RussellMan
RussellMan
About
- Username
- RussellMan
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2961493#Comment_2961493
STBFL, dead lock, dead man's, PR. With impailing wire and iri box
I'll give you this. His BASEKIT chains are garbage. But impailing wire makes his power a crazy anti loop
STBFL? I understand using that for Huntress or someone with a special attack, but how would it benefit Pinhead without the Fang addon? It kinda singles out the Obsession which, based on experience, doesn't work out well
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/324533/pinhead-needs-a-buff-or-something
He's literally the best m1 killer......?
Whats your build, because i'm obviously doing it wrong
-
@humanbeing1704 said:
Disagree if you ask me he's a perfectly fine killer that shouldn't be touched anymore
Well with build do u use?
-
@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/2960550#Comment_2960550
I'm sure you have a lot of reasons to keep those perks. Just like survivors have a lot of reasons to use their deadhards, DS, BT... they did say they'd implement base kit mechanics. We'll have to wait and see.
Most survivors run those perks because they want to be toxic, i don't run those perks and i survive fine, which proves you don't need them to survive.
-
@Aven_Fallen said:
One Thread was not enough?
The goal is to create more variety. I guess the main reason why the Devs are doing that is because we have around 200 Perks, but only a fraction of those is actually used.
I would not really consider Ruin healthy, especially with some Killer Additions, it is at least as strong as old Ruin and 10 times more annoying. And BBQ... Well, my biggest gripe with BBQ is that it should be an incentive to not tunnel, but is really bad it it, considering a Killer can tunnel and still get their 4 Stacks of BBQ. BUT with the rework of the Grind, BBQ should really become less of a staple.
I mean, if a new Killer releases, I dont have to get their Perks on the other almost 30 Killers (which is 5 Bloodwebs each, if I am not mistaken), I only have to get this particular Killer to P3 to get their Perks on all my other Killers. And on the other side, I only need to get the Perks of the new Killer and the general Perks on the new Killer. This is a massive reduction.
I do consider Ruin healthy.
Without it Gens would go off every few minutes
Faster gens means more pressure for the killer
More pressure means the killer will become more desperate for results
And when the killer becomes more desperate, they camp and tunnel even more.
The issue is the gens go too fast and killers need some kind of advantage. Survivors have advantages that go through the roof, killers need to actually work for results, and work requires time, which survivors rarely provide.
-
@Sumnox said:
Well if their goal is to change the meta, you need to change meta perks. Not changing meta perks... would result in no change in the meta. Unless for you "meta" only means survivor meta. And I don't think what you want is for killers to keep all their meta, but change the survivors only, right?
Its just those two perks I'm concerned about, I run them for almost every killer. It keeps the match longer and shows me where to go so i don't have to camp like a noob
-
@HectorBrando said:
Doomposting already? this is going to be a loooooong summer before the update hits.
I don't know what Doomposting is, I'm just voicing my concerns
-
Maybe they're saving others for next year?
Also, i love the designs of them, especially the killer masks.
Also, there's technically gonna be 14 masks, two more for the new survivor and killer
-
@Laluzi said:
Hey, that's a neat tradition.
While I don't think it was mentioned, I'm under the assumption bloody outfits aren't going anywhere and will still be unlocked at P1, P2, and P3 as before. Could be wrong, but I don't see why they'd get rid of them.
Thanks. I was gonna give the killers the full bloody cosmetic when they reach their 200th and 300th kill, but I don't really like the characters looks when they're covered in blood. I mean, the Hag is fully red and some killers look like they've been rolling around in...well...something i'd rather not think about. So i decided to just give them the weapons.
-
@Peanits said:
We're not looking to make things boring. We're looking to shake things up and make the old meta not such an obvious choice. In its place, we'll be buffing a bunch of other perks to give you a heaps of new options to pick from.
But Perks like PGTW and Ruin are what keep the matches from going too fast, that's why they're meta. How are killers going to prevent gen rushing if these perks are nerfed too much?
'Applying pressure to survivors' doesn't work well because a killer can't be in two places at once.
-
Well it can't be removed by survivors.
Hag's marks can be trigger or burnt with a light
Onryo's Tv's can be turned off
So yeah, it looks like Dredge is basically everywhere and nowhere with survivors having little control over it
-
The only issue I have is how it would look. Wesker chasing Redfield.
Usually they're arche enemies and fight it out Matrix style, but this would be alot different.
-
@Mandy said:
The distinct P3 reward will be given to those who've reached P3 prior to the update going live...they must have actually reached P3 on their character/s prior. Whilst yes we are taking consideration into those who've not P3'd and got all perks (as explained in the blog post here: https://news.deadbydaylight.com/en/news/Prestige_Progression ) that is separate to the "distinct reward".
The reward is not going to be a cosmetic item - it's not the return of Legacy, I want to manage players expectations around that right now. As soon as I can go into details about what players will receive, I will be more than happy to, but just want to confirm that this will not be a clothing/charm item.
So does this mean no more blood-covered cosmetics? What will happen to them and the ones we currently have?
-
Pop Goes the Weasel o_o