Remove the Distance of Dead Hard and the Perk is finally fixed

The Distance is the biggest Problem of Dead Hard that makes the Perk so Busted

When the Survivor lose a chase but still gets Window or Palet because of Dead Hard it can Change a Game so Hard that u lose so many Time as a Killer that u most likely going to lose the Match

A Game whit 4 Dead Hard Survivor is mostly Impossible to win because u are going to lose so much Time

As a Killer Main u Cleary feels the difference of Games whit DH and whitout DH.

There reason Why there are so many Bubba Players is because 1 shot Killers dont need to Deal whit DH or CoH Bubba is at the Current Game of the least stressful Killer right Now

The Best Thing to Nerf Dead Hard is to remove the Distance so the Perk can still be used to Block Attacks but u no longer gets the Distance ans ein Chases u shouldnt

The Reason Why so many Survivor Loves and defend Dead Hard is because they can easy win Chases whitout Skill

Dead Hard and CoH are the most Busted Perks in the Game that need to be looked at

A Good Thing would be if Dead Hard would be killswitched until the Perk is finally fixed

Comments

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2837424#Comment_2837424

    What do you do against four survivors who use dead hard when they lose a mind game, effectively making them three health state survivors.

    Expecting enemy teams to do obvious mistake/have incompetent player is most strange things to do in PvP games, you should expect full stacked overlord teams all the time.

    Lol, I would love to see BHVR make survivors 3 health states and remove all "Second chance" perks and see if you genuinely find them comparable, because I can promise you, three health states would make you quit the first day.

  • Isso é frescura, a ideia da perk é justamente dar um dash pra frente. Não faz sentido tirar a distância

  • So what you are saying is that you are to bad to fake a swing to get deadhard out the way and how tf CoH is op its not when you chase a survivor how they heal mid chase if you play like a turtle yeah they do but not if you are a normal killer i play both sides and somehow i dont have a problem with both of that perks you call busted my diagnosis is GET GUD and dont cry

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/2837037#Comment_2837037

    Yeah, that's not a good comparison. The insta down is the only significant feature of NOED.

    That said, if it were up to me both perks would be removed.

    Thats a lie u get a speedboost from noed

  • I said "significant". No one is running NOED for the speed boost.

    You could split DH in two (one for the iframes and one for the dash) and people would run them both.

    DH is a busted perk.

  • @Veinslay said:

    The best suggestion to fix Dead Hard has been said countless times at this point. After using the perk, you can't vault or throw a pallet for 3 seconds. Done

    That's literally the perfect fix.

  • I think Dead Hard should work like a counter. If the survivor times it they get the distance but if they don't. well. they get hit.

  • @TTV_Tempest63_ said:

    So what you are saying is that you are to bad to fake a swing to get deadhard out the way and how tf CoH is op its not when you chase a survivor how they heal mid chase if you play like a turtle yeah they do but not if you are a normal killer i play both sides and somehow i dont have a problem with both of that perks you call busted my diagnosis is GET GUD and dont cry

    The most commen answer of Survivor Mains who defend Dead hard and CoH " Gid good u are just Bad "

    So Survivor Mains whi cry about NOED being OP " Just gid Good and destroy the Totem " 🤷🏻‍♀️

    Also no1 said CoH is OP because Survivors heal themself mid chase this never happend the reason CoH is OP is because injured Survivor heals themself way to fast that the whole Killer Gameplay is Ruined. Killers need to injure so many Survivors than possible so they waste there time whit healing and didnt do Gens ... whit CoH in the Game it isnt possible anymore because Survivors instant heal themself and doesnt even need teammates but nahh " just gid good "

    Just Play some Killers at Highrank against SwF and u will see how busted Dead Hard and CoH are

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2837552#Comment_2837552

    Lol, I would love to see BHVR make survivors 3 health states and remove all "Second chance" perks and see if you genuinely find them comparable, because I can promise you, three health states would make you quit the first day.

    Just like with DH,

    *shrug*

  • @shelobster said:

    REMOVE THE INSTA DOWN FROM NOED AND THE PERK IS FINALLY FIXED

    Okay also remove the hex part and deal. The killer equivalent of the perk hope.

  • @Sluzzy said:

    The supposedly most OP perk is totally nothing when killers bait it out. It's actually not that strong of a perk. There's plenty of Megs dead harding into walls.

    Ah poor sluzzy, still not getting that dead hard to dodge a hut aka the baitable variant isn't the problem but dead hard for distance aka using it before the killer is even in striking distance and gaining the necessary few meters for free to make it to the next pallet/window. /S

  • @TTV_Tempest63_ said:

    So what you are saying is that you are to bad to fake a swing to get deadhard out the way and how tf CoH is op its not when you chase a survivor how they heal mid chase if you play like a turtle yeah they do but not if you are a normal killer i play both sides and somehow i dont have a problem with both of that perks you call busted my diagnosis is GET GUD and dont cry

    Punctuation is important. That blob of text is nearly incomprehensible.

    And again another person ignoring the problematic use of dead hard outside of lunging distance aka unbaitable dead hard for distance.

  • I respectfully disagreee. Every exhaustion perk in the game is supposed to provide some distance, and the distance of DH is much less significant than the other ones. But the invincibility on demand messes with so many killers' powers, causes validation issues, it's buggy and it would be so easier to just be removed, from a technical POV. DH only for distance would be a fair and simple exhaustion perk, and it would remove the cheap dash in the killer's direction to either correct a mistake or just because it's 100% safe against powers or an ongoing lunge in its current state. Without the i-frames, the dash can still be used to dodge hits or projectiles, but the user must be aware to choose the correct direction and not just panic 'E' to safety. For instance, you could still dodge a huntress' hatchet, but you need to dash away from its trajectory.

  • @ukenicky said:

    I wish it had an effect similar to Mettle of Man where you could tank a hit for a brief window of time instead of dashing forward, giving you deep wounds + the typical speed boost upon hit if you predict correctly and bait the killer into hitting you during the proposed super small window of activation.

    LOL, yeah, I'd love to see Dead Hard switched to that. Talk about Killers losing their minds then.

    Invulnerability and a 3 second dash.

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