It's funny how High MMR and 4 Stack SWF are a very small percentage of Players.

But yet the game is balanced around these %.

Comments

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958411#Comment_3958411

    A lot of Killers are quite simple mechanically as well, so I don't think there's some massive gulf.

    As usual, the difference really is just knowledge. As a Survivor, you need to have knowledge of all Killers and we have, what, 35 or so now? That's a HUGE amount of knowledge to need to learn and you really have no control over when or how you learn it.

    As a Killer, you can choose to play as many or as few Killers as you like. Every Survivor is the same and has the same basic abilities. Learning perks will definitely be a pain, but that's also true of Survivor.

    Items complicate it too. Maps were obsolete by the time I joined, but now Keys and Offerings are too. Lots of junk to try to understand.

  • @Lixadonna said:

    But yet the game is balanced around these %.

    On others games noobs are also 99% of players. But no game balances around noobs primarly.

    If dbd did all killers would BE around Legion lvl

  • @francesinhalover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/450295/its-funny-how-high-mmr-and-4-stack-swf-are-a-very-small-percentage-of-players

    On others games noobs are also 99% of players. But no game balances around noobs primarly.

    If dbd did all killers would BE around Legion lvl

    Yes they do? Every major game balances around the average player. You can go read LoL patch notes where they strictly say they are buffing or nerfing something because it works certain ways in low elo. Balancing around the top 1% of players is how you kill a game.

  • W mods.

    @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958411#Comment_3958411

    A lot of Killers are quite simple mechanically as well, so I don't think there's some massive gulf.

    As usual, the difference really is just knowledge. As a Survivor, you need to have knowledge of all Killers and we have, what, 35 or so now? That's a HUGE amount of knowledge to need to learn and you really have no control over when or how you learn it.

    As a Killer, you can choose to play as many or as few Killers as you like. Every Survivor is the same and has the same basic abilities. Learning perks will definitely be a pain, but that's also true of Survivor.

    Yea I would think that there is definitely a lot of overlap with killer power usage, versus their counter-play can get a bit excessive/non-obvious for newer players.

    It doesnt just apply in chase but applies to like "Things you dont do versus X killer"

    Like being overly altruistic on hook saves when Oni's power for instance.

    Or meyers and his addons.

    List goes on its more than 3 or 4 counter plays though

  • @TimberGoingDown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958417#Comment_3958417

    However, most killer powers are countered in the same ways. You counter Huntress hatchets in a very similar way to Deathslinger. Also, most killers in the game are weak to shift+w, which is arguably the EASIEST survivor strategy. You're not learning 35 different counterplays. You're learning around three or four. And, again, most of it is easily reproduced and mechanically simple. For instance, once you know to crouch behind a low wall vs Nemesis, you can easily do it over and over again.

    Not only that, but shift+w and pre-running allows even below average survivors to have reasonably long chases. (I should know, it's what I do.)

    I guess what I'm saying is that there really isn't THAT much to learn. Watching a few videos when a new killer comes out is usually enough to know how to counter that killer, and applying that knowledge is usually relatively simple.

    Ah, but are they countered in the same way? You have to give significantly more leeway to Huntress hatchets than to a Deathslinger shot. They are countered in the same way as Huntress and DS are played in the same way. There's overlap, to be sure, but they are fundamentally different.

    Shift+W only works in specific scenarios, much like every other strategy. I find that to be a gross generalization.

    Perhaps for you or I, it's simple. I've had the opportunity to teach a new player, and it is extremely overwhelming. I have nearly eight years of experience I'm attempting to condense down into a palatable information dump for them. Saying that new players just need to know how to watch some videos and they'll be fine is, once again in my opinion, a gross generalization and one of the reasons why the new player experience is one of the worst in gaming.

  • @ChuckingWong said:

    W mods.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958417#Comment_3958417

    Yea I would think that there is definitely a lot of overlap with killer power usage, versus their counter-play can get a bit excessive/non-obvious for newer players.

    It doesnt just apply in chase but applies to like "Things you dont do versus X killer"

    Like being overly altruistic on hook saves when Oni's power for instance.

    Or meyers and his addons.

    List goes on its more than 3 or 4 counter plays though

    or understanding safe areas versus certain Killers.

    What is safe against Myers isn't safe against Nurse.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958448#Comment_3958448

    or understanding safe areas versus certain Killers.

    What is safe against Myers isn't safe against Nurse.

    Oh yeah I definitely could go down the killer list and use specific things you have to do or dont for each of them, there is 100% so much you have to learn for each specific killer that doesnt translate to the next one.

    There's a lot to teach a new survivor.

    . Saying that new players just need to know how to watch some videos and they'll be fine is, once again in my opinion, a gross generalization and one of the reasons why the new player experience is one of the worst in gaming.


    And I would agree with this earlier. When I started DBD I felt you had more of the horror aspect still in the game and less of the "Fortnite" the game has now really turned into.

    So for the people starting out now they have it way worse than I did and it's kind of a turn off. The game has really gone in a sour direction but thats for a diff convo.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958405#Comment_3958405

    Can't recall ever speaking to you before, perhaps you've mistaken me for someone else?

    "You always have an answer for everything"

    Maybe he does know you because that sounds like one of the nicest compliments I've ever heard.

  • The survivor role is much more complicated and requires learning things that the game doesn't teach you, so you can accumulate hours of gameplay without really improving anything.

    As a killer, you depend only on yourself and you just have to chase the survivors. Depending on your power you will have more or less tools, but everything is summed up in taking advantage of their mistakes.

    The big difference is when you meet a really good survivor, which probably are not many, but they do exist. It is then when, due to the lack of mistakes on their part, you understand the impotence of the killer role. Can you win those matches? Sure, you ignore the good one and focus on the other survivors, but that's not going to make you a better killer than that survivor.

    You can't expect the game to be balanced around mediocrity. In any case, the learning gap needs to be improved so that it is not so huge.

  • @xGodSendDeath said:

    Saying the game is balanced around 4 man SWF comp squads might be the funniest thing i've heard all year

    The facts do not care about your feelings.

    Fun fact: 4 man SWF comp squads lose most of their matches. Yes, let that sink in.

    deadbydaylightstats48percent.jpg
  • @Coffee2Go said:

    Whoever is downvoting me, tell me why do you hate the fact that im speaking the truth about why survivors in squads keep winning because of their comms and playtime?

    We both know its because the game is not a true asymmetrical game even if its stated and sold as one?

    And we both know the reason why you downvote me is because if devs do add the system of true asymmetry you will complain how the game is too hard and even with your knowledge and 6 year playing you wont be able to predict each match because it will be different you will have to rely on your own skill and your teams by exploring the existing maps figuring out what place to go to when the layout shifts and changes.

    You do realize the game will be perfect 1:1 ratio of how it would feel like if a real killer is chasing you and hunting to kill by placing you in a full different layout where you need quick thinking, reflexes

    Dead by Daylight is an online asymmetric multiplayer survival horror video game.

    Wikipedia 2025

    You're not speaking the truth. Overall SWF squads lose way more than killers, even the 4 man comp squads at high MMR.

    deadbydaylightstats48percent.jpg
  • @jedimaster505 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958100#Comment_3958100

    You're not speaking the truth. Overall SWF squads lose way more than killers, even the 4 man comp squads at high MMR.

    https://us.v-cdn.net/6030815/uploads/F3D1GTZNC0IC/deadbydaylightstats48percent.jpg

    See, told you it would be a rough rounded number like that, my simulations shown 30-30-30% but i guess its in the 40%.

    Proves my point that this will just go in loop and circles until they add a way for machine learning to dynamically balance each game unique based off of how players have played their matches in history.

    Until then people who dont play in swfs will have bad stats and then joining premade they will just bump up their MMR higher and get boosted completely ruining balance in this game, either devs are oblivious to this or enforce this so they have something to do by constantly balancing back and forth.

    Either way its unfair, proves my point anyways

    Machine learning will prevent this to happen and give the devs a better insight how stats are supposed to be.

  • @Coffee2Go said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958696#Comment_3958696

    See, told you it would be a rough rounded number like that, my simulations shown 30-30-30% but i guess its in the 40%.

    Proves my point that this will just go in loop and circles until they add a way for machine learning to dynamically balance each game unique based off of how players have played their matches in history.

    Until then people who dont play in swfs will have bad stats and then joining premade they will just bump up their MMR higher and get boosted completely ruining balance in this game, either devs are oblivious to this or enforce this so they have something to do by constantly balancing back and forth.

    Either way its unfair, proves my point anyways

    Machine learning will prevent this to happen and give the devs a better insight how stats are supposed to be.

    You and other killer mains keep stating your opinion that SWF is far stronger than killer when this is far from correct. The idea that SWF > Killer is a myth that has persisted since 2016 when the game was genuinely survivor-sided with infinite loops and what-not. It is no longer the case by a long shot. However, every killer will go up against teams that are stronger than them and feel that it is "hard". But that's just because most killers getting stomped by SWF squads (or solo teams they falsely assume are SWF squads) are low to average MMR, yet every killer main wants to believe they are a high MMR killer main just cause they copied TrueTalent's "OP killer build" on YouTube and spent 20-50 hours becoming quite average on their favorite killer.

  • @jedimaster505 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958700#Comment_3958700

    You and other killer mains keep stating your opinion that SWF is far stronger than killer when this is far from correct. The idea that SWF > Killer is a myth that has persisted since 2016 when the game was genuinely survivor-sided with infinite loops and what-not. It is no longer the case by a long shot. However, every killer will go up against teams that are stronger than them and feel that it is "hard". But that's just because most killers getting stomped by SWF squads (or solo teams they falsely assume are SWF squads) are low to average MMR, yet every killer main wants to believe they are a high MMR killer main just cause they copied TrueTalent's "OP killer build" on YouTube and spent 20-50 hours becoming quite average on their favorite killer.

    Where did i ever state high end tier SWFs are the problem, like i mainly stated you can fully bypass the current MMR system by playing in SWF which translates to boosting which should be a bannable offense because it just simply does not make sense.

    I will ask you again:

    Jimmy boots up DBD, he has bad time with casual random lobbies as a survivor he decides to ask his friends to play with him, they enter vc or stick to texting, they end up winning majority of their games that are not againts meta killers, meta killers probably still will struggle because comms = everything and will always be in every single game.

    Asymmetrical genre is supposed to not have a way of constant winning its supposed to have every match being unique and new way of learning and adapting and not just steamrolling through matches because of comms.

    So should Jimmy be given a PAT on the head? No.

    Should a system exist in place to counter that way of boosting mmr and having no way to counter comms and players who stack perks just because they work due to chat tools? Yes.

  • @jedimaster505 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958700#Comment_3958700

    You and other killer mains keep stating your opinion that SWF is far stronger than killer when this is far from correct. The idea that SWF > Killer is a myth that has persisted since 2016 when the game was genuinely survivor-sided with infinite loops and what-not. It is no longer the case by a long shot. However, every killer will go up against teams that are stronger than them and feel that it is "hard". But that's just because most killers getting stomped by SWF squads (or solo teams they falsely assume are SWF squads) are low to average MMR, yet every killer main wants to believe they are a high MMR killer main just cause they copied TrueTalent's "OP killer build" on YouTube and spent 20-50 hours becoming quite average on their favorite killer.

    I have stated that the system should only prevent literal mmr exploitation and bypass even when running meta killers and perks on them.

    The system wont eliminate the use of SWF, the whole point of SWF is to have comms right?

    But is it fair the game does not have any prevention tool for them if they decide to stack perks which then can be used to guarantee a win.

  • @Coffee2Go said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958714#Comment_3958714

    I have stated that the system should only prevent literal mmr exploitation and bypass even when running meta killers and perks on them.

    The system wont eliminate the use of SWF, the whole point of SWF is to have comms right?

    But is it fair the game does not have any prevention tool for them if they decide to stack perks which then can be used to guarantee a win.

    high mmr full meta perk 4 stack with comms only escapes 48%, which means killer is stronger, not even close to a guaranteed win

  • @jedimaster505 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958727#Comment_3958727

    high mmr full meta perk 4 stack with comms only escapes 48%, which means killer is stronger, not even close to a guaranteed win

    It was never published which perks they use or use comms like intended, there are times where my buddies are too tired to use any comms and just text before and at the end of the game to say like (let me change some stuff).

    So while that stat is true it doesnt hold proper value no depth to it

  • @Coffee2Go said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958775#Comment_3958775

    It was never published which perks they use or use comms like intended, there are times where my buddies are too tired to use any comms and just text before and at the end of the game to say like (let me change some stuff).

    So while that stat is true it doesnt hold proper value no depth to it

    the reason the 4 man squad at high MMR is 48% versus the 40% of high MMR solo q players is precisely because the 4 stack is using every advantage they can to escape. were talking about the most successful high MMR survivors that are going up against high MMR sweaty killers that will tunnel camp and slug for the 4k with no mercy at all.

    even if you're exceptionally talented as a solo q player you're just going to escape less because of poor matchmaking and lack of coordination.

    the high MMR players are sweating as hard as possible on both sides or they won't be high MMR. 4 man swfs that have no comms and thus poor coordination end up performing similar to solo q players or worse if they're overly altruistic

  • @Sjady said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958213#Comment_3958213

    Nurse is banned because she’s the strongest killer in the game. She ignores everything — even simple walls. I imagine that in every competitive match or internal scrim you’ve watched, they’re always playing killers who either control multiple generators at once or completely bypass core game mechanics like pallets and windows — just like I mentioned in my previous message.

    There’s a clear imbalance. Old killers aren’t weak, they’re just useless in comparison to the newer ones, who are way too overloaded. The issue isn’t with the old killers — it’s with the kits of the recent ones. Just look at the current meta; it speaks for itself. But you can’t claim that killer is the overall easier role just because two or three killers are completely broken.

    Fact old killers are outdated as hell look at demogorgan his portals are joke compare to other killers mobility like best comparison is between springtraps doors and domos portals, demo gets 5 seconds undetecteable and springtrap has 15 after teleport, when demo uses portals theres a sound que for every survivor he is teleporting and he is very loud, many m1 killer are outdated.

  • @Pulsar said:

    Is this because of that Choy video or is this the bi-weekly everyone argue thread?

    Can it be both?

  • @jedimaster505 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958781#Comment_3958781

    the reason the 4 man squad at high MMR is 48% versus the 40% of high MMR solo q players is precisely because the 4 stack is using every advantage they can to escape. were talking about the most successful high MMR survivors that are going up against high MMR sweaty killers that will tunnel camp and slug for the 4k with no mercy at all.

    even if you're exceptionally talented as a solo q player you're just going to escape less because of poor matchmaking and lack of coordination.

    the high MMR players are sweating as hard as possible on both sides or they won't be high MMR. 4 man swfs that have no comms and thus poor coordination end up performing similar to solo q players or worse if they're overly altruistic

    Okay help me understand, those stats are directed towards only high tier swfs againts high tier killers (including all type of killers not meta)

    So what happens when 2 high tier players play with 2 low tier mmr players or avg mmr, do you get put with a high tier killer?

    If the answer is you dont, then the game is balanced wrong around how the matchmaking and parties are.

    Like lets be real here, if 2 of your friends or even 1 is high tier player the game should auto put you againts high tier mmr killer or like really close to it.

    Because it wouldnt make sense for those 2 left over players influence in getting a mid tier mmr killer which will end up increasing the win rate of the swfs by that logic, if their stat is 48% as you say with top end perks and comms againts high tier killer then if they were to go againts mid tier and avg tier mmr killer that gap is huge, try to understand that top 0.1% of players are cracked at this game and so are killers.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958411#Comment_3958411

    A lot of Killers are quite simple mechanically as well, so I don't think there's some massive gulf.

    As usual, the difference really is just knowledge. As a Survivor, you need to have knowledge of all Killers and we have, what, 35 or so now? That's a HUGE amount of knowledge to need to learn and you really have no control over when or how you learn it.

    As a Killer, you can choose to play as many or as few Killers as you like. Every Survivor is the same and has the same basic abilities. Learning perks will definitely be a pain, but that's also true of Survivor.

    Many killers are easy mechanically but their either weak as hell as you proggress like mayers (stands up only because of tombstone),pig,wraith (at higher mmr he has nothing to offer just m1 with mobility and not as good as others) or killers like bubba the are easy to pick but getting some value with them on loops is very hard and addon dependent (every good bubba is running beast marks for reason he needs some speed).

    Knowledge for survivor is key, you need to know what works for which killer and their addons that can make them much oppresive than normal like mayers(tombstone but every one knows it at this point),spirit(daughter ring), billy(iri engravings).

    Survivor is one and only just different perks and skins with height,sound but key mechanics are same for killer every killer is different and some just are supper unique with their gameplay like nurse she is just her power you cant play her like dash,range,m1, or regular 115 killer even theres addon that does that but thats meme addon, hag you cant run and cahse just sit in or near your web and then down survivor with teleports, set traps near him and repeat. Only part that is hard on survivor is know how to play against each killer and tricks and techs, every killer have something spicial to deal with and you dont play against every killer very offten like twins,xeno,chucky,hag,artist so you dont have lot experience how to deal with them on avarage like against wesker,blight,huntress,wraith.

  • Yes, I suppose we've had poorly made inflammatory videos be our bi-weekly argument threads before.

    Right then, carry on everyone lol

  • This content has been removed.
  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958406#Comment_3958406

    "You always have an answer for everything"

    Maybe he does know you because that sounds like one of the nicest compliments I've ever heard.

    What a kind soul they were, taken from us too soon

  • @Sjady said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958213#Comment_3958213

    Nurse is banned because she’s the strongest killer in the game. She ignores everything — even simple walls. I imagine that in every competitive match or internal scrim you’ve watched, they’re always playing killers who either control multiple generators at once or completely bypass core game mechanics like pallets and windows — just like I mentioned in my previous message.

    There’s a clear imbalance. Old killers aren’t weak, they’re just useless in comparison to the newer ones, who are way too overloaded. The issue isn’t with the old killers — it’s with the kits of the recent ones. Just look at the current meta; it speaks for itself. But you can’t claim that killer is the overall easier role just because two or three killers are completely broken.

    So ignore the very strong killers, they don't count, but look at these strong survivor things… see how strong survivor is?? I mean we can do the same thing on the other side. Ignore the syringe and whatever else, those don't count. You can't say survivors are strong when they only have a couple of useful items.

    The point of my comments are to say that killers also receive nerfs in comp. Perks get banned for killers, add-ons are banned for killers, play styles are banned for killers, and even some killers are banned. People seem to only think survivors get nerfed in comp, but it's both sides. That is all I was saying. Nothing more, nothing less. This isn't a debate about who is stronger, it's just debunking the myth that only survivors are nerfed.

  • Maybe I'm ignorant but what I'm getting from this thread now is that it's OK if the majority of players suffer just so the minority of trials favor one role. It's a roundabout way of saying that the one role should always win.

  • Unfortunately, a 4vs1 soloQ is a lost game for the survis and an extremely easy game for the killer. And unfortunately, a 4vs1 SWF is a lost game for the killer... Indeed, there's no balance, but believing one is worse or better than the other is a mistake. Unfortunately, I believe SWF has increased precisely because soloQ is unplayable. Then killers complain about swf, but never about soloq been extreamly easy. So... sadly, this is what we get.

    I'm looking for a SWF myself because I'm tired of not enjoying the game in soloQ, and I'm not even a great player. I just want to try to have some fun, laughing or something, regardless of whether I win or not. I haven't been able to enjoy the anniversary event because every match feels like a tournament (and I hate tournaments). The community doesn't know how to have fun anymore. And I don't play as a killer because it bores me to death, regardless of whether I win or lose. Playing killer is just so meh for me. Otherwise, I'll definitely abandon the game.

1 2 3 ›