Why this patch all but only survivor buffs ?

Why makes killer players more miserable with this patch ? I don't think demo nerf is necessary, also there's much things to do than nerfing killers and nerfing Franklin.

There's a lot of task left such as Spirit Counterplay ,Billy Rework, Dead Hard, Nurse Bugs, and so on

Comments

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276894#Comment_2276894

    I think thats why I cant take most complaints on here seriously.

    I usually don't mind complaints as long as people stay respectful, that's what this forum is for, I just hate the us vs. them mentality from people that only play one side. When I've started to play both sides, good lord how this expanded my horizons

  • @Paina said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276952#Comment_2276952

    I usually don't mind complaints as long as people stay respectful, that's what this forum is for, I just hate the us vs. them mentality from people that only play one side. When I've started to play both sides, good lord how this expanded my horizons

    Yeah. it's blindingly obvious when someone is complaning about something that they clearly haven't used themselves. The second someone making a balance/feedback thread makes it obvious they only play one side I immediately invalidate their opinion and slose the thread.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276180#Comment_2276180

    why guess where they might spawn when you can know exactly where and how many spawned in each location?

    this Perk is going to be amazingly good on Killers with quick map traversal such as Blight and incredible when combined with Corrupt Intervention, as said Perks counterplay is to hide and wait out the two minutes.

    and even if both of these scenarios dont apply, you still get told where exactly you need to go to interrupt and stall the most people as soon as the trial starts due to you not only getting an spawn location reveal on them, but also you get told where they wander off to.

    Exactly. Pretty sure that we will see this Perk very often in Killer Loadouts, maybe not instantly after the Release, but after a few weeks or maybe months we will see it frequently.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276775#Comment_2276775

    Exactly. Pretty sure that we will see this Perk very often in Killer Loadouts, maybe not instantly after the Release, but after a few weeks or maybe months we will see it frequently.

    yeah, its gonna take some time for people to unlock the Perk and adjust their builds, but once they did i believe it can be rather frequently played Perk.

    nothing meta shaking, but definitely a viable choice.

  • @Zokenay said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276180#Comment_2276180

    Its actually a good perk for some killers, including Nemesis, or Shape,

    It helps killers that need to build up their powers, this allows them to do it rather quickly,

    Eruption so far is my favorite part of the DLC. Lethal pursuer #2. People don't realize how busted spawn points are right now. Survivors spawning separated, survivors spawning in pairs but on opposite sides of the map, the 4 survivors spawning together across from you rarely happens anymore. The amount of time doing your starting rotation is removed, you start the game with immediate pressure on hopefully more than 1 survivor the amount of time that gives you gives/saves can be massive. Pressured before a gen is touched how can that not be seen as a good perk? I agree all her perks after there buff are good. Hysteria has some potential but not sold just yet will have to play around some more with that one. Don't think Demo should have been touched regardless of how small the numbers are or what they buffed in return. As for Franklins they should have made the vaccines not be affected by it even easier for keys to be used which for some reason are still in this game in their current state.

  • @WexlerWendigo said:

    Killers did get an amazing perk, lethal pursuer

    The most overrated perk in the game.

  • All killer perks massively buffed. All 6 survivor perks untouched.

    Lethal Pursuer is game changing, another likely meta perk. Those other perks too.

    Franklin's Demise buffed to drain expensive charges from a purple medkit.

  • I can see Lethal Pursuer on some killers:

    The high mobility Killers: Nurse, Spirit, Blight, Hillbilly (if anyone plays him)

    The Early Game Matters Killers: Ghostface, Myers, Legion, Pig, Oni, Doctor

    Bonus Round: Huntress for a start game cross-map hatchet

  • @Karao_Ke said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276612#Comment_2276612

    It's definitely a joke. Sure, it can be good on killers like Nurse, Blight, whatever. But the fact that it's only good for the first 9 seconds of the game & after that it's just an empty perk slot is what makes it utterly useless unless you have a build to synergise with it.

    How long it should last? 30 seconds? Minute? 9 seconds is long time to choose which survivor is at the bad spot and snowball effect with pop starts at the very beginning. Not op perk but powerful perk on many killers. You just think that 9 seconds is too short but you know at the very start where everyone is and can play with that. Just to say that you don't need to say "but I know where everybody is" because that's a straight lie. Best Nemesis perk and lethal on half of the killers.

  • Hysteria and Eruption got the treatment many other perks deserve shorter Cooldown and no M1 basic attack requirement.

  • @Sluzzy said:

    All killer perks massively buffed. All 6 survivor perks untouched.

    Lethal Pursuer is game changing, another likely meta perk. Those other perks too.

    Franklin's Demise buffed to drain expensive charges from a purple medkit.

    They buffed Lucky Break.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276982#Comment_2276982

    That’s fine, you can miss out on it, but you forego any right to complain about early game pressure ever

    Fair enough, maybe I'll end up changing my mind, who knows.

  • @Torsti56 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276823#Comment_2276823

    How long it should last? 30 seconds? Minute? 9 seconds is long time to choose which survivor is at the bad spot and snowball effect with pop starts at the very beginning. Not op perk but powerful perk on many killers. You just think that 9 seconds is too short but you know at the very start where everyone is and can play with that. Just to say that you don't need to say "but I know where everybody is" because that's a straight lie. Best Nemesis perk and lethal on half of the killers.

    I think you're missing my point here. I'm not saying 9 seconds is too little and I'm not saying people won't utilize it but what I am saying is that I don't want to have a entire perk slot wasted after those 9 seconds are up. Even if you get good early game pressure because of it, you're now playing the game with 3 perks and that could end up being less and less depending on if you have Hex perks or not.

    I plan on trying it in a build that synergizes with it such as Corrupt, but as for having it in my regular build, I don't think it's worth it.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276228#Comment_2276228

    Yes the perks are good. Like are you serious?

    Lethal pursuer ensures that a chase starts as soon as possible and is a massive boon for the otherwise weak early game of killers. It's going to be one of the better nurse perks at the very least. Lethal pursuer, Infectious Fright nurses can end games before they even start

    Hysteria after it's buff is seriously slept on. I don't think people realise how many easy downs this perk can give you. This perk will make the no heal meta a lot more dangerous to do. It's nemesis weakest perk but by no means bad

    And eruption is a slowdown perk that synergizes with some other slowdown perks. Something they said they wanted to avoid.

    Pgtw a gen takes 20 seconds for a solo survivor to fix. Downing someone adds 5 seconds to that and if someone was working on it they can't work on another gen for 16 seconds.

    That half a gen worth of slowdown for 1 kick.

    Like seriously what do you want perks to be? At the start of a trail 1/2/3 survivors start on a hook?

    You are having a serious victim mentality. Nemesis is one of the few killers who has no bad perks

    Lethal Pursuer is a bit overestimated imho. On a normal M1 killer it does next to nothing, best you can hoe for is early injure. It gives you a bit of momentum, but if you have nothing to sustain it, its wasted perk slot. Especially when there are much better things to put there.

    Now, im actually suprised by Hysteria. Not gonna lie, didnt expect devs to buff it to great state, but its plesant suprise and it shows that they are willing to actually buff killers if they need it. Hopefully. Back to perk, interesting thing is that it procs on EVERY injured survivor, INCLUDING the one that you just injured. What is REALLY good. It can also br proc-ed by whatever means, aka, yay for Twins, Legion and Plague. Overall great change.

    Eruption change was good, not as good as Hysteria, but thats probably because perk is a bit weaker in basics than Hysteria is.

    Demo nerfs are sad, but justified. Cannot really argue with them even if i wanted to. His add ons were tad bit too powerful for browns and yellows, but they still are useful just as before.

    Franklins nerf was not needed, pointless and downright bad. Good thing is, it helps you tinny bit more with dealing with medkits. Downside is that keys have no counter now. Which is really, really, really, really bad. Guess its time to start dodging lobbies.

  • @Karao_Ke said:

    https://forum.deadbydaylight.com/en/discussion/comment/2277593#Comment_2277593

    I think you're missing my point here. I'm not saying 9 seconds is too little and I'm not saying people won't utilize it but what I am saying is that I don't want to have a entire perk slot wasted after those 9 seconds are up. Even if you get good early game pressure because of it, you're now playing the game with 3 perks and that could end up being less and less depending on if you have Hex perks or not.

    I plan on trying it in a build that synergizes with it such as Corrupt, but as for having it in my regular build, I don't think it's worth it.

    That perk suits well in my Bubba build and gonna use it rather than Infectious. Sure it won't help you if you are playing set up killer but it's good perk to some killers.

  • @tahilix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276299#Comment_2276299

    Lethal Pursuer is a bit overestimated imho. On a normal M1 killer it does next to nothing, best you can hoe for is early injure. It gives you a bit of momentum, but if you have nothing to sustain it, its wasted perk slot. Especially when there are much better things to put there.

    Now, im actually suprised by Hysteria. Not gonna lie, didnt expect devs to buff it to great state, but its plesant suprise and it shows that they are willing to actually buff killers if they need it. Hopefully. Back to perk, interesting thing is that it procs on EVERY injured survivor, INCLUDING the one that you just injured. What is REALLY good. It can also br proc-ed by whatever means, aka, yay for Twins, Legion and Plague. Overall great change.

    Eruption change was good, not as good as Hysteria, but thats probably because perk is a bit weaker in basics than Hysteria is.

    Demo nerfs are sad, but justified. Cannot really argue with them even if i wanted to. His add ons were tad bit too powerful for browns and yellows, but they still are useful just as before.

    Franklins nerf was not needed, pointless and downright bad. Good thing is, it helps you tinny bit more with dealing with medkits. Downside is that keys have no counter now. Which is really, really, really, really bad. Guess its time to start dodging lobbies.

    To be fair Franklin's was really bad at countering keys anyway. If anything it made keys stronger by taking one of your perk slots. Smart survivors do not keep the key in their hand when they bring one. Mass slugging is still the much better counter to keys.

    Yeah i do agree that you need the mobility to really make use out of Lethal pursuer but even without it has value. Like I wouldn't call it the best on every killer but outside of setup killers i would always apreciate it.

    Hysteria is quickly becoming my favorite perk god it's fun to jumpscare people with killers that usually don't jumpscare

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276180#Comment_2276180

    why guess where they might spawn when you can know exactly where and how many spawned in each location?

    this Perk is going to be amazingly good on Killers with quick map traversal such as Blight and incredible when combined with Corrupt Intervention, as said Perks counterplay is to hide and wait out the two minutes.

    and even if both of these scenarios dont apply, you still get told where exactly you need to go to interrupt and stall the most people as soon as the trial starts due to you not only getting an spawn location reveal on them, but also you get told where they wander off to.

    this seems good idea but later on i will be working with 2 perks only, dunno if the tradeoff will be good or not. I will try on several killers first

  • @WexlerWendigo said:

    Killers did get an amazing perk, lethal pursuer

    My theory is this perk came to help new players who came to the game for this new chapter find survivors easier being new and all.

    Its a wasted perk slot for any experienced killer.

  • @odra said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276203#Comment_2276203

    is the perks good ? please answer this

    is the nemesis perks gonna change meta ? of course not, so it's like dev buff monstrous shrine but no one using it,

    yes that addons got nerfed and that's the most important ones compared to the other addons

    "Is the Nemesis perks gonna change the meta?"

    When's the last time a survivor perk changed the meta?

    Not even 'changed the meta', when's the last time a survivor perk lived past release week?

    I suspect it might be Nancy Wheeler's Inner Strength.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2276228#Comment_2276228

    "Is the Nemesis perks gonna change the meta?"

    When's the last time a survivor perk changed the meta?

    Not even 'changed the meta', when's the last time a survivor perk lived past release week?

    I suspect it might be Nancy Wheeler's Inner Strength.

    yes that's why the perk is only mediocre at the best, both survivor and killer, and yet with franklin demise nerf, then it's actually buffs for survivor in this patch

    • Increased the duration of the perk "Lucky Break" to 40/50/60 seconds (up from 35/40/45).


  • @odra said:

    Why makes killer players more miserable with this patch ? I don't think demo nerf is necessary, also there's much things to do than nerfing killers and nerfing Franklin.

    There's a lot of task left such as Spirit Counterplay ,Billy Rework, Dead Hard, Nurse Bugs, and so on

    Because the 4K ratio is over 70% outside red ranks which means the game isn’t fun for casual players. Rank 18 killers are getting easy 4K games and they don’t have to get better or even try until maybe purple ranks. For casual players the game is brutal for survivor.


    the biggest mistake this game makes is building around 5000 hour red rank players, and the fact only killer mains go on forums or Reddit the majority of the time and bully anyone who says anything about killer builds, is why you have a one sided game. I know that 4K is important to you all but it means 1 player out of 5 gets to have fun. That isn’t fair.

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