Any response from BHVR why time limited skins are in a paid game?

Pretty straightforward. Most of have put hundreds of dollars in this game. That is not enough? Time limited cosmetics, which are usually in F2P games, are warranted here?

Comments

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287194#Comment_3287194

    I'm sure there are plenty of people working at BHVR who could've looked at the costs and gone "Hm maybe this is too expensive and we should tone it back and go for a more long-term development plan" instead of doing it all in a single year and needing to resort to FOMO to keep the funding going.

    When you look at something and see that it isn't feasible based on current data, you usually increase your resources (revenue) before deciding to reinvest the profits and become more dynamically efficient and not afterwards.

    Even if you wait to stack more money, you can't fund expansion with a static pile of cash. You still need to increase revenue and bring in new money to pay your additional employees, utility costs, property leases, etc. No matter which way you slice it, company growth = additional expenses = need for greater revenue.

  • @Superbeasto1974 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287200#Comment_3287200

    Even if you wait to stack more money, you can't fund expansion with a static pile of cash. You still need to increase revenue and bring in new money to pay your additional employees, utility costs, property leases, etc. No matter which way you slice it, company growth = additional expenses = need for greater revenue.

    And you know how to generate that additional revenue?

    Launching a new IP, which was in development long before FOMO and so can't be the reason for this change (Meet Your Maker), or improving the popularity of an existing product (such as Dead By Daylight), by actively listening to the community or collaborating with another popular IP (I imagine Dead By Daylight: Resident Evil: The Winters Saga, or Dead By Daylight: Resident Evil: Los Illuminados would sell particularly well around this time considering Shadows of Rose came out like a month and a half ago and RE4make is coming out very soon).

    Alternatively, just engage in some scummy business practices to make a quick buck while hyperfixating on exploiting the most vulnerable part of your playerbase.

    Both can work.

  • @Superbeasto1974 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287154#Comment_3287154

    Acquiring a studio, building a studio, and increasing your workforce involved taking on increased expenses to maintain that growth, especially when it comes to payroll. How do you think they're gonna pay for all that?

    I dunno... maybe with the millions of dollars they are already raking in?

    Don't even think that they have to resort to scummy monetization tactics to keep the lights on and the rent/mortgage paid. They're lining their shareholders pockets at the expense of their players.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287210#Comment_3287210

    And you know how to generate that additional revenue?

    Launching a new IP, which was in development long before FOMO and so can't be the reason for this change (Meet Your Maker), or improving the popularity of an existing product (such as Dead By Daylight), by actively listening to the community or collaborating with another popular IP (I imagine Dead By Daylight: Resident Evil: The Winters Saga, or Dead By Daylight: Resident Evil: Los Illuminados would sell particularly well around this time considering Shadows of Rose came out like a month and a half ago and RE4make is coming out very soon).

    Alternatively, just engage in some scummy business practices to make a quick buck while hyperfixating on exploiting the most vulnerable part of your playerbase.

    Both can work.

    And I'm sure that's what BHVR was thinking when they made the decision to build the Toronto studio and acquire the developers in Seattle. They can't live off of DbD forever, but launching new IPs while maintaining current ones requires expanding the operation. Just the development stage of a new IP alone can cost untold millions of dollars, depending on what's involved. You can't fund it in a vacuum.

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287194#Comment_3287194

    I dunno... maybe with the millions of dollars they are already raking in?

    Don't even think that they have to resort to scummy monetization tactics to keep the lights on and the rent/mortgage paid. They're lining their shareholders pockets at the expense of their players.

    Oh, I'm sorry, I forgot BHVR was a mega-company like EA, and they're all rolling around naked in piles of cash and lighting cigars with $100 bills. Gimme a break.

  • @Superbeasto1974 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287225#Comment_3287225

    Oh, I'm sorry, I forgot BHVR was a mega-company like EA, and they're all rolling around naked in piles of cash and lighting cigars with $100 bills. Gimme a break.

    The return on investment BHVR has made from DbD has been astronomical, because it's damn near an indie quality game that they are able to charge more than a AAA price for while adding F2P monetization tactics on top.

    They have to be Scrooge McDucking into pools of gold and wiping their behind with Benjamin Franklin's face.

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287234#Comment_3287234

    The return on investment BHVR has made from DbD has been astronomical, because it's damn near an indie quality game that they are able to charge more than a AAA price for while adding F2P monetization tactics on top.

    They have to be Scrooge McDucking into pools of gold and wiping their behind with Benjamin Franklin's face.

    EA makes $1 billion dollars ANNUALLY off of the Madden franchise alone, and you think BHVR making $300 million is "astronomical?" EA is your Scrooge McDuck, my friend.

  • @Superbeasto1974 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287238#Comment_3287238

    EA makes $1 billion dollars ANNUALLY off of the Madden franchise alone, and you think BHVR making $300 million is "astronomical?" EA is your Scrooge McDuck, my friend.

    I said return on investment. Clearly EA invests much more into Madden than BHVR invests into DbD. BHVR made less than EA but a higher percentage of their 300 million is pure profit.

    Why are we comparing BHVR to EA? It's like comparing apples to eggplants.

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287242#Comment_3287242

    I said return on investment. Clearly EA invests much more into Madden than BHVR invests into DbD. BHVR made less than EA but a higher percentage of their 300 million is pure profit.

    Why are we comparing BHVR to EA? It's like comparing apples to eggplants.

    We're comparing EA and BHVR because you have a skewed perspective of how gloriously wealthy you think BHVR is. They're a small company trying to grow, and that requires more revenue. This is hardly the dirtiest way they could've chosen. Imagine if they had tried to implement some sort of Season Pass scheme?

    And you're wrong about EA and Madden. Ask any Madden player, they'll tell you: they've been copy-and-pasting that game for over a decade, and yet they make more and more off of it every year. That's what happens when you have the exclusive license to the NFL and no other market competition.

  • @Superbeasto1974 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287245#Comment_3287245

    We're comparing EA and BHVR because you have a skewed perspective of how gloriously wealthy you think BHVR is. They're a small company trying to grow, and that requires more revenue. This is hardly the dirtiest way they could've chosen. Imagine if they had tried to implement some sort of Season Pass scheme?

    And you're wrong about EA and Madden. Ask any Madden player, they'll tell you: they've been copy-and-pasting that game for over a decade, and yet they make more and more off of it every year. That's what happens when you have the exclusive license to the NFL and no other market competition.

    DbD could be a massive profit-generating genre-defining giant if they took more of that profit of theirs and reinvested it back into DbD and we had things like non-buggy gameplay, faster bloodwebs, a perk search bar among other things. If DbD had evolved into an actual AAA game it would be coasting along with 100k or more players on Steam Charts and then maybe it would start to compare with EA.

    But instead it's still a crap game and they are trying to make as much money off it as they can before it dies. They've been taking the money and running for years now.

    Comparing them to EA doesn't change anything. Just because they need more revenue doesn't give them the right to use scummy business practices. Only a company shill would defend that position.

  • @Superbeasto1974 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287245#Comment_3287245

    We're comparing EA and BHVR because you have a skewed perspective of how gloriously wealthy you think BHVR is. They're a small company trying to grow, and that requires more revenue. This is hardly the dirtiest way they could've chosen. Imagine if they had tried to implement some sort of Season Pass scheme?

    And you're wrong about EA and Madden. Ask any Madden player, they'll tell you: they've been copy-and-pasting that game for over a decade, and yet they make more and more off of it every year. That's what happens when you have the exclusive license to the NFL and no other market competition.

    Um. You mean the rift (season) pass?

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287253#Comment_3287253

    DbD could be a massive profit-generating genre-defining giant if they took more of that profit of theirs and reinvested it back into DbD and we had things like non-buggy gameplay, faster bloodwebs, a perk search bar among other things. If DbD had evolved into an actual AAA game it would be coasting along with 100k or more players on Steam Charts and then maybe it would start to compare with EA.

    But instead it's still a crap game and they are trying to make as much money off it as they can before it dies. They've been taking the money and running for years now.

    Comparing them to EA doesn't change anything. Just because they need more revenue doesn't give them the right to use scummy business practices. Only a company shill would defend that position.

    And that's what's amusing about this whole situation. You've already vilified BHVR because their product doesn't perform to your expectations (plays just fine for me, and what bugs are in the game aren't worth getting heated over), and now you're mad at their business practices...and yet HERE YOU ARE. If you think the game is crap and you hate the way BHVR does business, stop playing. Leave the community. Nobody's forcing you to be here. Why would you stay if it makes you unhappy?

  • I'm talking about the kind where all the DLC content, skins, and everything are behind a paywall with an annual cost that can equal the cost of the game itself.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3286895#Comment_3286895

    If BHVR are able to make an estimated CA$300 million, open a new studio in Toronto, increase employees by roughly 30% and acquire Seattle based game development Studio Midwinter Entertainment then I don't think they're that strapped for cash that they need to turn to FOMO.

    Strapped for cash or busting at the seams, I'm a proponent of solid frameworks. If you make a bunch, instead of lowering your prices (unless your prices are absurdly priced compared to the average cost of living), reinvest that in other ventures or community endeavors. (though screw paying off shareholders interested in causing inflation through year by year acceleration of profit).

    And IMO while it may seem like FOMO from a short-term perspective, seasonal items IMO are in the long run not FOMO, and help make seasonal events more prominent with a change in the store while reducing store clutter at other times.

  • @Superbeasto1974 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287260#Comment_3287260

    And that's what's amusing about this whole situation. You've already vilified BHVR because their product doesn't perform to your expectations (plays just fine for me, and what bugs are in the game aren't worth getting heated over), and now you're mad at their business practices...and yet HERE YOU ARE. If you think the game is crap and you hate the way BHVR does business, stop playing. Leave the community. Nobody's forcing you to be here. Why would you stay if it makes you unhappy?

    I'm happy enough playing DbD until a competitor steps up and knocks it out of the park since BHVR has left the door open.

    I haven't given BHVR a cent in over 16 months so I've voted with my wallet. I'm getting my money's worth now.

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287269#Comment_3287269

    I'm happy enough playing DbD until a competitor steps up and knocks it out of the park since BHVR has left the door open.

    I haven't given BHVR a cent in over 16 months so I've voted with my wallet. I'm getting my money's worth now.

    Happy enough with a "crap game?" Sounds like you have pretty low standards. πŸ˜‚

  • @Superbeasto1974 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287260#Comment_3287260

    And that's what's amusing about this whole situation. You've already vilified BHVR because their product doesn't perform to your expectations (plays just fine for me, and what bugs are in the game aren't worth getting heated over), and now you're mad at their business practices...and yet HERE YOU ARE. If you think the game is crap and you hate the way BHVR does business, stop playing. Leave the community. Nobody's forcing you to be here. Why would you stay if it makes you unhappy?

    How about the exploit that allows people to get your ip and than ddos you that bhvr has known about for nearly a year and has left unfixed. That is a pretty big security flaw that should've been addressed already. That is just one bug. How about the fact that playstation users have been walking on egg shells the past few weeks because of a bug that makes it so they have to completely restart their game due to them being unable to move at all. Which sucks to be them if they used any items or offerings because they're now wasted.

    I could go on but I won't. We can't change your mind anyway.

  • @Superbeasto1974 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287544#Comment_3287544

    Happy enough with a "crap game?" Sounds like you have pretty low standards. πŸ˜‚

    It's still the best asym around, which is sad.

  • It's like staying in a loveless marriage until someone better comes along, instead of having the stones to just go through with the divorce. πŸ˜‚πŸ€£

  • @RoastedGarlic said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287269#Comment_3287269

    How about the exploit that allows people to get your ip and than ddos you that bhvr has known about for nearly a year and has left unfixed. That is a pretty big security flaw that should've been addressed already. That is just one bug. How about the fact that playstation users have been walking on egg shells the past few weeks because of a bug that makes it so they have to completely restart their game due to them being unable to move at all. Which sucks to be them if they used any items or offerings because they're now wasted.

    I could go on but I won't. We can't change your mind anyway.

    I appreciate your restraint. πŸ™‚

  • @Superbeasto1974 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287551#Comment_3287551

    It's like staying in a loveless marriage until someone better comes along, instead of having the stones to just go through with the divorce. πŸ˜‚πŸ€£

    It's not at all like a loveless marriage because I can still have fun playing DbD and there is literally no comparable game currently.

    I just know I could have so much more fun if they did DbD right, balanced maps, killers and perks and made QoL changes that would make it so we can spend more time in matches and not waste it looking for perks or doing bloodwebs.

    If they did that, then I'd happily pay cash for every DLC and be much more liberal with my money because then they would have earned it.

    The only thing I am going to divorce myself from is this conversation with you.

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287554#Comment_3287554

    It's not at all like a loveless marriage because I can still have fun playing DbD and there is literally no comparable game currently.

    I just know I could have so much more fun if they did DbD right, balanced maps, killers and perks and made QoL changes that would make it so we can spend more time in matches and not waste it looking for perks or doing bloodwebs.

    If they did that, then I'd happily pay cash for every DLC and be much more liberal with my money because then they would have earned it.

    The only thing I am going to divorce myself from is this conversation with you.

    Ah, I see what you did there. πŸ˜‰πŸ‘

  • @AssortedSorting said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287154#Comment_3287154

    Strapped for cash or busting at the seams, I'm a proponent of solid frameworks. If you make a bunch, instead of lowering your prices (unless your prices are absurdly priced compared to the average cost of living), reinvest that in other ventures or community endeavors. (though screw paying off shareholders interested in causing inflation through year by year acceleration of profit).

    And IMO while it may seem like FOMO from a short-term perspective, seasonal items IMO are in the long run not FOMO, and help make seasonal events more prominent with a change in the store while reducing store clutter at other times.

    Seasonal items are still FOMO, even in the long run. FOMO is FOMO, there is no exception. Twitch Prime cosmetics is FOMO, charms from previous rifts are FOMO, anniversary crowns and others cosmetics events are FOMO.

    If you're afraid of cluttering the store with the amount of cosmetics, perhaps a better idea would have to improve the store instead of cutting potential sales of those cosmetics. Kinda seems oblivious to me.

  • @RoastedGarlic said:

    I was considering buying some of these, but the fact that they're exempt from iri shards and the fact that they are time limited has made me decide to say no. What also has me saying no is the fact that solo q is still a terrible experience and that has no end insight. I won't be giving bhvr anymore of my money, until they start being for their player base.

    I don't care about the fomo, I'm choosing to miss out. because at this moment in time bhvr doesn't deserve my money. I'll continue to play with what I have, they're only skins.

    They keep changing things that do not need to be changed while never doing anything about or dragging their feet about issues until their golden children the fog whispers complain.

    Vault speed for killers didn't need to be changed, blast mine didn't need to be changed. The doors and pallets didn't need to be changed. The fact that the twins have to wait until january to be fixed is wrong. The fact that stadia players are hanging onto till pretty much the last moment to get their stuff transfered is wrong. The fact that I can't just go from my playstation to my pc and play with all my progression and purchases is wrong. The fact that nurse still hasn't been addressed is wrong. The fact that Jeff has no cosmetics is wrong.

    until bhvr starts to right this crap none of us should be giving them money. The only people that can make them change is us and our wallets.

    They don't listen to the fog whisperers either. It's just a rewards program for streamers. They get absolutely zero input on balance decisions.

  • image.png

    Conveniently omitting the time-limited part of the sale, uh?

    And yes, some replies are calling the twitter post on that.

  • @Mandy said:

    Referring specifically to the current cosmetic collection that's available for purchase with Auric Cells until January 4th - these outfits will be back next year. They also won't be available for Iridescent Shards during this period, seasonal items such as this are exempt from the system of outfits being available for iri shards after the 4 week period. I do not have information on what date they will once again appear in the store (presumably this time next year), nor can I say whether they will be purchasable with shards at that time.

    Thank you for explaining the what and not the why, even though the why was the more important question

  • @BarnesFlam said:

    https://us.v-cdn.net/6030815/uploads/YF7HLKCZLW57/image.png

    Conveniently omitting the time-limited part of the sale, uh?

    And yes, some replies are calling the twitter post on that.

    From this I understand you want BHVR to advocate the FOMO aspects of seasonal releases? Isn't the omission of the limited availability protecting at-risk customers?

    @BarnesFlam said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287333#Comment_3287333

    Seasonal items are still FOMO, even in the long run. FOMO is FOMO, there is no exception. Twitch Prime cosmetics is FOMO, charms from previous rifts are FOMO, anniversary crowns and others cosmetics events are FOMO.

    If you're afraid of cluttering the store with the amount of cosmetics, perhaps a better idea would have to improve the store instead of cutting potential sales of those cosmetics. Kinda seems oblivious to me.

    Taking into account life expectancy, everything in life is FOMO.

    All forms of entertainment are a vice in some manner or another, chasing an emotion. How they are structured, who has access, and comparative costs are what matters.

    Monthlong windows of thematically appropriate cosmetics recurring every year does not scream BUT NOW SPEND NOW to me like a three day release that never returns.

    Yes, it ratchets up FOMO. And acts as a reason to return to the game or log on, or browse a related social avenue to see what's new.

    ...Which can be easily done simply with releasing new apparel for a given season...

    And if you want to make the FOMO seem more consumer friendly, while also appealing to those that want the option to purchase everything at any given time...

    Why not just have seasonal discounts? (Auric Cell only)

    This would capture the impulse buyer out of season at a higher price, capture the impulse buyer during the season with the notification of an available cosmetic. Potentially optically viewed as beneficial FOMO as the notification is only during the time-period when it would be cheaper to purchase anyway. And also allow joe schmoe to purchase it whenever they felt like it.



    On another topic, there's the concern of the Iri Shards having been stockpiled over the years starving the company from cosmetics revenue as players finally have something to use their Iri Shards for...

    Honestly they should probably prioritize re-using the old rifts in some manner, as they're even more FOMO and an opportunity cost for the company anyway as they utilize assets that are dead for new players or players that don't have the time or money to complete the rift.

    Halo Infinite is doing that kinda thing, being able to purchase old battlepasses. Maybe that's an avenue that could be approached as well. Auric Cell only purchase of old rifts. You can still get some of the major pieces from the rift via Iri Shards down the line.... Ugh that just seems messy though.

  • @MisterMister said:

    https://forum.deadbydaylight.com/en/discussion/comment/3285192#Comment_3285192

    How do you equate anti consumerism to cosmetic purchasing? Anti consumerism would be if they released a bug fix, but asked everyone to pay for the update. Cosmetics is just an accessory, that isn’t needed or required. Asking consumers to pay for something that just makes your character prettier isn’t anti consumerism. People just want to get free stuff for nothing.

    Have you been ignoring people just to make that claim? No one said they wanted free stuff. They said they want to have the OPTION to purchase content that wasn't time gated all year round

  • @RoastedGarlic said:

    https://forum.deadbydaylight.com/en/discussion/comment/3285637#Comment_3285637

    Your assuming that people that aren't on these forums wouldn't also take issue with this. Also when I said majority I meant in these discussion threads. Although every single person I've talked to not on the forums think it isn't right either. We don't know how the entire playerbase would act because most aren't even aware yet. I can't wait for after January when people see these skins gone and are in for a shock because shocker most players don't bother to read the newsletter, which is clearly evident by the people on the forums.

    Most of my playstation friends don't even play right now because of the bug that should've been fixed in hotfix one. So they didn't even know about old skins becoming time limited until I let them know.

    Yea as a PlayStation user, I barely found out about this and it annoys me cause the skins like Yun Jin's pajamas aren't even Christmasy and I get to be gate kept for a while before having the opportunity to buy something I had access to before cause lol

  • Here's a video of MintSkull recapitulating the situation and explaining why everyone should take a position against it:

    https://www.youtube.com/watch?v=KPir_8lyhoM


  • Awesome video essentially says it how it is. All limited cosmetics are made for one purpose. To start panic buying for customers on digital items that don't even have a limited number.

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