Twitch Streamer wins 1000 games in a row as Blight

You can check Otz's twitter if you are skeptical and want to verify. Do you think Blight should be nerfed? Thoughts? Is there a justifiable reason for why any killer should be this powerful? 1000 wins in a row just seems a bit ridiculous and difficult to defend. Even the great Magnus Carlsen never won more than 125 chess matches in a row.

and yes I am going to keep crying about this busted killer until he is finally nerfed.

Comments

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409274#Comment_3409274

    On console he is garbage compared to pc and could use buff. But pc blight absolutly should be nerfed. Hugh tech etc are broken on him. They should really but limit on how much dbI you can use on mouse.

    Yikes, not the dpi.

  • @Shroompy said:

    Blight it self is mostly fine, but there's a few changes Id like to see:

    The hitbox of his swing from a Lethal Rush be slightly reduced, that thing is the size of Mothers Dwelling and the amount of hits I've seen that had no reason to connect is absurd

    Blighted Rat becomes basekit, most people run either the Rat or Crow anyway so this would incentivize running other add ons (of course if this is done, nerfing the Blighted Rat and Crow to compensate would be ideal)

    Adrenaline Vial is probably one of the most slept on add ons in the games history. Use this with Shredded Notes and you have 6 rushes that come back in roughly 5 seconds. How would I nerf it? Idk

    Alchemist Ring either needs a new effect, or a downside. Personally I'd go with the latter to make it more high risk high reward by making it take longer to regen tokens

    Compound 33 just needs the pallet breaking removed

    These changes should only be added on pc all those things are balanced on console and survivors anyway spin blight every hit so you can't reduce the hit box on console.

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409274#Comment_3409274

    On console he is garbage compared to pc and could use buff. But pc blight absolutly should be nerfed. Hugh tech etc are broken on him. They should really but limit on how much dbI you can use on mouse.

    You can’t put a limit on DPI. Lol

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409841#Comment_3409841

    My opinion is quite simple.

    If the devs want this to be a competitive game where esports potentially is a thing, tournaments, ranking systems that matter etc. Then obviously you need to balance around the best of the best players.

    If the devs want this game to be a casual "goof around with friends a bit" party game, then you balance around average players.

    The biggest problem is DBD seems like it does neither. They obviously don't balance around top level players or 1k win streaks would never be possible. And they don't balance around the "goof around with your friends" because there is so much toxic ######### that you can do in this game "AS BOTH SIDES" that make the game super unfun for other people. Additionally, often times, the most effective way to WIN the game, is to actually play in the least fun way possible. If this was a party game, they would figure out what is fun and double down on that.

    I personally am biased towards the top of the top players for several reasons:

    1. If the game is not balanced around the capabilities of the highest level players, then the high level players will bully the low level players (even with matchmaking) and eventually the game will die off.
    2. If the game is unbalanced at the highest level, there is nothing to strive for, and the game will eventually die off. It may take a long time, but it will happen. Imagine if chess was balanced in way that, at the lowest levels of play, the game is balanced 50/50, but at the highest level, white wins 70% of the games. Do you think chess would be as big of a deal today still?
    3. The top players are able to push the game to the limits, and often times beyond. Allowing you to see what is possible, making it actually easier to make balance decisions with them in mind.

    That isn't to say that you completely IGNORE the low level players. But i say, you balance FOR and AROUND the high level players, while keeping in mind low level players exist. I think this video sums it up very well IMO when talking about TF2 and the" BASE JUMPER" item:

    https://www.youtube.com/watch?v=X1p42KtZOCw&t=203s

    The whole video is a good watch, but the timestamped bit shows exactly what i'm talking about.

    For example, in DBD:

    • Look at some of the crazy, jungle gym, into crazy main building with multiple god pallets and god windows, into killer shack, into another jungle gym, loops that good survivors can use to waste several minutes of a killers time, meanwhile the rest of their team is doing all the gens. It is so bad on some maps that you literally just don't chase survivors around entire sections of a map because doing so would mean you automatically lose.
    • But now look at low level players, they predrop god pallets, wasting them, then get hit through them anyway.
    • What if we nerfed those god loops and crazy main buildings? Is that going to actually hurt low level players? Not really, because they aren't abusing those structures to their fullest potential anyway.

    The types of changes they keep making are things that actually hurt low level players, or buff top tier survivors like the healing changes, when there are obviously plenty of things they can do to make the game more fair for all skill levels. Camping is another thing they could address. It really only works against low level and solo queue survivors because they can't communicate and deal with it. But the SWF kill squads don't really care. So why not remove camping as a strategy because you are only going to be helping low level players, and you won't really be hurting top tier killers because they aren't getting much use out of it anyway.

    Thanks for clarifying. I don't really agree with everything you have put down, but thanks for elaborating, pretty concisely, your position.

    I don't have much longer of a break at work since it's crunch time but the gist of my thoughts is completely opposite to you - that you need to balance around average/low level play, with keeping in mind the high level play exists - meaning it's fine for nurse/blight/spirit to be strong but you can't go on 1k winstreaks.

    I actually think a lot of your points are strictly a matchmaking and/or map issue and not even a balance issue (ie of perks and role), and that most issues would be solved by making maps smaller, and having a stricter matchmaking system. At the very least, it being an option. I think there is a sweet spot between waiting 2 hours in a queue and a match being found immediately that is completely inaccurate because you are in a backfill lobby, but we clearly aren't there, nor should I be thrown into lobbies of people who have absolutely no chance to deal with me.

  • Blight himself? No. Some of his add-ons? Yes.

    I don't think how a streamer plays a certain killer should influence the game that much. Because they dedicate so much of their time to this game, more so than the average player.

  • @KingFieldShipper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409864#Comment_3409864

    Thanks for clarifying. I don't really agree with everything you have put down, but thanks for elaborating, pretty concisely, your position.

    I don't have much longer of a break at work since it's crunch time but the gist of my thoughts is completely opposite to you - that you need to balance around average/low level play, with keeping in mind the high level play exists - meaning it's fine for nurse/blight/spirit to be strong but you can't go on 1k winstreaks.

    I actually think a lot of your points are strictly a matchmaking and/or map issue and not even a balance issue (ie of perks and role), and that most issues would be solved by making maps smaller, and having a stricter matchmaking system. At the very least, it being an option. I think there is a sweet spot between waiting 2 hours in a queue and a match being found immediately that is completely inaccurate because you are in a backfill lobby, but we clearly aren't there, nor should I be thrown into lobbies of people who have absolutely no chance to deal with me.

    Ok but the only reason the streak went that high, is because of how strong tunneling and slugging is. Is blight the root of the problem? Or hard tunneling? It would absolutely not be possible to get a streak that high without using those methods.

  • Just because one person is skilled enough to get as many wins doesn't mean the base kit is busted. They clearly put in the time to learn him more than not only your average Blight, but likely more than the 1% even did.

    I won't say Blight is 100% fine but I resent the logic that because one (1) individual is that good at something, then everyone who plays that should be nerfed.

  • @MrPeanutbutter said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409304#Comment_3409304

    There are *a lot* of things that BHVR said they were going to do that they never ended up doing

    Very true! Haha. You definitely have to prescribe to faith if you want to believe in the DBD religion.

  • @KingFieldShipper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409864#Comment_3409864

    Thanks for clarifying. I don't really agree with everything you have put down, but thanks for elaborating, pretty concisely, your position.

    I don't have much longer of a break at work since it's crunch time but the gist of my thoughts is completely opposite to you - that you need to balance around average/low level play, with keeping in mind the high level play exists - meaning it's fine for nurse/blight/spirit to be strong but you can't go on 1k winstreaks.

    I actually think a lot of your points are strictly a matchmaking and/or map issue and not even a balance issue (ie of perks and role), and that most issues would be solved by making maps smaller, and having a stricter matchmaking system. At the very least, it being an option. I think there is a sweet spot between waiting 2 hours in a queue and a match being found immediately that is completely inaccurate because you are in a backfill lobby, but we clearly aren't there, nor should I be thrown into lobbies of people who have absolutely no chance to deal with me.

    If that is the case, then based on the data, blight is fine, because for average players he has a 57% kill rate and they balance for 60%. You can disagree with the 60% if you want, but that's what devs are balancing around, and so based on that metric, he is balanced and probably slightly underpowered.


    If you are balancing for low level players while keeping high level in mind, you can't nerf blight, because his problem is he is hard to play. So there isn't any meaningful nerf you can do to nerf him in the high level while not nerfing low level, except maybe hug tech? But that would actually heavily hurt low level play as well because the main reason hug tech is still there is because he would bounce off of tons of stuff like crazy, so you would heavily hurt the low level players as well.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409841#Comment_3409841

    My opinion is quite simple.

    If the devs want this to be a competitive game where esports potentially is a thing, tournaments, ranking systems that matter etc. Then obviously you need to balance around the best of the best players.

    If the devs want this game to be a casual "goof around with friends a bit" party game, then you balance around average players.

    The biggest problem is DBD seems like it does neither. They obviously don't balance around top level players or 1k win streaks would never be possible. And they don't balance around the "goof around with your friends" because there is so much toxic ######### that you can do in this game "AS BOTH SIDES" that make the game super unfun for other people. Additionally, often times, the most effective way to WIN the game, is to actually play in the least fun way possible. If this was a party game, they would figure out what is fun and double down on that.

    I personally am biased towards the top of the top players for several reasons:

    1. If the game is not balanced around the capabilities of the highest level players, then the high level players will bully the low level players (even with matchmaking) and eventually the game will die off.
    2. If the game is unbalanced at the highest level, there is nothing to strive for, and the game will eventually die off. It may take a long time, but it will happen. Imagine if chess was balanced in way that, at the lowest levels of play, the game is balanced 50/50, but at the highest level, white wins 70% of the games. Do you think chess would be as big of a deal today still?
    3. The top players are able to push the game to the limits, and often times beyond. Allowing you to see what is possible, making it actually easier to make balance decisions with them in mind.

    That isn't to say that you completely IGNORE the low level players. But i say, you balance FOR and AROUND the high level players, while keeping in mind low level players exist. I think this video sums it up very well IMO when talking about TF2 and the" BASE JUMPER" item:

    https://www.youtube.com/watch?v=X1p42KtZOCw&t=203s

    The whole video is a good watch, but the timestamped bit shows exactly what i'm talking about.

    For example, in DBD:

    • Look at some of the crazy, jungle gym, into crazy main building with multiple god pallets and god windows, into killer shack, into another jungle gym, loops that good survivors can use to waste several minutes of a killers time, meanwhile the rest of their team is doing all the gens. It is so bad on some maps that you literally just don't chase survivors around entire sections of a map because doing so would mean you automatically lose.
    • But now look at low level players, they predrop god pallets, wasting them, then get hit through them anyway.
    • What if we nerfed those god loops and crazy main buildings? Is that going to actually hurt low level players? Not really, because they aren't abusing those structures to their fullest potential anyway.

    The types of changes they keep making are things that actually hurt low level players, or buff top tier survivors like the healing changes, when there are obviously plenty of things they can do to make the game more fair for all skill levels. Camping is another thing they could address. It really only works against low level and solo queue survivors because they can't communicate and deal with it. But the SWF kill squads don't really care. So why not remove camping as a strategy because you are only going to be helping low level players, and you won't really be hurting top tier killers because they aren't getting much use out of it anyway.

    I agree with some of your points, but a couple of things aren’t true: camping/tunneling IS effective against good teams, and good players do predrop because everyone else is slamming gens.

  • Ultimately with how MMR works, there's bound to be a few very solid players (on both sides) who can obtain such massive win streaks.

    There's the soft cap, meaning that no matter how high your mmr is over the soft cap you can still be matched with people around the soft cap and given the size of players who are in the extremes of mmr, you are more than likely facing people far below your own skill level than facing people at your skill level. It's basically the same problem as ranks, but for a very % of players.

    Using a single player as a justification for a nerf just doesn't make any sense.

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409821#Comment_3409821

    These changes should only be added on pc all those things are balanced on console and survivors anyway spin blight every hit so you can't reduce the hit box on console.

    yeah no.

    Ive seen PLENTY of good console Blights

  • @SeaFlower said:

    A player that’s probably in the top 1% or less of players and a competitive player dominates public lobbies? Must be that their character is overpowered.

    I dont care what game it is, I dont care how good that person is

    NO ONE should be winning 1000 games in a row

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409975#Comment_3409975

    I dont care what game it is, I dont care how good that person is

    NO ONE should be winning 1000 games in a row

    So basically you want a game where skill doesn't matter.

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409987#Comment_3409987

    So basically you want a game where skill doesn't matter.

    That's not at all what I'm asking for

    But in this context, 1000 wins ain't right

  • @SeaFlower said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409987#Comment_3409987

    I’m pretty sure the world champions team in any sports could win 1000 games in a row if they’re playing against high school or college teams.

    I'm almost 100% certain they wouldn't win 1000 games in a row.

    Would they win the large majority of their games? Absolutely. 1000? No.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409993#Comment_3409993

    That's not at all what I'm asking for

    But in this context, 1000 wins ain't right

    It is what you are asking. Why should someone is good enough at the game to get 1000 wins in a row have to lose a game? Would you feel better if he had a loss every 10 games, every 50, every 100, every 500? How many games should you be able to win a row, before it becomes unacceptable?

  • @SeaFlower said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409998#Comment_3409998

    You’re seriously saying you think a high school or college team is going to beat a team that wins the world championship equivalent? What drugs are you on?

    The same drugs that makes you think that winning 1000 times in a row is fine, to the point where you have to reach outside of the game to make it seem logical

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409996#Comment_3409996

    It is what you are asking. Why should someone is good enough at the game to get 1000 wins in a row have to lose a game? Would you feel better if he had a loss every 10 games, every 50, every 100, every 500? How many games should you be able to win a row, before it becomes unacceptable?

    I don't know what number, but for a game like this where the balance is meant to be roughly 40-35% of Survivors escaping and in this case not a single one does, that without a doubt says there is something wrong.

    Now it doesn't mean that there is 1 definitive answer to it, there is likely several factors that lead to this person getting that high of a winstreak.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409999#Comment_3409999

    I don't know what number, but for a game like this where the balance is meant to be roughly 40-35% of Survivors escaping and in this case not a single one does, that without a doubt says there is something wrong.

    Now it doesn't mean that there is 1 definitive answer to it, there is likely several factors that lead to this person getting that high of a winstreak.

    The devs aren't balancing 35-40% escape rate around a single player, they are balancing around the average of all games. The people this blight faced in his games don't only play against him meaning they still have games where they escape.

    Some people are going to escape more than others. Some people will escape less than others.

    Some people will kill all 4 survivors more than others. Some people will kill 0 survivors more than others.

  • @SeaFlower said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410005#Comment_3410005

    It’s perfectly fine. They’re better than everyone they went against by a heaven and earth difference. Want a video game equivalent?

    SKT T1 (one of the world’s best teams in League of Legends) versus Silvers and Golds (the average rank of the majority of the playerbase). The Silvers and Golds will never win a single game in their entire life against SKT T1.

    Still reaching outside of the game

    Also if you want me to point out the obvious, there are several factors that went into this person getting 1000 wins, there isn't just 1 single reason.

  • @SeaFlower said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410007#Comment_3410007

    There is one single factor. The killer player is better than the people they play against.

    And you just answered one of the issues

    Matchmaking

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410007#Comment_3410007

    The devs aren't balancing 35-40% escape rate around a single player, they are balancing around the average of all games. The people this blight faced in his games don't only play against him meaning they still have games where they escape.

    Some people are going to escape more than others. Some people will escape less than others.

    Some people will kill all 4 survivors more than others. Some people will kill 0 survivors more than others.

    EXACTLY, 35-40% escape rate around ALL games

    In this case, we have some one who played ONE. THOUSAND. GAMES. and not a SINGLE Survivor escaped.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410011#Comment_3410011

    EXACTLY, 35-40% escape rate around ALL games

    In this case, we have some one who played ONE. THOUSAND. GAMES. and not a SINGLE Survivor escaped.

    The blight player is not the only killer in the game. You are trying to balance an entire game around a single player.

    The 35-40% escape rate is going to have outliers like this blight player on both sides. Those who constantly get 4Ks and those who struggle to even get a 1K.

  • @SeaFlower said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410018#Comment_3410018

    Good, that’s how it should be. Matchmaking doesn’t have anyone of their skill level to put them against. They go against average players. So they win every game.

    @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410018#Comment_3410018

    The blight player is not the only killer in the game. You are trying to balance an entire game around a single player.

    The 35-40% escape rate is going to have outliers like this blight player on both sides. Those who constantly get 4Ks and those who struggle to even get a 1K.

    Believe what yall want, there is absolutely no discussion happening.

    Have a lovely day

  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409864#Comment_3409864

    I agree with some of your points, but a couple of things aren’t true: camping/tunneling IS effective against good teams, and good players do predrop because everyone else is slamming gens.

    Your last point re: predropping may be the first thing I've ever agreed with you completely about.

    @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409897#Comment_3409897

    If that is the case, then based on the data, blight is fine, because for average players he has a 57% kill rate and they balance for 60%. You can disagree with the 60% if you want, but that's what devs are balancing around, and so based on that metric, he is balanced and probably slightly underpowered.

    If you are balancing for low level players while keeping high level in mind, you can't nerf blight, because his problem is he is hard to play. So there isn't any meaningful nerf you can do to nerf him in the high level while not nerfing low level, except maybe hug tech? But that would actually heavily hurt low level play as well because the main reason hug tech is still there is because he would bounce off of tons of stuff like crazy, so you would heavily hurt the low level players as well.

    This is all just conjecture though, we do not get the full stats. What matters is kill rate for ACCURATELY matched matches (no backfill and whethever range that is originally intended), per MMR bracket (whatever arbitrarily is defining low, medium, high), broken down per addons, which specifically is data they cant package into a nice little graph on twitter about. Only then can we meaningfully talk about about buffs or nerfs.

    That said, any person should look at a 1k win streak and be like, "woah, this shouldn't be possible", regardless of balancing at average or high play, which is precisely why top play needs be kept in mind. Using your example - say they came out tomorrow that says blight with alch ring + c33 (for example) are severely underperforming with a kill rate of 37%, but are over performing with 88.69% kill rate in high mmr, the answer would be to change the addons regardless, no? Change doesn't even mean like "okay, the issue in average mmr is that survivors just aren't hindered enough, they are slowed down by 10% instead of 3%!". This is what I mean with keeping in mind the high mmr when considering balance.

    But the true is reverse as well. Let's say all killers buffed and bridge the gap and we achieve a 60% kill rate, on the dot, across the entire cast in high mmr brackets. It would absolutely decimate the majority of the population playing the game because there are very little people in high mmr and those kill rates will shoot up massively. People will stop playing.

    @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409897#Comment_3409897

    Ok but the only reason the streak went that high, is because of how strong tunneling and slugging is. Is blight the root of the problem? Or hard tunneling? It would absolutely not be possible to get a streak that high without using those methods.

    Multiple things can be true at once. I think blight basekit absolutely is fine. Wouldn't touch it, perfectly balanced. He has problematic addons imo, but that's not the point here. I also think tunneling is a problem too. I'm really not sure where I thought otherwise. But there is an obvious discrepancy of current anti-tunnel in the game (ie OTR/DS) of the top 3 as compared to someone like clown or trapper, and no one is going on 1k win streaks with tunneling, slugging, etc with killers like those strats.

  • @Steakdabait said:

    blights addons have needed to be nerfed basically since his release

    Still in shock over them buffing his add ons while nerfing Nemesis Marvin's blood

  • @KingFieldShipper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409938#Comment_3409938

    Your last point re: predropping may be the first thing I've ever agreed with you completely about.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409931#Comment_3409931

    This is all just conjecture though, we do not get the full stats. What matters is kill rate for ACCURATELY matched matches (no backfill and whethever range that is originally intended), per MMR bracket (whatever arbitrarily is defining low, medium, high), broken down per addons, which specifically is data they cant package into a nice little graph on twitter about. Only then can we meaningfully talk about about buffs or nerfs.

    That said, any person should look at a 1k win streak and be like, "woah, this shouldn't be possible", regardless of balancing at average or high play, which is precisely why top play needs be kept in mind. Using your example - say they came out tomorrow that says blight with alch ring + c33 (for example) are severely underperforming with a kill rate of 37%, but are over performing with 88.69% kill rate in high mmr, the answer would be to change the addons regardless, no? Change doesn't even mean like "okay, the issue in average mmr is that survivors just aren't hindered enough, they are slowed down by 10% instead of 3%!". This is what I mean with keeping in mind the high mmr when considering balance.

    But the true is reverse as well. Let's say all killers buffed and bridge the gap and we achieve a 60% kill rate, on the dot, across the entire cast in high mmr brackets. It would absolutely decimate the majority of the population playing the game because there are very little people in high mmr and those kill rates will shoot up massively. People will stop playing.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409903#Comment_3409903

    Multiple things can be true at once. I think blight basekit absolutely is fine. Wouldn't touch it, perfectly balanced. He has problematic addons imo, but that's not the point here. I also think tunneling is a problem too. I'm really not sure where I thought otherwise. But there is an obvious discrepancy of current anti-tunnel in the game (ie OTR/DS) of the top 3 as compared to someone like clown or trapper, and no one is going on 1k win streaks with tunneling, slugging, etc with killers like those strats.

    So i'll be eagerly awaiting the nerf to survivors then, as Hens and his team have massive win streaks too.

  • crow and rat ether need to both be nerfed or not stack

  • I don't understand why so many people think console players can't use certain killers. I always get shocked faces when I check in on a ttv I just faced and they find out I'm on xbox, some don't even believe me.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410078#Comment_3410078

    So i'll be eagerly awaiting the nerf to survivors then, as Hens and his team have massive win streaks too.

    Which is majorly a matchmaking issue, not a balance issue. I don't mean this to read that survivor doesn't have busted things, mind you.

    But also, edit: I hope you think I don't think winstreaks on survivor shoudl be possible either. Of course they shouldn't.

  • 345% blight is simply not fair at all to give you an idea of how unbelievably fast that is nurse blinks at 333%

  • @SeaFlower said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410138#Comment_3410138

    345% for one single rush, yes. Blight doesn’t go through objects. Don’t put yourself in his path and it doesn’t matter. Neither of the speed addons are a problem.

    You don't really get the choice to "not put yourself in his path" when he's that fast man

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410011#Comment_3410011

    EXACTLY, 35-40% escape rate around ALL games

    In this case, we have some one who played ONE. THOUSAND. GAMES. and not a SINGLE Survivor escaped.

    Im guessing he didnt slug for the 4k every game so a good amount of people could have escaped through hatch or door so probaly not that no survivors escaped

  • @KingFieldShipper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409938#Comment_3409938

    Your last point re: predropping may be the first thing I've ever agreed with you completely about.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409931#Comment_3409931

    This is all just conjecture though, we do not get the full stats. What matters is kill rate for ACCURATELY matched matches (no backfill and whethever range that is originally intended), per MMR bracket (whatever arbitrarily is defining low, medium, high), broken down per addons, which specifically is data they cant package into a nice little graph on twitter about. Only then can we meaningfully talk about about buffs or nerfs.

    That said, any person should look at a 1k win streak and be like, "woah, this shouldn't be possible", regardless of balancing at average or high play, which is precisely why top play needs be kept in mind. Using your example - say they came out tomorrow that says blight with alch ring + c33 (for example) are severely underperforming with a kill rate of 37%, but are over performing with 88.69% kill rate in high mmr, the answer would be to change the addons regardless, no? Change doesn't even mean like "okay, the issue in average mmr is that survivors just aren't hindered enough, they are slowed down by 10% instead of 3%!". This is what I mean with keeping in mind the high mmr when considering balance.

    But the true is reverse as well. Let's say all killers buffed and bridge the gap and we achieve a 60% kill rate, on the dot, across the entire cast in high mmr brackets. It would absolutely decimate the majority of the population playing the game because there are very little people in high mmr and those kill rates will shoot up massively. People will stop playing.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409903#Comment_3409903

    Multiple things can be true at once. I think blight basekit absolutely is fine. Wouldn't touch it, perfectly balanced. He has problematic addons imo, but that's not the point here. I also think tunneling is a problem too. I'm really not sure where I thought otherwise. But there is an obvious discrepancy of current anti-tunnel in the game (ie OTR/DS) of the top 3 as compared to someone like clown or trapper, and no one is going on 1k win streaks with tunneling, slugging, etc with killers like those strats.

    Pro vengeance has a 250 winstreak with clown, not close to 1k but still very high, with pinky finger.

  • @SeaFlower said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410172#Comment_3410172

    He used 4 slowdown and hard tunneled a survivor out every single game from the start of the game. The 1,000 games include a lot of games where survivors DC’d early.

    A TON of early DC’s. It’s actually laughable.

  • @HugTechLover said:

    Here we go. 🤦🏻‍♂️

    Go watch the Vods. It’s nothing but hard tunneling/slugging at 5 gens rinse and repeat. The only difficult thing about that is committing to a play style that boring for that many games.

    That streak is not a representation of blight’s power, but more so how strong tunneling and slugging is at 5 gens with full slowdown.

    So no, Blight should not be nerfed because of this “streak”.

    blight shouldnt be nerfed but his add ons in the other hand

  • @maximo99ac said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409240#Comment_3409240

    blight shouldnt be nerfed but his add ons in the other hand

    Alch ring and c33 for sure

  • There's literally no reason for them to be in the game.

    Blight has WAY too many good add-ons and those add-ons are outliers in strength.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410288#Comment_3410288

    There's literally no reason for them to be in the game.

    Blight has WAY too many good add-ons and those add-ons are outliers in strength.

    I’m not disagreeing with you. Lol

  • Now do it again without speed add-ons xD

    The add-ons combined with the ridiculously quick recharge time are carrying the player not his skill.

    I watched Lilith Omen who has 3K hours on Blight play without add-ons and 3 people got out without being hooked once.

  • @TonyXSplash said:

    Now do it again without speed add-ons xD

    The add-ons are carrying the player not his skill.

    I watched Lilith Omen who has 3K hours on Blight play without add-ons and 3 people got out without being hooked once.

    Lilith does not have 3k hours on blight lol. He’s got closer to 1900-2000 at this point.

    And if that is true, lilith was 100% clowning around. I’ve never once seen a survivor he couldn’t down, much less 3 in one game.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409975#Comment_3409975

    I dont care what game it is, I dont care how good that person is

    NO ONE should be winning 1000 games in a row

    This here. You can't possibly say you have a working SBMM system with a straight face as devs when a Blight player wins 1000 in a row. I also know Alf has his Nurse streak, a comp Wesker (Numinous) is currently at 200 in a row, so on and so forth. Heck, I got to 20 in a row on Billy with 1 slowdown by accident. Wasn't even going for a streak and only realized it because I upload my games to nightlight.gg.

    The system doesn't work for players at or near the cap. Matchmaking might as well not even be turned on for those players. It's a free for all.

  • @SeaFlower said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410328#Comment_3410328

    So what do you propose? If you pair them with players of their skill level, their queue will take hours. A stupid and unviable idea. If you pair them with whoever, then it sucks for that batch of survivors who drew the short stick. But the odds of going against a player this good is like finding a unicorn, so it also isn’t an issue. For the good player, it’s every game. For the average players, it’s once in a blue moon.

    Reigning in some of the Killer outliers seems like a good start.

  • @SeaFlower said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410328#Comment_3410328

    So what do you propose? If you pair them with players of their skill level, their queue will take hours. A stupid and unviable idea. If you pair them with whoever, then it sucks for that batch of survivors who drew the short stick. But the odds of going against a player this good is like finding a unicorn, so it also isn’t an issue. For the good player, it’s every game. For the average players, it’s once in a blue moon.

    It's an entire infrastructure issue.

    1. Give players a reason to achieve those levels i.e. ranks. Increase the player pool at the edges.

    2. Allow the matchmaker to pull survivors from adjacent regions within an acceptable latency range, say, up to 150ms. NA East survivors can be pulled to NA West, for example. Killers stay on their home server but survivor queue pool is massively increased on many servers.

    3. Look into bi-directional matchmaking for MMR edge case brackets. This was experimented with before, but AFAIK, it was on or off for the entire playerbase. Players in the extremes had faster queues but players in the middle had longer queues. A huge part of what breaks DbD and contributes to these streaks is having one or two players be in a game way outside of their skill range. It ruins games for everyone in that lobby, and it's not their fault. It's not like they did anything wrong. It's a matchmaking issue.

  • @SeaFlower said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410341#Comment_3410341

    There are no outliers unless you mean addons.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410346#Comment_3410346

    Even with cross-region there still aren’t going to be enough players on to get a full lobby for players that good. Time zones, work, sleep, etc all factor in. The main issue here is playerbase size. 1% of 50 million versus 1% of 500 million is a night and day difference.

    Blight and Nurse are leagues ahead of their competition and lightyears ahead of Killers like Trapper.


    Reign them in, adjust problematic add-ons and see what happens.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410355#Comment_3410355

    Blight and Nurse are leagues ahead of their competition and lightyears ahead of Killers like Trapper.

    Reign them in, adjust problematic add-ons and see what happens.

    According to kill rates, no they aren’t.

  • @SeaFlower said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410341#Comment_3410341

    There are no outliers unless you mean addons.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410346#Comment_3410346

    Even with cross-region there still aren’t going to be enough players on to get a full lobby for players that good. Time zones, work, sleep, etc all factor in. The main issue here is playerbase size. 1% of 50 million versus 1% of 500 million is a night and day difference.

    You'd be surprised. I've personally scrimmed against a lot of these win streak killers and know they're on when I'm in queue because I can see it on Steam. The matchmaker puts almost no emphasis on the top end as currently tuned. My friends and I will get a 30 second queue and a killer who gets literally 0 hooks against us instead. I don't think a 5 minute queue is unreasonable in a competitive match. And I think growing the more competitive side of the game would add more players to that player pool.

  • Blight and Nurse are absolutely too strong in the current landscape of DBD, imo.

    Kilers should be around Wesker's skillcap. Easy to pick-up but difficult to master with appropriate levels of counter-play.


    I think most Killers need to be buffed to get to that level. It's really just Nurse and Blight that would need to be toned down.

  • Mhmmm.

    Are you actually arguing that point or just pointing it out?

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