Regarding Blight’s Hug Tech

Wasn’t this tech acknowledged to be a bug that was said to be getting removed like a year ago? I haven’t heard anyone talk about it in awhile. Is this still subject to change?🤔

Comments

  • If there is a known bug / unwanted feature in any game and it is there for months or longer, then it should not be called bug anymore.

    If it was really a bug, then why would it be put aside, not done anything about it while players allready got used to it and think there is nothing wrong with it because months of patches came by and nothing happend.

    That's just doesn't sound right to me. It should be called balance change, not a bug.

  • What @ehe said.

    Plus, they couldn’t possibly fix it before fixing his collision issues that hinder his performance.

    I think the hug tech is here to stay, honestly.

  • @Veroles said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401349#Comment_3401349

    Hehe, i mean your name is HugTechLover, that you wanna keep it is just logic but it makes me smile :). (Not in a bad or mean way, just more like a fun fact)

    It’s supposed to be a funny name, and you’ll non-ironically find me commenting on every post that has to do with hug tech or blight. xD

  • The Otz theory that someone on the dev team is a blight main becomes more and more convincing with every patch they don't nerf this ridiculous killer.

  • @Veroles said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401372#Comment_3401372

    Wouldn't say they are blight mains but i think they do not touch it because they seem to think that this game need also some killers which can compete against really skillful survivor swf's and that with a realistic chance, besides nurse. That's my personal theory.

    No offense but your theory rather sounds like personal cope.

  • @Emoba said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401376#Comment_3401376

    No offense but your theory rather sounds like personal cope.

    Uhhh. There are maybe 3 killer's with the potential to deal with extremely well coordinated teams. If you really think Wesker, Oni and Artist have the ability to deal with a efficient comp teams, you are simply wrong. If there are no killers in the game that can contest them whatsoever that's just awful game design.

    It's not a cope, they simply don't have the capability to deal with these teams. Nurse has 80%+ of her power in base kit while being disgustingly strong, Blight has maybe half of his max power level in basekit and his disgusting add-ons bring him up to Nurse level.

    I don't think Nurse in general is fair or Blights top 2 add-ons are fair but one sides top power level can't far exceed the others. If you disagree with me on that point unparticular, then all I can do is laugh in your face.

  • the team doesn't even have the pride to update their own credits. fixing the bug probably exceeds the work load capacity of the dev team.

  • I don't think it's an easy thing to fix but if they've said so it'll happen. How long that takes is anyone's guess.

  • @Cassiopeiae said:

    I don't think it's an easy thing to fix but if they've said so it'll happen. How long that takes is anyone's guess.

    I think Blight needs a full code rework in order to fix his collision issues (just like how Nurse needed a full code rework to fix her blinking glitches).

    BHVR tried for months to fix Blight's short object collision bugs, but failed. They created a secondary collision detection mechanic to fix the short object collision bug, but this never worked correctly, and it created the M2 bug. And hug tech happened when they fixed the M2 bug. So to summarize, for years Blight had a bugged short object collision, a bugged secondary collision detection, and a bugged hug tech. There is clearly major issues with Blight's code, that aren't easily fixable.

  • FYI, the Trapper's Tar Bottle took over two years to fix. Huntress's humming bug was changed to the design before I knew it.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401504#Comment_3401504

    I think Blight needs a full code rework in order to fix his collision issues (just like how Nurse needed a full code rework to fix her blinking glitches).

    BHVR tried for months to fix Blight's short object collision bugs, but failed. They created a secondary collision detection mechanic to fix the short object collision bug, but this never worked correctly, and it created the M2 bug. And hug tech happened when they fixed the M2 bug. So to summarize, for years Blight had a bugged short object collision, a bugged secondary collision detection, and a bugged hug tech. There is clearly major issues with Blight's code, that aren't easily fixable.

    Exactly this. This is why I believe they are probably just gonna leave blight as is. Trying to fix collision is a tricky thing.

  • @Star99er said:

    Wasn’t this tech acknowledged to be a bug that was said to be getting removed like a year ago? I haven’t heard anyone talk about it in awhile. Is this still subject to change?🤔

    this is behaviour they dont like to do work you can expect the simplest fix to any problema five years later it appears

  • @maximo99ac said:

    https://forums.bhvr.com/dead-by-daylight/discussion/372396/regarding-blight-s-hug-tech

    this is behaviour they dont like to do work you can expect the simplest fix to any problema five years later it appears

    They don't like to run their teams into the ground, but they do a great deal of work on the game.

    @Star99er said:

    Wasn’t this tech acknowledged to be a bug that was said to be getting removed like a year ago? I haven’t heard anyone talk about it in awhile. Is this still subject to change?🤔

    Things like Hug Tech while survivors may see it as a big issue that needs to be handled immediately, in reality it isn't actually that high of a priority. Not every Blight can do the tech nor does it actually inflate Blight's stats to some insane degree. Also, it might not be something that is a super simple fix as people on the forum like to frame it. This game is quite old and it's code is more akin to linguini than computer code so it isn't uncommon for a fix to be a bit more complicated.

  • @Sava18 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401379#Comment_3401379

    Uhhh. There are maybe 3 killer's with the potential to deal with extremely well coordinated teams. If you really think Wesker, Oni and Artist have the ability to deal with a efficient comp teams, you are simply wrong. If there are no killers in the game that can contest them whatsoever that's just awful game design.

    It's not a cope, they simply don't have the capability to deal with these teams. Nurse has 80%+ of her power in base kit while being disgustingly strong, Blight has maybe half of his max power level in basekit and his disgusting add-ons bring him up to Nurse level.

    I don't think Nurse in general is fair or Blights top 2 add-ons are fair but one sides top power level can't far exceed the others. If you disagree with me on that point unparticular, then all I can do is laugh in your face.

    Your talking as if these "comp teams" make up more than about 5% of the player base. your not gonna be playing against full on comp teams every single game

  • Yes but hillbilly really needed skybilly patched first and then they needed to nerf him. Priorities

  • @OrangeBear said:

    Yes but hillbilly really needed skybilly patched first and then they needed to nerf him. Priorities

    Let’s not forget the fact that they thought Billy’s add-ons needed compensation nerf for this upcoming patch. thankfully they reverted them. 🤦‍♂️

  • @MerleDixon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401404#Comment_3401404

    Your talking as if these "comp teams" make up more than about 5% of the player base. your not gonna be playing against full on comp teams every single game

    I know that easily. I'm just saying there is no way to nerf the highest end of survivor without making players who don't put in the time hate the game. You can't take away all the competing killers by extention.

  • @ehe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/372396/regarding-blight-s-hug-tech

    Its practically a feature at this point. Blights failure to work properly is so helpful its become a feature, raising his kill ceiling exponentially.

    its all that makes him function at loops anyway, so its probably best to keep it.

    Bug exploits make him function at loops - Maybe if he was 110 or 105 basekit, but he is still 115. Not every Killer needs their power to function under all circumstances, and it is good to have weak spots so that there is counterplay opportunities. Even then, it is more than easy enough on the majority of maps to just bounce around a small rock a couple of times for a hit, and it being faster than holding W at 115.

    @OrangeBear said:

    Yes but hillbilly really needed skybilly patched first and then they needed to nerf him. Priorities

    This is the sentiment I see most often. Skybilly and Demo air-shredding apparently needed to be nerfed/fixed long before a bug on one of the the top performing Killers. It is a low-priority bug, sure, but why are these even lower priority bugs being touched at all in the meantime?

  • @Sava18 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401379#Comment_3401379

    Uhhh. There are maybe 3 killer's with the potential to deal with extremely well coordinated teams. If you really think Wesker, Oni and Artist have the ability to deal with a efficient comp teams, you are simply wrong. If there are no killers in the game that can contest them whatsoever that's just awful game design.

    It's not a cope, they simply don't have the capability to deal with these teams. Nurse has 80%+ of her power in base kit while being disgustingly strong, Blight has maybe half of his max power level in basekit and his disgusting add-ons bring him up to Nurse level.

    I don't think Nurse in general is fair or Blights top 2 add-ons are fair but one sides top power level can't far exceed the others. If you disagree with me on that point unparticular, then all I can do is laugh in your face.

    Except they do. There have been tournaments with very little limitations where Artist, Wesker and Oni WON against some of the best teams in the WORLD.

    Actually, in the case of Artist, she was the one that was limited in terms of perks for a brief period. Pain Resonance and DMS were so oppressive on her in competitive that the combination was banned.

    I don't understand why people bring up the 'competitive' argument when they have no idea how it even works. The killers you mentioned are viable even without many/any restrictions.

    I kind of have to agree with the personal cope thing said earlier. It feels like people's shortcomings are being projected in a skill level they definitely do not have to feel better. It leads to a lot of misinformation and resentment.


    EDIT: My opinion on the topic. Blight is likely untouched due to biases in development. Less so because the devs are 'mains' than probably because the dev that led this character's creation has since left the company and was widely respected. There's a good chance there's a lack of desire to change what was left. Although I'm 100% convinced there is seedy bias among decision makers since some killers get disproportionate buffs/nerfs compared to others.

  • @Slurpin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401404#Comment_3401404

    Except they do. There have been tournaments with very little limitations where Artist, Wesker and Oni WON against some of the best teams in the WORLD.

    Actually, in the case of Artist, she was the one that was limited in terms of perks for a brief period. Pain Resonance and DMS were so oppressive on her in competitive that the combination was banned.

    I don't understand why people bring up the 'competitive' argument when they have no idea how it even works. The killers you mentioned are viable even without many/any restrictions.

    I kind of have to agree with the personal cope thing said earlier. It feels like people's shortcomings are being projected in a skill level they definitely do not have to feel better. It leads to a lot of misinformation and resentment.

    EDIT: My opinion on the topic. Blight is likely untouched due to biases in development. Less so because the devs are 'mains' than probably because the dev that led this character's creation has since left the company and was widely respected. There's a good chance there's a lack of desire to change what was left. Although I'm 100% convinced there is seedy bias among decision makers since some killers get disproportionate buffs/nerfs compared to others.

    In tournaments there are rules to be followed.

    In pubs there are no rules so you see map offerings, insta heals, 4 Dead Hard …

  • @ehe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402061#Comment_3402061

    Sorry I phrased that badly. What I meant was that his power would be useless on most loops without hug tech.

    @meromero said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402061#Comment_3402061

    Blight is 115 because his power is not usable in every single loop.

    An ideal killer at any tile should always be able to get a hit if they can mindgame the survivor and win. Having tiles that are guaranteed safe are bad design. Several tiles are guaranteed safe or unmindgameable for a killer just walking at 115. Therefore, a survivor can always guarantee a killer just walking without an anti-loop power cannot hit them at certain tiles and will be forced to Bloodlust or break a pallet first to move the survivor to a different tile. That is bad design. A survivor at a tile should always be at risk of being hit no matter what, and whether they get hit should be decided by which player mindgames better.

    I would largely disagree that the power isn't usable at every loop. The value may be lessened at some, but not downright unusable. Especially since Blight can break pallets with his power, and recharge the power even during the pallet break (limiting the effectiveness of 'hold-w'). Even then, there is nothing wrong with a Killer not using their power for the hit, or using their power to get an easier M1 instead. The majority of pallets that I've seen hug tech used on are unsafe pallets to begin with, so I don't understand how this would be necessary to begin with, given the bloodlust claim. Also I don't necessarily agree with a pallet not being hittable in and of itself is bad design, given that they are limited resources (Other than Borgo/Garden of Pain feeling unlimited, but those are mostly unsafe anyways). Once a pallet is destroyed, its gone forever, so someone else going to shack for its pallet just gave you a free hit you otherwise wouldn't have gotten. It seems like many people only have the micro of a single chase in their thought processes, and not the macro of total map resources (pallets, gens, hook stages, etc.) as well.

  • @meromero said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402673#Comment_3402673

    As an example, the twisted shape Yamaoka and Ormond tiles make it realistically unviable to use Rushes on due to their super intricate shape.

    You mean the 3m loops that can be hit on any side when dropped? Wow, how dare a Killer's power be countered by something even a 110 Killer can get an M1 at. Even if you were referring to a different tile, not the filler pallets, that is a reasonable weakness for the best (2nd arguably) Killer in the game to have. 1 tile out of 10+, my word, he is simply unplayable /s.

  • @meromero said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402680#Comment_3402680

    I’m talking about the ones with a bunch of different curved and angled walls all together in a super complicated tile shape. Get off your high horse, ugh. The ability for skill expression via mindgames in a manner that can let any tile be a hit if the killer wins and an evade if the survivor wins is good design.

    Again, 1 Killer shouldn't be able to bruteforce their power in every scenario, especially when they can use M1 framework for hits like the majority of the cast. It is good for Killers to be better and worse at different areas. It is good there are stealth Killers, it is good there are mobility Killers, and it is good there are Ranged Killers. Each have their strengths and weaknesses, and none should be without any weaknesses. If that Maze tile on Ormond/Yamaoka was so unplayable as Blight, I would expect afks and/or DCs in frustration if that truly were the case. Instead the only DCs in my Blight matches (as Surv) are sadly my fellow Survivors more often than not.

  • @meromero said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402695#Comment_3402695

    It’s not brute forcing when it requires winning a mindgame to get the hit. Every single tile in the game should be mindgameable, otherwise is bad design that makes a survivor automatically safe simply for being there. Similarly, dead zones shouldn’t exist anywhere except the edges to start off.

    That maze tile is mindgameable for the majority of the non-tall M1 cast, as there is a short and long end of the window for the 115 Killers. Most of the tall cast have another form to counter it in the form of wall piercing for Pyramid Head, (and laggy Huntresses) Plague gets the free infection injury, and more. Also most Survivors tend to not be used to the weird geometry as well, as all too often they run into a wall when I'm chasing them there and they are looking back to track me.

  • @Sava18 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401379#Comment_3401379

    Uhhh. There are maybe 3 killer's with the potential to deal with extremely well coordinated teams. If you really think Wesker, Oni and Artist have the ability to deal with a efficient comp teams, you are simply wrong. If there are no killers in the game that can contest them whatsoever that's just awful game design.

    It's not a cope, they simply don't have the capability to deal with these teams. Nurse has 80%+ of her power in base kit while being disgustingly strong, Blight has maybe half of his max power level in basekit and his disgusting add-ons bring him up to Nurse level.

    I don't think Nurse in general is fair or Blights top 2 add-ons are fair but one sides top power level can't far exceed the others. If you disagree with me on that point unparticular, then all I can do is laugh in your face.

    Efficient comp teams shouldn't even be considered for balance seeing as there isn't a ranked mode and everyone queues up together. No team should be able to queue up and wax every lobby they get until they happen to find a top 1% nurse or blight. That's also not balanced.

  • @MerleDixon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401404#Comment_3401404

    Your talking as if these "comp teams" make up more than about 5% of the player base. your not gonna be playing against full on comp teams every single game

    Comp teams likely make up less than 1% of 1%. Comp squads and comp killers are such a miniscule portion of the player base and mostly play on kyf anyways. Regardless it's not healthy to have any team or any killer roll 99% of their matches. If blights and nurses can go on 500+ 4k kill streaks something is wrong

  • @Timmylaw said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401626#Comment_3401626

    Comp teams likely make up less than 1% of 1%. Comp squads and comp killers are such a miniscule portion of the player base and mostly play on kyf anyways. Regardless it's not healthy to have any team or any killer roll 99% of their matches. If blights and nurses can go on 500+ 4k kill streaks something is wrong

    That do any really have anything to do with the killer itself. I've seen people go on 200+ winstreaks while playing basic m1 killers like trapper. It's the players themselves who are so good that they can get these winstreaks. Now, am I saying that it would be easier to get a 500 winstreak as trapper rather than nurse/blight? No, however just because someone can get high win counts on a specific killer doesn't make the killer overpowered.

  • I'd categorize it as an unimportant bug, like the Spirit camera bug. Its on the backburner until someone at BHVR finally feels like fixing it. Plus its not really gamebreaking

  • Well the guy who primarily worked on him left bhvr and afaik he was the ONLY guy that worked on blight. After he left we got current adren vial so...

  • @TonyXSplash said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402151#Comment_3402151

    In tournaments there are rules to be followed.

    In pubs there are no rules so you see map offerings, insta heals, 4 Dead Hard …

    Some of them are unrestricted. And yet killers still win. There was an analysis of a tournament like that on this forum.

    That said in public games killers are not restricted too, while in tournaments a lot of them have limited addons and even perk combos (see DMS + Pain Res for Artist). You cannot argue in good faith without acknowledging this.

    That said, tournament players with restrictions will almost always outperform unrestricted public gamers. So ultimately, if your skill level matches your opponent's and you're not playing a dogshit killer, you very much have a chance to win. I'd wager even a good chance if you're very 'tactical'.

  • Asking is pointless, because no BHVR employee will give you an update on this exploit that should be bannable.

  • Who cares about hug tech, just nerf alch ring already lol

  • C33, Tag, Ring, Vial, Crow, Rat all of them need nerfs not just ring.

  • @ProHillbillyMain said:

    Asking is pointless, because no BHVR employee will give you an update on this exploit that should be bannable.

    “Should be bannable”

    That’s hilarious. 😂

    @ProHillbillyMain said:

    C33, Tag, Ring, Vial, Crow, Rat all of them need nerfs not just ring.

    Tag, vial, nor speed need a nerf. There’s no justification for it.

  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408538#Comment_3408538

    “Should be bannable”

    That’s hilarious. 😂

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408647#Comment_3408647

    Tag, vial, nor speed need a nerf. There’s no justification for it.

    image.png

    " no justification " Double speed is so balanced that this streamer got 1000 wins in row with it.

    But I know I can't take someone seriously that loves to exploit bugs and has it in name, surprised the mods still did not change your name.

    Vial + Crow is even stronger than this. :)

  • @ProHillbillyMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408655#Comment_3408655

    https://us.v-cdn.net/6030815/uploads/IMEWQNB7FOH5/image.png

    " no justification " Double speed is so balanced that this streamer got 1000 wins in row with it.

    But I know I can't take someone seriously that loves to exploit bugs and has it in name, surprised the mods still did not change your name.

    Vial + Crow is even stronger than this. :)

    MomoSeventh’s streak??😂😂 What a joke. The speed addon did not get him to 1,000. The hard tunnel and slugging at 5 gens every single game did. Not impressed.

    Why would the mods change my name? The hug tech is not an exploit. Exploit and bug are two different things. And at this point, I don’t consider it either. Pretty much part of blight’s basekit now.

  • ok.png

    It is an exploit, just because you said it isn't, because you rely on it that much, doesn't mean it isn't one.

    This is not part of Blights basekit and never will be.

    Keep dreaming or should I say exploiting bugs like a kid.

  • @ProHillbillyMain said:

    https://us.v-cdn.net/6030815/uploads/VJ1D9OMYWDJ0/ok.png

    It is an exploit, just because you said it isn't, because you rely on it that much, doesn't mean it isn't one.

    This is not part of Blights basekit and never will be.

    Keep dreaming or should I say exploiting bugs like a kid.

    I wouldn’t be so quick to say that lol. How long has is been since it was talked about? I use it every single game and I have not been banned. Might be time to just accept it my man.