For survivor complaining about nurse having no counter play I think you are just bad, let me explain

I’ve been playing nurse for awhile since 2020 ( just made a forum account a couple of weeks ago ) I consider myself pretty good with her, my mmr is really high. But sometimes I get absolutely ######### up by good survivors because they are very unpredictable, when you guys say the only counter play is to double back then a good nurse is going to blink to where she last saw you and then follow up. You gotta be predictable and change up how you juke her. Trust me nurse is not completely uncounterable. Plus, it took me a really long time to get good with her since I first started her on console.

Comments

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844043#Comment_2844043

    You know it’s amazing really. Spirit gets directional audio and reliable counterplay yet you still wanna throw shade at people that enjoy Spirit until Spirit is gutted into being unfun and clunky.

    Doesn't matter, she has no counterplay when user is skilled enough, she is bloodlust 15 with no restriction after all.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843756#Comment_2843756

    I have to disagree. There's tons of tricks you can use against Nurse. I actually feel like she's the most mind game able killer.

    Tell me this tricks please.

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844094#Comment_2844094

    Doesn't matter, she has no counterplay when user is skilled enough, she is bloodlust 15 with no restriction after all.

    I guess a 15-second cooldown is no restriction. I guess not being able to go through walls and pallets is no restrictions (Nurse can do that no problem). She’s got directional audio now meaning you can hear where she’s coming from. Git gud mate.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844104#Comment_2844104

    I guess a 15-second cooldown is no restriction. I guess not being able to go through walls and pallets is no restrictions (Nurse can do that no problem). She’s got directional audio now meaning you can hear where she’s coming from. Git gud mate.

    Yes, it is no restriction just like nurse's fatigue, blink charge time or cooldown and super slow movement speed is not a restriction.

    Not being able to go through walls and palettes doesn't matter too because with extreme speed of her she can catch survivors regardless of those things, when she is skilled enough.

    Directional audio doesn't help either, because even if you run away you will get caught thanks to her super speed, there is nothing survivors can do to counter this power because good spirit always know where survivors go and what they do, mindgame is not a reliable counter.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844104#Comment_2844104

    I guess a 15-second cooldown is no restriction. I guess not being able to go through walls and pallets is no restrictions (Nurse can do that no problem). She’s got directional audio now meaning you can hear where she’s coming from. Git gud mate.

    Nurse goes in one direction while blinking, has a fatigue and power recharge timer, let's a player no with not only an animation change, but a sound queue that she's about to blink, and she has a trail that shows what direction she's going. Oh-OH b-but spirit can move any direction she wants while phasing she's super fast and is completely invisible while doing so, I guess that makes he completely busted and game breaking compared to nurse. GiT GuD MaTe.


    That's just being biased at that point. Just because she can go through a wall doesn't mean it invalidates all the other flaws her power has that balance it out.

  • @illusion said:

    The problem is with matchmaking. There are going to be times when a skilled nurse player goes up against less skilled survivors.

    https://forum.deadbydaylight.com/en/discussion/comment/2843866#Comment_2843866

    If she lands her blinks correctly then you already screwed up your counterplay. You counterplay needs to happen while she is blinking, or anticipating where she will blink beforehand. If she lands it, that took skill, and you failed to counter it. That's like saying that if the Huntress lands her hatchets correctly there is no counterplay. Once they have already hit there is no counter play. You need to avoid them before they "land correctly". If you get hit, you were outplayed.

    The problem is the MMR system. Good nurse players are going to be very skilled, and likely will get matched against players that simply don't have the skill to counter her.

    That's where latency and short range blinks come in, there's no anticipation if she can charge her blink for a half second and wreck you then next.

    Nurse has no counter play in Mid to short distance ranges, cause she can blink twice faster than you can juke, not to mention the small latency on both sides that makes the nurse blink faster than what you can see on your screen.

    All the Nurse has to do is catch up to you in mid to close range in order to land a SURE AND EXACT PINPOINT HIT.

    The only way a nurse can mess up is if she always swings in the first blink trying to overreach or doesn't see where she's going.

  • MY COMMENT GOT SERVER VALIDATED NOW?! GOOD ONE BHVR. I QUIT.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843763#Comment_2843763

    That’s not the point. Please explain to me how a killer that ignores the game physics is balanced. At least Spirit and Blight are strong while having to obey the rules. As a result, those two are way more balanced than Nurse will ever be.

    As much as I dislike facing against a Spirit, I'd have to agree with this.

    Nurse's ability to break restrictions makes chases feel uneventful too.

  • Nurse is fun to go against as long as it isn't every match. Not wanting her to be nerfed is reasonable. Trying to argue that she's balanced is ridiculous.

  • I wish people would actually give proof if they want to make farfetched claims.

  • @Plsfix369 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843911#Comment_2843911

    That's where latency and short range blinks come in, there's no anticipation if she can charge her blink for a half second and wreck you then next.

    Nurse has no counter play in Mid to short distance ranges, cause she can blink twice faster than you can juke, not to mention the small latency on both sides that makes the nurse blink faster than what you can see on your screen.

    All the Nurse has to do is catch up to you in mid to close range in order to land a SURE AND EXACT PINPOINT HIT.

    The only way a nurse can mess up is if she always swings in the first blink trying to overreach or doesn't see where she's going.

    No killers have counter play in close range, they really shouldn't.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843770#Comment_2843770

    I’d rather go against Nurse than either of those two any day. Nurse is far more balanced and fun to face. She’s not zipping around the map with insane speed and poor indication of where she actually is.

    A bad Nurse is fun to go against. A good one who just blinks on you, hits, blinks on you, down, is boring af.

  • @Plsfix369 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843911#Comment_2843911

    That's where latency and short range blinks come in, there's no anticipation if she can charge her blink for a half second and wreck you then next.

    Nurse has no counter play in Mid to short distance ranges, cause she can blink twice faster than you can juke, not to mention the small latency on both sides that makes the nurse blink faster than what you can see on your screen.

    All the Nurse has to do is catch up to you in mid to close range in order to land a SURE AND EXACT PINPOINT HIT.

    The only way a nurse can mess up is if she always swings in the first blink trying to overreach or doesn't see where she's going.

    Dude the game is based around melee attacks/melee range abilities.

    Every killer is disadvantaged at long range(To varying degrees) and the entire point of a chase is to get into close range where they do have the advantage over the survivors.

    Its the fundamental basis the entire game and its why killers are faster then survivors either base or with powers.

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844244#Comment_2844244

    No killers have counter play in close range, they really shouldn't.

    How do you use a pallet then, what's the use of a window, how good are you in juking a nurse in mid to short range when there's practically nothing stopping the nurse from killing you?

    Whenever i play nurse all i need to do is get close enough to practically unleash my second blink to obtain a free hit and survivors have practically no counterplay for it.

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844380#Comment_2844380

    https://streamable.com/lx0ire

    there an example on how to use pallets vs nurse, faked double back twice so nurse would hesitate to instant charge 2nd blink, so i know they can't blink to the other side, so their only option is to short blink or fatigue, so play it patiently and reaction stun them or if they fatigue there was another pallet nearby i could run to and do something similar

    How about you check this as well, Stunning a nurse on a pallet is a stroke of luck, it's like 1 in a million chances.

    The Nurse chasing you over reached this guy didn't.

  • Can't really say she has no counter play, but it is completely different from the rest of the game. Its basically, you spend most of your days learning chess, get good at it, than you go play and its checkers.

  • No need to explain, a valid point was made when you said people who complain are just bad.

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844394#Comment_2844394

    so she wasn't patient in anyway on the pallet and just instant dropped it, then held W in a straight line. no way she went down

    You forgot latency, She dropped it while the nurse was blinking already. and look what 2 seconds of fatigue get her, only 2 seconds of running, the nurse can practically down anyone in less than 10 seconds.

  • People talking about Nurse breaking all the rules... what "all the rules"?

    She can go directly through objects in a straight line after having powered up her blink... that's literally her only power. And you can most definitely abuse it because she CANNOT hit through solid objects after having emerged from a blink.

    So, how to counter a Nurse:

    1) Break line of sight... she can only blink in straight lines, so break LOS and make like you're going one way but fake going another

    2) On maps with multiple levels, run TOWARD the Nurse. She cannot cancel her blink once she starts to charge, so you'll either force her to over-blink, or to go down to the other level.

    3) Use walls... jungle gym walls, z-walls, heck even the rocks and trees will do. She has to blink to one side or the other. You run to the other side. You need to make every blink a 50/50 for her. If you're losing the 50/50, that's on you! It's not because Nurse is OP. It's because you're not juking her when you absolutely can and should be!

    4) When another survivor is being chased, bust out the gens!!

    5) Do not "drop" in chase, i.e. use vaults where there's a drop, etc. That's a free hit for a Nurse because she can blink directly to where you land and you'll likely still be there because of the stagger... unless you have BL or she's in fatigue.

    6) Be unpredictable... Nurses have to predict where you'll be when you're running to land a successful blink. If you're being predictable, you're going to get hit. If you're getting hit, it's because you're predictable. Again, that's on you!

    7) Hold 'w'! Unless she's got range addons, it's hard for a Nurse to catch-up as quickly as you guys are making out. She not only has the fatigue to go through, but literally has to charge up her blink, and then execute it (and likely mis-blink if she's panicking to try and catch you). That's plenty of time to make distance... more distance than she can actually cover in a single blink cycle.

    8) Don't drop pallets against a Nurse, unless you're good enough to stun her with it. Otherwise it's literally a free hit because you're locked in animation to drop the pallet. Don't try the vault mind-game either, because she can "fake" the blink to the other side by mis-blinking making you vault into her for a free hit.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843859#Comment_2843859

    Nurse ignores game mechanics, ok. And Spirit ignores my eyesight. What's your point?

    Nurse has to charge her blinks, recharge her blinks, enter fatigue (successful hit or not), and has a much slower base movement speed. All the while making clear visual and audio cues of what she is doing. I can try to mind game where she is blinking to based on what I see and hear. Spirit completely bypasses vision. How the kicked up dust nerf/change never made it to live is beyond me.

    Yes, fun is subjective. I have more fun having counterplay as a survivor than not.

    Spirit has directional audio Q to where she is. You don't have to see her at all to know where she's at. Also, simply walking while she's phasing is a HARD counter to her power. I like playing against Spirit, she's very interactive and there's never anything that feels "unfair" when going against her. Also, as someone who always runs IW and a flashlight, I'm always prepared to face her as IW and a flashlight are super strong against her. Blight also has a hard counter of just turning one way when he swings. I've messed up so many blights doing this. Especially when in a small to medium loop. It's the same strat I use against Nemesis. Hug the loop one way and juke the other way of the loop at the pallet when they go to use their power. Blight is essentially and M1 Billy. You can also hard counter blight with lockers when he's using his power.

    What people are trying to explain to you about Nurse, is that she has no hard counters. Sure, you can break LOS and be unpredictable, but that second blink allows them to correct the misread. And now, she can have 3 blinks at that. Survivors aren't juking you, you're missing your blinks, making bad reads and not correcting them properly.

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844399#Comment_2844399

    so don't just instant drop the pallet if she's charging already, and either double back or at least mindgame, very surprising that someone who most likely panicked from getting blinked on just dropping a pallet then running in a straight line with 0 fakes or los break goes down fast.

    also supaalf a player that has comp experience + skill level is way higher than the average player can down a random pub player in 10 seconds? no way

    like at least get a comp nurse vs a comp survivor, supaalf can probably make demo or trapper look OP vs the average player

    also supaalf a player that has comp experience + skill level is way higher than the average player can down a random pub player in 10 seconds? no way

    It's completely possible... but only when the player has majorly fubar'd.

    It's not something innate to Nurse though. Other killers can down inside of 10 seconds too with STBFL. As well as Mickey Myers with his Tier 3, etc.

    The problem is bad survivors are using cherry-picked examples of where a Nurse can over-power a player to allege that she's always that over-powering which is simply not the case.

  • @Aneurysm said:

    Nurse is fun to go against as long as it isn't every match. Not wanting her to be nerfed is reasonable. Trying to argue that she's balanced is ridiculous.

    Totally agree with this

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843684#Comment_2843684

    You don’t have to say it in a rude/aggressive way. That makes people not want to listen.

    While i agree, i only clicked because of that. D:

  • @Plsfix369 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843911#Comment_2843911

    That's where latency and short range blinks come in, there's no anticipation if she can charge her blink for a half second and wreck you then next.

    Nurse has no counter play in Mid to short distance ranges, cause she can blink twice faster than you can juke, not to mention the small latency on both sides that makes the nurse blink faster than what you can see on your screen.

    All the Nurse has to do is catch up to you in mid to close range in order to land a SURE AND EXACT PINPOINT HIT.

    The only way a nurse can mess up is if she always swings in the first blink trying to overreach or doesn't see where she's going.

    If nurse gets that close to you. You either did something wrong or she got the drop on you.

    FYI. Putting parts of your comment in bold does not strengthen your logic.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843810#Comment_2843810

    A bad Nurse is fun to go against. A good one who just blinks on you, hits, blinks on you, down, is boring af.

    So a killer that is powerless is fun but one that is an actual threat is unfair?

    Im glad your not on the balance team.

  • Dead Hard and Shift W both work exceptionally well against Nurse.

    Both Dead Hard and Shift W are free for all survivors.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843889#Comment_2843889

    If they don’t like posting kill rate stats then why are they posting them? Clearly they do use kill rates as justification to unnecessarily nerf Pinhead and nerf Freddy without QoL adjustments. But no, let’s just forget about that.

    Easy people want to see them heck I love seeing that and the pick rate data

  • The most obvious is breaking Los. Double backs, and any other fake out you can think of. The key with Nurse is figuring out that players style. Are they ambitious and try to predict you? Do they blink to where they last saw you and adjust from there? That's what makes her fun to vs in my opinion.

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