Pinhead needs a buff or something
I find Pinhead's chain ability kinda underwhelming
The possessed chain is easy to dodge and kinda hard to control. I was in a match as him a while ago and wow, the survivor i was chasing basically played jump-rope with the chain.
It just feels like he could do more, you know?
I think he needs a rework or something.
Comments
The most importsnt thing to remember about Pinhead is his huge learning curve; possessed chains take time to get used to. He also has one of the highest skill caps in the game.
You can do some pretty wacky stuff with his turn rate addons equipped.
I disagree. Pinhead is not strongest killer in game but he is pretty solid. His add-ons are also good, when you use them, he is easyly A-Tier killer.
Disagree if you ask me he's a perfectly fine killer that shouldn't be touched anymore
Well with build do u use?
Whats your build, because i'm obviously doing it wrong
Pinhead is really solid
He's pitifully weak against SWF and competent solo's (impossible)
No, he does not
Pinhead does have a strong learning curve. One big BIG part of him is chain hunt which you need to control and keep. Knowing where the box will most likely spawn based on your position and the survivors is big. Teleporting to the box really is a last resort Ideally you are close enough to interrupt it with the chain. As a survivor I did not know how pinhead worked for reals until I faced a knowledgeable one and got REKT. Hes strange because when chain hunt is active he feels OP AF but when its not he can be underwhelming. It just takes time
I'm fine for him to get some sort of buff
But the box needs a nerf/change to make it actually worthwhile to do as a secondary.
Pinhead is in a weird spot. He’s very good against solo/new players (He has the highest kill rate afaik) but struggles against coordinated teams
I’d probably give more reward for land long range chains (extra chains spawn past 15m)
STBFL? I understand using that for Huntress or someone with a special attack, but how would it benefit Pinhead without the Fang addon? It kinda singles out the Obsession which, based on experience, doesn't work out well
He's a strong killer but he is a bit unfair against solo queue because it's really hard to coordinate box solving without comms. Against SWFs, he's fine.
I have fun playing as Pinhead.
Worthwhile to do as a secondary for who? Survivors or Pinhead?
Because survivors really need to stop Chain Hunts.
I would agree that if Pinhead finds the box, or makes a survivor drop it, then it needs to stay gone for longer before respawning.
I always said he was underrated and always believed he was A tier. Glad to see another person believe it 👍
Pinhead's possessed chains require too much effort to hit while offering no real reward. Imagine if you had to land the equivalent of a nurse tier skillshot to apply something similiar to a Clown bottle slowdown. Yeah, that's simply absurd and it doesn't even deal damage outside of a certain red addon (which should be basekit really). Like you said before, his chains break far too easily. When does it ever make sense to use them in the first place? If he uses them from a great distance they break before he even get to his target and if he uses them at short range he might as well stick to a m1 attack instead.
Pinhead's chase potential is heavily reduced just because he happens to have a gimmick (a box which spawns global chains) which gets countered most of the time anyway by someone solving the damn thing. The only good thing about him is his voice.
There is so much killers are viable but called weak. My boy Nemmy is one of them.
An unusual thing with Pinhead is he has both a one v one ability with his single chain but also the chain hunt. The Chain Hunt and box in general are actually the more powerful part of his kit, his single target chains are kind of a secondary filler ability to round him out a bit. You wouldn’t want his single target chain to be too good because he’s already deriving a good amount of strength from the box portion of his ability set.
Pinheads chains are good enough provided you know how and when to use them. Too far is pointless. If you miss that's very punishing. Even if you connect they will break by the time you get there. Best to use them at loops where you wouldn't normally get a hit.
Also a big tip. I find the best way to land chains is to drop the portal almost on top of the survivor and fire immediately. The longer you take to aim the more time they have to juke you.
For both in this instance, which I feel can easily be done.
You may need to do it to stop chainhunts but hardly anyone ever does because no one wants to give PH the free down solving the box gives him. Unless you're excellent at looping or PH chooses not to teleport, which is hardly ever, you're going down and getting hooked.
I've suggested before that there needs to be a designated box solver, who has a limited amount of time to get to the box, and who changes every time the box spawns in, to solve the box without Pinhead being able to freeze you in place. He could still teleport or the box could spawn quicker to compensate
It would only apply if the chain hunt hasn't started yet.
But as it stands a tweek is needed because the sheet amount of people who just grind through the chain hunt and don't bother with the box or who simply DC when they see who the killer is has become beyond a joke at the moment. Its why PH hardly gets chosen imo.
No. Put him in the bin
I don't think people really think much about what each tier means.
He is in that weird spot of being solid, but in an unbalanced way.
His possessed Chains are far to weak for the required skill and the Chain Hunt can be to strong for it's passive nature.
The solution to neither buff or nerf him would be to buff the possessed Chain while also nerfing his passive ability (Chain Hunt).