Killer players, I have a suggestion

I am sick and tired of survivors being able to bully killers, and the devs keep buffing them. I suggest we go on strike.

honestly, it’s an extreme suggestion. Worst case scenario situation

Tagged: Killers

Comments

  • are we going to ignore that this update alone that was promised to survivors 9 months ago.

    with anti-changes against slugging, tunneling and camping,
    got cancelled because you guys complained about it?.

    the pallets also got changed in your favour.
    medkit addons are basically nerfed or even killed off (septic)

    and overall, you guys in this year had more buffs and better events,
    than survivors even got as content.
    fog-vials is dead and party pallets are useless and a hassle to perform.
    vigil got a cap nerf, wake up just got killed for no reason,
    conviction even got a nerf with plot-twist not reactivating it anymore.

    meanwhile you guys have springtrap and kaneki,
    (almost) every 2v8 has new killers you are able to play,
    survivors got…bloodmoon aaaand…thats it.
    (which got ruined halfway by the butchered kaneki release)

    anniversery, you guys got remote hooks back….for some reason.
    halloween, void got nerfed more because….reasons.

    im just confused what you guys want at this point because, all your needs, for the most part are met.

  • Above is one of the biggest problem with DBD-players.

    Two people who both only play one half of the game.

  • @Philscooper said:

    are we going to ignore that this update alone that was promised to survivors 9 months ago.

    with anti-changes against slugging, tunneling and camping,
    got cancelled because you guys complained about it?.

    the pallets also got changed in your favour.
    medkit addons are basically nerfed or even killed off (septic)

    and overall, you guys in this year had more buffs and better events,
    than survivors even got as content.
    fog-vials is dead and party pallets are useless and a hassle to perform.
    vigil got a cap nerf, wake up just got killed for no reason,
    conviction even got a nerf with plot-twist not reactivating it anymore.

    meanwhile you guys have springtrap and kaneki,
    (almost) every 2v8 has new killers you are able to play,
    survivors got…bloodmoon aaaand…thats it.
    (which got ruined halfway by the butchered kaneki release)

    anniversery, you guys got remote hooks back….for some reason.
    halloween, void got nerfed more because….reasons.

    im just confused what you guys want at this point because, all your needs, for the most part are met.

    These anti every thing changes you mentioned got pushed back due to being poorly executed, not crying. They've given you 200 perks to combat tunneling and slugging! Pair just a couple of those with windows of opp and you can easily run "most" killers for 5 gens. If this isn't the case then simply get a little more experience so that you can loop for extended times. Blaming one side or the other for game changes is absurd, we've all witnessed completely baffling decisions made for this game that had nothing to do with cry or not cry.

  • @iOverSpray said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035918#Comment_4035918

    These anti every thing changes you mentioned got pushed back due to being poorly executed, not crying. They've given you 200 perks to combat tunneling and slugging! Pair just a couple of those with windows of opp and you can easily run "most" killers for 5 gens. If this isn't the case then simply get a little more experience so that you can loop for extended times. Blaming one side or the other for game changes is absurd, we've all witnessed completely baffling decisions made for this game that had nothing to do with cry or not cry.

    You shouldn't need perks to combat issues with the base game. That's just a pay wall.

    This goes for both sides, before anyone asks.

  • Oh, hey, it’s a us-vs-them post.

    Oh, hey, it’s an American pipit

    image.png

    https://ebird.org/species/amepip

    Pic credited to Mason Maron

  • @GentlemanFridge said:

    Oh, hey, it’s a us-vs-them post.

    Oh, hey, it’s an American pipit

    https://us.v-cdn.net/6030815/uploads/G1Q44YM6R6SD/image.png

    https://ebird.org/species/amepip

    Pic credited to Mason Maron

    what a cute birdy!

  • @GentlemanFridge said:

    Oh, hey, it’s a us-vs-them post.

    Oh, hey, it’s an American pipit

    https://us.v-cdn.net/6030815/uploads/G1Q44YM6R6SD/image.png

    https://ebird.org/species/amepip

    Pic credited to Mason Maron

    it’s not “us-vs-them” post, it’s a “I feel like I’m getting Gen rushed every game” post.
    I love this game and I want it to be fair.
    I feel like the devs are giving survivors so much useful but giving the role I love nothing good. I think the devs are going to keep messing up unless there is some kind of motivation. This is me, trying to motivate

  • I have a lot of issues with the game in general. I feel like I have to bring corrupt intervention every game so a generator doesn’t pop in 30 seconds. I feel like I can’t have fun chases, because everyone I find is running Finnese, Lithe and gens pop so fast.
    I can’t run fun, interesting builds or play fun, if somewhat mid tier killers because I’ll just lose.

  • I play both. I just prefer killer.

    Even I feel like gens go too quickly and I win most trials as survivor because it’s just so easy.

  • @TheVarietyKiller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035938#Comment_4035938

    it’s not “us-vs-them” post, it’s a “I feel like I’m getting Gen rushed every game” post.
    I love this game and I want it to be fair.
    I feel like the devs are giving survivors so much useful but giving the role I love nothing good. I think the devs are going to keep messing up unless there is some kind of motivation. This is me, trying to motivate

    I mean, you are quite literally rallying killer players to demand for pro-killer changes, because the devs “keep buffing survivors”, despite the most survivor centered changes in years never leaving the PTB.

  • I fully support this. Please reduce my queue times.

  • @cogsturning said:

    I fully support this. Please reduce my queue times.

    if you support it, join the server. I’d be happy to have you.

  • @TheVarietyKiller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035959#Comment_4035959

    if you support it, join the server. I’d be happy to have you.

    Nah. Imma keep playing. I have no complaints as killer.

  • quick question, who’s your killer main? I’m guessing Wesker

  • @TheVarietyKiller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035976#Comment_4035976

    quick question, who’s your killer main? I’m guessing Wesker

    Hours-wise, yeah, but I don't use him as much as I used to. I like to hop around these days.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035986#Comment_4035986

    Hours-wise, yeah, but I don't use him as much as I used to. I like to hop around these days.

    it’s very difficult using mid-tier killers like Pig or Freddy nowadays. If you haven’t, have a few matches with them. Going against a swf with them is a nightmare

  • @TheVarietyKiller said:

    I play both. I just prefer killer.

    Even I feel like gens go too quickly and I win most trials as survivor because it’s just so easy.

    Can you show your player stats from your past 10 matches?

  • simply, it’s been killer matches. Mostly losses, the occasional 3k. I have had a lot more Gen rushing, hyperfocus/stakeout users and Finnese/Lithe users than I would like.


    but most of my survivor matches are wins, unless I get camped during the endgame collapse by a Ghostface (weirdly, it’s happened multiple times)

  • @TheVarietyKiller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035988#Comment_4035988

    it’s very difficult using mid-tier killers like Pig or Freddy nowadays. If you haven’t, have a few matches with them. Going against a swf with them is a nightmare

    My stats weren't the point of this post, but some of my recent killers and numbers are here, and this was before the pallet density revert:

    @cogsturning said:

    A month or so ago, we had several posts talking about the innaccuracy of the offical personal stats tracker, brought about by this response to a bug report:

    https://us.v-cdn.net/6030815/uploads/Q8IBX4EB608P/image-281-29.jpeg

    It became clear with minimal investigation that abandons, even in mid-death animation, counted as null for survivors, boosting their ERs wih innaccurate numbers. And apparently the same with DCs. So I decided to see if there were inaccuracies on the killler side. I tracked my matches for a month, noting how many abandons and DCs occured amongst my opponents, to compare with the official page. I also DCed in two matches. In one, I waited until all survivors had run out. In another, they were all present. There were also two server disconnects. The one thing I didn't do was abandon, and I should have because that's a missing variable.

    I recorded:

    https://us.v-cdn.net/6030815/uploads/ZULU0VLU070G/screenshot-20251124-010756.jpg

    This is what the official stats looked like:

    https://us.v-cdn.net/6030815/uploads/S3E4LTG4HD92/screenshot-20251123-074336.jpg

    https://us.v-cdn.net/6030815/uploads/EG4ABK8UFYDI/screenshot-20251123-074209.jpg

    https://us.v-cdn.net/6030815/uploads/YO62NHK7H72N/screenshot-20251123-074225.jpg

    https://us.v-cdn.net/6030815/uploads/QPAJ06R0IZFN/screenshot-20251123-074242.jpg

    Both the 2 DCs and the two server disconnects did, in fact, count as 0Ks, so DCs do, at least on the killler end, count as losses. The stats matched perfectly with what I'd recorded but there's a few things to consider:

    21.98% of my opponenets abandoned

    If it's true you don't gain MMR from these abandons, the game is basically forcing killer players to smurf. In my matches, it's generally the best players who go down last. So if I hook the second to last person then down the last and they both abandon, I'm gaining lower amounts of MMR from the first two kills, and getting nothing from the other two, who likely have the higher MMR. If I slug all four people and they all abandon, I get 4 kills on my personal record but no MMR growth, and they get no loss/death. Survivors can maintain their MMR simply by being the last to die and hitting abandon, and killers don't gain any from them.

    And 20%+ is a huge number.

    4.9% percent of my opponents DCed

    This is not really relevant to number crunching, but this clashes with the DCs-in-every-match complaint that's common in the forum. And many of these matches were assured victories very early on, the sort of 4k at 5gen stomps people would be likely to DC.

    Matches with DCs don't count towards offical BHVR stats

    That previous bit being said, 20 DC matches out of 116 is 17.24% of my 116. Out of those 20 matches, 19 were wins.18 of those were 4ks. These people mostly didn't early DC over frivolous things—they DCed because the loss was assured. If that pattern is consistent across most player's matches, the true global KRs are greatly under-reported.

    I've never played as Blight, Ghoul, or Nurse. I do okay with Dredge, who is pretty counterable and RNG dependant. I sit about a 70% KR with Freddy and Doctor. Even lower killers I barely touch like Legion or Clown still have a 60%. As long as I can maintain that target 60% than I'm fine. Killers like Pig and Ghostface I'm not going to touch because I just don't like stealth or trap killers, but those killers 4k against me regularly as survivor.

    What is it exactly that you want changed? You can't have a boycott without a set goal. My only real issue as killer is the matchmaking.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035992#Comment_4035992

    My stats weren't the point of this post, but some of my recent killers and numbers are here, and this was before the pallet density revert:

    https://forums.bhvr.com/dead-by-daylight/discussion/460944/stat-page-accuracy-test

    I've never played as Blight, Ghoul, or Nurse. I do okay with Dredge, who is pretty counterable and RNG dependant. I sit about a 70% KR with Freddy and Doctor. Even lower killers I barely touch like Legion or Clown still have a 60%. As long as I can maintain that target 60% than I'm fine. Killers like Pig and Ghostface I'm not going to touch because I just don't like stealth or trap killers, but those killers 4k against me regularly as survivor.

    What is it exactly that you want changed? You can't have a boycott without a set goal. My only real issue as killer is the matchmaking.

    make Gen speeds slower, I suppose. Maybe nerf some of the big meta perks. When they try implement some changes around Tunneling that benefit both sides, kinda like the the one from the first attempt in the ptb, which weren’t that bad, the base kit bbq and haste, but not too much for the strong killers. And the slugging changes are fine. It’s that simple.

  • @TheVarietyKiller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036005#Comment_4036005

    make Gen speeds slower, I suppose. Maybe nerf some of the big meta perks. When they try implement some changes around Tunneling that benefit both sides, kinda like the the one from the first attempt in the ptb, which weren’t that bad, the base kit bbq and haste, but not too much for the strong killers. And the slugging changes are fine. It’s that simple.

    If they're going to increase gen speeds (again) and nerf meta (again) then they'll have to do that on both ends, and I'm pretty sure most people would rather be able to pick perks to deal with the issues they're having than have more base changes. Increasing gen times and nerfing meta perks would also make S and maybe even A tiers damn near impossible to beat as well.

    Killers recently got the pallet density revert, visible hook states, and medkit nerfs. All survivors got was an extra 5s of BT. There hasn't been much in the way of bones thrown to survivors lately, despite a lot of indicators there would be. Mid-skill soloqers are still suffering.

    When that ptb came out, there was an insane amount of screaming and hair pulling, yet now I'm seeing everyone saying it wasn't so bad. I'd like to know where all these favorable takes were when this had a chance at happening.

  • @TheVarietyKiller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035988#Comment_4035988

    it’s very difficult using mid-tier killers like Pig or Freddy nowadays. If you haven’t, have a few matches with them. Going against a swf with them is a nightmare

    Did someone say a nightmare…?

    image.png
  • @TheVarietyKiller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035993#Comment_4035993

    simply, it’s been killer matches. Mostly losses, the occasional 3k. I have had a lot more Gen rushing, hyperfocus/stakeout users and Finnese/Lithe users than I would like.


    but most of my survivor matches are wins, unless I get camped during the endgame collapse by a Ghostface (weirdly, it’s happened multiple times)

    most of my survivor matches are wins

    So you mostly play SWF? Because I can't believe anyone can play soloQ and win consistently.

  • @TheVarietyKiller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035988#Comment_4035988

    it’s very difficult using mid-tier killers like Pig or Freddy nowadays. If you haven’t, have a few matches with them. Going against a swf with them is a nightmare

    Freddy and Pig, two of my mains. No boycott here, I'm fine

  • @iOverSpray said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035918#Comment_4035918

    These anti every thing changes you mentioned got pushed back due to being poorly executed, not crying. They've given you 200 perks to combat tunneling and slugging! Pair just a couple of those with windows of opp and you can easily run "most" killers for 5 gens. If this isn't the case then simply get a little more experience so that you can loop for extended times. Blaming one side or the other for game changes is absurd, we've all witnessed completely baffling decisions made for this game that had nothing to do with cry or not cry.

    Only thing that got nerfed hard because of crying was skullmerchant and it was probably biggest nerf in the history of DBD so Idk who thinks the antichanges dodnt went live because the side with less players cryed (devs dont listen minority but mojority mostly).

    Downvote it to bottom but its fact that is well documented and one of biggest devs mistakes with things like making DBD free on epic games (giving cheaters thousands of accounts and making problem that is still huge today).

  • @Junylar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035998#Comment_4035998

    most of my survivor matches are wins

    So you mostly play SWF? Because I can't believe anyone can play soloQ and win consistently.

    Some consider escape win on survivor (not the fact how many of survivors escaped or died) so if he counts escape as personal win hatch is a thing (and if you fail finding hatch first then you get two gates as option).

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035930#Comment_4035930

    Only thing that got nerfed hard because of crying was skullmerchant and it was probably biggest nerf in the history of DBD so Idk who thinks the antichanges dodnt went live because the side with less players cryed (devs dont listen minority but mojority mostly).

    Downvote it to bottom but its fact that is well documented and one of biggest devs mistakes with things like making DBD free on epic games (giving cheaters thousands of accounts and making problem that is still huge today).

    Merchant was nerfed because players like me absolutely abused her ability to hold down a 3 gen for an hour or more. In hundreds of games I didnt come close to losing with merchant in this period. Im a killer main but id like to think I'm fair and that was wayyyyy broken.

  • @iOverSpray said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036150#Comment_4036150

    Merchant was nerfed because players like me absolutely abused her ability to hold down a 3 gen for an hour or more. In hundreds of games I didnt come close to losing with merchant in this period. Im a killer main but id like to think I'm fair and that was wayyyyy broken.

    Funny thing is later they released update that made gens unregressable after they are damaged for 8 times which fixed all issues like 3 gening,chess merchant or gen kick meta but devs do strategy of drunk man walking jus one step straight and two back repeat.
    Merchant was overnerfed because many cryed how strong she is.

  • @Junylar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035998#Comment_4035998

    most of my survivor matches are wins

    So you mostly play SWF? Because I can't believe anyone can play soloQ and win consistently.

    No its definitely possible but you gotta be very good at the game, more than as killer, and a bit lucky, because you are sometimes playing 1v4 but you are not the killer

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036162#Comment_4036162

    Funny thing is later they released update that made gens unregressable after they are damaged for 8 times which fixed all issues like 3 gening,chess merchant or gen kick meta but devs do strategy of drunk man walking jus one step straight and two back repeat.
    Merchant was overnerfed because many cryed how strong she is.

    Lol youre 100% right!

  • Saddly in this Im which is shame because if they did this before butchering of merchant by overnerfing her (even nerfing her) and nerfing gen kick regression perks like CoB,overcharge then I think it would solve the whole problem (then 3 gen spawn fix was thing too but regression limitation was deffinitely something that would fixed many issues and didnt created problems that they have to fix till today like reworking merchant because now she is unplayable).

  • @TicTac said:

    Above is one of the biggest problem with DBD-players.

    Two people who both only play one half of the game.

    image.png

    i wonder how he'll explain this one