Twitch Streamer wins 1000 games in a row as Blight

You can check Otz's twitter if you are skeptical and want to verify. Do you think Blight should be nerfed? Thoughts? Is there a justifiable reason for why any killer should be this powerful? 1000 wins in a row just seems a bit ridiculous and difficult to defend. Even the great Magnus Carlsen never won more than 125 chess matches in a row.

and yes I am going to keep crying about this busted killer until he is finally nerfed.

Comments

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411528#Comment_3411528

    But when those 0.01% of players play with us regulars, it isn't fair, because the game is balanced in a way that is unfair. If this is the case then these people should not be allowed to play in regular queue without these same restrictions they place on tournaments.

    Additionally, nobody has commented on what i said. Which is, why can't we nerf the insanely ridiculous god loops that can spawn on certain maps? Low level survivors aren't using those loops at the level that high level survivors can, so nerfing those loops won't hurt them, because they cant use the loops that way anyway. All it does is hurt the high level survivors. Can we at least agree on that?

    You'll eventually get a game against one of those players, but most of your games are not against them.

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411562#Comment_3411562

    You'll eventually get a game against one of those players, but most of your games are not against them.

    Ok, lets imagine a hypothetical scenario.


    There is a killer offering in the game that does the following:

    • Every survivor is permanently exposed
    • Permanently reveal the aura of all survivors
    • All survivors can be mori'd immediately without hooks.
    • The killer moves at 200% movement speed.
    • Survivor repair speed is reduced by 50% (gens take twice as long)
    • This offering has a 0.01% chance to appear in the bloodweb.

    Now, would this offering be fair? Should it be removed/changed? Or should they leave it as is? It would be super rare, you'd see it one out of every thousand games or so.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411528#Comment_3411528

    But when those 0.01% of players play with us regulars, it isn't fair, because the game is balanced in a way that is unfair. If this is the case then these people should not be allowed to play in regular queue without these same restrictions they place on tournaments.

    Additionally, nobody has commented on what i said. Which is, why can't we nerf the insanely ridiculous god loops that can spawn on certain maps? Low level survivors aren't using those loops at the level that high level survivors can, so nerfing those loops won't hurt them, because they cant use the loops that way anyway. All it does is hurt the high level survivors. Can we at least agree on that?

    Who cares?

    If you're in the high MMR bracket, maybe you'll get matched with a comp player/team playing with a comp mindset a couple times a year. You can deal with that.

    Comp players aren't queuing with a comp mindset because it's just as unfun for them as it is for you.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411578#Comment_3411578

    Ok, lets imagine a hypothetical scenario.

    There is a killer offering in the game that does the following:

    • Every survivor is permanently exposed
    • Permanently reveal the aura of all survivors
    • All survivors can be mori'd immediately without hooks.
    • The killer moves at 200% movement speed.
    • Survivor repair speed is reduced by 50% (gens take twice as long)
    • This offering has a 0.01% chance to appear in the bloodweb.

    Now, would this offering be fair? Should it be removed/changed? Or should they leave it as is? It would be super rare, you'd see it one out of every thousand games or so.

    Facing players who are better than you is simply part of the experience of a pvp game. It's not a big deal and making that kind of comparsion just feels like you only want to face weaker players.

  • @Hunkulese said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411562#Comment_3411562

    Who cares?

    If you're in the high MMR bracket, maybe you'll get matched with a comp player/team playing with a comp mindset a couple times a year. You can deal with that.

    Comp players aren't queuing with a comp mindset because it's just as unfun for them as it is for you.

    So answer the original question then. Is this blight with 1k wins a problem? If so, how is it any different than Hens and his survivor team? If you think this blight is a problem, then those survivor teams must also be a problem right? If not, you are biased.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411592#Comment_3411592

    So answer the original question then. Is this blight with 1k wins a problem? If so, how is it any different than Hens and his survivor team? If you think this blight is a problem, then those survivor teams must also be a problem right? If not, you are biased.

    Good players are not an issue that must be fixed with balance changes. No one should be making balance changes based on outliers.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411592#Comment_3411592

    So answer the original question then. Is this blight with 1k wins a problem? If so, how is it any different than Hens and his survivor team? If you think this blight is a problem, then those survivor teams must also be a problem right? If not, you are biased.

    Did you mean to respond to someone else? I've repeatedly said it's not a problem and that the game is in a pretty good place balance wise.

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411600#Comment_3411600

    Good players are not an issue that must be fixed with balance changes. No one should be making balance changes based on outliers.

    Well survivor gets "QoL" changes/biffs because bad players are worse than good players in teams and using comms. Cant wait for "not enough" to kick in and sirvivors getting a radar or aura reading because good players are emulating it with (non ingame) comms.

    On the killer side, outliers are instantly deemed to be nerfed instead of target of balance.

    Swf + comms performs above whazs possible with ingame tools: community declares "all survivors should be that lebel".

    Community choosrs a top killer of the month and rallies to nerf them down, then look for the next, repeat.

    Nothing is stopping the devs to just try to buff the weaker killers up. Afterall its been stated they got leeway for buffs as "nurse and blight are performing sooo muuuuch beeeetttterrrrrr".

  • @Raptorrotas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411604#Comment_3411604

    Well survivor gets "QoL" changes/biffs because bad players are worse than good players in teams and using comms. Cant wait for "not enough" to kick in and sirvivors getting a radar or aura reading because good players are emulating it with (non ingame) comms.

    On the killer side, outliers are instantly deemed to be nerfed instead of target of balance.

    Swf + comms performs above whazs possible with ingame tools: community declares "all survivors should be that lebel".

    Community choosrs a top killer of the month and rallies to nerf them down, then look for the next, repeat.

    Nothing is stopping the devs to just try to buff the weaker killers up. Afterall its been stated they got leeway for buffs as "nurse and blight are performing sooo muuuuch beeeetttterrrrrr".

    The HUD changes were added so solos weren't at a full disadvantage than people playing together on comms. Being on comms is still stronger, but not as much so.

    A killer has yet to be nerfed over a single player being too good at them.

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411634#Comment_3411634

    The HUD changes were added so solos weren't at a full disadvantage than people playing together on comms. Being on comms is still stronger, but not as much so.

    A killer has yet to be nerfed over a single player being too good at them.

    I probably shouldve mentioned i dont mean the current blight streak or whoever individual when I said outlier.

    I mean the narrative that [Top killer name] is too strong and needs to be nerfed.

    Please, dont say that solo was disadvantaged. That sounds like comms are the default. Comms ate a borderline cheat in a game thats designed arround no comms. Else comms would be ingame.

  • @SeaFlower said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411588#Comment_3411588

    That’s not a valid comparison. One dominates off sheer skill. This hands everything as a gimme to the player. Not even remotely equivalent.

    Do you think the blight in the OP is a problem, or how about SupaAlf's nurse?

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411097#Comment_3411097

    Then that's just a bad Blight

    Them being on console has little to nothing to do with it

    But they always on console and even P100 and still struggling. Usually they are close hitting a lot but just miss as console the hit box seems to be way smaller and you can easily spin their hits. I never seen bad pc blight they always at least decent.

    Those who play blight on pc play him on easy mode with all the setting they can do dpi on mouse etc and hug tech etc. Those who play him on console play him with nightmare difficulty. So obviously pc blight should be nerfed but on console he needs buffs. He is nearly imposible to play so ofcourse 99% of console blight are bad with him and probably keep his kill rate low.

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