8.0.0 Killer changes are not enough!

Chucky: Huge nerf with scamper gone as an option will filter many chucky players will see him alot less only a few Flicky chuckys will remain

Leatherface: Good QoL but how come hes not getting power restrictions while near hooked survivors? Either disable his power or make him 70% slower like you do with other killers

Wesker: Giving hindred at max infection is so pointless just change it to something else like Aura reading or oblivous or massive repair penalty

DeathSlinger: Extreme nothing burger give him more spear range 5 to 10 meters if your gonna buff reel speed these minuscules changes aint gonna give him enough to make things game changing

Blight: Every blight nerf is welcome and Make Blight 110% speed

Comments

  • Yeah. Remove Bubba's Power near the hook and Survivors will just come before last a few seconds to unhook and Bubba won't be able to do anything. We can talk about nerfing his Power near the hooked Survivors, if Bubba would be very strong. Upcoming buffs don't make him very strong, just a little bit stronger. I completely dissagree with your statement.

    They did a great job with Wesker in my opinion. These changes will decrease using his Power for Tunneling. They could give him a small buff in some way though. But, in my opinion it's very good.

    Deathslinger buffs are very minor, but it's a buff and it's nice. He will lose less distance while reloading. It's a chapter, nit Midchapter Update, but still we'll receive many balancing changes.

    Blight Iridescent Add-Ons were making him the best Killer in the game and that's good they will nerf these Add-Ons.

  • @ays12151 said:

    Yeah. Remove Bubba's Power near the hook and Survivors will just come before last a few seconds to unhook and Bubba won't be able to do anything. We can talk about nerfing his Power near the hooked Survivors, if Bubba would be very strong. Upcoming buffs don't make him very strong, just a little bit stronger. I completely dissagree with your statement.

    They did a great job with Wesker in my opinion. These changes will decrease using his Power for Tunneling. They could give him a small buff in some way though. But, in my opinion it's very good.

    Deathslinger buffs are very minor, but it's a buff and it's nice. He will lose less distance while reloading. It's a chapter, nit Midchapter Update, but still we'll receive many balancing changes.

    Blight Iridescent Add-Ons were making him the best Killer in the game and that's good they will nerf these Add-Ons.

    I think the changes where definitely enough, perks changes are great, besides pop but the killer changes are great.


    The skill floor for chunky has been raised dramatically, you can no longer play chunky as just better legion; and instead have to go for actual hits.


    Wesker is an insanely fun killer to play as, so I am glad the changes don’t involve gutting the skill of wesker, and rather tackle the annoying parts of his kit


    I don’t have anything to say about blight ADD-ON changes


    If I have to be completely honest I think bubba was buffed due to all the attention the other chainsaw wielder got. For the longest time bubba was stronger than hillbilly, now I guess it was time to equalize it.

  • why do so many people want blight to be 110%?

  • @Header said:

    why do so many people want blight to be 110%?

    Mail because he has an insane M2 and many killers with very strong M2s (usually ranged ones) are 110%.

  • @LapisInfernalis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715986#Comment_3715986

    Mail because he has an insane M2 and many killers with very strong M2s (usually ranged ones) are 110%.

    Chucky has a short dash thats not great and hes 110% why not blight

  • @Marioneo said:

    Chucky: Huge nerf with scamper gone as an option will filter many chucky players will see him alot less only a few Flicky chuckys will remain

    Leatherface: Good QoL but how come hes not getting power restrictions while near hooked survivors? Either disable his power or make him 70% slower like you do with other killers

    Wesker: Giving hindred at max infection is so pointless just change it to something else like Aura reading or oblivous or massive repair penalty

    DeathSlinger: Extreme nothing burger give him more spear range 5 to 10 meters if your gonna buff reel speed these minuscules changes aint gonna give him enough to make things game changing

    Blight: Every blight nerf is welcome and Make Blight 110% speed

    Chucky's changes gave ability spam, no?

    Wesker giving hindered is annoying from a survivors POV because it almost always guarantees a hit. So it is effective.

  • @ays12151 said:

    Yeah. Remove Bubba's Power near the hook and Survivors will just come before last a few seconds to unhook and Bubba won't be able to do anything. We can talk about nerfing his Power near the hooked Survivors, if Bubba would be very strong. Upcoming buffs don't make him very strong, just a little bit stronger. I completely dissagree with your statement.

    They did a great job with Wesker in my opinion. These changes will decrease using his Power for Tunneling. They could give him a small buff in some way though. But, in my opinion it's very good.

    Deathslinger buffs are very minor, but it's a buff and it's nice. He will lose less distance while reloading. It's a chapter, nit Midchapter Update, but still we'll receive many balancing changes.

    Blight Iridescent Add-Ons were making him the best Killer in the game and that's good they will nerf these Add-Ons.

    Disagree Bubba can still M1 so its not like hes has no options this makes him more fair while were at it we can rework those bs iri addons that lets regain charges from hits especially when its used to tunnel fresh off hook.

  • @MoNosEmpire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/413649/8-0-0-killer-changes-are-not-enough

    Chucky's changes gave ability spam, no?

    Wesker giving hindered is annoying from a survivors POV because it almost always guarantees a hit. So it is effective.

    if your getting max infection thats a skill issue its very easily to cleanse

  • @Marioneo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716350#Comment_3716350

    if your getting max infection thats a skill issue its very easily to cleanse

    Yes because explaining that hindered is effective in guaranteeing the killer a hit suddenly means I have a skill issue, but not you begging for it to be changed to a "massive repair penalty".

    Secondly, don't tell me what to do.

  • @ays12151 said:

    Yeah. Remove Bubba's Power near the hook and Survivors will just come before last a few seconds to unhook and Bubba won't be able to do anything. We can talk about nerfing his Power near the hooked Survivors, if Bubba would be very strong. Upcoming buffs don't make him very strong, just a little bit stronger. I completely dissagree with your statement.

    They did a great job with Wesker in my opinion. These changes will decrease using his Power for Tunneling. They could give him a small buff in some way though. But, in my opinion it's very good.

    Deathslinger buffs are very minor, but it's a buff and it's nice. He will lose less distance while reloading. It's a chapter, nit Midchapter Update, but still we'll receive many balancing changes.

    Blight Iridescent Add-Ons were making him the best Killer in the game and that's good they will nerf these Add-Ons.

    Nah I think everyone can agree Bubba being able to so easily insta down Survivors unhooking is pretty lame. You can still M1 you know, it's still a free Health state.

  • Because he's the most mobile killer in the game, every other mobility Killer has a speed nerf. Spirit, Chucky, Nurse are all 110%. It's stupid that a Killer with a power as OP as Blight can still chase you like a normal M1 killer.

  • @Marioneo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715995#Comment_3715995

    Chucky has a short dash thats not great and hes 110% why not blight

    In that case I think the reason is because Chucky is so small and hard to see.

    Idk... I can't look inside the devs' heads.

  • @Marioneo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715995#Comment_3715995

    Chucky has a short dash thats not great and hes 110% why not blight

    Not great? The thing has an insane range and speed...

  • @Orthane said:

    Because he's the most mobile killer in the game, every other mobility Killer has a speed nerf. Spirit, Chucky, Nurse are all 110%. It's stupid that a Killer with a power as OP as Blight can still chase you like a normal M1 killer.

    Nurse is not 110%... And I would not say that Blight is the most mobile killer... With the new collision you get stuck on everything, probably Billy has better collision and is not 110%.

  • @ays12151 said:

    Yeah. Remove Bubba's Power near the hook and Survivors will just come before last a few seconds to unhook and Bubba won't be able to do anything. We can talk about nerfing his Power near the hooked Survivors, if Bubba would be very strong. Upcoming buffs don't make him very strong, just a little bit stronger. I completely dissagree with your statement.

    They did a great job with Wesker in my opinion. These changes will decrease using his Power for Tunneling. They could give him a small buff in some way though. But, in my opinion it's very good.

    Deathslinger buffs are very minor, but it's a buff and it's nice. He will lose less distance while reloading. It's a chapter, nit Midchapter Update, but still we'll receive many balancing changes.

    Blight Iridescent Add-Ons were making him the best Killer in the game and that's good they will nerf these Add-Ons.

    I think it would be bad idea to completely restrict his power, but some form of slowdown to basically make it impossible to down even against endurance might be enough and not so punishing.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716386#Comment_3716386

    Nurse is not 110%... And I would not say that Blight is the most mobile killer... With the new collision you get stuck on everything, probably Billy has better collision and is not 110%.

    with how strong billy is now they should and nurse is what 95%??

  • @Marioneo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716528#Comment_3716528

    with how strong billy is now they should and nurse is what 95%??

    96.25%.

    I don't think they should, because it would not really help people to play against the power of those killers and it would not do much against good Lights but make it harder for worse ones, which seems to be the opposite of what they intend to do.

  • i find it impressive that they're still not giving deathslinger 24 meter TR for being 110%. Why give all these pointless changes to slinger if your not going to make his power good? Just make 4.6 m/s at this point.

  • I think most the community wishes they would just give DS his smaller TR back. He also needs his faster reload addons built into his base kit, they're almost always just auto ran.

  • @Devil_hit11 said:

    i find it impressive that they're still not giving deathslinger 24 meter TR for being 110%. Why give all these pointless changes to slinger if your not going to make his power good? Just make 4.6 m/s at this point.

    Literally read this right after I posted. Facts lol

  • the reload is used because all his other add-on are plagued with drawbacks and poor numerical values. the only having any semblance of value is iri-coin. I think they're only changing him for the 3.0 → 2.7 second change.

  • @Devil_hit11 said:

    i find it impressive that they're still not giving deathslinger 24 meter TR for being 110%. Why give all these pointless changes to slinger if your not going to make his power good? Just make 4.6 m/s at this point.

    I mean considering he used to have that, I guess they just don't want to go back on that decision aside from the problematic no warning /terrorradius with a specific perk/addon combination.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717044#Comment_3717044

    I mean considering he used to have that, I guess they just don't want to go back on that decision aside from the problematic no warning /terrorradius with a specific perk/addon combination.

    so make him 4.6 m/s. It is more useful then any of these changes. you can't justify 4.4 m/s with weak/mediocre power.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717152#Comment_3717152

    so make him 4.6 m/s. It is more useful then any of these changes. you can't justify 4.4 m/s with weak/mediocre power.

    I really don't think his range attack is weak or mediocre xD

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717154#Comment_3717154

    I really don't think his range attack is weak or mediocre xD

    playing vs strong survivors with him is like playing vs AI that side-step shots at last second. it is not viable to go for 12 chases with him. too much room for outplay. you miss like 2-3 shots and it is game over vs efficient teams.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717157#Comment_3717157

    playing vs strong survivors with him is like playing vs AI that side-step shots at last second. it is not viable to go for 12 chases with him. too much room for outplay. you miss like 2-3 shots and it is game over vs efficient teams.

    Well that could be said about most killers that you cannot go for 12 chases... I would still say he is in the better half of killers.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717157#Comment_3717157

    playing vs strong survivors with him is like playing vs AI that side-step shots at last second. it is not viable to go for 12 chases with him. too much room for outplay. you miss like 2-3 shots and it is game over vs efficient teams.

    Now that I can agree on

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717064#Comment_3717064

    the reload is used because all his other add-on are plagued with drawbacks and poor numerical values. the only having any semblance of value is iri-coin. I think they're only changing him for the 3.0 → 2.7 second change.

    I do like coin yeah. I’ll take any buffs he can get but these he’s getting are extremely minor.

  • @Devil_hit11 said:

    i find it impressive that they're still not giving deathslinger 24 meter TR for being 110%. Why give all these pointless changes to slinger if your not going to make his power good? Just make 4.6 m/s at this point.

    I guess they don't want to leave Huntress as the only ranged 110% speed killer when she's already getting pretty powercrept in the current meta as it is.

  • I don’t really see the issue with reducing his TR again. Yes if he stacks monitor he can get his TR shorter than his range..and? I think people should just have to literally have their eyes open and looking around for him, not relying on a TR. I just don’t see the issue with a TR shrink.

  • @Marioneo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715995#Comment_3715995

    Chucky has a short dash thats not great and hes 110% why not blight

    on live, chucky can fast vault and dash, getting free hits at most tiles. If blight could fast vault and then choose to dash he would be slower as well. With the scamper nerf chucky might deserve 115%.

  • @CarlAlc7 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717044#Comment_3717044

    I guess they don't want to leave Huntress as the only ranged 110% speed killer when she's already getting pretty powercrept in the current meta as it is.

    how is she getting power-creep? She just got buffed to have 7 hatchets and 10% faster-wind up. She had potencial to get faster m/s when holding hatchets but it got changed due to outcry. She gets significantly good buffs and slinger gets these joke changes.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718613#Comment_3718613

    how is she getting power-creep? She just got buffed to have 7 hatchets and 10% faster-wind up. She had potencial to get faster m/s when holding hatchets but it got changed due to outcry. She gets significantly good buffs and slinger gets these joke changes.

    I'm pretty sure these buffs only happened cause of the power creep I mentioned.

  • @ays12151 said:

    Yeah. Remove Bubba's Power near the hook and Survivors will just come before last a few seconds to unhook and Bubba won't be able to do anything. We can talk about nerfing his Power near the hooked Survivors, if Bubba would be very strong. Upcoming buffs don't make him very strong, just a little bit stronger. I completely dissagree with your statement.

    They did a great job with Wesker in my opinion. These changes will decrease using his Power for Tunneling. They could give him a small buff in some way though. But, in my opinion it's very good.

    Deathslinger buffs are very minor, but it's a buff and it's nice. He will lose less distance while reloading. It's a chapter, nit Midchapter Update, but still we'll receive many balancing changes.

    Blight Iridescent Add-Ons were making him the best Killer in the game and that's good they will nerf these Add-Ons.

    As a Wesker main I have to agree with these to the point of him not being a tunneling machine anymore (found out about this, like, a month or so ago), but I think they went too far with this nerf.
    The real problem is the 50% infection after unhook. Making it be 1% is enough. Even with the Videoconference Device it would take something close to 40 seconds for the surv to become fully infected if Wesker hits him/her just as they're being unhooked.

  • @CarlAlc7 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719187#Comment_3719187

    I'm pretty sure these buffs only happened cause of the power creep I mentioned.

    no. she had add-on reliance problems like many of the killer changed in that patch. She needed a bit of a glow-up.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719236#Comment_3719236

    no. she had add-on reliance problems like many of the killer changed in that patch. She needed a bit of a glow-up.

    I mean, that pretty much just proves what I said lol.

  • @ays12151 said:

    Yeah. Remove Bubba's Power near the hook and Survivors will just come before last a few seconds to unhook and Bubba won't be able to do anything. We can talk about nerfing his Power near the hooked Survivors, if Bubba would be very strong. Upcoming buffs don't make him very strong, just a little bit stronger. I completely dissagree with your statement.

    They did a great job with Wesker in my opinion. These changes will decrease using his Power for Tunneling. They could give him a small buff in some way though. But, in my opinion it's very good.

    Deathslinger buffs are very minor, but it's a buff and it's nice. He will lose less distance while reloading. It's a chapter, nit Midchapter Update, but still we'll receive many balancing changes.

    Blight Iridescent Add-Ons were making him the best Killer in the game and that's good they will nerf these Add-Ons.

    • I think Bubba should be slowed down considerably when using his chainsaw power to camp/tunnel. This is the ONLY way to properly get rid of this playstyle. - Especially considering how he is able to completely bypass the anti-camp feature, since he catches up to the survivor way too easily after getting the initial hit