"We don't actively seek to tear down perks just because they are used a lot"

What you meant to say was this only applies to SURVIVOR perks..cause ds unbreakable which was legit unbalanced due to no real counterplay is once again left alone..but you reduced hex undying down to nothing..can't say you arnt biased when making such biased changes..talk about disappointing

Tagged: Trusted

Comments

  • @Damarus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1863245#Comment_1863245

    Well, that depends on the fact that survivors don't have powers or anything that makes them differ one from another. Killers, on the other hand, have powers and add-ons that can make a huge difference. Of course they NEED not to be equally strong without add-ons as they would be with them. If you take something strong enough and make it even stronger, you are basically just giving that side a free win. I am not one to advocate for SWF either, in that regard. And yes, I do realize that Undying is a Hex. Do you, instead, realize that Hexes are meant to be TEMPORARY, and not last a whole game like it used to be on many cases? It works on token totems now, so that is a buff. And as much as it giving auras of survivors near dull totems instead of hexes doesn't really make much sense, nobody wants to play a game with a killer that will drop a chase and camp the totem as soon as he learns that one survivor is cleansing the only way he heas to play the game. Again, if you really struggle without Ruin, you can play with PGTW too, it's not that big of a deal. You wil just need to learn how to play properly, instead of overrelying on another perk that was doing the work for the killer. I mean, if you look at that, many killer perks basically play the game in the killer's stead. BBQ and Nurse's find survivors before YOU have to, Ruin kicks gens for you, Corrupt Intervention blocks gens for you, Infectious Fright makes survivors scream to find them before you do, Spirit's Fury breaks pallets for you. And this is just objectively true. Sad truth is there aren't many killer perks, like PGTW, that actually require the killer to be good. Most perks are centered around making the game much easier, and that's it. Killers want it to become way easier than it should be for them. I am not saying SWF is ok, nor am I saying that DS+UB is ok, but still. DS isn't even close to that big of a deal killers want it to look like. You don't want to take DS? Slug them, 60 seconds isn't much, and it won't really be 60 seconds if you were not camping/soft camping in the first place. If you don't camp, next time you find that survivor who still has DS, the duration will probably have expired when you down him, or he won't have enough time to revive himself with UB before the duration expires and you pick him up. Better yet, even SWF survivors are still gonna try to have their precious little friend not waste UB, which means they are going to try and revive him. Which means, pretty much nobody is gonna be working on gens. Stop pretending like survivors have all the power, when it all really comes on you not knowing what choices to make and when.

    your acting as if Undying+Ruin automatically wins games without any input from the killer. Undying+Ruin rewards the killer for ending chases quickly and applying generator pressure, the survivor buzz word. It is surprising that they change a perk that discourages the killer from camping hooks and encourages them to push people off generators. It is even anti-camp perk similar to BBQ. If ruin lasts entire game, Its because survivors did not find totem or were not purposely searching for it and have decided to ignore their secondary objective of totems. There is also a bug currently in some maps where totems positions are not cleanable.

    It is not like it is impossible to complete all 5 generators with ruin up with a good team. Ruin+Undying change will not affect good killers unless facing very strong teams but those teams were hard to beat even with the perk combination. Its just negative change overall for the game as it means survivors do not really adapt to killer perks while killers always adapt to survivor perks and if anything strong shows up in the future, expect it to not stay for very long.

  • Funny how not a single dev has commented on any of this they’re so ignorant it’s unbelievable because they know we’re right @Almo

  • @gibblywibblywoo said:

    "down to nothing". Lol it has more utility than it did originally now. If you're still an actually good killer getting hooks survivors will be wasting time trying to find it and not doing gens. And now Devour can be used in conjuction with it.

    God this forum us going to be a steaming pile for the next few weeks. I knew this would happen with Undying. Too many killers using it as training wheels and overrelying on it.

    You called old Ruin training wheels. Ruin/Undying is less effective than old Ruin and you're still calling it training wheels. Therefore, anything that slows gens is training wheels.

  • @TAG said:

    This makes Undying + Devour Hope a lot spicier.

    No it doesn't.

  • lol the issue with undying wasnt its power. the issue is that survivors refused to counter build and consider losing their precious OP meta perks. god forbid that they would have to remove an OP perk to counter a meh perk. Personally, dont use hex perks or DS/UB. I do however run detectives hunch and dont really have an issue with other killers using hex perks.

    Who'd have thought?

    Guess if the player base cries loud enough theyll be rewarded with long queue times :)

  • @lagosta said:

    https://forum.deadbydaylight.com/en/discussion/217739/we-dont-actively-seek-to-tear-down-perks-just-because-they-are-used-a-lot

    I think you should look at the other side of that statement. BBQ is also used a lot and the perk is good, but not oppressive plus people like extra BP. Should they change BBQ bc of that? It's the most popular killer perk.

    Theres multiple counters to bbq. Unlike ds + unbreakable.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1863734#Comment_1863734

    your acting as if Undying+Ruin automatically wins games without any input from the killer. Undying+Ruin rewards the killer for ending chases quickly and applying generator pressure, the survivor buzz word. It is surprising that they change a perk that discourages the killer from camping hooks and encourages them to push people off generators. It is even anti-camp perk similar to BBQ. If ruin lasts entire game, Its because survivors did not find totem or were not purposely searching for it and have decided to ignore their secondary objective of totems. There is also a bug currently in some maps where totems positions are not cleanable.

    It is not like it is impossible to complete all 5 generators with ruin up with a good team. Ruin+Undying change will not affect good killers unless facing very strong teams but those teams were hard to beat even with the perk combination. Its just negative change overall for the game as it means survivors do not really adept to killer perks while killers always adapt to survivor perks and if anything strong shows up in the future, expect it to not stay for very long.

    Yes, killer adapt to MoM, don’t know why survs can’t adapt to killers perk

  • @gibblywibblywoo said:

    "down to nothing". Lol it has more utility than it did originally now. If you're still an actually good killer getting hooks survivors will be wasting time trying to find it and not doing gens. And now Devour can be used in conjuction with it.

    God this forum us going to be a steaming pile for the next few weeks. I knew this would happen with Undying. Too many killers using it as training wheels and overrelying on it.

    said the survivor main, anyone who believes this change on undying was anything else by a nerf, is just lying to themselves

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1863734#Comment_1863734

    your acting as if Undying+Ruin automatically wins games without any input from the killer. Undying+Ruin rewards the killer for ending chases quickly and applying generator pressure, the survivor buzz word. It is surprising that they change a perk that discourages the killer from camping hooks and encourages them to push people off generators. It is even anti-camp perk similar to BBQ. If ruin lasts entire game, Its because survivors did not find totem or were not purposely searching for it and have decided to ignore their secondary objective of totems. There is also a bug currently in some maps where totems positions are not cleanable.

    It is not like it is impossible to complete all 5 generators with ruin up with a good team. Ruin+Undying change will not affect good killers unless facing very strong teams but those teams were hard to beat even with the perk combination. Its just negative change overall for the game as it means survivors do not really adept to killer perks while killers always adapt to survivor perks and if anything strong shows up in the future, expect it to not stay for very long.

    It doesn't, of course, but hex totems were never intended to be up for the whole match, in the first place. Or, you know, they would not be hexes at all. And well, camping and Undying are two very separate matters. If someone camps, and those who do already know they are going to, they won't bring Ruin in, in the first place. Then, about adapting, all I see is killers bit**ing about DS. As much as I don't like that, too, it isn't even close to being the huge deal killers want to make of it. So, let's say this is a 50/50. Survivors may not adapt, which has nothing to do with keeping hexes up whole match, really, buy killers don't either. Or well, you know, if Ruin had to be up for 4-5 totems, potentially lasting until EGC, I don't see why DS shouldn't last for 5 minutes.

  • @BillyAndStu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1858693#Comment_1858693

    Theres multiple counters to bbq. Unlike ds + unbreakable.

    You didn't get the point. I was not arguing DS UB isn't overpowered.

    OP's argument was that the statement "We don't actively seek to tear down perks just because they are used a lot" only applies to survivors. I pointed out BBQ as a counter-example of a killer perk that has been solidly overused for many years and doesn't need changes.

  • @lagosta said:

    https://forum.deadbydaylight.com/en/discussion/comment/1864459#Comment_1864459

    You didn't get the point. I was not arguing DS UB isn't overpowered.

    OP's argument was that the statement "We don't actively seek to tear down perks just because they are used a lot" only applies to survivors. I pointed out BBQ as a counter-example of a killer perk that has been solidly overused for many years and doesn't need changes.

    Yet it has received additional counters..one of them a base game mechanic

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1858507#Comment_1858507

    You called old Ruin training wheels. Ruin/Undying is less effective than old Ruin and you're still calling it training wheels. Therefore, anything that slows gens is training wheels.

    I mean, that's literally what it was. The second you started facing good survivors that perk had 0 utility. Like literally zero. That's not subjective thats fact.

  • @lupo_grigio said:

    https://forum.deadbydaylight.com/en/discussion/comment/1858507#Comment_1858507

    said the survivor main, anyone who believes this change on undying was anything else by a nerf, is just lying to themselves

    You're first sentence is why I don't really take this forum seriously anymore. Any attempt at legitimate criticism of survivor gameplay/perk "LEL KILLER MAIN". Any attempt at criticism of killer perks/gameplay "LOL SURV MAIN".

    I've been playing for 4 years and well over 70% of that is as killer. If you played this game to the degree I have you'd see how easy this game is for good killers nowadays. I watched two straight years of survivor nerfs only for killers to still claim the game is unfair (the game isn't unfair 90% of complaints lead back to DS/Unbreakable).

    For example, why do I criticise people who defend how braindead strong killers like Freddy are?

    Because I mained him pre-rework and he took actual brains and micromanagment to play well.

    Why do I criticise people who cry about the tiniest of nerfs to killer slowdown perks on the forums?

    Because I learned to play killer back when their was almost 3x the pallets there are now, survivors perks were stronger and there was less variety in slowdown perks available. Yet people claim the game is unwinnable as killer when they have access to stuff like Pop and Corrupt on maps that can spawn as little as 8 pallets on the regular. Players who don't want to get better, they want to be carried.

    Winning against a good team was doable then, and its sure as hell doable now.

    I've been here since day 1 of these forums. I've watched it go from a decently fun place to discuss the game and balance changes to self-victimisation general, it's almost tumblr levels of self pity. If it weren't for the global pandemic and currently being on work furlough I wouldn't even be here.


    Heck, I do actually play survivor more nowadays when I can actually find games, not because its easier (it certainly isn't solo) I'm just bored of killer. 99% of matches are way too easy even as a mid tier like Doctor. Killer matches are instant now but games are unsatisfying due to the insane disparity in skill on survivors in red ranks.

    The sweat squads are still there, and they do turn balance into a joke, but they make up less than 5% of actual matches. Maybe even less. And even then those matches are way more fun than slaughtering some boosted swf players.

    Heck, its not just me, many of the streamers I watch (Geistra, Zubatlel, Morf) don't even play killer anymore as its so easy and reptitive now.


    No idea why I wrote this much. Guess the ignorance in your post triggered me.

  • Killer mains shut up about DS Unbreakable combo otherwise I'm gonna complain about bbq and ruin combo as soon as survivors find a way around your tunneling and camping you complain well here's a tip leave the survivor alone how about that little counter play never thought of that did you... Now let's get on and enjoy the game jeez

  • @Zeon_99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1858507#Comment_1858507

    "using it as training wheels and overrelying on it." Sounds like the survivor meta perks that have been untouched for years.

    "Too many survivors are using exhaustion perks as chase training wheels and overrelying on them." See I can do it too. The reason people are mad is because they nerfed the killer meta only 4 months after the perks release despite very popular and overused perks on the survivor side being completely untouched.

    If you can't counter an exhaustion perk then just leave uninstall your game and go every killer can stop that unless they're rank 20

  • Mark my words, they're gonna nerf noed. It's just a matter of time.

  • "Its oppressive for solo que to have to cleanse 4 or less totems" *laughs in me cleansing 4 with detectives hunch then getting smacked with noed and being left for dead because of it*

  • In order to balance certain synergy perks it'd need some new mechanics or a community that gets its head out of its arse.


    Like... hey, you run DS? Unbreakable won't work until it ran out. <-- That'd be the easiest fix, cause lbr: people that run both are 9.5/10 cases toxic brats that do it to mock the killer no matter what. People who purposefully try to get knocked down after unhooking just to use ds to fuel their ego (and then DC if they missed the skillcheck)

  • @TheMythicalCat said:

    Ruin Undying was way more oppressive.

    No, it wasn't. It still had counterplay. Very rough, hard counterplay, I admit, but counterplay. DS+Unbreakable still has none.

  • @DecisiveDwight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1859690#Comment_1859690

    If you can't counter an exhaustion perk then just leave uninstall your game and go every killer can stop that unless they're rank 20

    How does one counter someone pressing E to make it to a pallet they normally wouldn't make it to? Ill be glad to listen.

  • @Zeon_99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1865931#Comment_1865931

    How does one counter someone pressing E to make it to a pallet they normally wouldn't make it to? Ill be glad to listen.

    If you're gaining on them and their making a break for a pallet they clearly have something planned don't swing for them let them waste that pallet and carry on easy

  • @DecisiveDwight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1867339#Comment_1867339

    If you're gaining on them and their making a break for a pallet they clearly have something planned don't swing for them let them waste that pallet and carry on easy

    Them making it to a pallet safely in the first place is why the perk is strong. Dropping it to avoid getting hit is hardly wasting it.

  • @Zeon_99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1870130#Comment_1870130

    Them making it to a pallet safely in the first place is why the perk is strong. Dropping it to avoid getting hit is hardly wasting it.

    Bummer that perk is needed for them annoying insta down killers like bubba always hurring right next to you throw the pallet on his head and move on if you can't counter it don't mean it's broken or OP

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1864476#Comment_1864476

    You're first sentence is why I don't really take this forum seriously anymore. Any attempt at legitimate criticism of survivor gameplay/perk "LEL KILLER MAIN". Any attempt at criticism of killer perks/gameplay "LOL SURV MAIN".

    I've been playing for 4 years and well over 70% of that is as killer. If you played this game to the degree I have you'd see how easy this game is for good killers nowadays. I watched two straight years of survivor nerfs only for killers to still claim the game is unfair (the game isn't unfair 90% of complaints lead back to DS/Unbreakable).

    For example, why do I criticise people who defend how braindead strong killers like Freddy are?

    Because I mained him pre-rework and he took actual brains and micromanagment to play well.

    Why do I criticise people who cry about the tiniest of nerfs to killer slowdown perks on the forums?

    Because I learned to play killer back when their was almost 3x the pallets there are now, survivors perks were stronger and there was less variety in slowdown perks available. Yet people claim the game is unwinnable as killer when they have access to stuff like Pop and Corrupt on maps that can spawn as little as 8 pallets on the regular. Players who don't want to get better, they want to be carried.

    Winning against a good team was doable then, and its sure as hell doable now.

    I've been here since day 1 of these forums. I've watched it go from a decently fun place to discuss the game and balance changes to self-victimisation general, it's almost tumblr levels of self pity. If it weren't for the global pandemic and currently being on work furlough I wouldn't even be here.

    Heck, I do actually play survivor more nowadays when I can actually find games, not because its easier (it certainly isn't solo) I'm just bored of killer. 99% of matches are way too easy even as a mid tier like Doctor. Killer matches are instant now but games are unsatisfying due to the insane disparity in skill on survivors in red ranks.

    The sweat squads are still there, and they do turn balance into a joke, but they make up less than 5% of actual matches. Maybe even less. And even then those matches are way more fun than slaughtering some boosted swf players.

    Heck, its not just me, many of the streamers I watch (Geistra, Zubatlel, Morf) don't even play killer anymore as its so easy and reptitive now.

    No idea why I wrote this much. Guess the ignorance in your post triggered me.

    image.png

    ok

  • The issue is always the fact that people use the strongest build everywhere, pretty sure a well known fog whisperer would use undying and ruin when playing survivor too.

    You used ruin+undying on clown, trapper, wraith or legion but a ton of players used that build on nurse, spirit and freddy where it's exponentially way more oppressive and unbalanced.

    Survivors are 4, there's a bigger chance of having different perks between 16, so in the end ds and ub will be way than people think, killers are 1 and they stick to the meta so in the end there will be a lot of players using that build

  • Undying and noed lol gl getting that save now lol

    Hit person with noed try to get 2 or 3 then they break the totem but it's undying and not noed lol

  • @Shirokinukatsukami said:

    https://forum.deadbydaylight.com/en/discussion/217739/we-dont-actively-seek-to-tear-down-perks-just-because-they-are-used-a-lot

    Mettle of Man was nerfed in 2 weeks of its release.

    Get over yourself.

    Meanwhile BBQ is still going strong for like 3 years now.

    BBQ helps your sorry butt. It lures killers away from the hook! Only Freddy and Billy can really abuse it. Nurse needs the right addons and Spirit too. Oni needs his power up.

    But yeah, nerf BBQ and i guarantee, the camping increases.

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