Slugging can be the preferred move ... in the opinion of survivors.

I read about slugging complains.

However, in my experience, most survivor prefer being slugged for minutes than the alternative.

Case in point: in this match, it was clear to me this night team stood little chance against me, even if Mikaela was very good at jukes, the others lacked her experience. They had the right idea though, so at least chasing them and their attempts at misdirection was fun.

In these cases, especially at night, I always play nice. Meaning I'll slug but hook slowly. First round after they did 2 gens, second round after they did four, no third round. Instead of hooking, I've slugged. It lasted long enough for the David to be almost out of blood (so I've stopped hitting him twice near the end).

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As you can see in the chat, they are among the many who'd rather wait a bit on the ground than be killed.

Granted, sometimes I get a team that'd rather be dead than slugged. They are extremely rare though.

Again, in my experience.

I need to state that I only play nice in these matches. Against a competitive team rushing gens, I'll play as hard and efficiently as I can.

Comments

  • Well let's be honest. If you're not killing them and they get a lot of BP, yeah, they'll kiss your ass in end chat for not killing them. Haha. I mean c'mon.

  • Yeah, I do this too, in case of accidental tunnelling. If I can't find anyone but a recently unhooked target, I slug them and go on to search for others. Fairer to leave them in the game and give them a chance at more BP, and a slugged target produces about as much pressure as a hooked one, anyway.

  • Slugging isn't inherently bad. When Oni downs me and immediately runs off to use his power, I don't get mad. It's just Oni focusing on playing with his power instead of killing survivors off early. You can also slug if you accidently down a survivor that is dead on hook, or slug your favourite survivor so you can give them hatch.

    I assume people are complaining about more excessive slugging, into a four minute bleedout. Which is pretty lame, on the rare occasion it happens.

  • @TieBreaker said:

    Slugging isn't inherently bad. When Oni downs me and immediately runs off to use his power, I don't get mad. It's just Oni focusing on playing with his power instead of killing survivors off early. You can also slug if you accidently down a survivor that is dead on hook, or slug your favourite survivor so you can give them hatch.

    I assume people are complaining about more excessive slugging, into a four minute bleedout. Which is pretty lame, on the rare occasion it happens.

    Or when the slugging is actually used smart instead of giving survivor easy time like you described in your examples..

  • Majority of survivors aren't competent enough to get the benefit of slugging, actually quite opposite

  • @drsoontm said:

    I read about slugging complains.

    However, in my experience, most survivor prefer being slugged for minutes than the alternative.

    Case in point: in this match, it was clear to me this night team stood little chance against me, even if Mikaela was very good at jukes, the others lacked her experience. They had the right idea though, so at least chasing them and their attempts at misdirection was fun.

    In these cases, especially at night, I always play nice. Meaning I'll slug but hook slowly. First round after they did 2 gens, second round after they did four, no third round. Instead of hooking, I've slugged. It lasted long enough for the David to be almost out of blood (so I've stopped hitting him twice near the end).

    https://us.v-cdn.net/6030815/uploads/HQ8SCC2PYS7U/image.png

    As you can see in the chat, they are among the many who'd rather wait a bit on the ground than be killed.

    Granted, sometimes I get a team that'd rather be dead than slugged. They are extremely rare though.

    Again, in my experience.

    I need to state that I only play nice in these matches. Against a competitive team rushing gens, I'll play as hard and efficiently as I can.

    Thats nothing to do with the slugging complaints.

  • I mean, just about anything is ok if the other team can tell you're at least trying to play fair.

    I'll slug if the person off hook crosses my path again. It's either intentional, so they get a nice bit of time to think about their choices while DS counts down, or it's an accident and I try to let them know I'm not intentionally tunneling by leaving them. I'll even leave the area so someone can be nice enough to get off a gen and come help them up. Free slowdown for intentionally not tunneling sounds like everyone wins.

  • I much prefer being slugged for pressure (as opposed to slugging for the 4K which sucks) than being tunneled or camped. If I'm slugged for pressure I feel like I'm actually able to play the game which makes the game satisfying win or lose.

    As a Killer I do the same and always leave one person up as a minimum. It's great pressure and allows the Survivors to actually have a decent game as well.

  • Slugging for pressure is something that should be fine, there's a few killers that rely on it even.

    Slugging all 4 survivors and waiting for the bleedout though? That seems too far sometimes and I don't know what the best answer is. We already saw what basekit UB did.

  • @TheSubstitute said:

    I much prefer being slugged for pressure (as opposed to slugging for the 4K which sucks) than being tunneled or camped. If I'm slugged for pressure I feel like I'm actually able to play the game which makes the game satisfying win or lose.

    As a Killer I do the same and always leave one person up as a minimum. It's great pressure and allows the Survivors to actually have a decent game as well.

    always leave one person up as a minimum

    Personally, I usually try to leave 2 up, otherwise I've found the final one may go into hiding instead of picking up his teammates. That's based on my own experiences, though. Both as killer and survivor, I usually get matches with at least one survivor who spends the majority of their time hiding.

  • When there's only 2 survivors alive slugger can go eat a cactus

    That's what people are talking about when people talk about slugging

  • @HerInfernalMajesty said:

    As an upfront I want to state my main purpose from the start. I want games to last satisfyingly longer.

    With that being said… I have finally stumbled upon the joy of slugging.

    Let me preface this provocative topic with a disclaimer: Slugging as a means to slow the game down (which I will get into detail below) NOT the kind of slugging that forces Survivors to bleed out for no reason at all or to get the 4K.

    When I play as Killer I enjoy the role as the more “relaxing” role compared to Survivor. Yes there is more interaction but there is also no threat of being eliminated from the match early. As a Killer you get to play the whole match from beginning to end. In this way the role feels more relaxing as you can play however you want without it ending.

    When I play Killer I do not care whatsoever if I get a 4K or the Survivors get a 4E. As I have stated in previous threads my sole intention is to provide a thrilling game full of interaction and variety.

    Based off of this I do not fully adapt to the situation in order to win. If you are trying to win as the Killer then matches require you to adapt to dynamic situations where you tailor your next move according to changing conditions. This is not how I play.

    When I play as Killer I play according to a system. My system is highly basic and non-competitive: I patrol generators until I find a Survivor. I kick the generator then engage in chase. Once I down the Survivor I hook them and then proceed to patrol generators. Under this system I will not go back and patrol the hook. I will not go back to hit the newly unhooked Survivor if I haven’t found someone else yet. I give a free unhook every time basically.

    I continue to do this until the game ends either with a 4K or X amount of escapes. I play this way as a means of slowing the game down enough to feel heart-pounding and thrilling. It works because I usually get to chase and hook all four Survivors at least once a match.

    However, there is one issue. Sometimes the game is over too quickly. When I play this way with say Trapper, it’s not rare that I will get 3-4 hooks total the whole match before everyone escapes. For the Survivors escaping that’s great! But in terms of providing a thrilling game, it leaves some room for desire. So I kept thinking, how could I slow the game down (without over relying on generator slowdown perks)? How could I slow the game down but keep it thrilling without it feeling cheap to the Survivors?

    Then it hit me, slug them! What I mean is slugging the first person I chase and then hooking any other Survivor after. Always having one slug on the floor makes it so that a lot of time is sunk into healing instead of being on generators.

    It seems like I have found my gold standard for playing. Let’s say I leave a slug on the floor and then go to find another Survivor. The slug takes more time to heal than an unhook. By the time I down my second person often times the slug is still on the floor. In this way the Survivors have received two chases for the price of one hook. If by the time I down the second Survivor the first slug was picked up, then the second Survivor becomes the new slug.

    If this keeps happening to where the slug keeps getting picked up before I can down a second Survivor then the Survivors are getting massive value since they are still doing generators as I am not gaining hook states. However I am still personally winning as the matches are going by slower and the generators are not being completed as quickly.

    Philosophically I enjoy this play style because I believe that I have integrated slugging into normal gameplay that feels thrilling, interactive, and provides variety for different perk builds. There is always this feeling of pressure to act. And since slugging is built into my system of play, every Survivor that has dying-related perks will get the full use and benefit of said perks. There are so many times I want to use No Mither, Tenacity, or Unbreakable to their fullest extent but rarely ever get the opportunity. In this way any Survivor that wants to run such a build will receive the full chance to do so.

    I play this way only when there are four Survivors in the trial. As soon as one Survivor dies then I go back to my old system of keeping chase, hooking the downed Survivor, and then leaving to patrol gens. I don’t slug for the 4K or to deny hatch. There are of course normal caveats like if you down a Survivor but another Survivor is right next to you then I will of course chase the most recent Survivor I see.

    Overall I really enjoy this play style because it slows the game down without it feeling like there is no counter-play. In fact the Survivors have ample opportunity to punish this way of playing. I hope it doesn’t feel overly oppressive and instead feels thrilling and whole for everyone involved.

    I know that this play style is probably common knowledge to veterans of the game. I am just so thrilled to finally find a way to play that makes the game exciting (hopefully especially for Survivors) that doesn’t feel unfair.

    What are your thoughts? Is this way of playing with slugs unfair? Is it too oppressive? Is there a place for “fair slugging”? Thank you so much for entertaining the concept and my musings.

  • @TragicSolitude said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784087#Comment_3784087

    always leave one person up as a minimum

    Personally, I usually try to leave 2 up, otherwise I've found the final one may go into hiding instead of picking up his teammates. That's based on my own experiences, though. Both as killer and survivor, I usually get matches with at least one survivor who spends the majority of their time hiding.

    That has happened to me. What I do then is let a survivor wiggle off, slug the one who was hiding, and let the survivors who the hiding survivor was quite willing to sacrifice decide whether or not to save them. I then let the survivors farm pallets, blinds, etc on me.

    Your suggestion is better though because it'll stop the farming incidents from occurring. I'll try that now.