About the nurse addon rework..

Really? I was waiting for a nerf at her basekit, and you just changed useless addons, shes op even without perk/addons. Such a great change.

Comments

  • @Mc_Harty said:

    https://forum.deadbydaylight.com/en/discussion/comment/728897#Comment_728897

    I literally said I wouldn't care about the rarity if they nerf her basekit.

    Plaid Flannel should never have been anything higher than a Common. There is zero reason it shouldn't be changed to a common regardless of the base kit.

  • @justarandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/728902#Comment_728902

    I really feel the need to insult you right now because you are so illogical but still stick on your nonsense. So will just ignore you instead of getting banned because of you.

    Imagine getting this angry because someone disagrees, jesus.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/728902#Comment_728902

    Yeah...no.

    More people playing the character doesn't make the character stronger.

    If tomorrow everyone turned into a legion main, legion wouldn't be more powerful

    A character popularity doesn't make her stronger.

    Making her easier to play does.

  • @ABannedCat said:

    Seriously, all they need to do is nerf/remove range and additional blink add-ons, make Plaid Fannel a common add-on, and fix the descriptions (White Nit Comb for example affects charge speed, not blink speed).

    5 minute job for any half-decent programmer.

    I agree with this. Do actual changes, don't just buff her.

  • That 3rd Add-on seems cool.

  • @Mc_Harty said:

    https://forum.deadbydaylight.com/en/discussion/comment/728914#Comment_728914

    A character popularity doesn't make her stronger.

    Making her easier to play does.

    Not if it's not changing the in-game properties of the add-on itself.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/728921#Comment_728921

    Not if it's not changing the in-game properties of the add-on itself.

    What are you more likely to come across in your bloodweb?

    A common or an Ultra?

  • @Mc_Harty said:

    https://forum.deadbydaylight.com/en/discussion/comment/728891#Comment_728891

    If a character known to be hard to play, gets a improvement for new players to play her better, it's a buff.

    Because now she'll be noob friendly.

    https://forum.deadbydaylight.com/en/discussion/comment/728893#Comment_728893

    You need to understand that the one thing a Nurse didn't need was an add-on IMPROVEMENT.

    They literally made one of the strongest killer easier to play as thanks to how common this add-on is going to be.

    She desperately needed an addon improvement... she was one of the few killers that still had wording that didnt really make sense and a lot of the addons hindered her performance more then help.... which unless you gain more BP like the speed limiter chainsaw does.... why would you wanna hinder your own performance.... that doesnt make sense....

    Just because a character is strong and challenges oppenent doesnt mean they need nerf.... it means the competition needs to adapt and get better if their struggling

  • @Mc_Harty said:

    https://forum.deadbydaylight.com/en/discussion/comment/728914#Comment_728914

    A character popularity doesn't make her stronger.

    Making her easier to play does.

    Not in this case. This addon improves a players understanding of the character mechanics, the character stays the same.

    And good nurses, don't need it anyway.

  • @Mc_Harty said:

    https://forum.deadbydaylight.com/en/discussion/comment/728939#Comment_728939

    What are you more likely to come across in your bloodweb?

    A common or an Ultra?

    Does not matter, as whether Plaid Flannel is a Common, Ultra Rare, or Zendikar Expedition Rare makes no difference in a trial.

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/728902#Comment_728902

    She desperately needed an addon improvement... she was one of the few killers that still had wording that didnt really make sense and a lot of the addons hindered her performance more then help.... which unless you gain more BP like the speed limiter chainsaw does.... why would you wanna hinder your own performance.... that doesnt make sense....

    Just because a character is strong and challenges oppenent doesnt mean they need nerf.... it means the competition needs to adapt and get better if their struggling

    ... Are you saying that the strongest killer in the game needed these buff without ANY nerfs to compensate that she'll become easier to play?

  • @Mc_Harty said:

    https://forum.deadbydaylight.com/en/discussion/comment/728947#Comment_728947

    ... Are you saying that the strongest killer in the game needed these buff without ANY nerfs to compensate that she'll become easier to play?

    You haven't really given any real explanation as to why it's a buff?..... the one range addon got a drawback to it and rightfully so, why haven't you mentioned that? I hope they don't make her easier to play because the amazing thing about her is the reward that she gives for learning her.... if this is all about the one very rare to common then you're being silly........ players will still when they take the training wheel off.

  • @Mc_Harty said:

    https://forum.deadbydaylight.com/en/discussion/comment/728908#Comment_728908

    Of course there no reason for it.

    There's also no reason to buff Nurse.

    Which is my concern with these changes.

    It isn't a buff. If players start using plaid flannel they'll have one less add-on spot for something else. Nurses who also learn to play with plaid flannel will have a hard time playing without it meaning there will be less nurses using actually good add-ons (if there are any left after the rework).

  • Plaid Flannel

    • Good change. Useful for beginners trying to learn.

    Heavy Panting 

    • The downside is greatly needed.
    • Take it that Ataxic Respiration was changed to something other than range.

    Jenner's Last Breath 

    - Interesting change. Might be a niche thing but addons are to change it up a bit.

  • @Lookahook said:

    https://forum.deadbydaylight.com/en/discussion/comment/728972#Comment_728972

    Smh, first off, I feel like you are stalking me at this point. Second, you are the one who throws around insults when people don't agree with you. Third, please quote exactly what I said that was insulting. I'll wait.

    “Good lord, look at all the killer mains defending this unnecessary buff with their lives. Pathetic”

    I rarely throw out insults, you’re basing that off of one comment. I just find it dumb when people assume someone is an X main for disagreeing with them.

  • I didn't know reworking unfair add-ons into fair and fun add-ons was a buff.

    With the Plaid Flannel discussion, is it really going to change anything?

    Yeah, it will make her easier to learn, but will it cut out mindgames and cut out the reaction time of the survivor like her add-ons do at the moment?

    No it will not, it simply shows you where you blink. A good Nurse won't need it and the learning Nurses will eventually not use it.

    It doesn't blink for the player.

  • @xChrisx said:

    Really? I was waiting for a nerf at her basekit, and you just changed useless addons, shes op even without perk/addons. Such a great change.

    Nurse base is actually a very balanced Killer, her addons is where she gets way too OP. If you can't beat a no addon Nurse, then you need too learn how too counter her. It's pretty easy too with no addons, tbh.

  • @PolarBear said:

    https://forum.deadbydaylight.com/en/discussion/comment/728916#Comment_728916

    It isn't a buff. If players start using plaid flannel they'll have one less add-on spot for something else. Nurses who also learn to play with plaid flannel will have a hard time playing without it meaning there will be less nurses using actually good add-ons (if there are any left after the rework).

    TBF thats not really a downside considering Nurse only had a couple of add-ons worth running in the first place.

  • please tell me they are gutting omegablink thers's literally zero courterplay to that

  • @humanbeing1704 said:

    please tell me they are gutting omegablink thers's literally zero courterplay to that

    It seems like that they're making range add-ons have a charge speed debuff. I'm not sure if it's changing the movement speed of the range add-on though.

    So I guess it's going to be like a normal blink, but you charge it longer for a longer range.

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/728955#Comment_728955

    You haven't really given any real explanation as to why it's a buff?..... the one range addon got a drawback to it and rightfully so, why haven't you mentioned that? I hope they don't make her easier to play because the amazing thing about her is the reward that she gives for learning her.... if this is all about the one very rare to common then you're being silly........ players will still when they take the training wheel off.

    I didn't mention it because it's hasn't been changed much. At all.

    You just charge longer. That's it. It's the same add-on just with a more noticeable yet minor downside.

  • @Mc_Harty said:

    https://forum.deadbydaylight.com/en/discussion/comment/728988#Comment_728988

    TBF thats not really a downside considering Nurse only had a couple of add-ons worth running in the first place.

    We can't know. The rest of the add-ons are yet to be revealed.

  • Please keep the discussion civil.

  • @humanbeing1704 said:

    please tell me they are gutting omegablink thers's literally zero courterplay to that

    It's one of the examples we gave. Right now, it just increases range without increasing charge time. This means you can go, "Oops, I accidentally touched the blink button and ended up in a different timezone." The reason why this becomes a problem is because it greatly reduces the window of time the survivor has to run away and break line of sight, allowing the Nurse to catch back up much quicker, reducing the amount of counterplay.

    After the change, the charge time is going to be increased as well. This means that you can still go super far, but you're going to have to spend the time charging your blink. This way, you keep the counterplay, but you still have the utility of being able to blink around the map quickly.

    Short version: It's not so much the range that's an issue. The further you blink, the more time the survivor has to react and the lower your chances of actually hitting them. The bigger issue was being able to charge a blink way faster than you could without the omegablink add-ons.

    The silver lining: It won't completely destroy your muscle memory.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/729014#Comment_729014

    It's one of the examples we gave. Right now, it just increases range without increasing charge time. This means you can go, "Oops, I accidentally touched the blink button and ended up in a different timezone." The reason why this becomes a problem is because it greatly reduces the window of time the survivor has to run away and break line of sight, allowing the Nurse to catch back up much quicker, reducing the amount of counterplay.

    After the change, the charge time is going to be increased as well. This means that you can still go super far, but you're going to have to spend the time charging your blink. This way, you keep the counterplay, but you still have the utility of being able to blink around the map quickly.

    Short version: It's not so much the range that's an issue. The further you blink, the more time the survivor has to react and the lower your chances of actually hitting them. The bigger issue was being able to charge a blink way faster than you could without the omegablink add-ons.

    The silver lining: It won't completely destroy your muscle memory.

    Is there any info on additional blink add-ons yet?

  • @Mc_Harty said:

    https://forum.deadbydaylight.com/en/discussion/comment/728987#Comment_728987

    I didn't mention it because it's hasn't been changed much. At all.

    You just charge longer. That's it. It's the same add-on just with a more noticeable yet minor downside.

    I'm almost certain it's going to better then you think and theres no reason not too... any sort of longer charge time is better then what it was.... there was 0 down side to it

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/729014#Comment_729014

    It's one of the examples we gave. Right now, it just increases range without increasing charge time. This means you can go, "Oops, I accidentally touched the blink button and ended up in a different timezone." The reason why this becomes a problem is because it greatly reduces the window of time the survivor has to run away and break line of sight, allowing the Nurse to catch back up much quicker, reducing the amount of counterplay.

    After the change, the charge time is going to be increased as well. This means that you can still go super far, but you're going to have to spend the time charging your blink. This way, you keep the counterplay, but you still have the utility of being able to blink around the map quickly.

    Short version: It's not so much the range that's an issue. The further you blink, the more time the survivor has to react and the lower your chances of actually hitting them. The bigger issue was being able to charge a blink way faster than you could without the omegablink add-ons.

    The silver lining: It won't completely destroy your muscle memory.

    oh sweet baby Jesus Lord thank you

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/729014#Comment_729014

    It's one of the examples we gave. Right now, it just increases range without increasing charge time. This means you can go, "Oops, I accidentally touched the blink button and ended up in a different timezone." The reason why this becomes a problem is because it greatly reduces the window of time the survivor has to run away and break line of sight, allowing the Nurse to catch back up much quicker, reducing the amount of counterplay.

    After the change, the charge time is going to be increased as well. This means that you can still go super far, but you're going to have to spend the time charging your blink. This way, you keep the counterplay, but you still have the utility of being able to blink around the map quickly.

    Short version: It's not so much the range that's an issue. The further you blink, the more time the survivor has to react and the lower your chances of actually hitting them. The bigger issue was being able to charge a blink way faster than you could without the omegablink add-ons.

    The silver lining: It won't completely destroy your muscle memory.

    "This means you can go, "Oops, I accidentally touched the blink button and ended up in a different timezone."

    In my mind:

    Dwight: "What the HELL was that?"

    Meg: "Omega-Blink Nurse..."

    Dwight: "...she's gone to PLAID."

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/729014#Comment_729014

    It's one of the examples we gave. Right now, it just increases range without increasing charge time. This means you can go, "Oops, I accidentally touched the blink button and ended up in a different timezone." The reason why this becomes a problem is because it greatly reduces the window of time the survivor has to run away and break line of sight, allowing the Nurse to catch back up much quicker, reducing the amount of counterplay.

    After the change, the charge time is going to be increased as well. This means that you can still go super far, but you're going to have to spend the time charging your blink. This way, you keep the counterplay, but you still have the utility of being able to blink around the map quickly.

    Short version: It's not so much the range that's an issue. The further you blink, the more time the survivor has to react and the lower your chances of actually hitting them. The bigger issue was being able to charge a blink way faster than you could without the omegablink add-ons.

    The silver lining: It won't completely destroy your muscle memory.

    This nurse add-on update is amazing, thank you for sharing this with me! :)


    As a console Nurse main, I look forward to this!

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/729014#Comment_729014

    It's one of the examples we gave. Right now, it just increases range without increasing charge time. This means you can go, "Oops, I accidentally touched the blink button and ended up in a different timezone." The reason why this becomes a problem is because it greatly reduces the window of time the survivor has to run away and break line of sight, allowing the Nurse to catch back up much quicker, reducing the amount of counterplay.

    After the change, the charge time is going to be increased as well. This means that you can still go super far, but you're going to have to spend the time charging your blink. This way, you keep the counterplay, but you still have the utility of being able to blink around the map quickly.

    Short version: It's not so much the range that's an issue. The further you blink, the more time the survivor has to react and the lower your chances of actually hitting them. The bigger issue was being able to charge a blink way faster than you could without the omegablink add-ons.

    The silver lining: It won't completely destroy your muscle memory.

    The way it should be


  • @Mc_Harty said:

    https://forum.deadbydaylight.com/en/discussion/comment/728903#Comment_728903

    I don't see any other killer using her add-ons do you?

    Actually, Nurse currently has some really strong addons of which in particular are the ones that improve her range, charge speed, movement speed or add blinks or decrease fatigue. The only reason why you don't see people running addons on her is because she's one out of about maybe 7 killers that doesn't need addons in order to perform well which also comes with the fact that her addons are either worthless or way too powerful.

    With the addon rework we're seeing here, it seems like they're aiming to change the function of the blink from what we can tell with the third addon they revealed which we cannot judge as an actual buff or nerf to her addons until we actually get the chance to try it out. On the other hand, we're seeing stronger penalties to her previously busted range addons as well. With that being said, we've only seen 3 out of the 20 addons she has and it would be completely unreasonable to judge this until we've seen all of the changes related to Nurse and her addons on the PTB and try it out for ourselves. I say this because what might sound good on paper, might not exactly be all that great in practice.

    Lastly, there is nothing wrong with making Nurse more appealing to the newer players or even veteran players who have either never or almost never played Nurse and this is because the problem people have with Nurse isn't new people playing her. The problem comes from very experienced Nurse players who can wipe the floor out of any match, and if you're already very good at playing Nurse then you aren't even going to be using plaid flannel anyways, or even any addon for that matter.

  • The thread is so hilarious with all those who stil try to defend the nurse basekit. It has already been proven several times, that nurse with no addons is still not fair fight anyway. Stop lying to yourself for the selfsake to keep your OP killer, cause you arent able to play decent with any other non-OP stuff.

  • @MegsAreEvil said:

    The thread is so hilarious with all those who stil try to defend the nurse basekit. It has already been proven several times, that nurse with no addons is still not fair fight anyway. Stop lying to yourself for the selfsake to keep your OP killer, cause you arent able to play decent with any other non-OP stuff.

    Proven? Where? When?

    Go on, bring the proof, I'll wait

  • @MegsAreEvil said:

    The thread is so hilarious with all those who stil try to defend the nurse basekit. It has already been proven several times, that nurse with no addons is still not fair fight anyway. Stop lying to yourself for the selfsake to keep your OP killer, cause you arent able to play decent with any other non-OP stuff.

    This is neither constructive nor does it convince anybody to change their perspective on Nurse. Anyone who thinks Nurse is fine is going to read your post and still think the same while anyone who thinks Nurse is a problem is still going to think the same.

    You'd have better luck putting up a detailed post or response to explain why you believe Nurse is an issue rather than bashing people for having their own opinion from their own experiences. Not to take a side on this discussion, but I think it does help to actually try and have a discussion is all I'm saying.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/729163#Comment_729163

    Proven? Where? When?

    Go on, bring the proof, I'll wait

    Open your eyes and look at all those experiments from decent nurse mains. Was done several times the past years and always with the exact same outcome.

  • @MegsAreEvil said:

    https://forum.deadbydaylight.com/en/discussion/comment/729172#Comment_729172

    Open your eyes and look at all those experiments from decent nurse mains. Was done several times the past years and always with the exact same outcome.

    No no no.

    You don't tell me "go look" or "open your eyes".

    You claimed it was proven, I'm telling you to show me where it was proven.

    Give me, your best proof.

    If you are so sure and there are so many, shouldn't be an issue for you to find it

  • @vampire_toothy said:

    https://forum.deadbydaylight.com/en/discussion/comment/729163#Comment_729163

    This is neither constructive nor does it convince anybody to change their perspective on Nurse. Anyone who thinks Nurse is fine is going to read your post and still think the same while anyone who thinks Nurse is a problem is still going to think the same.

    You'd have better luck putting up a detailed post or response to explain why you believe Nurse is an issue rather than bashing people for having their own opinion from their own experiences. Not to take a side on this discussion, but I think it does help to actually try and have a discussion is all I'm saying.

    Was already done several times when nurse mains showed their statistics. If you show those who defend nurse a thousands of games they will rely on 10 games where such thing didnt happen in order to pretend everything is alright. So nothing to gain from working me out for people who dont want to change their "opinion".

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/729205#Comment_729205

    No no no.

    You don't tell me "go look" or "open your eyes".

    You claimed it was proven, I'm telling you to show me where it was proven.

    Give me, your best proof.

    If you are so sure and there are so many, shouldn't be an issue for you to find it

    You didnt even proof what you said yourself. so why should i do something obvious?

  • @MegsAreEvil said:

    https://forum.deadbydaylight.com/en/discussion/comment/729217#Comment_729217

    You didnt even proof what you said yourself. so why should i do something obvious?

    Because I have an opinion. You said your side was proven right.

    The burden of proof is on you

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/728902#Comment_728902

    She desperately needed an addon improvement... she was one of the few killers that still had wording that didnt really make sense and a lot of the addons hindered her performance more then help.... which unless you gain more BP like the speed limiter chainsaw does.... why would you wanna hinder your own performance.... that doesnt make sense....

    Just because a character is strong and challenges oppenent doesnt mean they need nerf.... it means the competition needs to adapt and get better if their struggling

    Sure, ¨adapt and git gud¨ when you cant even drop a pallet on her, most times you stun her and still she appears and hits you like nothing happened.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/729235#Comment_729235

    Because I have an opinion. You said your side was proven right.

    The burden of proof is on you

    No its not. But do what you want by pretending wrong realities. Im out of that witless doing of yours.

  • @MegsAreEvil said:

    https://forum.deadbydaylight.com/en/discussion/comment/729240#Comment_729240

    No its not. But do what you want by pretending wrong realities. Im out of that witless doing of yours.

    Want an explanation on how the burden of proof works?

    Either you prove you are correct, or you stop pretending it's anything more than your opinion

  • @MegsAreEvil said:

    https://forum.deadbydaylight.com/en/discussion/comment/729196#Comment_729196

    Was already done several times when nurse mains showed their statistics. If you show those who defend nurse a thousands of games they will rely on 10 games where such thing didnt happen in order to pretend everything is alright. So nothing to gain from working me out for people who dont want to change their "opinion".

    I've been a Nurse main since release and have partaken in several tournaments. I've won TydeTyme's 750$ stuffed by daylight tourney and my team won most of Space Esports 150$ weekly ritual tournaments (4/10 I believe). I can say that for certain, basekit at the highest end of play is balanced, and at the end of the day survivors who know what they're doing will have the upper hand. I may only provide anecdotal evidence, but I come from a position of authority in this matter. I've seen the best players in this game absolutely destroy a great Nurse using no addons with all perks allowed. My own team even can wipe the floor with me from time to time.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/729264#Comment_729264

    Want an explanation on how the burden of proof works?

    Either you prove you are correct, or you stop pretending it's anything more than your opinion

    Friendly reminder that not all people argue in good faith.

  • @Mc_Harty said:

    https://forum.deadbydaylight.com/en/discussion/comment/728880#Comment_728880

    ... Because she's the strongest killer in the game?

    For 3 years?

    Without add-ons?

    And now her add-ons are becoming useful?

    The one thing she didn't need?

    You follow?

    You are completely right, her addons are useless at the moment. If you ignore multiple blinks. And Omega Nurse.

  • Wow they nerfing the only decent killer in the game that requires actual skill. Gj devs hope your game goes the way of deathgarden soon. Your only course of action needs to be to scrap this add on nerf changes and fix your buggy glitch ridden game. Now it's up to you what path you want to go.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/729280#Comment_729280

    Friendly reminder that not all people argue in good faith.

    Yeah... it really annoys me...

  • @Aikanaro said:

    https://forum.deadbydaylight.com/en/discussion/comment/728947#Comment_728947

    Sure, ¨adapt and git gud¨ when you cant even drop a pallet on her, most times you stun her and still she appears and hits you like nothing happened.

    Why would you even consider dropping a pallet to begin with? Nurse is all about LOS breaking and mind games

  • I love these nurse threads. Always filled with the same nurse mains clinging to the hope that their imbalanced killer isn't broken.

    All other killers require the use of addons at the highest level - not nurse. And yet 'nurse basekit is fine'? LOL

    It is so clear that a huge maps overhaul for the weaker killers (smaller, better designed) and a nurse BASEKIT nerf are what is needed to make this game closer to balanced. But that would anger the legions of nurse mains who think that just because they've put some time into the killer that they deserve to dominate all but the best survivors even when they themselves are not very good Killers. Some of the killers with the worst game sense I've seen are nurse players at red ranks, relying on her overpowered kit to carry them.

    @Financial_Stability said:

    https://forum.deadbydaylight.com/en/discussion/comment/729229#Comment_729229

    I've been a Nurse main since release and have partaken in several tournaments. I've won TydeTyme's 750$ stuffed by daylight tourney and my team won most of Space Esports 150$ weekly ritual tournaments (4/10 I believe). I can say that for certain, basekit at the highest end of play is balanced, and at the end of the day survivors who know what they're doing will have the upper hand. I may only provide anecdotal evidence, but I come from a position of authority in this matter. I've seen the best players in this game absolutely destroy a great Nurse using no addons with all perks allowed. My own team even can wipe the floor with me from time to time.

    The only way the best survivors are beating the best nurse is if that nurse plays poorly or they get a bad map.

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/729260#Comment_729260

    Why would you even consider dropping a pallet to begin with? Nurse is all about LOS breaking and mind games

    Because If Im gonna get downed at least I can try to stun her and buy some time, but its broken, why you want to omit that fact?

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