The hypocrisy in the "Why do Survivors get more hook info in the new UI than killers?" statement

Survivors have been given a separated hook widget to let them know when to take hits to prevent someone on death hook going down or to prevent them wasting time running to unhook if someone's on death hook.


But killers are being denied the same information with the The dev's excuse of "the concern we have is this would encourage tunneling a bit too much" which is completely illogical considering if a killer is going to tunnel they'll still do exactly what they do now and go back to the hook as soon as the survivor is unhooked and only chase them with no need for the counter.

in that same conversation they state they don't see tunneling as an issue, they see it as a valid tactic.

this really begs the question why should a killer have to remember each survivors hook state but the survivors be given that information freely?

Comments

  • @Gay_Police_Dept said:

    https://forum.deadbydaylight.com/en/discussion/comment/1922736#Comment_1922736

    My point is that killers already have more information than survivors do. There's no need to give them a hook counter as well because it would only make tunneling easier, so be happy with what killers got. If it was up to me they wouldn't even be able to see who they are facing in the lobby or what items survivors are carrying.

    counterpoint, minus a few perks that are slightly imbalanced (e.g. object of obsession) the balance of information provided is in a good place at the moment and is only imbalanced by SWF external communication, giving survivors information to get them up to SWF level without counterbalancing for killers (or removing killer information as you strangely suggested for some reason) will just imbalance the game

    and as I've already said a separated hook counter for killers wouldn't encourage tunneling because if a killer is going to tunnel they'll still do exactly what they do now and go back to the hook as soon as the survivor is unhooked and only chase them with no need for the counter.

  • @onemind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1918577#Comment_1918577

    Yea I often can remember who I hooked but every so often I will down like 3 people and have it rotate for another 3 downs and then I dont remember who I have hooked

    Edit I often play buba and oni so I'm only slugging because its efficient on them

    yea, in a game where you're getting hooks back to back or the survivors are hook bombing and you end up hooking 3 at the same time it can become nigh impossible to keep track.

  • @Killing_Time said:

    https://forum.deadbydaylight.com/en/discussion/comment/1922054#Comment_1922054

    It's never going to take long when it's killer related. Undying by itself is useless. It was made with Ruin in mind only to nerf it because survivors REFUSED TO GET OFF GENS.

    yup undying's been used as a band-aid to protecting totems because they're so poorly hidden and can spawn so close to survivors.

    and ruin has been used for a long time as a band-aid to slow down gen speeds because otherwise survivors just gen rush and the game doesn't last long enough.

  • @thrawn3054 said:

    Good lord it's not hypocrisy. They made a judgment call about what would be best. You can disagree with their call. But it's hardly some nefarious plot.

    not nefarious, just not well thought out looking at all the information available with a response to the community that in of itself is a double standard, they made the wrong call and i'm disagreeing with it.

  • just played my first game with the new ui, not only is the killer hook widget useless its a screen hog.

  • @rats00 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1926815#Comment_1926815

    Okay? I really don't know what your talking about.

    All I said was it's not a big deal the killer doesn't have the same hook counter because it's easy to keep track mentally, even while I'm stoned.

    I dont have any intrest in the pointless tunnel arguments.

    I think the point they're trying to make is if it's so easy to keep track mentally, why not have it displayed on the UI?

  • I have to agree with the previous points - if I am going to tunnel, a hook counter isn't going to prevent me from doing so.

    On the other hand, if I am not actively paying attention, then seeing a survivor at 2 hooks veruss another at 0 may steer me to to the one with 0. This has already occured in a few matches where I hooked someone and said "oops" - particulary when they are wearing the same clothing.

    The devs made a guess and it was wrong.

  • Made a corresponding suggestion post.

    @madminer95 said:

    Killers should have the same separated per Survivor hook UI widget as Survivors,

    The dev's comment of "the concern we have is this would encourage tunneling a bit too much" is completely illogical considering if a killer is going to tunnel they'll still do exactly what they do now and go back to the hook as soon as the survivor is unhooked and only chase them with no need for the counter.

    And for those who's definition of tunneling is off:

    Being solely focused off of hook is tunneling.

    The killer hooking you, then hooking someone else, then choosing to chase you over someone that hasn't been hooked isn't tunneling, its just good prioritization, which unlike tunneling is perfectly reasonable and shouldn't be frowned upon.

    The survivors hook widget lets them more easily prioritize who to give protection hits to, when to exit the trial to avoid blood warden triggered by someone on death hook, etc etc.

    In balance the same information should be given to the Killer so they can prioritize.


  • BHVR are really out of touch

  • Tunnelling will happen with or with out the killer seeing hook counter.

    Especially with undying being nerfed into the ground.

    If im going against a sweaty 4 stack and i need to slug people its gets easy to lose track of who i just down most of the match and who i actually hook sometimes.


    Or at least have the hook counter track actual hooks and not just stages lol

  • Yeah, this is really dumb. BHVR again showing thier obvious survivor bias. As well as seeming confusion about how the game is played.

  • @BaldursGate2 said:

    BHVR are really out of touch

    yea, they think they're combating toxicity by not giving killer a useful hook counter because they think it would promote tunneling,

    but think its fine when talking about the new animations to promote that "you can still teabag" rather than just saying crouch speeds will be unaffected.

  • @TheeclumsyNinja said:

    Tunnelling will happen with or with out the killer seeing hook counter.

    Especially with undying being nerfed into the ground.

    If im going against a sweaty 4 stack and i need to slug people its gets easy to lose track of who i just down most of the match and who i actually hook sometimes.

    Or at least have the hook counter track actual hooks and not just stages lol

    if anything i'd see this reducing tunneling overall by preventing accidental tunneling as most killers try to avoid possibly getting hit with decisive strike.

  • If the devs actually cared about tunneling, they would create a built-in feature to counter rather than sticking it to a perk that one half way does the job. More so now with the announced changes.

  • @madminer95 said:

    Survivors have been given a separated hook widget to let them know when to take hits to prevent someone on death hook going down or to prevent them wasting time running to unhook if someone's on death hook.

    But killers are being denied the same information with the The dev's excuse of "the concern we have is this would encourage tunneling a bit too much" which is completely illogical considering if a killer is going to tunnel they'll still do exactly what they do now and go back to the hook as soon as the survivor is unhooked and only chase them with no need for the counter.

    in that same conversation they state they don't see tunneling as an issue, they see it as a valid tactic.

    this really begs the question why should a killer have to remember each survivors hook state but the survivors be given that information freely?

    I'm woth you on that one

  • @rats00 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1918579#Comment_1918579

    My memory is pretty ######### tho.

    I just pay attention to clothes colour and and that's who you are now. Pink shirt. Green onsie. Starbucks employee. Dwight.

    Yes, Dwight is now a colour. He is a special boy that way.

    Dwight is a color

    finally

  • We now need Dwight colored locker interiors and a new animation for grabbing Dwight out of the lockers where the killer looks around for a moment before seeing him.

  • This really is something they should be giving to killers. It won't encourage any kind of tactical play outside of "oh well he probably still has DS so I'll chase someone else." If someone wants to tunnel they don't give a damn about your DS or how much fun you are having, having a bit of extra info changes nothing for players like that.

  • With the new UI I can't even tell when someone is getting actively chased, so OP's point is a bottom drawer type issue for me.

  • @Johnny_XMan said:

    If the devs actually cared about tunneling, they would create a built-in feature to counter rather than sticking it to a perk that one half way does the job. More so now with the announced changes.

    its the good old BHVR way, optional band aid solutions to game breaking problems.

  • @madradfox said:

    With the new UI I can't even tell when someone is getting actively chased, so OP's point is a bottom drawer type issue for me.

    The UI's getting changed to be easier to look at and use in the next hotfix patch so your point's a little irrelevant.

    While this might not be game-breaking and super high priority, it is an issue we should be discussing. As the Dev's try to bring solo queue up to SWF level stuff like this is only going to add up and make the killer experience worse if not counterbalanced.

  • @madradfox said:

    With the new UI I can't even tell when someone is getting actively chased, so OP's point is a bottom drawer type issue for me.

    @madminer95 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1962751#Comment_1962751

    The UI's getting changed to be easier to look at and use in the next hotfix patch so your point's a little irrelevant.

    While this might not be game-breaking and super high priority, it is an issue we should be discussing. As the Dev's try to bring solo queue up to SWF level stuff like this is only going to add up and make the killer experience worse if not counterbalanced.

    And like i said, the UI's been changed to be easier to look at and use as of today.

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