Badham Either Needs Reworked or Deleted

I'm sorry, but this map is absolutely ridiculous. Not only is it absolutely massive, but it has THREE main buildings, and all of them are very strong. And a shack. And a strong pallet loop every few feet, with all of them low enough that you can't even mindgame any of them.

It's to the point that I just don't even want to try on this map anymore, because I know I'm just going to lose. I feel like just sitting in the corner spamming my power to get the torture over with faster.

EDIT: Remove the extra buildings. The massive preschool with several god pallets and a god window plus shack is enough.

Comments

  • School could definietely use some work but not a complete removal of everything in the process. I think the pendulum doesnt need to swing so hard that we just get another hadonfield. Which the OP seems to be pushing to happen.

    A bit too much OP scale it back a bit. School definitely needs work but not THAT much work.

    @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967575#Comment_3967575

    Thought Garden was kinda ass for everyone.

    Eyrie is just too open still, unfortunately.

    Toba's biggest advantage is the size of the map imo. The loops aren't good, but it's not easy to control the map.

    The Game is absolutely Killer-sided depending on the Killer. Obviously, Trapper is going to have a bad time.

    Hawkins is wildly Killer-sided.

    Gas Heaven really depends on what tiles spawn, imo.

    Would agree with this with some notes.

    Garden is… kinda poo for everyone. Agreed

    Eyrie is survivor sided. Main is too safe, safe loops in mid. And then you have killer shack that is also super safe with it connecting usually to another filler, and then a TL back to main. Somethings gotta give with eyrie at some day.

    Toba is killer heaven. You have main as survivor and then just a bunch of question marks everywhere else. Dead loop central

    The game depends on the killer, and is probably a bit more killer sided when we factor out the obvious bad choices which is an extreme minority of the full killer roster.

    Hawkins as stated by others, bunch of dead pallets masking as safety. Easy mid to hold and force survivors to complete upstairs and the portal room. Very killer sided.

    Gas heaven is pretty balanced from what I can tell. McMillans and Autohavens are my favorite maps on both sides.


    @TxQ said:

    today i played M1 killer on badham, and it was very painful, 1 building and it has 4 windows and 1 safe pallet!.

    And let's not forget the very long fence.

    It's a very awful map with very powerful loops. Any average survivor will chain the loops with the perk Windows of Opportunity and make it very tough for the killer.

    https://us.v-cdn.net/6030815/uploads/86UTL9LBM7ON/876678.png

    Think that fence has not been a thing for awhile. That video of that fence is pretty old.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967707#Comment_3967707

    "why does this community refuse to understand that winning as killer will raise your mmr to the point where u will get sweats after sweats and same goes for survivor the more u escape the harder the killers u will face…"

    Because this is incorrect. You should know that there is a soft cap for MMR. So people who have really high MMR get paired with people who barely reach the Soft Cap. There is no point where you will get "sweats after sweats", yet people like you think that they are special cases who only go against sweats.

    And yes, DBD in its core is simple. That you bring up special cases like Singularity shows that you did not understand this message, lol. Especially Killer Mains for some reason think that you must have 130 IQ+ and the looks of a supermodel, otherwise you cannot play Killer, because DBD is such a hard and difficult game.

    And yes, DBD in its core is simple. That you bring up special cases like Singularity shows that you did not understand this message, lol. Especially Killer Mains for some reason think that you must have 130 IQ+ and the looks of a supermodel, otherwise you cannot play Killer, because DBD is such a hard and difficult game.

    trapper. (traps)

    spirit. (listening and dealing perks or survivors being quiet)

    billy. (curves)

    the artist. (not wasting your birds and across the map shots)

    wesker. (learning not to bump into everything along with some few techs)

    chucky. (learning how to not hit a wall in every corner)

    the unkown. (finding spot and trickshots)

    houndmaster. (JUST PLAYING HER IN GENERAL)

    deathslinger. (learning to find hidden spots in maps )

    huntress. (oribtals and same like deathslinger kinda of)

    these are simple killers in your case i presume? or do u want more "special cases"

    if killers are as simple as u say, wouldn't we see a lot more variant than the usual kaneki / nurse / blight ?

    also doesn't this community say that having 500 hours is still a newbie? for a simple game that sounds like too much

    dbd is such a simple game bhvr is having a hard time balancing it

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967707#Comment_3967707

    "why does this community refuse to understand that winning as killer will raise your mmr to the point where u will get sweats after sweats and same goes for survivor the more u escape the harder the killers u will face…"

    Because this is incorrect. You should know that there is a soft cap for MMR. So people who have really high MMR get paired with people who barely reach the Soft Cap. There is no point where you will get "sweats after sweats", yet people like you think that they are special cases who only go against sweats.

    And yes, DBD in its core is simple. That you bring up special cases like Singularity shows that you did not understand this message, lol. Especially Killer Mains for some reason think that you must have 130 IQ+ and the looks of a supermodel, otherwise you cannot play Killer, because DBD is such a hard and difficult game.

    My 130 IQ and Supermodel looks surely help though, right? Lol

  • @ChuckingWong said:

    School could definietely use some work but not a complete removal of everything in the process. I think the pendulum doesnt need to swing so hard that we just get another hadonfield. Which the OP seems to be pushing to happen.

    A bit too much OP scale it back a bit. School definitely needs work but not THAT much work.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967584#Comment_3967584

    Would agree with this with some notes.

    Garden is… kinda poo for everyone. Agreed

    Eyrie is survivor sided. Main is too safe, safe loops in mid. And then you have killer shack that is also super safe with it connecting usually to another filler, and then a TL back to main. Somethings gotta give with eyrie at some day.

    Toba is killer heaven. You have main as survivor and then just a bunch of question marks everywhere else. Dead loop central

    The game depends on the killer, and is probably a bit more killer sided when we factor out the obvious bad choices which is an extreme minority of the full killer roster.

    Hawkins as stated by others, bunch of dead pallets masking as safety. Easy mid to hold and force survivors to complete upstairs and the portal room. Very killer sided.

    Gas heaven is pretty balanced from what I can tell. McMillans and Autohavens are my favorite maps on both sides.


    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967625#Comment_3967625

    Think that fence has not been a thing for awhile. That video of that fence is pretty old.

    That picture can't be THAT old unless the map has been hit again since Houndmaster.

  • Badham isn't that terrible actually, now that its variants are gone.

    Badham 1 was how the map was intended to be, it isn't a guaranteed loss for killer.

  • @PigWithTvs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967677#Comment_3967677

    ah yes the whole swf and mmr is just an illusion doesn't exist because it doesn't effect me, play the game around 2/3 am and u will see what kinda of "special server" survivors u will get

    its about the time not the damn server, on the day u will get random survivors from good to new

    night on the other hand well gl trying to be casual

    i didn't claim to go against good survivors all the time, but they do exist sorry to dissapoint and they can make maps even that are even killer sided winnable, i know crazy, people working together to win

    i know when im outplayed but when im trying to deal with people that know how to pressure me in a map with 2 floors as an m1 killer, i tend to get more annoyed why the map is designed like that not the survivors, because i know they are doing well

    and the whole just pressure the 3 top gens are we just forgetting i need to be in chase and down and a survivor can be good in chase or what exactly?

    i wouldn't complain if i was playing nurse or dash killer or any killer that has a bit of mobility

    there are so many factors into this yet this community loves to just simplfy it to "just do this, do that, bring this, bring that"

    meat plant : JuST BrEaK ThE PaLlEts

    I know it's not really the point you were making but for me 2 to 3 am is when things start to become more chill.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967684#Comment_3967684

    No, what I mean is that people who play DBD for a living and are really good players dont go against good Survivors that often. So you cannot really convince me that your matchmaking is much different. At max you will have the same ratio of good Survivors and then you should be doing fine.

    And yes, if you only care for the upper part of Forgotten Ruins, you still need to be good at the game. I think this is obvious. If you are #########, no strategic play of a map will help you. But since you seem to be at some gigachad MMR, I think you must be very, very good.

    And to be honest - in its core, DBD is a simple game. Just so many players who think that they are better than they actually are who are overcomplicting things.

    Tbf the bar for what would constitute a good survivor for someone like Otz or Hens is a hell of alot higher than your average player. Give an average team of survivors a favorable map against an M1 killer and that game will often feel pretty unbalanced. I do agree that alot of players think they're better than they actually are. That doesn't remove the massive difference a map can make to a game though.

  • @PigWithTvs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967680#Comment_3967680

    i had a team a while go that were obvious swf, they all had some sort of speed perk, i basically couldn't touch them, at all…mind u i don't like camping or tunneling so i tend to just wanna play for fun, but by the end of the game i was frustated as hell, not because of the survivors ( they were actually respectful ) was because of the map, the moment i start chasing someone they would get on a gen and im an m1 killer i can't do much about it, because again speed and they are gone

    and im not saying i never won it i did win on it before but i tunneled everyone out

    this map can be misrable for both sides but saying its "killer sided" is just not right, people say badham is survivor sided because it has too many things going for it and i agree its a bad time for any killer that isn't nurse, people say haddonfield is killer sided cuz too many dead zones and i agree

    this map ain't killer sided, unless the killer is higher tier, but for u to tell me an m1 can "pressure this map" is not gonna sit well with me, and also not to mention the fact sometimes grabbing a survivor off a portal just says nope, i love being robbed

    Honestly it just sounds like you got a bad experience because a swf ran stacked haste perks which would have happened on any map.

  • @PigWithTvs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967636#Comment_3967636

    yea this forums and the dbd community in general follows a simply rule

    survivor complains : good

    killer complains : bad

    its been like this for years, either its a good take or bad take

    hell i got downvoted for telling people to stop rage quitting at the first 10 seconds

    I don't think I agree with this at all. It almost always boils down to who sees what you say more than what you actually say. It seems consistent across all platforms, unless you're in a Killer-specific place.

  • @thrawn3054 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967684#Comment_3967684

    I know it's not really the point you were making but for me 2 to 3 am is when things start to become more chill.

    Why do you guys play dbd at 3 am

  • @TimberGoingDown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967584#Comment_3967584

    I'm sorry, I can't take you seriously when you say THE GAME and HAWKINS are "wildly killer sided," and that "GoJ is ass for everyone." There's a reason why killers call it "Garden of Pain."

    It's long time it's been called garden of pain (3 years ago) and that hold no merit anymore after the map got major rework. More like garden of happiness now for killer.

  • This content has been removed.
  • I work third shift. So that's my evening time when I'm off.

  • @BorisDDAA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967672#Comment_3967672

    4 gens on upper part which has like 4-5 pallets at best. You can't ask more than that so no m1 killer excuse.

    Yeah I don’t know how anyone can try to argue that that map is survivor-sided with a straight face. Add in the the fact that you can easily watch both exit gates a pretty short distance away from both of them.

  • @BorisDDAA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967672#Comment_3967672

    4 gens on upper part which has like 4-5 pallets at best. You can't ask more than that so no m1 killer excuse.

    Yeah, all you have to do is give the survivors 60% of their objective for free.

  • @TimberGoingDown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967675#Comment_3967675

    Yeah, all you have to do is give the survivors 60% of their objective for free.

    "For free" if you're standing in a corner maybe. Honestly just wow

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967721#Comment_3967721

    That picture can't be THAT old unless the map has been hit again since Houndmaster.

    You can load custom matches on badham variations. That fence doesnt exist like that anymore.

  • It's funny, i don't enjoy Badham as survivor but enjoy it as killer lol

  • 3 main buildings is a stretch

    most of the tiles are mid to weak. The 2 houses are basically "strong" tiles

    If the houses are removed then they need to be replaced with other tiles such as jungle gym, TL, etc

    Let's not nerf to the ground to compete with Lampkin Lane as the worst map in the game, okay?

  • Badham certainly needs balancing as it's not a very fun map for Killer in general, especially M1s, but deleted? Nah.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967586#Comment_3967586

    Yeah, when there were 10,000 pallets, multiple god windows, a room so dark you couldn't see etc etc. It was Garden of Pain. Now? Just kinda Garden of Ass. Not enjoyable for either side.

    Hawkins is a three lane map with bad pallets and few windows.

    The Game has a lot of good pallets, but good luck against stealth Killers or Killers who ignore pallets.

    Garden of joy has one of the safest main building, where thanks to the windows and zero breakable walls u can win a lot of time for the team. Really strong loop nearby cars with another window and connection to the decent jungle gym, etc. Kinda actually safe and good map.

    When running on Hawkins you have actually a lot of palletes that are actually good. Few big rooms have safe loops in 100% situations. U can run unsafe pallets connecting them to the walls (like use loop to run around outer side of the room to inner.


    The only problem on Hawkins is bad communication between survivors that can’t find a generator and that some killers get benefits from closed map. Yet, a lot of killers actually suffer on this map, e.g. artist, huntress, deathslinger, ghoul, weak m1 killers. On blight and nurse every map is fine.

    I don’t agree with options of deleting or reworking this maps ( cause we have maps like farm for example, everything should be balanced), but no need to consider this maps terrible on survivors. I love them when I get spawned there

  • @BorisDDAA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967688#Comment_3967688

    Honestly it just sounds like you got a bad experience because a swf ran stacked haste perks which would have happened on any map.

    yea maybe i just got ptsd or im just unlucky and tend to get good teams in that map more often than other maps, either way screw that map for either side

  • @BorisDDAA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967790#Comment_3967790

    "For free" if you're standing in a corner maybe. Honestly just wow

    If there's four gens upstairs, then that means there's three gens downstairs, right? If you never go downstairs, then that means that you are just giving up over half of the gens that survivors need to finish the game. You are essentially starting the game at 2 gens. I don't care how weak the tiles are up top. If you give up the bottom three gens for free, you will lose the game.

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