steroids. The community kept their hatred of old SM in order to cancel an m1 killer because we are irrational and incredibly emotional.

    maybe enough time has passed that if you pretend SM 2 is now SM3, nobody would notice.

  • @Mikeadatrix said:

    Separate teams, separate problems. It's the same as asking the Cosmetic Team to fix tunneling or cheaters or whatever, it just doesn't work. Game Designers for Killers are not the same as Devs who are responsible for Balancing and Game Health.

    This argument makes no sense. You’re assuming BHVR has no control over how many people they hire for each team. Get rid of the positions that are working on things that aren’t needed and create more positions to work on the things that need priority. That is how an effective business works.

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  • @Oputeev_Stas said:

    I don't think it'll happen that quickly, it's hard to rework her power into something fun for both sides without completely overhauling her from scratch.

    When the timespan were talking about is multiple YEARS, its no longer considered "quickly".

  • @Oputeev_Stas said:

    I don't think it'll happen that quickly, it's hard to rework her power into something fun for both sides without completely overhauling her from scratch.

    Thats the frustrating thing! Skull merchant players AND survivors who had actual frustrations with the power were basically in lock step agreement about what needed to be changed before she got gutted! Skerchant 2 needed a knight level rework to heavily nerf drop-a-drone loop denial mid chase and tone done her active drone rotation speed in order to raise her skill floor and buff her in the areas that actually made her unique and cool (such as her Laser Tag tech, manual drone rotation, things like that). Heck, most Skull Merchant players I knew, including myself, were completely okay with removing the hinder in exchange for replacing it with a boosted haste effect just so it felt a little better for survivors in the same situation during chase.

    The people who BHVR listened to at the time both didn't understand what skull merchant actually did, and did not particularly care. It was INCREDIBLY common for the loudest, most angry skerchant haters to be routinely just factually wrong about her power, or to just straight up refuse to learn the counterplay that would deal with some of their frustration. The amount of people who would DC and/or leave comments about 'hour long games' (long after Chess Merchant got her full rework) or 'can't do a gen mate, she's droned it and it can scan you' (Just factually wrong??? She couldn't scan you while you were doing a gen.) or similar rubbish was astounding.

    There were no amount of well thought out kit changes that would fix DCing against skull merchant becoming The Done Thing™ for the simple reason that people didn't hate her for what her kit actually did at that point, they hated her for existing and being the Skull Merchant.

  • Sadly, I think 2027 may even be optimistic. T_T

    I think a rework would be great since she's kind of just a camp killer even now. People will continue to complain about that and honestly it's not a ton if fun as a killer either. Maybe adding different drone types other than just stationary ones or ones that do different things would be the direction to go. There's a lot of possibility there.

    If they wanna get a little too real, maybe they blanket the map in fibre optic wires. 💀

    I don't think they'd go this direction, but maybe making her power a little more true to her name would be cool. Having a drone rip off someone's head and then you see dwight's face on a drone for the rest of the match would be pretty funny.

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  • @Your_Dad_Playing_DbD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107764#Comment_4107764

    It’s extremely frustrating how much time BHVR have wasted on this killer with the multiple reworks. Meanwhile, much larger problems like MMR/matchmaking improvement continue to be ignored.

    It’s baffling priority decisions like this that have kept me from financially supporting the game for multiple years now.

    MMR is also being worked on and will release with The Judgement iirc..

  • @Oputeev_Stas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107918#Comment_4107918

    Well, if survivors don't like playing against her, why should they be forced to stay in the match? I completely understand and don't judge those who didn't want to play against her, the fault lies solely with the devs for the poor design. Plus, don't expect major and fun mechanics from $5 DLCs and chapters (prime example is Judgement which is unfun to go against I hate casino powers and can also hold 3 gens with mindbreaker and gen info perks) after all, DBD is basically a semi-indie game.

    It is absolutely not the dev's fault that a loud enough group of stupid, entitled players started just making things up about how her power worked in order to get mad at the things they invented. Again, most of the people who DCd against skull merchant could not even get the most basic elements of her kit correctly! Of course a killer is going to be frustrating to go against if you don't even bother to understand what they even do! It'd be like deciding we need to nerf Xenomorph because a group of players crossed their arms, pouted, and said "I'm not putting down flame turrets though", or removing head traps from pig because those players suddenly just refused to try and take them off and died for it. People hated her for things a kit that no longer existed did over a year after it was reworked out of the game!

  • @AliceNull said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107921#Comment_4107921

    It is absolutely not the dev's fault that a loud enough group of stupid, entitled players started just making things up about how her power worked in order to get mad at the things they invented. Again, most of the people who DCd against skull merchant could not even get the most basic elements of her kit correctly! Of course a killer is going to be frustrating to go against if you don't even bother to understand what they even do! It'd be like deciding we need to nerf Xenomorph because a group of players crossed their arms, pouted, and said "I'm not putting down flame turrets though", or removing head traps from pig because those players suddenly just refused to try and take them off and died for it. People hated her for things a kit that no longer existed did over a year after it was reworked out of the game!

    Yeah, this is like half the community lol. To be clear, I really didn't/don't like SM (even in her 2.0 form) and would cheer for a total overhaul, but refusing to play against a killer just because you don't like them and can't be bothered to learn counterplay isn't making anything better, it just leads to general brain rot.

    They fixed the worst parts of her, but a lot of people just couldn't let it go, and here we are with an effectively dead killer. I'm sure that feels validating to those who hate her, but it's a bad precedent to set.

    And just DC'ing against anything you don't like is not acceptable behavior. No one is going to love everything in the game, if a person doesn't want to accept that they might have to play through some miserable matches here and there, they shouldn't queue up.

  • @pidgeon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107873#Comment_4107873

    MMR is also being worked on and will release with The Judgement iirc..

    People keep saying that MMR is being worked on but sadly BHVR have said this about many things in the past that never came to anything. It has happened so many times that there’s really no reason to believe anything they say anymore.

  • @Thusly_Boned said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107935#Comment_4107935

    Yeah, this is like half the community lol. To be clear, I really didn't/don't like SM (even in her 2.0 form) and would cheer for a total overhaul, but refusing to play against a killer just because you don't like them and can't be bothered to learn counterplay isn't making anything better, it just leads to general brain rot.

    They fixed the worst parts of her, but a lot of people just couldn't let it go, and here we are with an effectively dead killer. I'm sure that feels validating to those who hate her, but it's a bad precedent to set.

    And just DC'ing against anything you don't like is not acceptable behavior. No one is going to love everything in the game, if a person doesn't want to accept that they might have to play through some miserable matches here and there, they shouldn't queue up.

    For the record, not liking her - even vehemently - is entirely fine, and I just want to make it clear for anyone reading this thread that my contempt isn't for anyone who has a difference of opinion on SM2, some people don't like certain archetypes or playstyles! Thats valid! Its only the Go Next rubbish or people who were loudly, confidently, and stubbornly factually incorrect about her I've any problem with, not inexperienced players who just didn't understand and were actually bothering to learn, or people who understood her kit and went 'eh, I don't care for this' even if I might strongly disagree as someone who really liked 2.0.

  • Why? Because you want to be a sexy lady?

  • @Shodan79 said:

    Why? Because you want to be a sexy lady?

    booba

  • I'd rather they just leave her be for the time being. She's not great but she's the only killer in the game who's a trap/stealth hybrid with real time tracking through the PDA. I'd rather preserve what we have out of uniqueness.

  • @Massquwatt said:

    I'd rather they just leave her be for the time being. She's not great but she's the only killer in the game who's a trap/stealth hybrid with real time tracking through the PDA. I'd rather preserve what we have out of uniqueness.

    Kind of like a door that says pull but you have to push it. Unique and broken.

  • @Oputeev_Stas said:

    I don't think it'll happen that quickly, it's hard to rework her power into something fun for both sides without completely overhauling her from scratch.

    this is the root of the issue. once a killer comes out with a kit that is totally unfun for people to deal with even if they aren't good or if they are adjusted later, it kills them especially in the eyes of consistent players. Knight is still hated, Skull merchant is hated, Kaneki is hated and it would take a total rebuilding for a chance of them not being hated. BUT that comes from the initial design being lazy and unintuitive. I wish behaviour would just stop adding killers left and right and address that the framework of the game is collapsing and people are getting tired of lazily designed killers and perks being released at regular intervals. I wish killers were actually unique and not pushed down a narrow avenue. theres no reason at all the objective even needs to be the same against all killers, its an Asymmetrical game, they could provide a much higher level of differentiation between maps and killers powers and they don't.