"Gen rush doesn't exist"

So, according to some youtubers/streamers, how fast objectives can get completed is false, you can actually put pressure on the map, somehow(?), "but if they're really really good survivors..." better not to talk about what happens, because if you turn off cross play at 1 am EU Italy/Spain time...you're not crossing a 10 game streak with any killer, no 50 win streak as @Otzdarva did with those conditions, never. This video puts what survivors can do separately together doing one gen each (not even in the best way because the killer didn't realise they were 3 on a gen doing this ( and who the ** would expect this btw)) instead of spawning across the map with really strong perks

https://youtu.be/CZp5YbnAUFs

This video doesn't even show what happens if survivors do gens separately, one in each corner of the map, waiting out corrupted intervention.

This is mathematical, once 2 gens are left there's no way to put pressure on the map apart from camping, slugging, and tunneling, countered each by borrowed time, unbreakable, and decisive strike. Maybe even soul guard, to make things even more interesting.

And, if survivors spawn all together, in one place... Just hide behind rocks/trees near borders, and relocate all across the map. Last 3/4 gens will be near the centre or close, enough to force the killer to go in an area of the map really far away from the objectives if he wanted ever to commit to a chase

Comments

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850622#Comment_1850622

    If people are sweating their butts off to win, it’s competitive.

    Sounds good, bud.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850622#Comment_1850622

    If people are sweating their butts off to win, it’s competitive.

    The majority aren't sweating their asses off to win tho. Why you think Rank 1's are literally all just people who go down in 3 seconds and have 0 clue what to do? People play competitively to improve and win. The majority of the playerbase wouldn't be so awful if it was truly competitive.

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850630#Comment_1850630

    The majority aren't sweating their asses off to win tho. Why you think Rank 1's are literally all just people who go down in 3 seconds and have 0 clue what to do? People play competitively to improve and win. The majority of the playerbase wouldn't be so awful if it was truly competitive.

    Most of the player base of every game is terrible. DBD is nothing new.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850714#Comment_1850714

    Most of the player base of every game is terrible. DBD is nothing new.

    DBD is different because at the highest ranks they're still atrocious. Good players are absurdly outnumbered by bad. You don't see this in games that actually are competitive like shooter games.

    Unlike DBD, players tend to improve quickly in competitive games. DBD is casual, so they aren't forced to. That's the reason the majority in this game are so bad. Because it is very casual.

  • This game has become a game that is based on split second decisions and that either you are right or wrong

    It also suffers from the lack of clear intent (Casual vs. Competitive) (Memeing vs. Tryharding)

    Players do want to have a visual of how good they are (Competitive/Ranked)... and they want to have fun and enjoy the time they put in (Casual/Unranked)

  • @shyguyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850479#Comment_1850479

    Agreed. Let's nerf the killers with instant down potential so they can stop ending games in 3-4 minutes.

    Competitive games might be balanced around the best players - DBD is anything but competitive.

    Except the fact thay only noob players go down INSTANTLY against instant downs

  • @shyguyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850601#Comment_1850601

    So the game should be balanced around the extremely small chance that someone might lose one game against a team like this? I have 3294 hours in DBD and have never had this happen. Asking the game to be balanced around such a small portion of the games is absolutely bonkers.

    1am EU time, cross play deactivated. Trust me you'll find them

  • @shyguyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850620#Comment_1850620

    Do you really think this is a competitive game on the same level as CS:GO? League of Legends? I'd say this game is closer to Mario Party.

    In fact in it's current state I think it is a bit of a joke, including instant heals, medkits with 3+ charges, keys(to be nerfed very soon), ds unbreakable, the game foundation, etc.

  • @shyguyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850620#Comment_1850620

    Since you seem to think balance is so bad what would you do to fix it? Nerf pallets/loops/tiles? Add time to gens? What would you do that hasn't been done already?

    Fix the foundation to a point where camping/slugging/patrolling/tunneling just 2 people in the game waiting for their ds to run out is no longer the situation and the game turns into a point where the more hooks you do the better you go.

    Or, if the current situation must remain: Ds nerfed so if a gen or anything apart from pallets and windows are touched it deactivates, or if anybody else is hooked.

    Survivors always spawn together in one place, and need a secondary objective to start repairing gens.

    For solos, new MMR will balance the matches more and more, so the noobs will face noober killers, and the skilled the most skilled.

    Then it will be a completely new journey, because understanding the deep balancement of a 1 vs 4 game isn't easy.

    But surely you don't put in the game things like keys or ds, that's for sure.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850622#Comment_1850622

    If people are sweating their butts off to win, it’s competitive.

    Also, the game is marked as "competitive" in the game store. This because competitive doesn't mean "pro league", means that it's supposed to be x players vs x players in the best balanced to make them compete, I guess.

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850630#Comment_1850630

    The majority aren't sweating their asses off to win tho. Why you think Rank 1's are literally all just people who go down in 3 seconds and have 0 clue what to do? People play competitively to improve and win. The majority of the playerbase wouldn't be so awful if it was truly competitive.

    Because that's the problem with @Almo 's stats: he checks the 1% of each killer, but what if of that 1% you sort our the 1% of survivors? (Due to how dbd players play I'd expect even less than 1%, maybe 0,5, who knows).

    You would find the top sweat tryhards ( AKA people who know how to play....efficiently!...what a surprise!)

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850722#Comment_1850722

    DBD is different because at the highest ranks they're still atrocious. Good players are absurdly outnumbered by bad. You don't see this in games that actually are competitive like shooter games.

    Unlike DBD, players tend to improve quickly in competitive games. DBD is casual, so they aren't forced to. That's the reason the majority in this game are so bad. Because it is very casual.

    Btw if this is what the devs want to have in mind, there could be a simplified game for newer players: rank 20s must repair 4 gens, other ranks the current game remains, and the top "sweaty" ,or how you call them, have slightly different rules.

    But I think this would be still detrimental, because the game isn't compact under a single rule, but on more way of playing

  • @RaSavage42 said:

    This game has become a game that is based on split second decisions and that either you are right or wrong

    It also suffers from the lack of clear intent (Casual vs. Competitive) (Memeing vs. Tryharding)

    Players do want to have a visual of how good they are (Competitive/Ranked)... and they want to have fun and enjoy the time they put in (Casual/Unranked)

    The decision is simple: you check the stats of millions of players: freddy kills too many players? OP, nerf needed....maybe try to be better at the game, why not.

    Also, if this is the process, buff the nurse since she was worst in the list according to the stats 😁

  • @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850714#Comment_1850714

    Because that's the problem with @Almo 's stats: he checks the 1% of each killer, but what if of that 1% you sort our the 1% of survivors? (Due to how dbd players play I'd expect even less than 1%, maybe 0,5, who knows).

    You would find the top sweat tryhards ( AKA people who know how to play....efficiently!...what a surprise!)

    I just went against a 4 man death squad with nothing but OoO as iri huntress and they got down to 2 gens while always having someone on hook and in chase at the same time. This is with 1 hit downs that take at most 20* seconds to do and they still did 3 gens.

    Yes i "won" but that is with a ranged killer that can mitigate pallets with the strongest addon combo in the game that will soon be removed. so what would a normal killer be able to do?

    Genrush is legit but it isn't the survivors fault. it is the terrible balancing that the dev/'s are doing to keep bad survivors happy and buying cosmetics.

    We just need to accept that if the survivors want out they will get out and there is nothing you as a killer can do to stop it if they are good enough.

    Changed the down time as 30 was to long and 20 was about right to deal with strong loops.

  • @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850742#Comment_1850742

    The decision is simple: you check the stats of millions of players: freddy kills too many players? OP, nerf needed....maybe try to be better at the game, why not.

    Also, if this is the process, buff the nurse since she was worst in the list according to the stats 😁

    Those stats don't show DC's

    And my comment was based on in game decisions not decisions the devs have to make

  • @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850627#Comment_1850627

    Fix the foundation to a point where camping/slugging/patrolling/tunneling just 2 people in the game waiting for their ds to run out is no longer the situation and the game turns into a point where the more hooks you do the better you go.

    Or, if the current situation must remain: Ds nerfed so if a gen or anything apart from pallets and windows are touched it deactivates, or if anybody else is hooked.

    Survivors always spawn together in one place, and need a secondary objective to start repairing gens.

    For solos, new MMR will balance the matches more and more, so the noobs will face noober killers, and the skilled the most skilled.

    Then it will be a completely new journey, because understanding the deep balancement of a 1 vs 4 game isn't easy.

    But surely you don't put in the game things like keys or ds, that's for sure.

    I can agree with a DS change, though I don’t think it’s really a problem right now. I don’t ever use it and rarely get hit by it. Remove it for all I care.

    A secondary objective would be a welcome change but having it be required to repair gens is probably a mistake unless it’s a separate win condition for survivors. Gen times are fine if you play well.

    I think we can both agree on matchmaking. This is probably the biggest issue in the game right now. Having an accurate matchmaking system would solve a lot of this games issues but is probably not going to happen.

  • @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/comment/1849629#Comment_1849629

    All the old depip squad videos are still available, where they win even with no perks.

    So because with no perks the mechanics are practically the same, the old experiment of Marth is still valid. The devs did even appreciate these experiments being done

    Map size has changed I don't think that is possible anymore with zero perks against a GOOD killer

  • I mean, if we're talking anything goes, bring whatever you want, then yeah. It's broken. You have to be catastrophically bad on survivor to lose with 4x BNP/Built To Last.

    If you're bringing up tournament play as evidence of gen speeds being broken, look elsewhere. Killers win all the time, partly because the rules force balance into the game. Can't run 4x DS/Unbreakable, etc. Put outstanding killers against outstanding SWFs with reasonable rules and it's not that broken. Survivors still have the upperhand most of the time, but a good Nurse or Spirit is far from helpless.

  • @shyguyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850620#Comment_1850620

    Since you seem to think balance is so bad what would you do to fix it? Nerf pallets/loops/tiles? Add time to gens? What would you do that hasn't been done already?

    You do realize that the killers have been calling for gen times to increase for a long time. It hasn't been done. Technically, both sides have been calling for the game to slow down but the devs want that fast paced action.

  • A high level Blight does very well. 3rd best killer in the game right now

    Hag is ok if the map is extremely favorable to her, otherwise she gets wrecked

    Billy can do ok, but typically turns into a pallet muncher and not much else. The overheat was really not needed

    Freddy is an interesting one. Struggles to get downs in competitive play but can extend the game as long as his Ruin is up. Gets dunked on by good teams once Ruin is gone

    Pyramid Head has solid chase and tunnels well, but he has horrendous gen pressure. NOED is kind of mandatory in that format

    Twins are interesting. TBD on that one. Some teams have had success.

    Huntress/Slinger lack any sort of pressure but can get downs.

    Everyone else is terrible or highly situational for competitive play.

  • Jesus this thread is a mess.

    Yes gen rushing is unrealistic as a lot of people are saying. You are not going to be in every match with a deathsquad of survs who will do that.

    Point is however is that why should they be able to do it in the first place, and why is game not being balanced around those people playing?

    Cause i know i can double pip with the surv while dying in a match, but killer, oh boy good luck with that

  • @Terro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850627#Comment_1850627

    You do realize that the killers have been calling for gen times to increase for a long time. It hasn't been done. Technically, both sides have been calling for the game to slow down but the devs want that fast paced action.

    Patch 1.5.0

    Increased the required amount of Charges to fully repair a Generator from formerly 70 Charges to 80 Charges

    Patch 3.7.0

    Increased the Efficiency Penalty from 10 % to 15 %per Survivor.

    Reduced the Progression bonus from succeeding Great Skill Checks from 2 % to 1 %.

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850722#Comment_1850722

    DBD is different because at the highest ranks they're still atrocious. Good players are absurdly outnumbered by bad. You don't see this in games that actually are competitive like shooter games.

    Unlike DBD, players tend to improve quickly in competitive games. DBD is casual, so they aren't forced to. That's the reason the majority in this game are so bad. Because it is very casual.

    As a 10 year fighting game vet, I can tell you that very few improve, and even fewer of those improve fast. DBD is the same.

  • @Komodo16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1849633#Comment_1849633

    Map size has changed I don't think that is possible anymore with zero perks against a GOOD killer

    I think also, but who knows.

  • They get gen rushed, that's it: Object of Obsession is a constant "enemy spotted" meme across the map, where the undetectable killers lose a lot of potential.

    Wraith has simply no chance, just pre dropping pallets simply destroys him, and still a lot of m1 killers: Wraith Trapper Myers Pig(dash is too short) where if you pre drop pallets it's basically GG, game over.

  • @Terro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850627#Comment_1850627

    You do realize that the killers have been calling for gen times to increase for a long time. It hasn't been done. Technically, both sides have been calling for the game to slow down but the devs want that fast paced action.

    I disagree, simply increasing gen times wouldn't solve the problem: first the foundation of the game must be analyzed, if the "bones" of a match work in a balanced way, and then we add perks/items

  • @Dismas said:

    Jesus this thread is a mess.

    Yes gen rushing is unrealistic as a lot of people are saying. You are not going to be in every match with a deathsquad of survs who will do that.

    Point is however is that why should they be able to do it in the first place, and why is game not being balanced around those people playing?

    Cause i know i can double pip with the surv while dying in a match, but killer, oh boy good luck with that

    And that’s like saying why is it possible to have 4K with 5 gens left, it happens plenty against solo q survivors. So now which way do you change it...

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1851463#Comment_1851463

    thanks, i was genuinely curious. by the way where can i spectate tournament maches? is there discord server or on twitch?

    It's still pretty decentralized. Lots of different tournaments go on in different places. There are currently monthly 32 team tournaments put on by deadbyesports.com

    That website has the channel link and I think the discord link is in the rules. My team (Sweater Force) played at around the 3.5 hr (03:35:00) mark last weekend https://trovo.live/video/ltv-100051728_100051728_1609606926

  • Yeah this game is way better than marth time so I'm sure there isny much reason to do it on the level that marth did

  • @Mugombo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1851464#Comment_1851464

    And that’s like saying why is it possible to have 4K with 5 gens left, it happens plenty against solo q survivors. So now which way do you change it...

    Well figure out why survs cant do gens, figure why if they do gens they go too fast, and then land somewhere in the middle.

    I mean there is the reason why killers pick the ruin or other slow down perks. There is the reason survs hold on to their second chance perks.

    You see the problem with a lot of perks is that they were introduced to solve problebs for killers/survs. BT is against tunneling, so is DS.

    Killers got perks such as mad grit to deal with body blocking when carying to the hook.

    Devs basically want you to deal with game frustrating tactics used by other side by the usage of perks and nothing else

  • survivor mains: "genrush doesn´t exist"

    also survivor mains: "tunneling exist and is a problem"

  • @Bond4ever said:

    https://forum.deadbydaylight.com/en/discussion/comment/1849663#Comment_1849663

    1. Maps were bigger in that time
    2. New killers and new metas got introduced in the game (Ruin + Undying or killers as spirit)
    3. Pallets got nerfed
    4. A LOT of infinites got nerfed
    5. Gen speed got nerfed
    6. New maps have more pallets but they're unsafe

    Do you want me to continue?

    You cannot say that this experiment is valid when the game has changed too much since this one took place

    Marth has said that his de-pip squad would perform equally well now as back then. Keep in mind strongest killer nurse got toned down A LOT which was the only killer they had slightest problems with when nurse had either 5 blinks or omega range blinks with ebony mori. I'm pretty sure Marth could accept your challenge to face them again, but we both know you won't do that as you would most likely get rekt. The core issue is gen speed which is untouched, the co repair nerf you mentioned? Previously 2 survivors could repair generator without great skillchecks, items, perks in 44 seconds.. now it's 46 seconds. I'm sure that would help you a lot..

  • Ok, but how often are any of us going to be put against these survivors? I can't remember a time I have been, and I have played this game for 1700+ hours. However, it does make a good point about how map design is pretty bad if you think about it.

  • @Bond4ever said:

    https://forum.deadbydaylight.com/en/discussion/comment/1854520#Comment_1854520

    Is this what we call selective hearing?

    And why should I care about what marth says? lol, try to argue at least. And o yes nurse got toned down so badly that god tier nurses still get their 4k without any effort, yes she got toned down A LOT for newbies.

    And yes, im obviously going to get rekt cause i play this game in casual mode, i have a house and a life and im not wasting my time in my mother basements playing videogames (exactly like marth does)

    Oh and btw umbra (top tier huntress player) thinks killers cry too much about swf, should we all think umbra's word is gospel?

    You know maps are less bigger, new perks exist, new killers exist, and new gen regression perk exist, right?

    And u know survivors got nerfed a lot since 2018, right?

    https://us.v-cdn.net/6030815/uploads/6EA0GRXUA2XK/image.png

    answer it, is for you, the circus is calling!!

    Wow you sound angry. There is no need to get hostile. I just pointed out flaws with your argument like "gen speeds have been slowed down".. by 2 SECONDS lmao. Sure survivors have been nerfed, just like killers. Obviously god nurse was more threatening with 5 blinks or omega blinks. If nurse doesn't run cooldown addons now she has map pressure of 115% killer, you are telling me god nurses won't feel that? You keep saying you have life and all.. but you feel entitled to win against some nurse main, that spent maybe thousands of hours mastering her?

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