Nurse isn't even that strong, why nerfing her basekit again?

So I'm currently using up all my stuff on Nurse and insta heals on survivors cuz you know nerd incoming.

One thing I have noticed this whole night: damn is it stressful, difficult and not a gifted win at all playing as (basically) basekit nurse against swf groups. Many difficult maps like rotten fields (and other farm maps), Yamaoka, Lerry's, Hawkins, many toolboxes or insta heals, ruin instantly destroyed and barely killing 1 or 2 survivors.

Like, how is a human player even suppose to stand the slightest chance against that when the basekit nerf drops?

Keep in mind, I have over 3k hrs and these swf groups I versed had around 2-4k hours each, some with legacy sweating their butts off etc. It's not like my chases are lasting long. They are much much faster than anything possible with any other killer. And still, they manage to stomp, they manage to counter, they manage to juke.

And don't get me wrong on this, with omegablink addons it would be much easier, probably always 3 or 4 kills. But basekit is a whole different story, why are people not understanding this? And it's getting nerfed together with addons and other stuff.

No, this is such a bad decision. Even with basekit you gonna struggle so hard.

Basekit has to stay untouched, if not slightly buffed to stand a chance on some ridiculous hard anti-nurse maps.

Tagged: DevTrusted

Comments

  • @Almo said:

    Nurse kill rate isn't super high... when averaged across all players. The chart you saw a while back was averaged across all players.

    If you just take top ranks, she's very high.

    So are we going to see a bunch of buffs to the remaining killers then? Seeing as how we are suddenly just going by the high rank statistics.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/787464#Comment_787464

    Wow, so if I told you that I hate pancakes and a sausage for breakfast, you would hate me, because I can't prove to you that I ate pancakes this morning?

    I mean what are you, 8 years old?

    I believe your “evidence” I just don’t value it because you play killer at low ranks. Lol my huntress is terrible and i could easily end a match in 5 minutes at rank 20

  • @Omans said:

    If I don't use addons as any other killer I don't expect to be able to consistently beat the best survivors. But this is what nurses are asking for. It's absolutely absurd. They want to maintain their perch atop their one-killer tier, all without the need to use something all other killers are expected to use at high ranks. Save your "basekit nurse" games for the potatoes where nurse will still reign supreme. And for facing the best players? Now you'll actually have to use your addons too, like other killers. And yet nurse will still be either the top killer or tied with spirit. Boo-hoo. And someone said she will be B-tier now. Ha..

    If I get a bad map I don't whine that my killer should be stronger, I look at the real issue - map size and distances between gens on those maps. Yet nurse players in these threads mention big corn maps and lerys as if these maps warrant nurse being the way she is. Again, absurd. If I, a huntress main, whined about lerys, how silly would it look? It is an awful huntress map, but does that mean huntress needs more power? No. Fix the actual issue - the maps.

    SWF too strong? Their most powerful tool (Insta heals) was nerfed (could still use more nerfs in my opinion). A nurse will still have the advantage against SWF teams on a neutral map. What more do you nurses want? It truly is absurd the entitlement in these threads of nurses who overestimate their own skill, wanting to beat the best survivors (which through the statistics released by the devs is only 1 in 20 games of full 4-man SWF teams, and by simple logic it is obvious the number of no-fun get out no matter what as fast as possible teams is much lower).

    As old nurse if you ever lost to those teams it was because you didn't play well, or the map was bad. Old nurse was too overtuned, and the faster you accept it the better.

    Great, another add-ons dependent killer. We don't want to consistently beat those SWF, we only want to have a fair game, even without add-ons.

    From what you said, you're saying that those SWF should beat and destroy any killers without add-ons consistently. If thats the case, should survivors that don't bring any items should get destroyed by killers? (Currently, SWF can beat any killers even without items, sometimes even make the game one-sided for survivors)

    Also, what's the point of nerfing her basekit if you can just use add-ons to have similar old basekit nurse?

    I wonder who said "Killers shouldn't require add-ons to do well" in this forum

  • @Mochan said:

    "Nurse isn't even that strong"

    Oh wow, really, wow. How can anyone be playing this game and think this? On my very first match as killer I played Nurse and got an easy 4K. No perks and no add-ons. That was about a year ago and survivors were a lot stronger back then.

    And how are you playing basekit nurse when you are using up all her stuff? If you are using up all your add-ons surely you aren't playing basekit nurse.

    yea and on my first very match i got an easy 4k as hillbilly without any addons. that was about two years ago. he should be nerfed as well lol.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/782986#Comment_782986

    That's just you being bad. I have seen Killer streamers owning 4K with Nurse perkless and add-onless at the highest levels against red rank SWF groups that make gens bust in the first minute. And they do it game after game after game over and over.

    Come on, just because you're not good at nurse doesn't mean she's weak.

    Nobody here is going to fall for that kind of reasoning. We all know how strong nurse is.

    i saw some of those videos. those swf groups aren't that strong lol. they didn't even abuse dead zones and stoped their gen rush after 1-2 minutes.

  • @justarandy said:

    So I'm currently using up all my stuff on Nurse and insta heals on survivors cuz you know nerd incoming.

    One thing I have noticed this whole night: damn is it stressful, difficult and not a gifted win at all playing as (basically) basekit nurse against swf groups. Many difficult maps like rotten fields (and other farm maps), Yamaoka, Lerry's, Hawkins, many toolboxes or insta heals, ruin instantly destroyed and barely killing 1 or 2 survivors.

    Like, how is a human player even suppose to stand the slightest chance against that when the basekit nerf drops?

    Keep in mind, I have over 3k hrs and these swf groups I versed had around 2-4k hours each, some with legacy sweating their butts off etc. It's not like my chases are lasting long. They are much much faster than anything possible with any other killer. And still, they manage to stomp, they manage to counter, they manage to juke.

    And don't get me wrong on this, with omegablink addons it would be much easier, probably always 3 or 4 kills. But basekit is a whole different story, why are people not understanding this? And it's getting nerfed together with addons and other stuff.

    No, this is such a bad decision. Even with basekit you gonna struggle so hard.

    Basekit has to stay untouched, if not slightly buffed to stand a chance on some ridiculous hard anti-nurse maps.

    Are you rank 20 survivor ? XD not that strong lul I don’t think you have faced a good nurse


  • @Mochan said:

    "Nurse isn't even that strong"

    Oh wow, really, wow. How can anyone be playing this game and think this? On my very first match as killer I played Nurse and got an easy 4K. No perks and no add-ons. That was about a year ago and survivors were a lot stronger back then.

    And how are you playing basekit nurse when you are using up all her stuff? If you are using up all your add-ons surely you aren't playing basekit nurse.

    Is this comedy or something?

    You actually tell stories about rank 20 games where most people have no idea what they do at all? Be it killer or survivor? This story is used in a balance discussion like are you for real?

    In my first killer game i also 4ked with nothing cause i didn't have any bp, i didn't even know what 3 gen strat is but hey better nerf wraith into the ground.

    And yeah she is strong but not op at least basekit isn't.

    Are you playing on pc? Care for custom game me with my swf against you on basekit nurse?

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/786902#Comment_786902

    Those few seconds adds up quickly against a coordinated team genrushing. When you hook someone and see all 3 on a gen but now you can't get there because you are limited with your map pressure then the new nurse, if they don't change her back, will have to camp and secure kills. Addons were trashed. I can't wait to use the one that makes someone scream at red rank. And a nurse doesn't want to use an addon that takes her power away. Imagine if huntress had an addon that prevented her from using hatchets if she actually hit someone? UR that prevents blinking through walls, meanwhile Huntress has an insta-down UR, Clown has an insta-down UR, Billy has all useful addons, Spirit has all addons that directly help her power, and Myers can actually kill on the spot, etc. If she isn't dead, they are trying to kill her and only survivors are happy about it.

    i think we both know how ridiculous the argument "you will lose against a perfectly coordinated 4 man team with the strongest perks and items" is - that applies to everyone, including old nurse.

    again: it takes you 3 seconds longer to catch someone, so instead of catching a survivor within 12 seconds, you'll spend 15 seconds now. huge.

    she is still easily able to catch survivors 10 times faster than a Wraith could - and ppl still play Wraith in high ranks pretty efficiently i'd like to add.

    not every team, heck not even 1 out of 10 teams is even near as good as you described them. you will still dominate ~9 out of 10 games with ease, there is no reason why that shouldnt be the case. and taking games as an example where literally no one stands a chance against is just ridiculous. this should be used as an argument to increase objective times and not to say killer XY is too weak.

    for her add ons, hey you can actually use them now without completely screwing over your muscle memory. they are gimmicky and fun to use, so overall a nice improvement over the old ones.

    i do agree that her red add ons are too weak though. like, remove 1 blink to get 105% mms and add 1 blink but not being able to blink through walls is... questionable. at best.

    and no. devs are not "trying to kill her" and "only survivors are happy about it". devs are not biased towards one side. they rework all the OP stuff - which includes nurse. also, since you seem to allude to "only survivors being happy about that", i am a killer main and yet here i am, defending the nerf, because i look at the overall games health and not only on one side. i am not saying their timing is perfect, i do believe the big nerfs should only come after survivors are in a fair place and killers in general stand a good chance against them, but the nurse nerfs are certainly needed in the long run.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/787338#Comment_787338

    i think we both know how ridiculous the argument "you will lose against a perfectly coordinated 4 man team with the strongest perks and items" is - that applies to everyone, including old nurse.

    again: it takes you 3 seconds longer to catch someone, so instead of catching a survivor within 12 seconds, you'll spend 15 seconds now. huge.

    she is still easily able to catch survivors 10 times faster than a Wraith could - and ppl still play Wraith in high ranks pretty efficiently i'd like to add.

    not every team, heck not even 1 out of 10 teams is even near as good as you described them. you will still dominate ~9 out of 10 games with ease, there is no reason why that shouldnt be the case. and taking games as an example where literally no one stands a chance against is just ridiculous. this should be used as an argument to increase objective times and not to say killer XY is too weak.

    for her add ons, hey you can actually use them now without completely screwing over your muscle memory. they are gimmicky and fun to use, so overall a nice improvement over the old ones.

    i do agree that her red add ons are too weak though. like, remove 1 blink to get 105% mms and add 1 blink but not being able to blink through walls is... questionable. at best.

    and no. devs are not "trying to kill her" and "only survivors are happy about it". devs are not biased towards one side. they rework all the OP stuff - which includes nurse. also, since you seem to allude to "only survivors being happy about that", i am a killer main and yet here i am, defending the nerf, because i look at the overall games health and not only on one side. i am not saying their timing is perfect, i do believe the big nerfs should only come after survivors are in a fair place and killers in general stand a good chance against them, but the nurse nerfs are certainly needed in the long run.

    Sorry but you have no clue.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/787338#Comment_787338

    i think we both know how ridiculous the argument "you will lose against a perfectly coordinated 4 man team with the strongest perks and items" is - that applies to everyone, including old nurse.

    again: it takes you 3 seconds longer to catch someone, so instead of catching a survivor within 12 seconds, you'll spend 15 seconds now. huge.

    she is still easily able to catch survivors 10 times faster than a Wraith could - and ppl still play Wraith in high ranks pretty efficiently i'd like to add.

    not every team, heck not even 1 out of 10 teams is even near as good as you described them. you will still dominate ~9 out of 10 games with ease, there is no reason why that shouldnt be the case. and taking games as an example where literally no one stands a chance against is just ridiculous. this should be used as an argument to increase objective times and not to say killer XY is too weak.

    for her add ons, hey you can actually use them now without completely screwing over your muscle memory. they are gimmicky and fun to use, so overall a nice improvement over the old ones.

    i do agree that her red add ons are too weak though. like, remove 1 blink to get 105% mms and add 1 blink but not being able to blink through walls is... questionable. at best.

    and no. devs are not "trying to kill her" and "only survivors are happy about it". devs are not biased towards one side. they rework all the OP stuff - which includes nurse. also, since you seem to allude to "only survivors being happy about that", i am a killer main and yet here i am, defending the nerf, because i look at the overall games health and not only on one side. i am not saying their timing is perfect, i do believe the big nerfs should only come after survivors are in a fair place and killers in general stand a good chance against them, but the nurse nerfs are certainly needed in the long run.

    Your whole argument for being broken is that you dont like how the nurses power works therefore it's broken.

  • Your title suggests the same about you.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/787338#Comment_787338

    i think we both know how ridiculous the argument "you will lose against a perfectly coordinated 4 man team with the strongest perks and items" is - that applies to everyone, including old nurse.

    again: it takes you 3 seconds longer to catch someone, so instead of catching a survivor within 12 seconds, you'll spend 15 seconds now. huge.

    she is still easily able to catch survivors 10 times faster than a Wraith could - and ppl still play Wraith in high ranks pretty efficiently i'd like to add.

    not every team, heck not even 1 out of 10 teams is even near as good as you described them. you will still dominate ~9 out of 10 games with ease, there is no reason why that shouldnt be the case. and taking games as an example where literally no one stands a chance against is just ridiculous. this should be used as an argument to increase objective times and not to say killer XY is too weak.

    for her add ons, hey you can actually use them now without completely screwing over your muscle memory. they are gimmicky and fun to use, so overall a nice improvement over the old ones.

    i do agree that her red add ons are too weak though. like, remove 1 blink to get 105% mms and add 1 blink but not being able to blink through walls is... questionable. at best.

    and no. devs are not "trying to kill her" and "only survivors are happy about it". devs are not biased towards one side. they rework all the OP stuff - which includes nurse. also, since you seem to allude to "only survivors being happy about that", i am a killer main and yet here i am, defending the nerf, because i look at the overall games health and not only on one side. i am not saying their timing is perfect, i do believe the big nerfs should only come after survivors are in a fair place and killers in general stand a good chance against them, but the nurse nerfs are certainly needed in the long run.

    You basically said it is perfectly OK for those 1 out of 10 SWF teams to be impossible to beat. What if 9 out of 10 nurses might also be sub-optimal which the devs have mentioned she has the lowest killrate until high rank? This nerf is targeted to those that spent hours practicing. Those few nurses, maybe 1 out of 10 stood the tiny, tiny chance against those SWF teams in question. Nerfing the high potential of one side without even considering the other side is illogical.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/788077#Comment_788077

    You basically said it is perfectly OK for those 1 out of 10 SWF teams to be impossible to beat. What if 9 out of 10 nurses might also be sub-optimal which the devs have mentioned she has the lowest killrate until high rank? This nerf is targeted to those that spent hours practicing. Those few nurses, maybe 1 out of 10 stood the tiny, tiny chance against those SWF teams in question. Nerfing the high potential of one side without even considering the other side is illogical.

    I'm curious about what add-ons those high-rank high-killrate Nurses were running. Or were they not running add-ons? That seems weird, high rank killers not running add-ons, but that's the only explanation I could see for why they're nerfing the Nurse's base kit: the high rank Nurses were slaughtering survivors without running add-ons.

  • @[Deleted User] said:

    I don't agree with the Nurse nerfs either, but trying to downplay that she "isn't that strong" is simply not true.

    She's the strongest killer in the game. She will still be the strongest killer in the game even if the nerf does go through, because that's how strong she actually is.

    We know a "depip squad" is overpowered. You don't balance the game by throwing one overpowered thing at the other. Doing so results you in a game called 'League of Legends'.

    Game balance is more than making both sides having an equal chance at winning. Two enemies for example may be able to one shot each other in a fighting game and that may be 'balanced' on paper, but that doesn't make for an engaging experience.

    I dont think she'll be too strong after the nerf. Maybe A tier but her spot as strongest will definitely be usurped by spirit

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/comment/783627#Comment_783627

    Great, another add-ons dependent killer. We don't want to consistently beat those SWF, we only want to have a fair game, even without add-ons.

    From what you said, you're saying that those SWF should beat and destroy any killers without add-ons consistently. If thats the case, should survivors that don't bring any items should get destroyed by killers? (Currently, SWF can beat any killers even without items, sometimes even make the game one-sided for survivors)

    Also, what's the point of nerfing her basekit if you can just use add-ons to have similar old basekit nurse?

    I wonder who said "Killers shouldn't require add-ons to do well" in this forum

    Yikes. Putting words in my mouth after completely misunderstanding what I've said. Good job. Don't ignore what I say and then just write your own opinion and try to portray it as me saying that.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/788077#Comment_788077

    You basically said it is perfectly OK for those 1 out of 10 SWF teams to be impossible to beat. What if 9 out of 10 nurses might also be sub-optimal which the devs have mentioned she has the lowest killrate until high rank? This nerf is targeted to those that spent hours practicing. Those few nurses, maybe 1 out of 10 stood the tiny, tiny chance against those SWF teams in question. Nerfing the high potential of one side without even considering the other side is illogical.

    please read the comment again, i did not say that.

    however, weather survivors are perfectly balanced or not (which they are not, they are still the powerrole) is a whole different topic and since we are talking about nurse here, i tried to stay focussed on nurse and not drift of in the realms of "is this game perfectly balanced or not".

    also, yes. she has a ow kill rate in low ranks. this is because she is very hard to play and a freakin 3 second delay to her power will not make her unplayable. and have you read the part where he said that in high ranks she is basically unstoppable? cause after you master her, you win 9 out of 10 games with ease, even in high ranks.

    i also believe its the community that continuously yells at the devs to stop balancing the game for low ranks, as high rank gameplay would then be completely broken, am i right? so why is your argument that she has a low kill rate in low ranks? killers in general have a much higher kill rate in low ranks compared to high ranks, does that mean killers are OP?

    the nerf will not even affect good nurses. again: its a 3 second delay AFTER her blinks. good nurses will still catch people within mere seconds.

    and i feel like i am repeating mysef here over and over again:

    the devs are not biased towards one side. they didnt "just nerf one side without taking the other one into consideration". first of all, you did see the nerf towards survivors and buffs for killers that came with the exact same update, right? on top of that, since we are directly referring to SWF here, do you have and idea how hard it is to nerf that? you would have to provide nerfs for SWF teams without literally breaking the game for solo survivors. in order for them to be properly able to balance this game out, they would need to give survivors some huge buffs to bring them all on SWF level, which i am pretty sure you would dislike aswell.

  • @martin27 said:

    https://forum.deadbydaylight.com/en/discussion/comment/788077#Comment_788077

    Your whole argument for being broken is that you dont like how the nurses power works therefore it's broken.

    my argument is, that her power allows her to ignore any of the games mechanics that are ment to allow survivors to escape from a killer in chases, making it basically impossible to escape good nurses.

    that is pretty much the definition of being "broken".

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/788385#Comment_788385

    I'm curious about what add-ons those high-rank high-killrate Nurses were running. Or were they not running add-ons? That seems weird, high rank killers not running add-ons, but that's the only explanation I could see for why they're nerfing the Nurse's base kit: the high rank Nurses were slaughtering survivors without running add-ons.

    usually none.

    good nurses usually believe that add ons will screw over your muscle memory of how far you are going to blink, so to avoid that they dont run add ons.

    thats why the basekit received nerfs, as it was just too strong in itself.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/788108#Comment_788108

    my argument is, that her power allows her to ignore any of the games mechanics that are ment to allow survivors to escape from a killer in chases, making it basically impossible to escape good nurses.

    that is pretty much the definition of being "broken".

    Multiple killers can do that, just not as well as the nurse can. The nurse is the slowest killer and gets fatigued giving survivors plenty of opportunity to escape.

    You are not the developer you don't get to decide if something is broken purely because that's your opinion.

  • @martin27 said:

    https://forum.deadbydaylight.com/en/discussion/comment/789449#Comment_789449

    Multiple killers can do that, just not as well as the nurse can. The nurse is the slowest killer and gets fatigued giving survivors plenty of opportunity to escape.

    You are not the developer you don't get to decide if something is broken purely because that's your opinion.

    you're right, i am not a dev.

    the devs would be the ones that decided it was too strong and therefore nerfed it.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/789469#Comment_789469

    you're right, i am not a dev.

    the devs would be the ones that decided it was too strong and therefore nerfed it.

    No no. They gave in to the outcry of boosted survivors who can not loop a nurse for 5 gens.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/789474#Comment_789474

    No no. They gave in to the outcry of boosted survivors who can not loop a nurse for 5 gens.

    sure

  • Yes they did, there was no giant outcry about the nurse till recently when a whole bunch of new players joined that whined and moan rather then learn to play the game.

  • @martin27 said:

    https://forum.deadbydaylight.com/en/discussion/comment/789482#Comment_789482

    Yes they did, there was no giant outcry about the nurse till recently when a whole bunch of new players joined that whined and moan rather then learn to play the game.

    its been said for years now that nurse is too strong - the devs themselves said that at some point they wanted to nerf her power (that was around the time where survivors were able to pallet stun a nurse mid blink - a nerf that was too much and therefore never made it through).

    anyone who looks into her power themselves will come to that conclusion rather sooner than later. there wasnt a huge outcry, yes - however the dev stats show how broken she is. unless you are only committing to genrush her you literally wont stand a chance against her.

    now, regarding your "new players" argument... the dev stats also show that she has one of the lowest kill rate in low ranks. with other words, if one complains, its going to be high rank players who have seen good nurses in action. low ranks would not complain about her and call her "perfectly balanced", just because they havent even seen her potential yet.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/789488#Comment_789488

    its been said for years now that nurse is too strong - the devs themselves said that at some point they wanted to nerf her power (that was around the time where survivors were able to pallet stun a nurse mid blink - a nerf that was too much and therefore never made it through).

    anyone who looks into her power themselves will come to that conclusion rather sooner than later. there wasnt a huge outcry, yes - however the dev stats show how broken she is. unless you are only committing to genrush her you literally wont stand a chance against her.

    now, regarding your "new players" argument... the dev stats also show that she has one of the lowest kill rate in low ranks. with other words, if one complains, its going to be high rank players who have seen good nurses in action. low ranks would not complain about her and call her "perfectly balanced", just because they havent even seen her potential yet.

    Those new players get to high ranks eventually and without understanding nurse they have no idea how to juke one because they are addicted to pallets.

    Isn't genrushing the objective? You stated you could stand a chance if you genrushed one. When it's not a nurse, survivors can goof off and still win? What is also the difference in genrushing a killer and a nurse killrushing the survivors? A dev posted here one time that trapper had the same killrate as nurse at rank 1. I don't think the nurse nerf was properly justified. I haven't heard a good argument yet.

  • I love the people saying that nurse hasn't been complained about until recently. Like...what?

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/789553#Comment_789553

    Those new players get to high ranks eventually and without understanding nurse they have no idea how to juke one because they are addicted to pallets.

    Isn't genrushing the objective? You stated you could stand a chance if you genrushed one. When it's not a nurse, survivors can goof off and still win? What is also the difference in genrushing a killer and a nurse killrushing the survivors? A dev posted here one time that trapper had the same killrate as nurse at rank 1. I don't think the nurse nerf was properly justified. I haven't heard a good argument yet.

    and you wont hear any "good" argument when you keep ignoring them away.

    here is a good argument:

    nurses base power allows her to break any mechanics survivors should have during chases to avoid the killer and therefore makes it impossible to escape her.


    as i have said before, i wont go into the whole debate of objective times here. that is a whole different topic.

  • @ChainsawCharlie said:

    I went against a Nurse last night on Lery's on PS4 and she destroyed us. She's still very playable. I wouldn't even consider it a nerf, more than it was simply an adjustment.

    The changes haven't hit any live version yet, and also you're on a console so you can't possibly play the PTB on that.

    With all that said, what you posted makes zero sense.


    On topic, whether or not she is too strong and the changes make her too weak are mostly irrelevant, because she isn't FUN to play with the nerf. You're constantly monitoring the gauge so you don't ######### yourself over and extend the chase yet AGAIN, the sound is constantly going off and annoying you, and you walk like an m1 killer while you wait for your power. I constantly found myself asking if it was even worth it to use the blink in certain situations because if I missed or I found someone then the chase was just going to reset and I wouldn't have my power. Not fun.

    The allure of Nurse was that you can move through objects and that you are CONSTANTLY using your power. That was good design. Bad design is limiting a power artificially behind a cooldown mechanic so they can be a bland m1 killer in-between actually using their unique power. And she is only as good as the person using her. And SWF cancer still exists. We don't need to change her basekit right now if ever besides bug fixes.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/790534#Comment_790534

    and you wont hear any "good" argument when you keep ignoring them away.

    here is a good argument:

    nurses base power allows her to break any mechanics survivors should have during chases to avoid the killer and therefore makes it impossible to escape her.

    as i have said before, i wont go into the whole debate of objective times here. that is a whole different topic.

    It seems like you know only one mechanic escaping the killer called pallet looping and that you don't know about LoS looping.

  • @ChainsawCharlie said:

    I went against a Nurse last night on Lery's on PS4 and she destroyed us. She's still very playable. I wouldn't even consider it a nerf, more than it was simply an adjustment.

    Lmao if you get destroyed on Lerry's you 100% just bad. Lerry's has so many juke potantional on Nurse, taking this as example just shows you have 0 clue how to counter nurse. And that this hapoened on PS4 makes it just even more funnier lol

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/790534#Comment_790534

    and you wont hear any "good" argument when you keep ignoring them away.

    here is a good argument:

    nurses base power allows her to break any mechanics survivors should have during chases to avoid the killer and therefore makes it impossible to escape her.

    as i have said before, i wont go into the whole debate of objective times here. that is a whole different topic.

    That's a very weak argument. Pallets are not a defense against the nurse. If she was nerfed because she couldn't be 1v1 then DBD is doomed. Remember....SWF needs killers if they want to play. Nerfing a viable killer and making her totally unfun while SWF has a blast is going to mean survivors better have a subscription to netflix.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/791829#Comment_791829

    That's a very weak argument. Pallets are not a defense against the nurse. If she was nerfed because she couldn't be 1v1 then DBD is doomed. Remember....SWF needs killers if they want to play. Nerfing a viable killer and making her totally unfun while SWF has a blast is going to mean survivors better have a subscription to netflix.

    if you say so fam.


    i wont get behind the logic of "gamebreaking things are fair cause the other side also has gamebreaking things" though. imo both need to be fixed, which would include nurse.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/792916#Comment_792916

    if you say so fam.

    i wont get behind the logic of "gamebreaking things are fair cause the other side also has gamebreaking things" though. imo both need to be fixed, which would include nurse.

    Yes yes, make everything 115% and skins like survivors.

    Stating there is no counterplay comes from people with 0 knowledge on the killer. Basekit is fine, was fine.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/794236#Comment_794236

    Yes yes, make everything 115% and skins like survivors.

    Stating there is no counterplay comes from people with 0 knowledge on the killer. Basekit is fine, was fine.

    i've been kinda waiting for this comment tbh... xD

    you're gonna be mindblown when i tell you i'm a killermain xD

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/792916#Comment_792916

    if you say so fam.

    i wont get behind the logic of "gamebreaking things are fair cause the other side also has gamebreaking things" though. imo both need to be fixed, which would include nurse.

    "I don't like this so it needs fixing".

  • not quite. "it breaks many mechanics of the game, therefore it needs to be changed" would be more fitting.

    also, if thats gonna be your argumentation from here on out, i doubt i'll continue this conversation.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/794482#Comment_794482

    not quite. "it breaks many mechanics of the game, therefore it needs to be changed" would be more fitting.

    also, if thats gonna be your argumentation from here on out, i doubt i'll continue this conversation.

    No, it doesn't break the mechanics because pallets are not the only mechanic. Nurse is easily beatable with four good survivors, if you don't see that then I have nothing else to say to you.

  • lol i'm not going to talk down to people who continue to believe that nurse is weak pre-nerf, regardless of whether they're talkin about base kit or w/ addons.

    These disagreements happen because gameplay experiences are drastically different at different levels and with different ranks.

    High level nurse play sucks to play against - there's little counter play at this level. Otz darva rarely plays nurse and can 4k easily when viewers occasionally convince him. Otz is considered a high level killer and plays against red rank survivors.

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