Dead Hard

It's probably the number one complaint from the Killer side and rightfully so. There is no downside to this perk. It turns every chase into a 3 hit down. Hitting a skilled Survivor three times in a reasonable amount of time requires meta gaming on the Killer side or GG.

It needs a sublte nerf, I've been thinking about "Broken" status until you go down. At least this way if the Killer does give up chase, you will remain injured for the rest of the match essentially. If the Killer later picks up chase on you again, he won't have to three hit you again, only two.

It adds a slight negative effect which is better than nothing.

Thoughts?

Comments

  • how about you cant throw a pallet or vault a window within a certain time frame of using the perk. fixed.

  • @sluc16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947630#Comment_2947630

    Haha you are hilarious, anything else your highness?

    You don't know the killer perks?

    The closest thing to an uncounterable killer perk is Deadlock. But you can just do another gen.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947640#Comment_2947640

    The closest thing to an uncounterable killer perk is Deadlock. But you can just do another gen.

    Deadlock literally saves progress on the most completed gen for later unless paired with another perk that can cause regression through it.

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947604#Comment_2947604

    Its a 4v1.... the person playing the role where you have to take on an entire team SHOULD be powerful to at least contend with the other 4 people that can bring 16 perks for that team. But DH (or exhaustion overall) is just too powerful. But I guess thats where ignorance gets you.

    Either way having SOO much power in the 1v1 with only perks is kind of a stupid design.

    Funny how everyone just calls other ignorant when they disagree without still giving any valid argument. But that's the way crying baby's are, just complain and get angry if you don't think the same. No point wasting more time with that kind of people.

  • @Viskod said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947666#Comment_2947666

    Deadlock literally saves progress on the most completed gen for later unless paired with another perk that can cause regression through it.

    I know. The person i responded to said there were heaps of uncounterable killer perks, and that's the closest thing i could thin of, because they can't stop that gen being blocked.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947730#Comment_2947730

    I know. The person i responded to said there were heaps of uncounterable killer perks, and that's the closest thing i could thin of, because they can't stop that gen being blocked.

    Yeah and in some cases it ends up doing them a favor. The leave find another gen and then by the time it’s over you’ve got that one probably nearly finished and even better progress on others to manage.

  • @sluc16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947662#Comment_2947662

    Funny how everyone just calls other ignorant when they disagree without still giving any valid argument. But that's the way crying baby's are, just complain and get angry if you don't think the same. No point wasting more time with that kind of people.

    You're right no point in wasting time with people that can't see how unbalanced a single perk can be.

    Just please tell me how to "chase better" when someone uses dead hard for distance. If I mind game them they can just E to the pallet or window.

  • @Psycho_ said:

    how about you cant throw a pallet or vault a window within a certain time frame of using the perk. fixed.

    And can't leave trial by hatch or exit gate. Because I have more then dozens situation when person that must be downed because he almost in range for hit, but he press E and THEN teabagging on the edge of exit area...

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947741#Comment_2947741

    You're right no point in wasting time with people that can't see how unbalanced a single perk can be.

    Just please tell me how to "chase better" when someone uses dead hard for distance. If I mind game them they can just E to the pallet or window.

    And what can survs do against bloodlust or windows blocked after 3 vaults?

  • pretty sure its easy to break LoS considering how many safe loops and pallet is in the game.

  • 20220512061952_1.jpg

    Just saying if I saw something other than this every game I would play a killer other than nurse. I'm just tired of the perk. so much so I run monitor fearmonger almost every game. it works really well to counter dh with nurse. DH is the texty perk.

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947897#Comment_2947897

    And what can survs do against bloodlust or windows blocked after 3 vaults?

    Bloodlust 3 takes 45 seconds, that's over half a Generator for a single Health State. If the Killer uses Bloodlust 3 to get both hits, that is a 90 second chase, which should be more than enough to get 3 Generators done.

    You can chain multiple Windows together to nullify the Entity Window Blockage.

    Survivors aren't meant to 1v1 the Killer, and it's the reason Dead Hard is the most overpowered Perk in the game, it allows Survivors to 1v1 the Killer (3 times for every Hook State) and can be brought by every Survivor

  • @[Deleted User] said:

    I wonder if Dead Hard has been put into the shrine of secrets just out of spite.

    I find it hard to believe the perk is being “looked at”.

    It’ll get nerfed. Then everyone will complain about Sprint Burst next.

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947897#Comment_2947897

    And what can survs do against bloodlust or windows blocked after 3 vaults?

    You've already done it.

    If you've run a killer until Bloodlust 3 and have run out of vaults because of the entity blocking them, then you've won the chase by default because the killer is too inexperienced to know when to quit a chase and you've managed to waste an incredible amount of time.

    Being chased by the killer should ideally be about how long can you delay the inevitable, and while I would argue that the inevitable should take less time to happen than it currently does, you should still be able to run a killer for longer than they should ideally want a chase to go on.

  • @Viskod said:

    https://forum.deadbydaylight.com/en/discussion/comment/2948006#Comment_2948006

    You've already done it.

    If you've run a killer until Bloodlust 3 and have run out of vaults because of the entity blocking them, then you've won the chase by default because the killer is too inexperienced to know when to quit a chase and you've managed to waste an incredible amount of time.

    Being chased by the killer should ideally be about how long can you delay the inevitable, and while I would argue that the inevitable should take less time to happen than it currently does, you should still be able to run a killer for longer than they should ideally want a chase to go on.

    It just shows that all this dumb survivor only players never tried killer out at all.

  • @Zeon_99 said:

    I was thinking of a "winded" status affect that's a bit different from exhaustion.

    You become winded after using DH and you can't drop pallets or vault windows for 5 seconds. You can still dodge important attacks from Legion, Oni, Nurse, and Spirit, or make it past a killer for any reason, but you cant just press E and make it to the god window/vault for free.

    love this.

  • @stikyard said:

    It's probably the number one complaint from the Killer side and rightfully so. There is no downside to this perk. It turns every chase into a 3 hit down. Hitting a skilled Survivor three times in a reasonable amount of time requires meta gaming on the Killer side or GG.

    It needs a sublte nerf, I've been thinking about "Broken" status until you go down. At least this way if the Killer does give up chase, you will remain injured for the rest of the match essentially. If the Killer later picks up chase on you again, he won't have to three hit you again, only two.

    It adds a slight negative effect which is better than nothing.

    Thoughts?

    Keep the perk to dodge the hit showing the animation of it being used but completely remove the distance boost.

  • I’ll probably annoy some people by saying this but it doesn’t bother me.

    I just wait until I’m close enough and they’ll always press it, then I can hit them. As for people that say using it for distance is bad, I rarely see survivors do, probably more seasoned players like streamers etc, but maybe my mmr isn’t high enough or something

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947897#Comment_2947897

    And what can survs do against bloodlust or windows blocked after 3 vaults?

    Hold W to another tile after you counted 3 window vaults? And counting how long it would take a killer to get blood lust and then dropping a pallet to break the killer out of it. Either way if you managed to make a killer bloodlust you both hits then you spent enough time for multiple gens to get completed which is part of your objective.

  • @Viskod said:

    https://forum.deadbydaylight.com/en/discussion/comment/2948006#Comment_2948006

    You've already done it.

    If you've run a killer until Bloodlust 3 and have run out of vaults because of the entity blocking them, then you've won the chase by default because the killer is too inexperienced to know when to quit a chase and you've managed to waste an incredible amount of time.

    Being chased by the killer should ideally be about how long can you delay the inevitable, and while I would argue that the inevitable should take less time to happen than it currently does, you should still be able to run a killer for longer than they should ideally want a chase to go on.

    You're both obviously playing very different games, if you catch my drift.

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